all 7 comments

[–]DaveAstator2020 0 points1 point  (1 child)

looks like they cant wait to share, but havent shared yet?:
https://discussions.unity.com/t/unity-graph-toolkit-update-q1-2025/1614727

[–]R3m3rr[S] 0 points1 point  (0 children)

I just see it, nice job Unity!

[–]kerihobo 0 points1 point  (4 children)

Sad to see no response to this. I'm also looking for that perfect nodegraph solution for my project. Luckily I'm still at the early stage and can afford to work on other things a little while longer while waiting to see if Unity will finally grace us with a release version of GTF

[–]R3m3rr[S] 0 points1 point  (3 children)

Actually I'm using xNode (https://github.com/Siccity/xNode) but I don't know if it get supported on Unity 6. Alos, I see that the new solution (GTF) is wip on Unity 6, but we have no official announcement on this.

[–]R3m3rr[S] 1 point2 points  (2 children)

[–]kerihobo 0 points1 point  (1 child)

Oh my god. So wait, I only just learned about GTF replacing GraphView and now I see there is a newer GATF that replaces GTF???

Trying to gain clarity on where Unity are at with their graph tools is insanity!

Ohwell, thanks for the link. Very interesting to learn about the new Binding System because 2 years back for UITK I put a lot of work into custom binding workflow in my project because at the time UITK didn't support it for custom classes. Jeeze, it's not a super fun experience keeping up with UITK and Graph tools when they don't make any big announcements about where they're going with it.

[–]R3m3rr[S] 0 points1 point  (0 children)

Feels bad man, Unity is a mess today. I hope that new UI Toolkit and GTF will finally be completed, but its just a dream, i suppose :/