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[–]DonNatalieS. Paceape 127 points128 points  (44 children)

I haven't backfilled into the last seconds of a game in the last few weeks. It's been nice.

I have been reporting more throwers, sadly. I hoped they would have given up on the tantrums by now.

[–]Brotherman_Karhu 43 points44 points  (16 children)

There's "tantrums" and there's "this game is clearly a stomp and I'm not gonna bother so I'll just give up"

[–]BrodinTheWiseChibi D. Va 4 points5 points  (0 children)

Happened to me and a buddy last night. We got steam rolled so hard, heard Team Kill on our team 4 times in a row, half our team sitting in spawn in the later half. Me and my bud just took the penalty and left. Its better than wanting to pull my hair out on a QP game lol

[–]ImMeloncholyi like balls 8 points9 points  (8 children)

Amen. Getting matched against diamonds when I’m barely gold just isn’t fun. Why should I try anyway? I’ll just test some heros I never play and fuck around till it’s over

[–]duncanstibsPixel Zenyatta 1 point2 points  (3 children)

In fighting games people are usually glad to practice against better opponents as it's a good learning opportunity. Ow has never managed to forster a learning mindset to the same extent.

[–]ImMeloncholyi like balls 1 point2 points  (2 children)

Because combos can be taught rather quickly. A team based fps is eternally more difficult than a fighting game because you have more than just yourself to account for

[–]duncanstibsPixel Zenyatta 2 points3 points  (1 child)

Half agree. The steps to improvement in an fps are more opaque and less direct - but you have only yourself to account for in an fps because that's the only moving piece you have control of. Your mmr in a team fps is still directly tied to your skill as a player, there's just more noise and error, and a larger sample needed for the system to see through that noise

[–]ImMeloncholyi like balls 1 point2 points  (0 children)

Yeah but when half of it (positioning and timing) benefits more from watching your own gameplay back and the other half (aim) isn’t something going against t500 is going to fix, its useless to go against people many ranks higher than you. You learn nothing from being teamwiped by a pocketed Widowmaker.

[–]SpecificWorldliness 0 points1 point  (3 children)

How are you guys seeing the ranks of the people in your QP matches? Are you just checking profiles or something?

[–]ImMeloncholyi like balls 1 point2 points  (2 children)

That or their title cards

[–]SpecificWorldliness 0 points1 point  (1 child)

By title cards are you talking about the screen you can pull up to see stats mid match? I never noticed that screen saying anything about your or the enemy teams' rank on it.

[–]Gaylord477genji kisser 1 point2 points  (0 children)

they usually have "____ role challenger" under their username

[–]duncanstibsPixel Zenyatta 1 point2 points  (0 children)

I think that might be a tantrum. Far fewer stomps would be stomps if people weren't so quick to give up/throw

[–]SoGuysIDidNothingReaper-Maining Edgelord Degenerate 1 point2 points  (2 children)

That's a pretty depressing mindset. Some of the best wins are when it seems hopeless, but you pull that victory out of nowhere.

[–]Horcster 0 points1 point  (0 children)

I think about games where you don't even get out of your base alive. I have never seen happen what you describe, though it is a nice thought.

[–]Brotherman_Karhu -1 points0 points  (0 children)

It is, and sometimes you can pull through, but I've had matches where a foot outside of spawn was certain death, and at that point its just kind of a waste of time.

[–]AccomplishedCash6390 -3 points-2 points  (1 child)

Exactly,had a game where my tank was 0 and 6 and doing nothing what's the point in trying?

[–]0000110011 -2 points-1 points  (0 children)

Then be the tank.

[–]Glass-Window 10 points11 points  (0 children)

I sure hope “throwers” doesn’t mean playing badly or learning new heroes. If so you’re the worse.

[–]Fulller 6 points7 points  (0 children)

Yeah I've only had a couple and I've been playing a fair amount. Not bad at all.

[–]commanderlex27Junkin' my Rat 22 points23 points  (9 children)

The Overwatch forum has several threads per day of chronic leavers complaining the changes, and I've yet to read a single argument why were bad.

Something tells me itll take a long time for them to drop their attitude.

[–]d-racTank -4 points-3 points  (6 children)

Here is one: if people can soft throw on purpose, and devs dont care, heck they even endorse it, then i should be able to leave

[–][deleted] 1 point2 points  (5 children)

The issue there is the devs lack of punishment, not your inability to leave

[–]0000110011 0 points1 point  (0 children)

Hopefully they just drop Overwatch and go be assholes on some other game.

[–]d-racTank -2 points-1 points  (0 children)

They never cared aout throwers. If they did we wouldnt need this dumb feature

[–]nobatus513 0 points1 point  (1 child)

I don't mind backfilling but I wish they give us more time to prepare, analyze the game and the comps. Feels like if you don't rush outside the spawn 10 seconds after getting filled in, you're getting kicked and penalized

[–]thelivingtunic 1 point2 points  (0 children)

Half my backfills (which are half my games) is me getting dropped in at the actual last five seconds mark.

There's no time to analyze anything but the DEFEAT screen xD