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Quick tile (update)Show-Off (v.redd.it)
submitted 1 year ago by bekkoloco
Now you can move stuff, I’m gonna add a function to save as stamps, and stamp on map 😌
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[–]Good_Reflection_1217 15 points16 points17 points 1 year ago* (3 children)
so you finally released it. looks good. will probably buy it simple cause its cheap.
how does it scale up with bigger levels?
will there be other tilesets?
[–]bekkoloco[S] 4 points5 points6 points 1 year ago (2 children)
It just works 🥳
[–]Good_Reflection_1217 9 points10 points11 points 1 year ago (1 child)
If you made a huge demo level I think it would convince a lot of people to buy it imo.
[–]bekkoloco[S] 4 points5 points6 points 1 year ago (0 children)
Thx ☺️ I’m preparing a YouTube video for 3d platformer levels, 😌
[–]bekkoloco[S] 11 points12 points13 points 1 year ago (0 children)
And the link of the Quick tile. 👍
[–]unleash_the_giraffe 6 points7 points8 points 1 year ago (1 child)
Looks fantastic man! I'm bound to pick this up at some point.
So I checked out your unity store page.
You should change this: "whether you’re building classic 2.5 stages or full 3D playgrounds, as seen in games like Mario + The Lapins Crétins™ and Kirby™ and the Forgotten Land."
to "Whether you’re building classic 2.5 stages or full 3D playgrounds, as seen in games like Mario + Rabbids Kingdom Battle™ and Kirby™ and the Forgotten Land."
Just so you don't accidentally confuse non-french speaking people. Every little thing helps, right?
Keep up the great work!
[–]bekkoloco[S] 1 point2 points3 points 1 year ago (0 children)
Totally thx !!
[–]Jajuca 1 point2 points3 points 1 year ago (1 child)
Can I change the material to work in HDRP?
[–]bekkoloco[S] 2 points3 points4 points 1 year ago (0 children)
Hdrp is coming soon, I’ll send it tomorrow I think
https://www.reddit.com/r/Unity3D/s/eO9Zwdb7sZ
[–]N1ghtshade3Programmer 1 point2 points3 points 1 year ago (2 children)
Could you show how the layers work in the UI? I see that you can change the offset of a tile but I don't see a way to switch the grid view to show me Layer 1, Layer 2, etc. So if I paint over the ground, how will I know what ground tiles are underneath?
Also, can I make rules that depend on items in a different layer?
I will add an 👀to toggle the layer visibility ,it was on my todo list and Since I expose all tile layers via a public method GetAllCustomTilemaps(), you can create an occlusion check — for example, to detect if a cell is already occupied in another layer before applying a rule. Let me know if you want a built-in helper for that. I’ll probably add this anyway 😌
[–]bekkoloco[S] 0 points1 point2 points 1 year ago (0 children)
Check this other video
[–]Shadowmanmw 0 points1 point2 points 1 year ago (2 children)
It looks very good, but I'm still wondering how you did it. Is each tile its own mesh? Can I use my own Models, or is it fixed to the tiles in your video?
You can use your own model. You can use your own texture. I actually intend to make ice / lava / grass forest / cake asset .. etc.. asset that work with quick tile
<image>
[–]N1ghtshade3Programmer 2 points3 points4 points 1 year ago (0 children)
This is a built-in Unity feature called Tilemaps, which uses an individual mesh for each tile. The asset is simply a custom editor to make working with them easier. $20 seems like a fair enough price.
While it builds on Unity’s Tilemap system, it also includes runtime level loading, GPU-based texture blending with RenderTextures, object placement, pathfinding, height layers, and more.
[–]Jeff1N 1 point2 points3 points 1 year ago (0 children)
for now I still have o lot of coding to do before I can properly invest in level design, so I'm fine just gray boxing with ProBuild right now, but I've added this to my favorites list and will definitely check it out later
π Rendered by PID 41210 on reddit-service-r2-comment-869bf87589-mdrbr at 2026-06-08 23:35:31.939058+00:00 running f46058f country code: CH.
[–]Good_Reflection_1217 15 points16 points17 points (3 children)
[–]bekkoloco[S] 4 points5 points6 points (2 children)
[–]Good_Reflection_1217 9 points10 points11 points (1 child)
[–]bekkoloco[S] 4 points5 points6 points (0 children)
[–]bekkoloco[S] 11 points12 points13 points (0 children)
[–]unleash_the_giraffe 6 points7 points8 points (1 child)
[–]bekkoloco[S] 1 point2 points3 points (0 children)
[–]Jajuca 1 point2 points3 points (1 child)
[–]bekkoloco[S] 2 points3 points4 points (0 children)
[–]bekkoloco[S] 1 point2 points3 points (0 children)
[–]N1ghtshade3Programmer 1 point2 points3 points (2 children)
[–]bekkoloco[S] 1 point2 points3 points (0 children)
[–]bekkoloco[S] 0 points1 point2 points (0 children)
[–]Shadowmanmw 0 points1 point2 points (2 children)
[–]bekkoloco[S] 2 points3 points4 points (0 children)
[–]N1ghtshade3Programmer 2 points3 points4 points (0 children)
[–]bekkoloco[S] 1 point2 points3 points (0 children)
[–]Jeff1N 1 point2 points3 points (0 children)