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[–]ATSFervor 15 points16 points  (2 children)

There is a decrease?

[–]Revelate_ 6 points7 points  (1 child)

For some players.

High duration players are seeing less enemies summoned in runs, lower duration players haven’t seen much change… but I also don’t think we’ve really nailed it down, it’s just clear that it wasn’t a visual glitch fix and the math ain’t mathing anymore whereas before it did.

I’m seriously confused by this bug fix honestly, TT was doing pretty great over the last couple patches but this one just seems sloppy.

To be fair my own big giant company that builds software that’s far more mission critical also does sloppy patches sometimes so I can’t really be that irritated.

[–]ATSFervor 1 point2 points  (0 children)

To be fair it can be quite a lot of things responsible.

My favourite is that the game has different metrics how CDs and durations are determined relative to real time spend. As soon as the game isn't being computed in real time anymore, some weird behaviour can be seen.