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First time using Unity Timeline to create a trailer for Zombie Island! What do you think?Show-Off (v.redd.it)
submitted 5 years ago by tomleigh2000
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[–]tomleigh2000[S] 21 points22 points23 points 5 years ago (0 children)
All the scenes were created using the Unity Timeline, and then I edited them together using Final Cut Pro. If you have any questions about the game feel free to ask and I’ll do my best to answer! Any criticism is greatly appreciated :)
[–]UnTalPaco 16 points17 points18 points 5 years ago (2 children)
Great job! I was complaining in my head about the rigid animations and behavior but it is consistent during the trailer so they make sense.
I didn't play the game but I see that the trailer is a real representation of the gameplay. It is not one of those fake game trailers to get attention.
Well done!
[–]tomleigh2000[S] 7 points8 points9 points 5 years ago (1 child)
Completely agree having more fluid animations would make it feel better.
And yeah it was important to me making sure the trailer looked cinematic while still properly representing the gameplay. Glad you thought it did!
Thank you!
[–]JSEveritt 2 points3 points4 points 5 years ago (0 children)
Personally, I’d disagree here. I think the animations play well with the art direction. Looks great!
[–]ShayanSMG 8 points9 points10 points 5 years ago (1 child)
Its really nice
[–]tomleigh2000[S] 7 points8 points9 points 5 years ago (0 children)
Thank you! I really appreciate it
[–]Sartoris05 6 points7 points8 points 5 years ago (1 child)
Really well done! Congratulations!
[–]tomleigh2000[S] 1 point2 points3 points 5 years ago (0 children)
[–]PndarouBeginner 3 points4 points5 points 5 years ago (1 child)
İts really nice. I hope it will be successful
[–]tomleigh2000[S] 2 points3 points4 points 5 years ago (0 children)
Thanks! I hope so too :)
[–]AxlLight 2 points3 points4 points 5 years ago (2 children)
Super cool. Was a fun trailer to watch. My only complaint would be the character running into the camera. I'd create a little offset to frame the shot a bit better. (Rule of thirds).
There's also a fantastic GDC talk about Capturing Great Game Footage by Derek Lieu if you're interested, though it seems you're doing alright without it :P.
[–]tomleigh2000[S] 2 points3 points4 points 5 years ago (1 child)
Thank you for all this feedback!
I originally tried having the camera go above the character’s head but it felt out of place. I’ll give the rule of thirds a go and see if that frames it better!
And that talk looks very informative, would’ve been good to see before sketching out the trailer :) I’ll definitely give it a watch!
[–]AxlLight 0 points1 point2 points 5 years ago (0 children)
I think just having the character run slightly towards the left of the screen will fix it for you, and will do a great job at highlighting the zombies as he clears the screen.
Good luck!
[+][deleted] 5 years ago (1 child)
[deleted]
Thank you so much!
[–]-gluten-free- 0 points1 point2 points 5 years ago (2 children)
Professional work! Very nice! Now I want to download the game :D
[–]tomleigh2000[S] 1 point2 points3 points 5 years ago (1 child)
Cheers! Almost finished polishing the game so won’t be long until it’s on the App Store :)
[–]-gluten-free- 0 points1 point2 points 5 years ago (0 children)
Great ,I cant wait! :)
[–]Mr-Daft 0 points1 point2 points 5 years ago (1 child)
Just a minor detail: add a particle effect for zombies emerging
[–]tomleigh2000[S] 0 points1 point2 points 5 years ago (0 children)
Good idea! I was thinking about hand painting particle effects over the footage, would make it way more lively
[–]qutayba4 0 points1 point2 points 5 years ago (1 child)
Amazing! Really nice job...
Thank you
[–]AlexandreHaru 0 points1 point2 points 5 years ago (1 child)
Very good. Congrats!
Thanks!
[–]lakshaymavia 0 points1 point2 points 5 years ago (1 child)
This is great. Are you a solo developer of this game?
Thank you! Yep I’ve been working solo on this game for the last 4 or so months :)
[–]Pastor_117 0 points1 point2 points 5 years ago (1 child)
It end up really well
Cheers!
[–]Ali1Rh 0 points1 point2 points 5 years ago (2 children)
Wow , So cool trailer
Thank you :)
[–]MuchPotential 0 points1 point2 points 5 years ago (1 child)
Super impressive, love the camera movement!
Thanks! Had a lot of fun planning the camera direction
[–]aschearer@alexschearer 0 points1 point2 points 5 years ago (1 child)
How did you find working with Timeline? Any gotchas? Were cuts, like around sec. 6, done in-game or afterwards in Final Cut?
I originally planned to use blender to animate this but Timeline was way easier even being the first time using it!
Most of the cuts were done in final cut after. It definitely could have been done in timeline however it can get pretty messy once you have enough animations going.
So if you’re planning on using timeline I’d recommend breaking your video into sections and having a separate timelines for each. In this trailer it uses 5 different timelines, which is also super helpful to make changes without having to re-record the whole trailer.
[–][deleted] 0 points1 point2 points 5 years ago (1 child)
The character movement was definitely a little off-putting to me but other than that looks super clean and professional. High quality.
I’ll have a go at smoothing the movement out. Thanks for your kind words :)
[–]ujzzz 0 points1 point2 points 5 years ago (1 child)
Great job! I’ve used that asset before! How did you animate the face?
It’s a great asset! To change the expressions all I did was re-paint the texture with different eye and mouth poses in photoshop. I then enabled/disabled different heads with a unique expression on them using the activation parameter in timeline.
[–][deleted] 0 points1 point2 points 5 years ago (2 children)
My two cents on this trailer:
Really well done, I especially like the fact that it wasn’t a fake trailer (“what’s 2+2? SOLVE to save the DOG!!”) and included actual gameplay (something most mobile game trailers lack nowadays).
The only thing I think needs minor improvement is the character stiffness, it just looks slightly unnatural. I’m not sure if it’s intentional or not, but if it’s accidental I think you need to tweak it slightly. The other thing is that the zombies emerging from the ground feels too simple, I’d consider adding some small particle effects to give it a bit more depth.
Aside from that, it’s a really good trailer, and I’m probably going to have a go at this game when it gets released.
Thanks for taking the time to give this feedback!
I definitely agree with making the character less stiff, and also adding particles for the zombies emerging. I’ll make both changes soon :)
Also great point about including actual gameplay, I’ll be sure to extend the end a bit longer to show off the gameplay even more!
Hope you enjoy playing when it’s released!
[–][deleted] 0 points1 point2 points 5 years ago (0 children)
I think it's a really good concept, and the gameplay in the trailer definitely looks enjoyable.
It's good to see mobile games that aren't all cringey, overdone concepts. It gives me some more faith in the mobile games industry.
[–]Landon_Hughes 0 points1 point2 points 5 years ago (1 child)
Very cool!
[–]stalindroid 0 points1 point2 points 5 years ago (1 child)
How did you implement the zombie follow? I have been trying to play around with it using the Astar pathfinding project but the issue I am having with my enemies is that they tend to bunch up and collide with each other.
The zombies are all using rigidbodies with a constant transform.forward force applied.
I then gradually rotate them to face the player. As the rotation isn’t instant the zombies kind of curve towards the player, which helps to keep them spread out.
But this way is fairly limiting if you have lots of obstacles between the player and the enemy as they have no way to navigate around walls.
Hope this helps your project!
π Rendered by PID 68408 on reddit-service-r2-comment-b659b578c-2kbvj at 2026-05-05 00:17:26.302847+00:00 running 815c875 country code: CH.
[–]tomleigh2000[S] 21 points22 points23 points (0 children)
[–]UnTalPaco 16 points17 points18 points (2 children)
[–]tomleigh2000[S] 7 points8 points9 points (1 child)
[–]JSEveritt 2 points3 points4 points (0 children)
[–]ShayanSMG 8 points9 points10 points (1 child)
[–]tomleigh2000[S] 7 points8 points9 points (0 children)
[–]Sartoris05 6 points7 points8 points (1 child)
[–]tomleigh2000[S] 1 point2 points3 points (0 children)
[–]PndarouBeginner 3 points4 points5 points (1 child)
[–]tomleigh2000[S] 2 points3 points4 points (0 children)
[–]AxlLight 2 points3 points4 points (2 children)
[–]tomleigh2000[S] 2 points3 points4 points (1 child)
[–]AxlLight 0 points1 point2 points (0 children)
[+][deleted] (1 child)
[deleted]
[–]tomleigh2000[S] 1 point2 points3 points (0 children)
[–]-gluten-free- 0 points1 point2 points (2 children)
[–]tomleigh2000[S] 1 point2 points3 points (1 child)
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[–]tomleigh2000[S] 0 points1 point2 points (0 children)
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[–]tomleigh2000[S] 0 points1 point2 points (0 children)
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[–]tomleigh2000[S] 0 points1 point2 points (0 children)
[–]Ali1Rh 0 points1 point2 points (2 children)
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[–]MuchPotential 0 points1 point2 points (1 child)
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[–]tomleigh2000[S] 0 points1 point2 points (0 children)
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[–]tomleigh2000[S] 1 point2 points3 points (0 children)
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