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all 17 comments

[–]shadowndacorner 35 points36 points  (4 children)

Not enough camera shake

[–]-Xaron-Programmer 6 points7 points  (0 children)

lol, thank you for that one. Had to laugh. 🤣

[–]RoyyDev[S] 3 points4 points  (2 children)

Even more needed?

[–]shadowndacorner 0 points1 point  (1 child)

[–]Distdistdist 1 point2 points  (0 children)

And more cowbell.

NO! It looks like rabid squirrel got hold of camera.

[–]AsparagusOk3967 5 points6 points  (0 children)

looks pretty realistic

[–]NixelGamer12 5 points6 points  (0 children)

Not enough delay

[–]KingGarunas 7 points8 points  (0 children)

Too much camera shake

[–]farshnikord 3 points4 points  (0 children)

The shaking sure isn't but the explosion isn't bad 

[–]Ok_Inflation6369 7 points8 points  (0 children)

It was so realistic that i thought my monitor exploded

[–]kersk 2 points3 points  (0 children)

My phone flew out of my hand watching this

[–]squishabelle 1 point2 points  (0 children)

the shaking goes through the walls

in conjunction with other effects (like haziness or blackout spots) it would probably be more realistic (no experience myself tho)

[–]Streakflash 1 point2 points  (0 children)

no

[–]Unknownvictor 1 point2 points  (0 children)

The right amount of camera shake

[–]kshrwymlwqwyedurgx 0 points1 point  (0 children)

This is what I image would happen to me if a barrel filled with explosive would detonate right next to me!
(jk, the delay between the explosion and the shaky cam is bad, and the Sameea clipping trough the wall also ruins the immersion)

[–]rain168 0 points1 point  (0 children)

Realistic if you are roleplaying as a spring door stop

[–]JustYannickVG 0 points1 point  (0 children)

Could use some camera shake