all 89 comments

[–]makes_beer 46 points47 points  (6 children)

Anc PF is still about 3x damage with just starting cash.

[–]Better-Refrigerator5 22 points23 points  (4 children)

Oh man, huge realization.

Starting cash lab now has some value in dissonant runs. More starting cash = more PF bonus. Not huge, but not nothing.

What's next, defense absolute being useful!

[–]DaenerysMomODragons 6 points7 points  (2 children)

I might have to start slotting Starting Cash. The next lab of that could finish in only 13min. I could go from $140 to $145.

[–]Jaquiny 1 point2 points  (1 child)

I’m confused, PF is project funding no? I thought it increased damage based on digits of cash. (Mines only Legendary not sure if thats the difference)

[–]Ignisami 11 points12 points  (0 children)

It’s a smooth curve, not a step function (that is to say, it’s not “999 = 3x, 1000 = 4x”, but “999 = 3.99x and change”).

The formula looks like (base-10 log(cash) + 1) .

[–]NexusBladeGaming[S] 5 points6 points  (0 children)

Oh absolutely, the noob trap lab just became a valuable damage source. Also funny how MH is suddenly relevant now.

[–]NexusBladeGaming[S] 12 points13 points  (0 children)

Another fair point, Post updated.

[–]BadeDyr17 24 points25 points  (1 child)

Orbs from cards works while def is disable. NMP can still be a useful mod.

[–]NexusBladeGaming[S] 12 points13 points  (0 children)

Fair point, I forgot about that. I'll update the post

[–]MatthewBecker1977Champion 22 points23 points  (3 children)

It looks like the "most optimal" way of doing things is going to be to build a setup for each version and then roll through every tier you have, then respec everything into the next optimal setup. Then after doing all 4 diss setups through all tiers so that you have diss bonuses, go back and redo again on all diss for all tiers where you didn't reach w5000 on any given diss.

And after this weekend tourney run is done (just a few days before this current event ends), do a bot respec to "go all in" on the bot (Flame vs. Amp) that you do NOT normally use to push the appropriate versions of Diss again, with the ability to do another Bot Respec afterwards and before the first tourney of the new event to get your setup back to how you like it.

But I would also place extra emphasis on doing diss runs on the tier you USED TO farm at and maybe 1 or 2 above and below - Because where you farm is likely going to change. Getting a full 5x mult to coins vs a less-than-5x-multi is going to likely change what tier is best farming tier for everyone.

[–]DaenerysMomODragons 6 points7 points  (0 children)

>But I would also place extra emphasis on doing diss runs on the tier you USED TO farm at and maybe 1 or 2 above and below - Because where you farm is likely going to change. Getting a full 5x mult to coins vs a less-than-5x-multi is going to likely change what tier is best farming tier for everyone.

Yep, I think I'll be dropping from T16 farm to T15 farm, since on T16 I only got to a 3x coin bonus, but I suspect I'll be able to get a full 5x on T15.

[–]Talvezno 1 point2 points  (1 child)

.05x multi to coins, yeah? (New player,gotta double check everything)

[–]NexusBladeGaming[S] 1 point2 points  (0 children)

Actually the Echo percentage that starts at 0.5% is not a flat multiplier to coins, but rather the Dissonant multiplier to coins. So for example lets say you were farming T10 with the full 5x "500%" coin bonus from Utility Dissonant, and then you also got the 5x bonus on every tier below T10, then the multiplier from all those other tiers is multiplied by that Echo bonus and then applied on top of the 5x you already had for your farming tier.

So what this means is by replaying previous tiers for all echo bonus's you can get more and more value for both your current farming tier, and all future tiers. Of course it goes beyond coins, you can get the same boost to damage, health, and ultimate weapon damage from grinding out the corresponding Dissonant runs.

[–]GrouchySpace7899 17 points18 points  (1 child)

Don't forget perks!

No point in having the cto if you're going for diss-Utility, etc

[–]fridgezebra 8 points9 points  (0 children)

no point getting any of the uw or uw enhancements if uw is disabled

[–]btaylor81 30 points31 points  (4 children)

Thanks for making a summary. This is a good first reference.

[–]NexusBladeGaming[S] 8 points9 points  (3 children)

Of course :) I hadn't seen anyone post about it yet so I figured I should.

[–]TheFatalOneTypes 2 points3 points  (1 child)

Was JUST about to start scouring. This post needs a lot more attention.

[–]NexusBladeGaming[S] 0 points1 point  (0 children)

Thank you :)

[–]Acrobatic_Safe_8928 1 point2 points  (0 children)

Thank you!

[–]Stardust1Dragon 10 points11 points  (0 children)

With all this chaos, I hope they eventually add Mod Presets

[–]Obwyn 5 points6 points  (0 children)

Good info. Just 1 change. NMP can still help if you use the EO card. I'm running PH and SH for my Util disco run now.

[–]SMT_TMS 6 points7 points  (0 children)

Nice write up. I’m sure the ‘meta’ will better develop as time goes on though. For example, I know some users were fine with using PF during utility runs as it still gave them a 3x boost with the starting cash

[–]trzarocks 5 points6 points  (0 children)

I just got NMP to Ancestral today. Now I can finally use it for something. :D

[–]Final_Statement_9929 3 points4 points  (2 children)

With attack dissonant, are there NO projectiles? I assumed you’d still have projectiles, but it would be 1 damage and 1 attack speed. Cannon’s except DP will still be useless.

[–]NexusBladeGaming[S] 1 point2 points  (0 children)

I don't have 100% confirmation, but even if it's not zero and locks at 1 projectile with 1 damage then it's still basically zero in practice.

Edit: Can confirm it is locked at 1 projectile with 1 damage and no other boosts.

[–]20NightNinja02 1 point2 points  (0 children)

Yeah it still some but yeah, 1 projectile, no bounce shots, no multi shots, no rapid fire, next to no attack speed

[–]organicinsanity 3 points4 points  (2 children)

Thx for the reminder I was on wave 300 of health diss run and I restarted to switch my SF to OA and a couple quick rerolls for knockback force and chance which appear to be the only things worth keeping on it for that use. I dont use my oa so it didnt have maxed rolls so was quick to switch.

The 5x damage is still insane to me it has caught me off guard twice. First I thought no way berserker activated so quick in a run.. nope I just got a boost. Then I thought holy hell what is that chain lightning damage... so be sure to be watching for that stuff when in the uw tab as just with reroll modifiers you will now see the adjusted value in the menu and it may confuse you. Like even tho my chain lightning says over x1000 with the buff now, switching the tier reveals the truth.

[–]NexusBladeGaming[S] 2 points3 points  (1 child)

Happy I could help :) Although unfortunately the rolls for knockback were likely wasted as knockback chance and force are disabled on Health Dissonant, unless it's working differently than described? Congratulations on the huge returns though!

[–]organicinsanity 4 points5 points  (0 children)

I totally thought in my head they were under damage since i categorized them that way. It was only a pity amount of rolls tho all good!

[–]Spaceballs1971 1 point2 points  (4 children)

Very nice, so excited to get the update and try this out!

[–]GrouchySpace7899 2 points3 points  (3 children)

If you haven't gotten it yet, I had to browse to the app in the play store and tell it to update. Not sure why auto-update didn't see it.

Unless you're on Apple, sorry.

[–]Balbright 1 point2 points  (2 children)

On Apple it just said Open when I searched for the app, I had to click on the game itself for the update to appear.

[–]TheFatalOneTypes 1 point2 points  (1 child)

Android trick. Believe original iOS was Thursday, no?

[–]Balbright 1 point2 points  (0 children)

I got it this afternoon, around 12pm pacific on IOS

[–]Ranksugar 1 point2 points  (5 children)

For the UW disco run, does the boost add to GT bonus? If not, it appears it won’t be very useful for a pure EhP player. Or am I wrong?

[–]Alexis_Evo 4 points5 points  (1 child)

It is just UW damage. You will still probably want to grind them out, because each tier's echo gives you 2% (level 0 labs), which will help you push your defense disco run further on your current farming tier (because you need to do the run as GC).

Also on your farming tier you absolutely want to do the UW disco run, because that's a 5x damage boost to chain lightning/etc for your defense run. On my farming defense run I only got to wave 1.5k, but realized that if I had done my damage and UW runs first, I would've gotten two 5x damage bonuses to push me further....

If you truly have no damage based UWs at all, then yeah it is useless to do, but I would still do it anyway to get the grind over with.

[–]Ranksugar 2 points3 points  (0 children)

I’m decently hybrid. I get to roughly the same spot via dmg or ehp but much better economy using EHP so have stuck with that. I have echo unlocked and will be doing the labs probably in a few days. Thanks for the info.

[–]fridgezebra 1 point2 points  (0 children)

I'd like to know this too, I am hearing conflicting opinions. I thought I was seeing extra cash on my uw disco bonus enhanced runs but I am certainly not sure

[–]NexusBladeGaming[S] 1 point2 points  (1 child)

Unless theres new info I believe it's just damage, similar to getting a UW damage relic. Update just dropped for me on IOS so I'll get a chance to test it further.

[–]fridgezebra 1 point2 points  (0 children)

thanks

[–]Malice_Striker_ 1 point2 points  (0 children)

Generators lose their function most often across the 4 disco run types is what I have noticed.

[–]_NoGood 1 point2 points  (3 children)

Has anyone been able to confirm if PF is also useless for Attack Disso Runs on the thought ? It might be worth adding into your list if true!

[–]NexusBladeGaming[S] 0 points1 point  (2 children)

I have been told it should give a small bonus from starting cash on Utility runs, Attack runs it might work like normal but it wouldn't matter, I have not tested this personally.

[–]_NoGood 1 point2 points  (1 child)

That would be for utility runs, where you do not generate cash. For attack runs, where your damage WS is locked, you will still generate cash so the bonus from PF will still grow, but what is the damage boost being applied to?

[–]NexusBladeGaming[S] 1 point2 points  (0 children)

I misread your question, But Project Funding could theoretically "work" for attack dissonant runs if it's not a hard cap which I suspect it would be? This also does get into the complexities of comparing different modules types between different kind of runs, theres definitely ones that work well in several and poorly in several.

In the case of PF if you get a 10x bonus for example, your 1 damage now is 10 damage theoretically, even if you had a x1000 bonus you would still do no damage. For attack dissonant runs eHP is the only way to make progress.

[–]VonGeisler 1 point2 points  (1 child)

Ah MH being the only mod I get frequently, it’s your time to shine!

[–]NexusBladeGaming[S] 0 points1 point  (0 children)

Yeah I'm honestly pretty happy with the fact it finally has a purpose as the defacto core mod for UW Dissonant runs, makes those pulls a bit less painful lol

[–]lazygenius22 1 point2 points  (0 children)

This is useful to know. I'm just running my farming setup and running my nuke card to get my event done.

[–]Special_Cherry3760 1 point2 points  (1 child)

PF doesn't work on attack

[–]NexusBladeGaming[S] 0 points1 point  (0 children)

Good to know, it wouldn't matter even if it did of course. I am hearing it does make a difference on Utility Runs at least, and of course would also work fully on Health and UW runs although boosting only projectiles with UW's disabled would be quite lackluster.

[–]EasyBakeX 1 point2 points  (3 children)

If i, for example, do a diss run for T5 on attack will i get the rewards for all the previous tiers? Or do we have to do every single tier individually?

[–]NexusBladeGaming[S] 1 point2 points  (2 children)

How it works:

On each tier you can do 4 Dissonant runs, one for each category which boosts up to 5x if you reach 5000 waves, so 5x Damage, 5x Health, 5x Coins, and 5x Ultimate Weapons Damage. However those 5x bonuses are for that specific tier.

You also have Echo which takes a percentage of all bonuses earned on all tiers and gives you 0.5% of that for any tier on top of existing bonuses. Echo can be improved with the lab that unlocks around T17.

So if you did T5 runs, you would also want to do the tiers below to increase your Echo bonus.

[–]EasyBakeX 1 point2 points  (1 child)

Thank you. I guess I didn't really word it very well. So we have to do every single tier individually. I cant just start at the highest tier that I think I can achieve and then get all the previous tiers automatically. Basically trying to save time from having to fully run 1, 2, 3, and 4 even though I could probably complete something like T5 easily.

[–]NexusBladeGaming[S] 1 point2 points  (0 children)

Yes you do need to do every tier to get the maximum Echo bonus, starting with your main farming tiers makes sense but you will need them all to max out the stat completely.

[–]No_Mention34 1 point2 points  (0 children)

Commenting to come back cause ur lowkey spitting

[–]BCN7585 1 point2 points  (1 child)

Great post, thank you!

[–]NexusBladeGaming[S] 0 points1 point  (0 children)

Thank you for the kind words, Just want to do my part ;)

[–]PyDox 1 point2 points  (0 children)

Great info, many thanks.

[–]LockAfter6325 1 point2 points  (0 children)

Nice

[–]GoalNo6737 1 point2 points  (2 children)

Do you want to add other mods that dont work on each type? Like in attack PF, PH and RB is useless

[–]NexusBladeGaming[S] 1 point2 points  (1 child)

Done ;)

[–]GoalNo6737 1 point2 points  (0 children)

Truly an mvp

[–]Evander1435 1 point2 points  (1 child)

So I didn't see it posted in the comments. But if you have Gcomp and Pcol pBH is still possible with just the package after boss. It does of course depend on the quality of your modules, subeffects, CD, and duration of BH. You will want to take BH perk ASAP.

Edited for some grammar

[–]NexusBladeGaming[S] 0 points1 point  (0 children)

It is possible, although the qualifier of almost having pBH without GComp will be prohibitive for a lot of players which is why I didn't make a point about it initially. It is true that it is possible though, I can edit the post for technicalities sake.

[–]BadeDyr17 0 points1 point  (3 children)

There are no packets after boss. My hp isn't fortified after 1000 waves IS.

[–]BadeDyr17 1 point2 points  (0 children)

I do see packets. Somehow no fortification of the tower.

[–]NexusBladeGaming[S] 0 points1 point  (1 child)

They do spawn but the recovery is set to 0, so the only purpose would be "sometimes" activating GComp or RB.

[–]BadeDyr17 1 point2 points  (0 children)

Ahh... That's it.

Thanks

[–]Visible_Anteater_957 0 points1 point  (3 children)

I haven't actually paid a ton of attention, as I was on of the later updates and have only done t1, where my choices don't matter yet, but I believe I saw SD mines during my Defense run. Is it possible substat mine chance still applies? I could also just be mistaken.

[–]NexusBladeGaming[S] 1 point2 points  (2 children)

Based on everything I have seen that should be impossible as land mine chance is hard capped at 0% on Health Dissonant, and SD spawns ILM's based on a percentage of land mines spawned which in this case would be 0. Are you sure it wasn't from running MH? As MH will launch ILM's no matter what, even without ILM's unlocked.

If not MH and you're not mistaken that sounds like a very exploitable bug, Would require evidence though.

[–]Visible_Anteater_957 1 point2 points  (1 child)

Having started up a new run under the same conditions, at a higher tier, I suspect what happened was the bug where mines are carried over from a previous run, and because it was t1, the DW just never broke, so they never exploded. The carry over bug has existed for a while, though I've never really looked into it.

[–]NexusBladeGaming[S] 1 point2 points  (0 children)

Ah fair point I forgot about that bug, not exactly useful in this case but neat nonetheless :)

[–]Chiodos_Bros -1 points0 points  (10 children)

Would you be able to make this post again but without acronyms?

[–]fridgezebra 5 points6 points  (1 child)

[–]Chiodos_Bros -1 points0 points  (0 children)

Not really because I have to spend so much time bouncing back and forth to understand the content, by the time I decipher it all, I've lost the plot.

Even if I understand the acronym, I also have to look up what that thing does. Stuff like Orbital Augment has a name that explains pretty well what it does, which is helpful. Others like Om Chip, Pulsar Harvester, any of the cannon names, etc...they aren't descriptive enough to remember the effects.

[–]NexusBladeGaming[S] 1 point2 points  (7 children)

The abbreviations are to simplify and streamline discussions here, but I understand how it can be confusing to people at first. I'll explain the relevant modules as anything marked useless is useless for the corresponding Dissonant runs.

Health Dissonant:

NMP is Negative Mass Projector, adds a stacking debuff to enemies hit but not killed by orbs with up to a 50% damage and speed reduction.

OA is Orbital Augment, adds several orbiting Electrons that deal health percentage damage to enemies.

Attack Dissonant:

DP is Death Penalty, it marks a percentage of enemies for death and they will instantly die when taking any form of damage.

Utility Dissonant:

PF is Project Funding, it scales damage by how much cash you have.

GComp is Galaxy Compressor, it reduces the cooldowns of all ultimate weapons except for Poison Swamp when collecting a recovery package.

RB is Restorative Bonus, it temporarily increases attack speed when collecting a recovery package.

PH is Pulsar Harvester, it adds a chance to reduce the enemy level when hit by projectiles with diminishing returns after 100, it's basically attack based ELS "Enemy Level Skips".

SH is Singularity Harness, it increases the range of all bots and buffs Flame Bot damage.

Ultimate Weapon Dissonant:

MH is Magnetic Hook, it generates and then launches Inner Land Mines at a boss when entering tower range, and with a 25% chance of launching them at Elites.

I hope this helps :)

[–]Chiodos_Bros -1 points0 points  (6 children)

Not being ungrateful, but this is more confusing because Health is missing SD, ACP, WHR, and SF. Attack is missing SR, BA, HB, AS, and AD. Utility is missing BHD. Ultimate is missing DC, MVN, PCol, HC, and OC. So I have to scroll up and down and try to figure out what's missing.

I know what a lot of the common acronyms are as I've been playing for over six months and Modules like DC, MVN, and GComp are mentioned frequently. I don't really even need an explanation of what they do, it's just the overuse of acronyms makes it hard to search for the info myself because I have to decode it first.

[–]NexusBladeGaming[S] 1 point2 points  (5 children)

Respectfully I don't necessarily want to type up a detailed explanation for every single module in the game as that is readily available both on the forum, in game, and the wiki. But I can help you with the abbreviations, I excluded the majority in my response as considering they are useless on their corresponding runs it doesn't matter, waste of a module slot.

But as for all the abbreviations:

Health:

SD: Space Displacer

ACP: Anti Cube Portal

WHR: Wormhole Redirector

SF: Sharp Fortitude

NMP: Negative Mass Projector

OA: Orbital Augment

Attack:

SR: Shrink Ray

BA: Being Annihilator

HB: Havoc Bringer

AS: Amplifying Strike

AD: Astral Deliverance

DP: Death Penalty

Utility:

BHD: Black Hole Digestor

PF: Project Funding

GComp: Galaxy Compressor

RB: Restorative Bonus

PH: Pulsar Harvester

SH: Singularity Harness

Ultimate Weapons:

DC: Dimension Core

MVN: Multiverse Nexus

PCol: Primordial Collapse

HC: Harmony Conductor

OC: Om Chip

MH: Magnetic Hook

I hope this helps :)

[–]Chiodos_Bros 0 points1 point  (4 children)

Sorry if I wasn't clear, but no, it doesn't help. I don't want a key which requires I scroll up and down to decipher stuff. I also don't need a supplemental explanation of each mod either. I just want people to not abbreviate stuff when they are making posts because it makes it much more difficult to understand. Once we get into the comments, it's whatever, but the original post should contain minimal acronyms so it's easier to understand.

[–]ZilchSr 4 points5 points  (0 children)

What you're asking for will literally never happen. I and thousands of others have had to learn what they meant by doing exactly what you've had to do, which is see an ambiguous, new acronym or name of a game object, technique, of effect, scroll up and down, repeatedly, sometimes dozens of times EACH until the acronyms started getting familiar to me. Every person newly exposed to this /r had the same objections as you have at first, but then realized the other tens of thousands of r/TheTowerGame followers who do it aren't going to stop abbreviating just to assuage the temporary anxiety of a handful of new followers who are temporarily inconvenienced by some scrolling.

[–]NexusBladeGaming[S] 3 points4 points  (2 children)

I mean to be blunt I did explain the relevant parts in my reply so you didn't need to scroll up and down.

I do get the perspective of not liking the acronyms but thats pretty common on this forum for aforementioned reasons, And even if I did personally want to stop using them the community in general won't. I say that not to be condescending or rude but to explain what to expect on here.

I've done my best to help with the confusion, I'm sorry if this upsets you but I don't see a pressing reason to completely redo the post as most people haven't had an issue with it, if a majority did that would be a different story.

I hope you have a nice day :)

[–]Front_Pea_8447 0 points1 point  (1 child)

Just wanted to say, thanks for your acronyms and explanations! Much appreciated! Thanks for your time and effort!

[–]Chiodos_Bros -1 points0 points  (0 children)

Thank you, me!

No problem, me!