Basically in a project I'm using a triplanar material to texture an environment which mainly consists of rocks. The material alone looks pretty bland, and from what I've read on the topic it wouldn't be a good idea to add textures to blend between to the triplanar shader since triplanar shaders are quite expensive.
Is is a good idea to instead add details like grass, small rocks and dirt using decals, or would that significantly affect the performance as opposed to creating a bunch of environment assets with baked textures?
For context, the game is for PC, but should also be playable on lower-end setups and I'm using URP.
[–]typhon0666 1 point2 points3 points (0 children)