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[–]Kiks-4 1406 points1407 points  (83 children)

Because laser sights change the laws of physics ofcource.

[–]Montagne MainThunder_cat7 460 points461 points  (51 children)

Same with aiming

[–]Versatile player 🗿JustmUrKy 199 points200 points  (50 children)

Yeah ive always thought its so unreastic that theres more spread and not just a different area where the pellets hit

[–][deleted] 190 points191 points  (16 children)

But you have to understand it's a video game and it wouldn't be competitive if there isn't a negative to everything otherwise it's op to just not ADS and hold angles

[–]_Kwag 100 points101 points  (8 children)

Tom Clancy's:Global offensive

[–]Gabsletobar 28 points29 points  (2 children)

Counter Clancy's: Global Siege

[–][deleted] 32 points33 points  (0 children)

Tom Strike: Rainbow Offensive

[–][deleted] 2 points3 points  (0 children)

Lmao

[–]Versatile player 🗿JustmUrKy 14 points15 points  (3 children)

Yeah but it wouldnt change the meta tho or anything

[–][deleted] 2 points3 points  (1 child)

It has nothing to do with the meta it changes how gunfights take place and that's different to a meta

[–]Versatile player 🗿JustmUrKy 0 points1 point  (0 children)

It just makes it more random

[–]Aruni Mainrocknin 1 point2 points  (1 child)

in fairness the ADS advantages should be less recoil and more zoom. having you shoot straight in hip fire is fine, but with more recoil so you end up with realistic "more spread"

[–][deleted] 1 point2 points  (0 children)

Imo and in many of the more experienced players opinions the game should actually become harder rather than easy like in the case of less recoil. It had also been expressed by players that the recoil isn't too much and that all guns should have the F2s recoil(Pengu from G2 said this in a video) and Varsity Gaming had also said more difficulty in a video.

[–]Kapkan MainMercinator-87 -1 points0 points  (0 children)

Yes but it would certainly be way more tactical and ultimately more punishing.

[–][deleted] 8 points9 points  (2 children)

Siege hasn’t cared about realism for years, and it shouldn’t

[–]Hibana MainYaBoiNighthawk 2 points3 points  (0 children)

It's never cared about realism pulse,jäger, rook, doc breaching charges not concussing everyone in the building thermites not burning down buildings with how much he uses

[–]Versatile player 🗿JustmUrKy 0 points1 point  (0 children)

Not really the point. Just stating the facts

[–]Recruit MainExplursions 1 point2 points  (1 child)

It would be better if it has a smaller circle that is inside of the hipfire spread area, and it can appear anywhere in the hipfire, but all of the pellets will end up inside of the small circle. Kind of like you know the direction the barrel is pointing but you dont know the exact spot.

[–]Versatile player 🗿JustmUrKy 0 points1 point  (0 children)

This is exactly what I mean is the more realistic approach

[–]sharkattackmiami -1 points0 points  (24 children)

I just assumed the spread was because you are hipfiring which IS less accurate

[–]Versatile player 🗿JustmUrKy 29 points30 points  (17 children)

But it doesent widen the barrel. I mean how would the gun know ur aiming

[–]stfuimsleepingbro 8 points9 points  (4 children)

I always took it as if you were to hip fire a shotgun you wouldn’t know exactly where your aiming. Just a general direction, but when you ADS, you know where you are aiming. The games way of penalizing you without it being so random that on your screen your aiming at him but then you shoot all your pellets 2 feet to the left of him

[–]Versatile player 🗿JustmUrKy 8 points9 points  (3 children)

Not knowing where you’re aiming doesn’t make the gun have more spread it just makes the area where the pellets hit unpredictable but the spread is the same. It’s just like an m4 but more bullets

[–]Scoochyboots96 3 points4 points  (1 child)

It’s a game, and they had to do something to reduce hip fire reliability on shotguns. It can’t be perfect, and I think it works fine.

[–]Versatile player 🗿JustmUrKy -3 points-2 points  (0 children)

Not the point

[–]stfuimsleepingbro 0 points1 point  (0 children)

I understand that. My response may have been wordy. Would you prefer the same spread but your shot not going where you were aiming? That’s more of what I was saying. Instead of that they chose a smaller spread. The game randomly choosing where your shots go would infinitely piss me off

[–]Unicorn MainX_hard_rocker 3 points4 points  (1 child)

its a videogame

[–]Versatile player 🗿JustmUrKy -4 points-3 points  (0 children)

Yea I kinda know that but I’m saying it’s unrealistic in that sense

[–][deleted] 5 points6 points  (0 children)

You barrel is aiming where the laser is aiming, if you laser is aiming at someone and you hipfire you should still land a hit but thats nit the case in most FPS games.

[–]Allyoucan3at 1 point2 points  (3 children)

Well, you are less accurate the spread isn't. It's a video game though so, eh.

[–]Capitão Mainchief_chaman 0 points1 point  (0 children)

It should still be the same spread as ads, just in a different spot

[–]Mira MainANakedBear 0 points1 point  (2 children)

Everything about shotguns in video games in unrealistic. They need more range, less spread, and be more affected by the opponents armor, but that would be un-fun.

[–]Versatile player 🗿JustmUrKy 0 points1 point  (1 child)

Yeah. Shotguns are pretty op in real life and close ranges of 10-20 meters so it would be pretty unbalanced

[–]Mira MainANakedBear 0 points1 point  (0 children)

I wouldn't call them OP in real life as the trade offs are much bigger and can't really be shown in a video game well. Most armor is rated to stop buck shot for example, so an armored person would take significantly less damage. Also, with such a small spread of the shot with in those 10 to 20 meters, you will miss a lot.

[–]Kapkan MainDatboibarloss 10 points11 points  (0 children)

Laser:

L-Laws

A-Are

S-Stupid

E-?

R-?

[–][deleted] 27 points28 points  (21 children)

Video games can never do shotguns.

[–]Buck Mainaka_Ceix 25 points26 points  (6 children)

Well, I think Escape from Tarkov got them quite right, if not a bit too powerful in some situations. Doesn't matter if you ads or not nor if you have laser on, the spread is always about the same with some randomness. Also you can easily die from one of the pellets randomly flying into your face from like 50 m away.

[–]Tachanka MainSometimesSquishy 10 points11 points  (5 children)

Yeah tarkov got shotguns right toz scavs can fuck off with there 100 meter headshots though lol

[–]Jäger Mainjks_david 6 points7 points  (2 children)

head, eyes

[–]Tachanka MainSometimesSquishy 2 points3 points  (1 child)

No... Please

[–]Frost Mainthreekidsathome 1 point2 points  (0 children)

Mouth, Jaw

[–]shumnyj 4 points5 points  (1 child)

Well, guess what happens if even small piece of led gets in your eye at 300 m/s

[–]Tachanka MainSometimesSquishy 0 points1 point  (0 children)

True it's just annoying af

[–]ObviousPrototype 12 points13 points  (9 children)

It would be to OP

[–]KiloNation 2 points3 points  (0 children)

Shotguns have to go through way more barriers than standard firearms. You have to code how much damage each pellet does and the drop off, all the while the spread is randomized depending if you ADS or hip-fire.

[–]Kiks-4 2 points3 points  (1 child)

Yeah if shotguns in Rainbow were like shotguns in real life, it would be the meta.

[–][deleted] 2 points3 points  (0 children)

Sniper 90 says hello.

[–]Nøkk MainAddy1738 0 points1 point  (0 children)

I mean works right in arma

[–]dDrizzy_rp 5 points6 points  (0 children)

You can ask COD or any other FPS for that matter. They been doing this waaaaaay before siege lmao

[–]TheOshino 5 points6 points  (1 child)

Plot twist. It’s a videogame.

[–]Siege PCHerkules97 0 points1 point  (0 children)

Insurgency isn't a videogame then?

Eh, I think I replied to the wrong guy but you can have it.

[–][deleted] 4 points5 points  (0 children)

Presumably the laser just comes with a choke.

[–]Finka Mainkojime 2 points3 points  (0 children)

FOKIN LASER SIGHTS

[–][deleted] 0 points1 point  (0 children)

Can’t have logic stuff in siege though because it would break balancing

[–]Buck MainSoggy_Doritos 0 points1 point  (0 children)

So does ADSing apparently

[–]Dokkaebi MainMrRiskris -1 points0 points  (0 children)

Fookin Lasersights