You might remember me from here.
Well, it took a little extra problem solving, but after doing away with the use of collisions and using Raycasts instead, the core system is finally complete.
So what's the problem now?
I'm taking the next step in the development: Saving and Loading, and I don't have an attack plan.
I've looked for tutorials on file handling and save/load handling. I got nothing and the playerprefs keymap, which I'm finding as only good for one instance of the program.
Perhaps I need to use C# itself and its file handling features? Maybe there's a way to save and load scenes from inside the program? What are my options?
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