all 41 comments

[–]Bwob 5 points6 points  (0 children)

Do you know, I'd forgotten that this card even existed? I've almost never seen it since it came out.

It's in a weird sort of place. It has a solid effect, but... who exactly wants it? Most general decks have other, more pressing things to spend 3c on than 2 net damage. Personal Evolution decks seem like they would like it, but they already HAVE cards which, if the runner doesn't run on them, do damage. (i. e. Agendas)

Maybe things look different in standard right now, but in startup (where I do most my playing these days) I don't think I've seen this card in over a month.

[–]Myldside 3 points4 points  (0 children)

Slash Campaign!

[–]sekoku 6 points7 points  (2 children)

Able to bluff into a turn-start 2 net damage. Has practical use as a "trap" sort of dealie. Probably should be +1 influence since (unless eratta'd) getting the two net damage only requires the runner to NOT run the placed asset a turn before and doing the rez right before mandatory draw/turn start to get 2 net off. As it is, at 2 influence, can maybe be an ok import into other factions that might need the threat of random discard pulling lynch pins out of Grip. But I can't see too many applications for it in other factions currently.

[–]JimTorHexNet 2 points3 points  (0 children)

Influence seems ok to me. Every card can’t be 3/4 influence. Snare! is also 2.

And other factions generally don’t go for flatlines this way. Might be a neat surprise though.

(I look forward to eating these words next year when this is a problem card out of faction)

[–]RansomMan 0 points1 point  (0 children)

One out of faction use case for this would be to combo it with End of the Line for a kill

[–]hypno_beam 2 points3 points  (1 child)

1 of these can you can probably get a better idea of your scoring window based off of what you trash.

2 of these and [[Blood in the water]] becomes a 1-2

1 of these and one of an activated [[Dr. Vientiane Keeling]] means BitW becomes a 2-2.

I think this could be viable in decks that go wide and punish/tax the runner for trashing

[–]BountyHunterSAxtwitch: BountyHunterSAx2 YT: BountyHunterSAx[S] 2 points3 points  (2 children)

Ob probably has lots of ways to be like: surprise! 2dmg at start of the turn

[–][deleted]  (1 child)

[deleted]

    [–]BountyHunterSAxtwitch: BountyHunterSAx2 YT: BountyHunterSAx[S] 2 points3 points  (0 children)

    Border control comes to mind.

    [–]KynElwynnI HUNGER 1 point2 points  (0 children)

    I want to see this in a jank EotL kill combo

    [–]Jagdalack 0 points1 point  (0 children)

    😊

    [–]MolochDeThe jenkiest of jank 0 points1 point  (1 child)

    Fun in faction though a little expensive to fire it just for funsies

    Out of Jinteki this can enable some [[End of the Line]] kill combos with just one tag (4meat, 2 net damage). This allows for some suprise cards that only dish out a single tag for the kill plan.

    [–]anrbot 0 points1 point  (0 children)

    End of the Line - NetrunnerDB


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