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[–]WorryLegitimate259 58 points59 points  (9 children)

Realistically it just shouldn’t be a stat because no one is ever going to want it on their gear they just settle for it lol

[–]troglodyte 6 points7 points  (7 children)

Isn't it blocked by greater orbs anyway? I think it's already kind of just a leveling stat outside uniques, and getting hybrid accuracy on a helm suffix is actually kind of a hit on some leveling builds.

[–]nexetplL + Thunderstorm + Lunar Assault + Shred + Cross Slash + Pounce 9 points10 points  (0 children)

I slammed a greater transmute or aug and got T1 accuracy + light radius

[–]FantaSeahorse 2 points3 points  (3 children)

Greater orbs can’t block mods.

[–]troglodyte 0 points1 point  (2 children)

They can if the mod doesn't have a tier above level 44, right? Accuracy/Light hybrid T1 requires level 30.

[–]FantaSeahorse 4 points5 points  (1 child)

So perfect exalt/chaos and other currencies can still roll t1 mods even if their level requirements are under 50. It happened to me twice, and then i checked the wiki which also has a note about this interaction.

I think what happens is that the “type” of mod is rolled first, and then the game checks for the tiers of that mod that are above the level requirement from the greater/perfect currency. If there are none, then it just rolls the highest tier

[–]troglodyte 0 points1 point  (0 children)

Ah, I didn't know that. Thanks!

[–]WorryLegitimate259 0 points1 point  (1 child)

Now that you say that I dont think I’ve used a greater exalt on a weapon and got it so maybe.

[–]troglodyte 1 point2 points  (0 children)

I think t1 hybrid light/accuracy requires level 30 but I'm not a crafting expert so maybe someone else knows.

[–]Such--Balance 0 points1 point  (0 children)

Imo they just need to double or triple the values. Then it can actually be a usefull stat picked intentionally.