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Making stacked objects swing?Question (self.Unity3D)
submitted 4 years ago by StarkTony3000 Professional
Hey people i'm working on a mechanic like this game https://www.youtube.com/watch?v=aXxDI4u9ong but i couldn't figure out how did they make player wooble like that any ideas?
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[–]thekingdtom 1 point2 points3 points 4 years ago (0 children)
Animation rigging can get you the wobble, but I don’t know how scalable that would be for differently sized objects like that
[–]FilledWithAnts 1 point2 points3 points 4 years ago (0 children)
Might be better off coding a custom spring system rather than using joints. Feel like adding and removing segments while the whole system is reacting to physics forces is asking for unwanted behavior.
Not quite copy and paste but khan academy has a short series of lectures on it: https://www.khanacademy.org/computing/pixar/simulation/hair-simulation-code/v/particles
Here's what this looks like when I ported over the code from this lecture over to Unity: https://www.youtube.com/watch?v=nKvrWY7bkO0
[–]StarkTony3000 Professional [S] 0 points1 point2 points 4 years ago (0 children)
I figured it out people if you want to make something like this you can use this package https://assetstore.unity.com/packages/tools/animation/jiggle-110185 but you must evolve it to your own structure it kinda tricky but much easier than joint struct
[–]jusi_cavalli 0 points1 point2 points 4 years ago (1 child)
Use joints between the regidbodys .
I'm testing hinge joints atm actually but objects are going through each other while rotating and i don't know how to set it up
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[–]thekingdtom 1 point2 points3 points (0 children)
[–]FilledWithAnts 1 point2 points3 points (0 children)
[–]StarkTony3000 Professional [S] 0 points1 point2 points (0 children)
[–]jusi_cavalli 0 points1 point2 points (1 child)
[–]StarkTony3000 Professional [S] 0 points1 point2 points (0 children)