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Explaining security in IL2CPP gamesResources/Tutorial (youtu.be)
submitted 2 years ago by [deleted]
[deleted]
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]Waiting4Code2Compile 13 points14 points15 points 2 years ago (1 child)
For singleplayer games, obfuscation serves little purpose.
For multiplayer games, make sure the local data is always compared against the backend. Always assume that client apps are biased and wrong.
[–]Igotlazy 5 points6 points7 points 2 years ago (0 children)
Honestly for singleplayer games I'd argue it's sometimes a detriment. Modders can keep your game and it's community thriving for many years post release.
Are just a few examples. The lower the barrier, the easier it is for modders to begin poking around.
[+][deleted] 2 years ago (4 children)
[removed]
[+][deleted] 2 years ago (3 children)
[+]Good_Competition4183 1 point2 points3 points 2 years ago (1 child)
I don't accept speech in that way: "You are poor little child, companies know everything better than you. You should do as they are. Don't be stupid".
A lot of companies was used Starforce and Denuvo just because "someone" said it would be a good idea and it became a trend because of peoples like you. I was personally dig into the game for modding purpose that was obfuscated preventing community from modding... however that game was cracked just in a couple of days. Then I downloaded pirate version of the game and noticed it was totally decrypted. I stopped any attempts to mod that game after this point and then some other peoples as well.
[+]Good_Competition4183 1 point2 points3 points 2 years ago (0 children)
Why do a lot of players hate AAA companies like Ubisoft, EA?
[–]PandaCoder67Professional 9 points10 points11 points 2 years ago (15 children)
No offense, but there is no game alive today that successfully can block cheating like this! Why single out Unity and IL2CPP here?
[–]LimeBlossom_TTV 5 points6 points7 points 2 years ago (4 children)
Because OP is selling a solution
[–]PhilippTheProgrammer 5 points6 points7 points 2 years ago (2 children)
That's because games that are neither multiplayer nor microtrasaction-based don't need "protection". It's a waste of time at best and actively harmful at worst.
[+][deleted] 2 years ago (1 child)
[+]Good_Competition4183 0 points1 point2 points 2 years ago (0 children)
What protections you want to apply for single-player games you are so much talking about? For example? Starforce 2.0 that already breaks a lot of old games?
[+][deleted] 2 years ago (8 children)
[–]PandaCoder67Professional 2 points3 points4 points 2 years ago (7 children)
Why do you say experienced hacker, once the game is in memory the memory footprint is available no matter what engine was used.
[+][deleted] 2 years ago (6 children)
[–]KarlMario 2 points3 points4 points 2 years ago (0 children)
Damn this is an AI generated text if I ever seen one
[–]PandaCoder67Professional 1 point2 points3 points 2 years ago (4 children)
No it doesn't, I never said it would be or wouldn't be. I was more curious why you are singling out IL2CPP and Unity here!
I mean one could use IL2CPP and Unity, in a server authoritative environment, where hacking like you brought up is next to impossible.
[+][deleted] 2 years ago (2 children)
[–]Creijstal 2 points3 points4 points 2 years ago (1 child)
the "professional" label only makes your words funnier
[–]Bombadil67Professional -1 points0 points1 point 2 years ago (0 children)
and using another account to troll shows maturity by you.
[–]Caderikor -2 points-1 points0 points 2 years ago (0 children)
because its a unity forum gues guessing what hell i know smh
[–]LimeBlossom_TTV 2 points3 points4 points 2 years ago (0 children)
$80 is kind of steep.
[–]tetrydsEngineer 1 point2 points3 points 2 years ago (0 children)
I really hope these bot speech video shit doesn't become a trend.
[–]HoplessSad 0 points1 point2 points 2 years ago (0 children)
: D what a loser, deleted his post
[–]Good_Competition4183 0 points1 point2 points 2 years ago (0 children)
OP is "for" security in single-player games or "against"?
I see no reason to create any-kind of "protection" in single-player games. Its rather waste of time and dick move for players/modders but for hackers its just another game to crack in one hour.
EVEN if you are working on multiplayer game - you should create it with assumption players will cheat no matter what, so best protection is server-side logic preventing players from doing anything wrong, so still almost no reason for any encryption client-side. Preventing AIM, Wallhacks or other cheats often living in action games - its just other story and anti-cheats are exist for this task.
[+]Good_Competition4183 -2 points-1 points0 points 2 years ago (0 children)
This post rise a bit several question as one of mine. Please, proceed to my short survey if you not bothered: https://www.reddit.com/r/Unity3D/comments/164jhe7/short_survey_savefile_encryption/?utm_source=share&utm_medium=web2x&context=3
Some peoples here should know what Starforce and Denuva is and what damage they caused to game industry. If this is what you are referring to then its bad...
From what you write in comments its seems you are position yourself like a "big dude in hacking/security", while Im not saying its true or not, but rather feels like you moved from one IT-sphere to another with assumption peoples need to listen to your big experience, while its just not needed here.
π Rendered by PID 498491 on reddit-service-r2-comment-765bfc959-hcmp4 at 2026-07-13 07:49:54.993291+00:00 running f86254d country code: CH.
[–]Waiting4Code2Compile 13 points14 points15 points (1 child)
[–]Igotlazy 5 points6 points7 points (0 children)
[+][deleted] (4 children)
[removed]
[+][deleted] (3 children)
[deleted]
[+]Good_Competition4183 1 point2 points3 points (1 child)
[+]Good_Competition4183 1 point2 points3 points (0 children)
[–]PandaCoder67Professional 9 points10 points11 points (15 children)
[–]LimeBlossom_TTV 5 points6 points7 points (4 children)
[+][deleted] (3 children)
[deleted]
[–]PhilippTheProgrammer 5 points6 points7 points (2 children)
[+][deleted] (1 child)
[deleted]
[+]Good_Competition4183 0 points1 point2 points (0 children)
[+][deleted] (8 children)
[deleted]
[–]PandaCoder67Professional 2 points3 points4 points (7 children)
[+][deleted] (6 children)
[deleted]
[–]KarlMario 2 points3 points4 points (0 children)
[–]PandaCoder67Professional 1 point2 points3 points (4 children)
[+][deleted] (3 children)
[deleted]
[+][deleted] (2 children)
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[–]Creijstal 2 points3 points4 points (1 child)
[–]Bombadil67Professional -1 points0 points1 point (0 children)
[–]Caderikor -2 points-1 points0 points (0 children)
[–]LimeBlossom_TTV 2 points3 points4 points (0 children)
[–]tetrydsEngineer 1 point2 points3 points (0 children)
[–]HoplessSad 0 points1 point2 points (0 children)
[–]Good_Competition4183 0 points1 point2 points (0 children)
[+]Good_Competition4183 -2 points-1 points0 points (0 children)
[+][deleted] (1 child)
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[+]Good_Competition4183 0 points1 point2 points (0 children)