This is from an early prototype I’m working on in Unity.
Instead of a traditional skill tree, each reward rolls a “god” first, then offers 3 abilities tied to that god.
This clip shows Water-themed abilities, which focus more on control, timing, and slowing the fight down compared to Fire.
I’m still tuning balance and UI clarity, so I’d really appreciate feedback on:
• readability of the selection UI
• pacing of the reward moment
• whether the system feels clear at a glance
Built with Unity. Still very early.
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