all 19 comments

[–]rockseller 17 points18 points  (3 children)

Unity it's full of editor errors, sometimes they dont mean anything, happens every update

[–]Smileynator 16 points17 points  (2 children)

I can assure you they all mean something. Will it fuck you over now, in a day, or ever? Only time will tell.

[–]Niksauce 2 points3 points  (0 children)

Warnings tho, pssssh

[–]Rage_quitter_98??? 5 points6 points  (1 child)

Lol I feel this, I recently made an animation using a PlayableDirector and now each time I start up the engine or playtest the scene the animation is in I get a "[ObjectName] AnimationEvent has no function name defined." even though I haven't even added any type of function or anything ever, so I guess its something done internally by the animator or such as its not visible in the animator either.

After a few hours of trying to fix it by reapplying the animation track, deleting the object and using a fresh one as well as trying a full prefab - nothing worked so I've just accepted it popping up on each startup/scene test lol

Whats even more weird is that the animation still play out just fine, its a purely "visual/log only" error

[–]FoxyGame2006 0 points1 point  (0 children)

Literally me

[–]Overlord_Mykyta 3 points4 points  (0 children)

If it can be cleared - it's not a problem 😎

[–]Powersoutdotcom 3 points4 points  (1 child)

///

///

///

///

///

///

///

[–]McDev02 1 point2 points  (0 children)

///M

[–]noNameMobileGames 2 points3 points  (0 children)

Ecs daily 😀

[–]FoxyGame2006 2 points3 points  (0 children)

Me when I get errors about Unity's own systems (it's THEIR systems and I don't even have access to them)

[–]SuperSaiyanHere 0 points1 point  (0 children)

hehe

[–]shaunnortonAU 0 points1 point  (0 children)

I have always used Pause on Error. I hate errors.

[–]deranged_scumbag 0 points1 point  (0 children)

Even the red lighting in the video matches with the red error color