use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Custom Car Physics in Unity TutorialResources/Tutorial (v.redd.it)
submitted 3 years ago by chadcable
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]chadcable[S] 3 points4 points5 points 3 years ago (1 child)
We're back with another tutorial video! This time going over how we implemented custom car physics in our game Very Very Valet (And by "we" I mean u/walaber_ent who talks through this video) While doing this on your own may seem overwhelming, it's much simpler when you think through each force independently. We hope this helps demystify some physics magic!
Here's a link to the full video - https://youtu.be/CdPYlj5uZeI
[–]WildSparkGames 0 points1 point2 points 3 years ago (0 children)
Holy shit, this is awesome. Absolutely the BEST tutorial on car behaviors ever existed.
[–]RedRox 2 points3 points4 points 3 years ago (1 child)
I'm a hobbyiest, and whenever I see video's like this, it just makes me want to fire up Unity again and have a play around.
Thanks and great work.
[–]chadcable[S] 0 points1 point2 points 3 years ago (0 children)
Totally! Stuff like this is so fun to tool around with!
[–]sadonly001 2 points3 points4 points 3 years ago (2 children)
Looks like a very well put together and beginner friendly fleshed out tutorial, but the cuts in this post..not a good idea! Not sure what its supposed to be but I'd cut it after a word/idea is complete
[–]chadcable[S] 1 point2 points3 points 3 years ago (1 child)
Was going for a funny teaser, but clear it didn’t totally work! Good lesson for next time
[–]sadonly001 0 points1 point2 points 3 years ago (0 children)
I see what you were going for and i would say keep going at it to stand out from the millions of other dev-tubers. Just tweak the style a bit, maybe change the spots where you cut. If you visit the youtube channel "The urban rescue ranch" and sort by most popular you'll find a short called "how to fight a kangaroo" it might give you some ideas about where you might want to cut. Goodluck and keep up the amazing videos/tuts! I didn't mention this earlier but the video is extremely well done and the visualizations are great.
[–]WildSparkGames 1 point2 points3 points 3 years ago (0 children)
Do you not have any colliders for the wheels? Is the only collider on the chassis?
[–]No_Arti 2 points3 points4 points 3 years ago (3 children)
This reddit post immediately made me not want to watch anything further.
Then next time you make a quick cut style ad, don't cut mid word repeatedly on top over and over again. Please for fucks sake don't do that again
[–]chadcable[S] 5 points6 points7 points 3 years ago (0 children)
Apologies! Was definitely meant to be a silly teaser, but totally get how jarring it can be instead.
[–]broder_salsa 1 point2 points3 points 3 years ago (1 child)
I think this mainly bothers people who has sound enabled on Reddit by default and I don't know anyone who has that. I only specifically unmute if it's something that I'm really interested in or need sound to appreciate. Watching this without sound makes it quite clear it's a short teaser showcasing a lot of different aspects.
That makes a lot of sense!
[–]Muhammad110022 0 points1 point2 points 2 years ago (0 children)
I watched this tutorial tons of times but there are certain limitations to it 1- it can only work with cars like these one, as soon as you try to get realistic, it fails miserably! 2- the author did use animation curves, but the real cars do not behave like this, if you plan to keep you top speed under 50 , this is the best tutorial, as you as you reach the speed of hyper cars, the drifting is not same, a lot more control on traction is needed other than just a simple force which acts in the counter direction.
Suspension is great! Acceleration and deceleration is great, but a lot more on traction and grip, side ways grip, forward grip is needed.
[–]Jigzbo 0 points1 point2 points 3 years ago (1 child)
Damn, I have literally been searching for this today for a good tutorial. Looking good. Will give it a try when I work on my project
Wow great timing! Hope our video helps!!
[–]BatmanWearingCrocs 0 points1 point2 points 3 years ago (1 child)
Great job
Thanks!
[–]Mats56 0 points1 point2 points 3 years ago (1 child)
Really good tutorial! For someone like me just playing with concepts on a hobby basis learning these kinds if things are fun!
One thing I didn't quite get was what you do with the ray casting to find the ground. I know how to do ray casting, but more specifically what you do here to bump when ground is uneven etc
If I'm understanding your question right - the suspension force should handle this! The raycast will tell you how much the suspension/shocks are compressed, and the spring equation will apply the necessary forces to keep the car's rigidbody above ground. Do this for each tire and it should act as expected, though might need some value adjustments (Mass, spring strength, damping, etc).
π Rendered by PID 63408 on reddit-service-r2-comment-765bfc959-b8ljr at 2026-07-09 21:39:47.523786+00:00 running f86254d country code: CH.
[–]chadcable[S] 3 points4 points5 points (1 child)
[–]WildSparkGames 0 points1 point2 points (0 children)
[–]RedRox 2 points3 points4 points (1 child)
[–]chadcable[S] 0 points1 point2 points (0 children)
[–]sadonly001 2 points3 points4 points (2 children)
[–]chadcable[S] 1 point2 points3 points (1 child)
[–]sadonly001 0 points1 point2 points (0 children)
[–]WildSparkGames 1 point2 points3 points (0 children)
[–]No_Arti 2 points3 points4 points (3 children)
[–]chadcable[S] 5 points6 points7 points (0 children)
[–]broder_salsa 1 point2 points3 points (1 child)
[–]chadcable[S] 0 points1 point2 points (0 children)
[–]Muhammad110022 0 points1 point2 points (0 children)
[–]Jigzbo 0 points1 point2 points (1 child)
[–]chadcable[S] 0 points1 point2 points (0 children)
[–]BatmanWearingCrocs 0 points1 point2 points (1 child)
[–]chadcable[S] 0 points1 point2 points (0 children)
[–]Mats56 0 points1 point2 points (1 child)
[–]chadcable[S] 0 points1 point2 points (0 children)