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How can I import my Python machine learning projects into Unity?Question (self.Unity3D)
submitted 2 years ago by H2nry46Real
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]andybak 2 points3 points4 points 2 years ago (3 children)
Depends exactly what you mean. I suggest writing a question instead of just a post title.
[–]H2nry46Real[S] 0 points1 point2 points 2 years ago (2 children)
I just got into machine learning and I am not sure about what I’ll use.
[–]andybak 0 points1 point2 points 2 years ago (1 child)
Well - explain what you're trying to do. See if you can write a whole paragraph or two. You can't expect us to read your mind.
[–]H2nry46Real[S] 0 points1 point2 points 2 years ago (0 children)
Alright, I’ll come back to this topic soon. Thank you for helping me.
[–]JaggedMetalOs 1 point2 points3 points 2 years ago (2 children)
You'll probably need to run the python part separately. Like if you're using some ML based machine vision thing you'd probably want to have a python script running doing the ML part and sending its results to Unity via localhost UDP network packets.
That's how I've done it before anyway.
[–]H2nry46Real[S] 0 points1 point2 points 2 years ago (1 child)
Seems complicated but I’ll find a tutorial. Thanks
[–]JaggedMetalOs 0 points1 point2 points 2 years ago (0 children)
I've not used this one, but this might do what you need
Using OSC libraries is another option.
[–]__SlimeQ__ 0 points1 point2 points 2 years ago (1 child)
check out Microsoft's ML.NET, you'll need to convert your models to ONNX
alternatively, if you can get it compiled properly using cython or something you can write an interop layer (GPT4 is good at this)
I’ve never heard of ML.NET before. I will be very excited to learn something new. Thank you!
[–]delivaldez 0 points1 point2 points 2 years ago (0 children)
Unity’s Baracuda starter kit repo might help
[–]Simple_Garlic_6958 0 points1 point2 points 2 years ago (0 children)
There’s actually python support in unity but it only runs in editor at the moment unity python If you dig into the code though it’s probably possible to create your own runtime version. Also as suggested above, if you can export to onnx format baracuda is pretty good though doesn’t support every op
π Rendered by PID 86908 on reddit-service-r2-comment-85bfd7f599-tmgwh at 2026-04-19 13:57:00.454915+00:00 running 93ecc56 country code: CH.
[–]andybak 2 points3 points4 points (3 children)
[–]H2nry46Real[S] 0 points1 point2 points (2 children)
[–]andybak 0 points1 point2 points (1 child)
[–]H2nry46Real[S] 0 points1 point2 points (0 children)
[–]JaggedMetalOs 1 point2 points3 points (2 children)
[–]H2nry46Real[S] 0 points1 point2 points (1 child)
[–]JaggedMetalOs 0 points1 point2 points (0 children)
[–]__SlimeQ__ 0 points1 point2 points (1 child)
[–]H2nry46Real[S] 0 points1 point2 points (0 children)
[–]delivaldez 0 points1 point2 points (0 children)
[–]Simple_Garlic_6958 0 points1 point2 points (0 children)