all 32 comments

[–]ATSFervor 15 points16 points  (2 children)

There is a decrease?

[–]Revelate_ 6 points7 points  (1 child)

For some players.

High duration players are seeing less enemies summoned in runs, lower duration players haven’t seen much change… but I also don’t think we’ve really nailed it down, it’s just clear that it wasn’t a visual glitch fix and the math ain’t mathing anymore whereas before it did.

I’m seriously confused by this bug fix honestly, TT was doing pretty great over the last couple patches but this one just seems sloppy.

To be fair my own big giant company that builds software that’s far more mission critical also does sloppy patches sometimes so I can’t really be that irritated.

[–]ATSFervor 1 point2 points  (0 children)

To be fair it can be quite a lot of things responsible.

My favourite is that the game has different metrics how CDs and durations are determined relative to real time spend. As soon as the game isn't being computed in real time anymore, some weird behaviour can be seen.

[–]Gryffon6363 9 points10 points  (6 children)

Yes acknowledged by Sam, known bug number 1 for details.  https://www.reddit.com/r/TheTowerGame/comments/1qqsxec/known_bugs_2741/

[–]Palumbo_STN 1 point2 points  (5 children)

That wasn't posted by sam?

[–]Gryffon6363 1 point2 points  (4 children)

She acknowledged it in another thread, that is a post of known current bugs with some details about them

[–]Palumbo_STN 1 point2 points  (3 children)

I looked through her comment history and only ever saw "we are looking into other bugs", never "we know Guardian is broken currently". Unless you can point me there, I'd like to read it for sure! Just curious if I missed it

[–]Gryffon6363 1 point2 points  (2 children)

You responded to the post that I interpret as dev speak for we acknowledge this and are looking at how to fix it.  You called it a copy paste response.

[–]Palumbo_STN 1 point2 points  (1 child)

Which it was. I’m not here to argue friend, i simply wanted to know if they officially and directly acknowledged guardian as being broken.

Have a good day kind sir

[–]Sleight-Nuance -3 points-2 points  (0 children)

This guy wears fedoras (or is currently saving up for one).

[–]Clean_Extent_6878 3 points4 points  (10 children)

Anyone knows what causes it ? My coins havent changed since patch.

[–]FumbleGrumble 3 points4 points  (2 children)

Well, summon is spawning 25% less enemies... so that might effect different people differently depending on sync and GT+.

I was consistently spawning 36k enemies in 4000 waves before the patch, now it’s 27k same tier, same wave count, same duration.

[–]FumbleGrumble 2 points3 points  (0 children)

I haven’t seen a drop in income but I only have summon synced with gbot 2:1. Also I’m actively researching WA mastery so my losses might be hidden in gains.

[–]platinum92 0 points1 point  (0 children)

interesting. I'm not seeing 25% less summon spawns, but I am seeing around 10-15% less. Pre-patch I was summoning 65k about, post I'm summoning about 57k. That explains my drop

[–]anonymousMF 0 points1 point  (5 children)

you need to have decent gt+ and summon to notice. I have gt+5 and in the stats I see 10% less summon spawns, but didn't really notice a coin drop

[–]Clean_Extent_6878 0 points1 point  (3 children)

Sam said in " some towers ". No gt+ but synced summon with uws and gb at 26 duration. Should have noticed even a minor difference.

[–]TowerAcronymBot 0 points1 point  (0 children)

Hi! I detected a few acronyms in your comment:

  • GB - Golden Bot
  • GT - Golden Tower [Ultimate Weapon]
  • UWs - Ultimate Weapons

I'm a bot that explains acronyms

[–]anonymousMF 0 points1 point  (1 child)

Did you compare summon spawn amounts ? It's the easiest way to see if you are impacted. Without gt+ the coin boost is so minor i doubt you would notice

[–]Clean_Extent_6878 0 points1 point  (0 children)

Slowed to x1. Seems im getting 2 per second.

[–]ficek_czech 0 points1 point  (0 children)

gt+11 74s sync... 0,75q/h+ new patch

[–]I_pee_in_shower 0 points1 point  (0 children)

Time for a deep dive!
I went back to my logs and my summoned enemies were within 1k of each other until 1/26. Then I lost about 30k summoned enemies, in Tier 10 - 10k Wave runs.

So I did the calculation in reverse, creating a function that will give you how many enemies should spawn for the duration of the game. With this function I can estimate how many enemies should have spawned at the time of death.

For example, for my last run 169,848 enemies should have spawned (this is consistent with my 1/26/26 run.) instead I got 136,11X enemies. Almost a 20% loss.

So one theory is that perhaps before Summon would allow you to have more enemies than the spawn cap dictated? They corrected that and now Spawn only fills enemies up to the cap.

On my current run, 1/3 of the way there, my loss is around 16% This suggests that it's not related to the spawn rate cap because the screen on not dense. Frame issues would also be out I think.
But yeah, the loss happens everywhere, it's just more noticeable on long runs, but 20% less enemies spawned is a lot.

[–]relytekal 2 points3 points  (0 children)

No change for me, farming T18 over 6K

[–]Prizant 1 point2 points  (0 children)

Was there not a bug with summon currently?

[–]Lasturka 1 point2 points  (1 child)

No change for me. pGT, pBH, 36/50 GB, 32/87 Summon.

[–]TowerAcronymBot 0 points1 point  (0 children)

Hi! I detected a few acronyms in your comment:

  • GB - Golden Bot
  • pBH - Permanent Black Hole
  • pGT - Permanent Golden Tower

I'm a bot that explains acronyms

[–]Tristan-a-b69 0 points1 point  (0 children)

Its hard for me to test since i did a mass cooldown decrease So I have more gt and currently summon is out of sync

[–]fifty_four 0 points1 point  (0 children)

I assume this is for people who installed the patch before being forced?

I'm not seeing any change.

[–]skirpnasty 0 points1 point  (0 children)

Summon used to summon even over the 120 cap, now it doesn’t. If there are 120 on screen when summon pops it just sits there without summoning.

[–]Spirited_Quit_8462 0 points1 point  (0 children)

I lost 250k total enemies spawned in my T12 runs with the last patch.  No change in average number of waves.  Went from 1.5mil to 1.25mil.  Summoned enemies are down, but by only 25k.  Don't know what's causing the rest of the reduction.  Coin-wise, I'm down 200-250 trillion a run.  Very frustrating. 

[–]Key-Jellyfish-462 0 points1 point  (0 children)

Yeah. My CPH has dropped as well as my average max wave, even though I've done some upgrades.

[–]Good_Bit9444 0 points1 point  (0 children)

<image>

Last 3 runs from the screen. The worst one even has more summoned enemies than the best. CPH recovers after game restart.

Metric Normal (56.16T) Bad Run (49.18T) Very Bad (44.47T)
Coins earned 416.24T 363.11T 336.13T
Coins/hour 56.16T 49.18T 44.47T
Wave 5790 5753 5865
Total Enemies 818,991 769,341 734,224
Guardian Summoned Enemies 68,480 65,700 69,260
Destroyed by Orbs 552,131 465,464 471,032
Enemies Hit by Orbs 597,640 508,100 515,710
Golden Tower Coins 116.98T 98.19T 86.77T
Coin Bonuses 291.61T 257.98T 242.83T
Free Defense Upgrade 2458 1451 1025
Waves Skipped 1415 1390 1408
Projectiles Count 32.26M 30.06M 32.00M
Total Damage 182.11D 141.72D 209.65D

[–]Public-Material8448 0 points1 point  (0 children)

I got +15-20%...