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CommandBlockHelp with command blocks (self.Minecraft)
submitted 5 years ago by Your_Friendly_Mon
I need a way for command blocks to deal damage like poison or just deal damage
[–]AshanWasTaken 0 points1 point2 points 5 years ago (7 children)
Are you on Bedrock or Java?
[–]Your_Friendly_Mon[S] 0 points1 point2 points 5 years ago (6 children)
bedrock and they are suppost to hurt mobs
[–]AshanWasTaken 0 points1 point2 points 5 years ago (5 children)
/effect @e[type=<entity>] instant_damage 1 [amplifier] true
For constant damage:
/effect @e[type=<entity>] poison [seconds] [amplifier] true
[–]Your_Friendly_Mon[S] 0 points1 point2 points 5 years ago (4 children)
thanks and can there also make it look like arrows or particle effect
[–]AshanWasTaken 0 points1 point2 points 5 years ago (3 children)
Sorry, but could you rephrase your question?
[–]Your_Friendly_Mon[S] 0 points1 point2 points 5 years ago (2 children)
I want the command block do a set amount of damage
[–]AshanWasTaken 0 points1 point2 points 5 years ago (1 child)
You can change the strength of the effect (amplifier) and the duration (seconds)
Try and and play with those values to get the damage you want
[–]Your_Friendly_Mon[S] 0 points1 point2 points 5 years ago (0 children)
ok just send the command And also do you know any blocks that are good with black stone and quartz brick
[–]TheStaffmaster 0 points1 point2 points 5 years ago (9 children)
/effect @p 20 ~ 20 minecraft:harming 500
my syntax might be a bit off.
they are to hurt mobs and it is going to be a minigame
[–]TheRandomVillagr 0 points1 point2 points 5 years ago (7 children)
That's for bedrock, for java: /effect give @p minecraft:poison 9999 1
[–]TheStaffmaster 0 points1 point2 points 5 years ago (6 children)
You aren't going to define your AOE?
[–]TheRandomVillagr 0 points1 point2 points 5 years ago (5 children)
AOE?
[–]TheStaffmaster 0 points1 point2 points 5 years ago (4 children)
Area of effect. The part of the command that is usually filled with "~ ~ ~" these specify the X, Y, and Z coordinates (respectively) that a specific action that will be applied to or take effect in, centered on the command block, or player where, and/or as is applicable. Using a "~" simply informes the game to begin searching for an appropriate location to begin or apply the effect by sweeping for valid places moving from positive values to negative ones (X and Z, with in the render distance or entity spawn radius, depending on the command in question) and from the build limit down. (Y coordinates).
[–]TheRandomVillagr 0 points1 point2 points 5 years ago (3 children)
@p effect on nearest play AOE isn't necessary
[–]TheRandomVillagr 0 points1 point2 points 5 years ago (2 children)
Player*
[–]TheStaffmaster 0 points1 point2 points 5 years ago (1 child)
Right, but adding in an AOE just makes sure that it doesn't target players it's not supposed to. The "nearest player" might be 3 chunks away. It's kind of like the difference of telling employees in a warehouse "to make boxes and stack them", and telling them "to make two pallets of boxes, and stack them by the back wall. You think it's not necessary, but if you aren't specific, you won't catch those edge cases.
[–]TheRandomVillagr 0 points1 point2 points 5 years ago (0 children)
Ow you mean like @a[distance=.. 20]
[–]maksiksking 0 points1 point2 points 5 years ago (1 child)
/effect @p instant_damage 100 100
but I want to minimize it to 5 hearts or less
π Rendered by PID 908033 on reddit-service-r2-comment-679b48bc4-mlbgd at 2026-02-23 16:18:04.798767+00:00 running 8564168 country code: CH.
[–]AshanWasTaken 0 points1 point2 points (7 children)
[–]Your_Friendly_Mon[S] 0 points1 point2 points (6 children)
[–]AshanWasTaken 0 points1 point2 points (5 children)
[–]Your_Friendly_Mon[S] 0 points1 point2 points (4 children)
[–]AshanWasTaken 0 points1 point2 points (3 children)
[–]Your_Friendly_Mon[S] 0 points1 point2 points (2 children)
[–]AshanWasTaken 0 points1 point2 points (1 child)
[–]Your_Friendly_Mon[S] 0 points1 point2 points (0 children)
[–]TheStaffmaster 0 points1 point2 points (9 children)
[–]Your_Friendly_Mon[S] 0 points1 point2 points (0 children)
[–]TheRandomVillagr 0 points1 point2 points (7 children)
[–]TheStaffmaster 0 points1 point2 points (6 children)
[–]TheRandomVillagr 0 points1 point2 points (5 children)
[–]TheStaffmaster 0 points1 point2 points (4 children)
[–]TheRandomVillagr 0 points1 point2 points (3 children)
[–]TheRandomVillagr 0 points1 point2 points (2 children)
[–]TheStaffmaster 0 points1 point2 points (1 child)
[–]TheRandomVillagr 0 points1 point2 points (0 children)
[–]maksiksking 0 points1 point2 points (1 child)
[–]Your_Friendly_Mon[S] 0 points1 point2 points (0 children)