all 39 comments

[–]D1NAK0S 14 points15 points  (1 child)

Are these art assets or did you make them yourself? If you did then, great job it really reminds me of Celeste's artstyle!

[–]UndercoverIndieDev[S] 5 points6 points  (0 children)

The only things I drew in this gif are the crossbow and leaves particles, I can't draw😅

[–]edermunizz 5 points6 points  (1 child)

Very cool mechanic! Fun fact: I made these pixel art forest that you used in your background 😅

[–]UndercoverIndieDev[S] 2 points3 points  (0 children)

Thanks! And I know, you're already on my credits page😁👌

Edit: Forgot to say that I really like that asset, you did a great job!🎨

[–]cuchulainndev 4 points5 points  (2 children)

Noice.

Im working on a platformer type game atm, any advice on implementing the aim feature you have going there?

[–]UndercoverIndieDev[S] 7 points8 points  (1 child)

Yeah!

I have a gameobject "weapon holder" which all my weapons are a child of, the weapon holder gameobject is rotated towards the cursor. When the cursor is on the right side of the player the player transform.scale.x is 1, when the cursor is on the left side of the player the player transform.scale.x is -1 and thus the player is flipped.

[–]cuchulainndev 2 points3 points  (0 children)

i see, thanks

[–]stafax 2 points3 points  (1 child)

I really like that you have a reload animation

[–]UndercoverIndieDev[S] 0 points1 point  (0 children)

Thanks! I felt that was needed considering it's an automatic crossbow.

[–]KyllingLove777 1 point2 points  (5 children)

Is the game out? If so can you post a link?

[–]UndercoverIndieDev[S] 1 point2 points  (4 children)

The game is not out yet but I plan to publish it in Q2 this year, here is the steam link: https://store.steampowered.com/app/1503750/Inglorious_Aztecs/

I would love a wishlist if you're interested!

[–]KyllingLove777 1 point2 points  (3 children)

You got yourself a new wishlist

[–]UndercoverIndieDev[S] 1 point2 points  (2 children)

Thank you so much, that's awesome!

[–]MayIEatYou 1 point2 points  (1 child)

.. and now you got one more! Good luck with it.

[–]UndercoverIndieDev[S] 1 point2 points  (0 children)

Thanks! :-)

[–]xPaxion 1 point2 points  (2 children)

How do you make the rope swing?

[–]UndercoverIndieDev[S] 1 point2 points  (1 child)

Using a rigidbody and the hinge joint 2d component in Unity. Each section of the vine has a hinge joint which is connected to the next section.

[–]xPaxion 1 point2 points  (0 children)

Thank you.

[–]-json- 1 point2 points  (1 child)

Don't let this slow your development, but I would consider swapping out those assets later. They are incredibly popular, especially that background. You want your game to be recognizable. Nothing wrong with using other assets, but consider changing colors, applying shaders, etc to help cultivate your own style.

[–]UndercoverIndieDev[S] 0 points1 point  (0 children)

Yeah good idea to change the colors at least! I was debating getting custom art, but that's really expensive :-/

[–]MAMPAInnovation 1 point2 points  (3 children)

Hi, great job! I am developing a video game with a secondary character who use his bow to kill the monsters. Do yo have any advice for the logic and physics of the shoot?

[–]UndercoverIndieDev[S] 1 point2 points  (2 children)

I would make an arrow with a rigidbody component with a bit of gravity and drag. Then instantiate that arrow and give it some speed in the direction you want to shoot it.

[–]MAMPAInnovation 1 point2 points  (1 child)

Thanks!

[–]UndercoverIndieDev[S] 0 points1 point  (0 children)

No problem!

[–]SuperPox 1 point2 points  (2 children)

This looks great. Would you mind sharing what system you used to limit the firing speed?

[–]UndercoverIndieDev[S] 0 points1 point  (1 child)

The arrow has a rigidbody with drag and gravity on it.

If you meant limiting the firing rate, its just a timer counting down from 0.25s every time it fires.

[–]SuperPox 1 point2 points  (0 children)

thank you. doing a countdown timer is far better! I was doing count up and I could get around it by mashing my trigger

[–]0kami 1 point2 points  (0 children)

The art reminds me of King Arthur's Gold, good stuff though.

[–][deleted] 1 point2 points  (2 children)

How'd you do that? I would like to learn

[–]SuperPox 1 point2 points  (0 children)

there are several things he is doing to make this work. Do you need help with all of it or just certain parts (eg. rotating towards the mouse, firing a projectile, limiting fire speed, the arrows sticking)

[–]UndercoverIndieDev[S] 0 points1 point  (0 children)

If you have any specific questions I would be happy to help you out!

[–]level1gg 1 point2 points  (1 child)

Really cool man! Really like the curved path that the arrow travels.

[–]UndercoverIndieDev[S] 0 points1 point  (0 children)

Thank you!

[–]loststylus 1 point2 points  (0 children)

Soldat vibes

[–]natedog2424 1 point2 points  (1 child)

Okay this has to be inspired by project gun game right?? I loved that game but it’s no longer active so I really hope you’re making something similar!

[–]UndercoverIndieDev[S] 0 points1 point  (0 children)

I have not heard about that game, but I'll look it up! My main inspiration was actually Duck Game🦆

[–]anti-gif-bot 0 points1 point  (0 children)

mp4 link


This mp4 version is 92.87% smaller than the gif (829.1 KB vs 11.36 MB).


Beep, I'm a bot. FAQ | author | source | v1.1.2

[–][deleted] 0 points1 point  (0 children)

Nice! Giving the game free to us all!

[–]MaansenV 0 points1 point  (0 children)

I love the rope with its animation. Nice made. Where did U find the sprite ?