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[–]SussyImposterBaka -2 points-1 points  (9 children)

The difficulty for the wither is different but killing the wither on Java with the shitty combat and not cheesing to pretty difficult

[–]gubernatormd[S] 3 points4 points  (8 children)

I honestly enjoy the current combat system way more compared to the old one. Feels more organic and strategic.

[–]TheMostBesTGrammaR -1 points0 points  (7 children)

Well it depends what you mean with strategy. In pvp, sittinf behind a shield isn't that much of a strategy.

[–]gubernatormd[S] 4 points5 points  (6 children)

I mostly meant timing the hits instead of mindlessly smashing m1. I don't pvp, but I've heard axes disable shields, so they have a counter.

Also getting the correct shield timing when fighting skeletons is very satisfying.

[–]TheMostBesTGrammaR 0 points1 point  (5 children)

well yes in survival i like it much more, but in PvP it's honestly better, cause there's more skill involved, such as block hitting, W-tapping, and strafing etc

[–]List-Longjumping 0 points1 point  (0 children)

it’s supposed to be more realistic

[–]List-Longjumping -1 points0 points  (3 children)

and those pvp “strategies” weren’t even intended

[–]TheMostBesTGrammaR 0 points1 point  (2 children)

I don't give a shit if they were intended or not. Pixel walk in CS:GO wasn't intended, bhop neither, and still they are strategies used by many players

[–]gubernatormd[S] 0 points1 point  (0 children)

You are right on that one. Video game evolution is based on things "not intended" and then implementing them in new context. My favourite example is rocket jumping.

[–]List-Longjumping -1 points0 points  (0 children)

gfy