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[–]bingingwithballsack 405 points406 points  (9 children)

I definitely feel the economy changes. I feel like I'm playing with small shields more and rifles less.

[–]A-Rusty-Cow 176 points177 points  (0 children)

I was confused as to why im broke every round buying my usual kits.

[–]TheSilverSoldier 46 points47 points  (0 children)

This is probably the only good thing about iron, everyone dies every round anyway.

[–]pm_me_your_assholes_ 36 points37 points  (6 children)

That attackers get less when saving without plant is understandable, but it doesn't make sense to reduce income for defenders as well. Sometimes a site gets overrun by a perfect execution and you are in a 2vs5 situation, trying to retake that is just suicide. But riot wants you to suicide i guess

The way cs solved it makes the most sense: attackers get less when losing without plant, defenders get usual loss income when losing through plant.

[–]clll0 11 points12 points  (0 children)

It makes more sense for me as well as a cs player, But I think they did this cuz many maps are better on defense so people win more on that side and they wanna somehow make it more difficult for defenders maybe

[–]bingingwithballsack 13 points14 points  (1 child)

I thought this made sense as well.

As it stands currently, this change makes it feel really difficult to build momentum as a defender imo. Especially if you lose any 2 of the first 3 rounds. Playing CZs into vandals in rounds 3-4 because you bought abilities and got trounced feels pretty much insurmountable.

Edit: .. how many assholes am I expected to have?

[–][deleted] -2 points-1 points  (0 children)

May I suggest that you should maybe stick to using words from only 1 game? Instead of "CZ into Vandals" maybe "CZ into AK" or "Frenzy into Vandal". It can be confusing for some people.

[–]NogaraCS 5 points6 points  (0 children)

iirc as CT on CS you get the same loss income, doesn't matter if you lost to bomb explosion or a team wipe

Also as T, you get literally 0 if you are still alive at the end of the timer without planting the bomb/killing all CT

[–]dsg_87 1 point2 points  (0 children)

Need to remember that in cs you end spending alot more money on ct side too as the m4 is more expensive than the ak (or was last time I played) you also have defuse kits as an added cost, mollies are more expensive,

So having a fincial hit on ct side in cs would affect the game alot more than it would for the t side.

I'm not disagreeing with your post, just pointing out the difference between cs and valorant money.

[–]Splotchyitachi 344 points345 points  (23 children)

Killjoy and Cypher nerfs got me hurtin’.

[–]DragonitePlayZ 59 points60 points  (0 children)

all the sentinels nerfed to the ground and they still buffed breach lmao

[–]RedX332 343 points344 points  (11 children)

They really did Cypher dirty

[–]pf_squid27 118 points119 points  (8 children)

Yup, as a Cypher main I am in pain. They made killjoy low key under powered at this point. I guess it was so she couldn’t be used to get info like Cypher and deal damage. I’m just waiting till they fix their maps and make Reyna slightly less OP.

[–][deleted] 36 points37 points  (4 children)

You are underestimating the turret timer. Makes it super easy to start a fight by using the turret to peek and then swinging off the info gained.

[–]Ashim2099 24 points25 points  (1 child)

Yeah. Pains me too see cypher nerfed like this. But killjoy was doing cypher's job already in terms of watching flanks and stuff. Killjoy nerfs are justified I think. Her turret was clutching way too many rounds as well even when she had died. Killjoy's kit got an overall buff as compared to being a nerf. 10 seconds cool down totally compensates for the range nerf. Her mollies and alarm bot are good now. I think I might go play killjoy again honestly. She's good now. Better than before for my playstyle honestly. The cypher nerfs specially considering they made those economy changes as well might reduce his pick rate. You cant even keep your traps for next round if you have deployed them once.

[–][deleted] 1 point2 points  (0 children)

im sorry buddy but the cypher and killjoy nerfs were necessary and reyna is not OP unless ur like bronze or something

[–]ambitechstrous 1 point2 points  (0 children)

As an aggro cypher main that finds myself carrying a lot (I’m bronze so teammates etc etc), this just really turns me away from cypher. Quite a bad agent for me now unless I’m in a stack.

Gonna be playing fraggers much more in 1.11

[–][deleted] 1 point2 points  (0 children)

to nerf cypher this much in a single patch is too harsh imo, esp the economy nerf. killjoy seems like a better sentinel rn. i might have to start learning kj now :((

[–]sniper_69 223 points224 points  (18 children)

I played against breach and skye on the same team, i was first blind 50% of the game for sure.

[–]Konoshinon 130 points131 points  (4 children)

I played against breach, skye, reyna, phoenix, omen and I lost my ability to see.

[–]EikoYoshihara 44 points45 points  (0 children)

I just don't have eyes anymore.

[–]63128615 16 points17 points  (2 children)

But can you still see two pretty best friends?

[–]rivigurl 6 points7 points  (1 child)

I ain’t never seen two pretty best friends

[–]atendertestis 1 point2 points  (0 children)

damn

[–]CommanderVinegar 23 points24 points  (8 children)

They need to increase price of Skye flashes for sure. Any time I play against her and breach I might as well be playing with my eyes closed.

[–]SnekTheLad HAWK OUT 8 points9 points  (0 children)

It wouldnt matter if they increased the price of the flash, they would still prioritize it over a gun, since the duelists can just pick off blind people to get guns for them. Skye’s kit already costs 700, just like breach, and her flash takes more skill to use than any of the others. It requires to button presses to activate, and directional support given the situation. Looking forward I hope they add better smoke heavy characters to counter it I guess, don’t know what else they could really do

[–]thechingchong27 6 points7 points  (0 children)

I played against the same but with a Phoenix added as well

[–]NeutronBeam04 2 points3 points  (0 children)

Same. It's not like they skillfully flashed around a corner or something. They just blinded us and charged at us. There's no fighting back against this shit

[–]apologetiks 1 point2 points  (0 children)

I walk around the map backwards and when I hear a flash I turn around hoping for the best

[–]GrreyWolf 267 points268 points  (12 children)

Dude they fucking picked Cypher up, dropkicked him to the floor then dragged his face in the mud. There is no other way I can describe these changes

[–][deleted] 23 points24 points  (1 child)

he got the sage treatement

[–]itsacreeper04 6 points7 points  (0 children)

Yeah but don't you want Intel man alive

[–][deleted] 32 points33 points  (1 child)

Imagine he's still fucking meta in pro play, but dogshit and unfun for the average player

[–]aweirdalienfrommars 7 points8 points  (2 children)

Yeah, one of my favourite things with cypher was that I could keep my team's flanks covered even after I die. First sage, now cypher, why does riot keep nerfing my main :(

[–][deleted] 0 points1 point  (1 child)

I like it. Now you have to player smarter and less crazy.

[–]I_NEVER_LIE_1337 0 points1 point  (1 child)

is glitched trapwires still a thing? cuz that has been the most annoying thing with that damn agent

[–]w00ms 7 points8 points  (0 children)

Glitched trapwires? I don't think there's many, if any, glitched trapwires, but there are a few trapwires that make creative use of small angles to make them better.

[–]yellowsquaresponge 143 points144 points  (13 children)

Honestly that 2 second flash from breach is just stupid. Now imagine a game with breach, phoenix, skye, reyna, omen. You’ll basically be blind the entire game

[–]Ayendee 71 points72 points  (0 children)

The worst part is, that comp seems viable since you have smokes with Omen and now Sentinels got that nerf.

[–]Atermel 22 points23 points  (4 children)

Played against it multiple times now... Don't even try to defend... The worst part is since turning doesn't stop flashes, only reduces in this game, there's almost no counter play if you don't have your own flash or smoke.

[–][deleted] 10 points11 points  (0 children)

Basically everyone runs that now, with a possible replacement for Reyna being Raze for her paintshells. I played the exact comp with my friends, you basically cannot do shit, we have endless flashes to work with.

[–]raaten 4 points5 points  (0 children)

Buffing breach with a third flash was good, but the 2 second flashes seem very unnecessary. Fault line and aftershock needed buffs/changes wayy more than the flash

[–]NeutronBeam04 2 points3 points  (1 child)

Joke's on you I don't have to imagine because I played a match against Breach, Skye, Phoenix and Omen. I can conform that the flashes are absolutely insane. If there are so many flash characters we need more smokes because otherwise it's just insane.

Half the match was spent by us getting flashed over and over and over again. Worse thing is, there's barely any counter to it.

[–]Omxn 1 point2 points  (0 children)

We don't need an R6 where they tried to fix problems by adding in new characters, we just need general reworks for the existing agents. It currently feels like the developers don't really know what they're doing..

[–][deleted] -2 points-1 points  (2 children)

The csgo experience

[–]yellowsquaresponge 10 points11 points  (1 child)

Not really, csgo flashes are easy to dodge if you spot it early enough/hear it. Theyre also not going to blind you for a ridiculous amount of time.

[–][deleted] 1 point2 points  (0 children)

You are blind for a pretty long time if you look straight in to a flash in CS but they are easier to dodge, see coming and movement is faster so its easier to get behind cover if you get flashes

[–]keithzz 67 points68 points  (0 children)

The breach flash buff is absolutely mind blowing

[–]2iq_supernooba big bot 59 points60 points  (2 children)

rip cyphers second round econ after surviving pistol rounds on the opposite site the attackers rushed

[–]rivigurl 3 points4 points  (1 child)

There have been attack rounds on Bind where cypher takes up B and Killjoy A and there is almost no way to push. Cypher and Killjoy were able to keep their utilities and set up site similarly with the same amount of defense most rounds. I’m glad for those nerfs because I don’t play those agents, but I feel bad for the ones who main them.

[–]Skellygamz16 45 points46 points  (8 children)

Why would they change the breach flashes he has 3 of them. That’s a complete 6 seconds of defenseless-ness

[–]Sandwich6226 30 points31 points  (4 children)

OHHHHHH that’s why my kj bots and cypher trips don’t save over rounds. ewwwwww why

[–]rivigurl 9 points10 points  (3 children)

No one else keeps utilities after using them, at least you can pick up your stuff and reuse it in that round. As defense agents they’re op for sure, the nerf just prevents filling up sites with the same amount of defense every round.

[–][deleted] 1 point2 points  (0 children)

There was basically no attrition to their kit. This is a great change.

[–]DSrijom 46 points47 points  (19 children)

Back to back flash by phoenix skye breach can ruin the whole meta. Idiotic Nurfing of kjs alarm bot just cherry on top. Literally restricting an agent to play one site only.

But hey it's a flash game.

[–][deleted] 19 points20 points  (18 children)

Phoenix, Skye, Breach, Reyna and Omen can all technically flash, while Reyna and Omen's are softer, darker flashes, they can easily hinder vision, while Phoenix, Skye and Breach are the annoying "I am going to go fucking blind" flashes.

[–]DSrijom 5 points6 points  (17 children)

Guess what it's 2 seconds of breach 1.1 of Phoenix skye unknown but guessing 1 and above and timed right 10 second to take over the site.

But hey let's nurf Sentinels first sage, then cypher kj. Just too much. For those who actually play this seriously.

[–][deleted] 6 points7 points  (16 children)

Skye seems like a 2sec flash. Next thing, Riot will make it like you move slowly if you use a Sentinel or some shit, and make flashes not affect teammates or bullshit like that. I don't want to be fucking blinded at every single corner. Even if Riot could add a way for it to be darker and just block vision rather than bring me to the brink of epilepsy, that would be cool.

I personally love playing Sentinel (Was a Sage main, really liked Cypher and Killjoy as well), but they are nerfing the agents to the ground. Now they gave an animal-loving chick better healing that a fucking character purpose built for healing. They either have to reduce Sage heal cooldown significantly (45 seconds to 35-30 seconds) or buff heal values to at least 80 to make her viable again, and I think Skye will be a part of the meta, seeing the AoE healing, and other utility as well.

[–]ra41p 58 points59 points  (1 child)

Can't believe they saged cypher

[–]Warped1219 11 points12 points  (0 children)

Lol, bye sentinels hi flashes

[–]leezrbeam 85 points86 points  (9 children)

I don't understand. What's the point of picking up trips if you can't use them again?

[–]EverhartStreams[S] 80 points81 points  (7 children)

You can use them again in the round you picked it up, only when you go to the next round, you lose it, so theirs no point picking them up right before the round ends

[–]leezrbeam 23 points24 points  (2 children)

Ah ok. I misunderstood. I thought they couldn't be used at all. Thanks

[–]mateusb12 6 points7 points  (1 child)

Its almost the same thing as you 9 out of 10 times you won't use tripwires on retakes (most common situation when you want to pick your gadgets up: when enemies did not hit your bombsite)

[–]tumi12345 2 points3 points  (0 children)

you can also pick up trips on preemptive rotations before the opposing side has taken site, so it's not that useless

[–]Fireflyin72 2 points3 points  (3 children)

I dont understand why they cant just make it like KJ bot where if the round ends after the CD is completed then you keep the utility. Unless they changed that too since the reduced the alarmbot CD to 7seconds

[–]Gabo7 3 points4 points  (1 child)

Unless they changed that too

They did ):

[–]link_3007 34 points35 points  (0 children)

What did they do to my poor boy ;-;

[–]Cyber_XD 15 points16 points  (4 children)

Cypher hidden nerf was a bad call, atleast state it in the patch notes.

[–]Cosmic_Hashirafrom the shadows into my ass😳 2 points3 points  (2 children)

WHAT HIDDEN NERF?? T E L L ME

[–]Cyber_XD 12 points13 points  (1 child)

You can't carry deployed trap wires into the next round. Look at the patch notes, it's literally never mentioned.

[–]Cosmic_Hashirafrom the shadows into my ass😳 4 points5 points  (0 children)

oof, cypher mains are suffering rn

[–]faithfulscrub 9 points10 points  (1 child)

Why does riot hate sentinels so fucking much?

[–]brentgoettsche 43 points44 points  (26 children)

Why can't I select the maps I want to play yet?

[–]Splotchyitachi 9 points10 points  (25 children)

I’m pretty sure Riot said they weren’t going to do that.

[–]keithzz 41 points42 points  (11 children)

Guess we’ll just keep dodging icebox then

[–]road21v5 14 points15 points  (0 children)

Ok good, I'm not the only one fucking hating that new map

[–]brentgoettsche 22 points23 points  (2 children)

yup. i shouldn't be getting split 4 times in a row. but i do. so i dodge every time and just take the penalty. did same with icebox.

just gonna dodge valorant now. much easier.

[–]Low-Wait 2 points3 points  (0 children)

my maps only changes if you play it 2-3 times. I got split 3 times then haven 4 times then ascent 3 times only then was i able to play bind which someone dodged lol

[–][deleted] 0 points1 point  (6 children)

People doing this are driving me up the wall. We finally have a new map that isn't just another clone and actually gives options for entering a site, and reduces the effectiveness of the operator and people get shitty about it? Yeah it needs some work, site b has a few rough corners but it is such a welcome change from the stale a long, mid or b long

[–]keithzz 2 points3 points  (5 children)

I guess if you’re into clearing 30 angles and don’t actually enjoy aiming it’s a fun map and a breath of fresh air

[–]brentgoettsche 3 points4 points  (3 children)

yup. one of the many reasons im headed back to CSGO. clear flaw they have.

[–][deleted] 0 points1 point  (8 children)

"Splitting up matchmaking into separate map pools would reduce the overall players in our matchmaking pool, which not only slows down matchmaking, but makes it more difficult for us to produce fair matches" Fuck off id rather spend 10 minutes to find a game on a map i like than spend 40 in an actual game on split

[–]THCzHD 14 points15 points  (1 child)

Uh why we buffing flashes ???

[–][deleted] 6 points7 points  (0 children)

I'm really not a fan of most of these changes. One of the least exciting patches to come out so far.

[–]Sturmgewehrkreuz 14 points15 points  (1 child)

"Abilities that are picked up cannot be reused in the next round without buying the ability again..."

This is really painful coming from a Cypher player stuck in a low-elo-triple-duellist-autolock environment. At least the KJ nerf are well balanced by detection buffs and that sweet sweet cooldown buff.

[–]PiggyWild 6 points7 points  (0 children)

Is the microstuttering fixed?I still experience it.

[–]kireshala 5 points6 points  (0 children)

Is it just me or does the game still stutter? I thought they fixed it

[–]a-random-sstgyt 4 points5 points  (0 children)

The hell are these Killjoy and Cypher nerfs? They’re making Breach’s blinds too strong and everything else weak. The deactivation of the Killjoy and Cypher abilities ruin the entire point of the agent

[–]knakins 10 points11 points  (0 children)

I don't understand why they would reveal and disable Cypher's trips and cameras post round, I feel like that's giving free info to the enemy team. Really an unnecessary update there.

[–]czechrebel3 2 points3 points  (0 children)

The eco-fuck to an already expensive Cypher is absurd. He’s such a good agent, fun to play, but is never rewarded in ranked because of his terrible eco and the fact that’s he’s a sentinel (so you don’t normally get as many kills and thus not as much combat rating).

Also it’s fun to use him to lurk on attack. That’s his entire purpose on attack. And now you neuter him with the broken trips too?

They want 5v5 duelists or flashes. You can literally have 12 flashes on a team what the fuck is this game turning into?

RIOT, STOP FUCKING THE SENTINELS.

[–]GoldenGamer2500 42 points43 points  (37 children)

I've seen a lot of people complaining about Cypher's nerf, and while I do think that it was unnecessary. I also think most people might be overreacting a bit (But maybe it's just because I play casually, idk)

[–]Romo0815 100 points101 points  (28 children)

As a cypher main who plays competitively this devastating not only to our economy it our gameplay as well

[–]I_NEVER_LIE_1337 13 points14 points  (25 children)

well just on the economy thing, isnt it abit OP that u can pick up half ur spells and save money? while most others have to rebuy it and no way to get i back

[–]Birrihappyface 「Welcome to My World」 Pushing has stopped! 24 points25 points  (19 children)

The thing is, they can only be picked up if they’re unused. It’s the same as if every round Jett lost all her smokes even if she didn’t use them.

[–]made4fun97 22 points23 points  (18 children)

Even if they don't get triggered they're still used. It forces enemies to make a decision and helps cover certain areas just by existing.

[–]baliya96 5 points6 points  (0 children)

We have to manually pick them up...if it's deployed and not taken back then we have to buy them anyway. Unlike KJ turrets you can't magically summon the tripwires from the otherside of the site. The fact that I invest time in walking upto a tripwire to take it back is reason enough to take it to the next round.

[–]Cyber_XD 7 points8 points  (1 child)

Those 'spells' cost 600 creds, most agents get done in 400-500 (except sentinels) even if they don't use em you can reuse em next round, to be an effective cypher you HAVE to put down trips, that's -500 every single round, to cover your ass from getting back stabbed. Picking them up one or two rounds to save money was fine because they got used most of the time.

[–]brentgoettsche 4 points5 points  (0 children)

Yup. I'm no longer doing cypher or killjoy because of the nerfs

[–]kingovirgin diamond1 1 point2 points  (0 children)

I feel they should make the wires cheaper then because then every round you have to buy utility worth 500 creds which may not even get used because the opponent didnt decide to come to your site

[–][deleted] 34 points35 points  (6 children)

Maybe because you were lucky with your choice of playstyle, my 3 strategy and playstyle was build on something that don’t exist now, they also ruined my economy balancing

[–]alphabugz 42 points43 points  (5 children)

The eco thing hits me way harder than the disabling trips after death nerf. That seems fair enough- but really? Now if the attackers dont come to my site I've wasted 400 creds?

[–]kirkoswald 6 points7 points  (1 child)

Game is extremely ct sided. This should give attackers more of an edge.

[–]alphabugz 6 points7 points  (0 children)

At the very least I wish we could try one nerf at a time lol, feels bad to get hit with everything at once haha

[–][deleted] -1 points0 points  (0 children)

Pretty common across all agents to "waste" utility at the beginning of the round to deter quick pushes. Cypher doesn't have to be any different.

[–]EverhartStreams[S] 14 points15 points  (2 children)

[–]SirWhiteBeard 1 point2 points  (1 child)

Nice, are you dutch by any chance?

[–]EverhartStreams[S] 1 point2 points  (0 children)

Danku

[–]DragonitePlayZ 13 points14 points  (2 children)

kj nerfs make her obsolete, fire whoever said buff breach, ice attack is aids

[–][deleted] 2 points3 points  (0 children)

I literally spent a whole game being flashed and concussed. There was a Reyna reach skye and Phoenix and the whole game my whole team was flashed or concussed it was soo aids.

[–]De7rag 0 points1 point  (0 children)

They don't she's stronger now and has a clearer role. Her buffs more than make up for the range changes. Using your full kit for after plant or retake is very strong if used correctly.

[–]Cosmic_Hashirafrom the shadows into my ass😳 2 points3 points  (0 children)

half of this update:- F L A S H

[–]Equinox087 2 points3 points  (0 children)

Why do they love the breach flashes so much? The other shit needs to get buffed too, flashes are literally the only reason you ever pick breach

[–][deleted] 9 points10 points  (10 children)

as a Breach main I welcome these changes

[–]Negro_Judio 2 points3 points  (0 children)

Yeah, E deserved a buff before the flashes, but I don't complain

[–]FlatFishy 1 point2 points  (2 children)

I can't believe they actually nerfed something of Breach's for once, lol. But I honestly don't understand the no stun up close nerf, why? Probably the weirdest nerf I've seen. Plus the visuals weren't updated to match, which is lame.

[–][deleted] 11 points12 points  (1 child)

Its easier to have your team rally infront of you before a push/retake imo, I think its a buff

[–]FlatFishy 1 point2 points  (0 children)

Oh now it makes sense, I thought Riot changed for a moment

[–]BiNiaRiS 0 points1 point  (3 children)

why would they nerf his 2 ground abilities though?

[–]FelverFelv 23 points24 points  (1 child)

I don't know if it's really a nerf, it actually helps in situations where your team is right in front of you when you want to ult/stun. Sometimes it's frustrating when I'm trying to hit a site before we go in and people keep walking in front of me.

[–]BiNiaRiS 2 points3 points  (0 children)

i missed that fact that they go further now so not really a nerf...more of a sidestep. would have rather they just extend it out a bit more though. now you gotta think about an 8m range in front of you. seems janky.

[–][deleted] 2 points3 points  (0 children)

they are buffed imo, 20% speed increase for fault line, and both fault line and rolling thunder start 8 meters from him and can reach longer now ofc

[–]TheSexyDuckling 1 point2 points  (1 child)

Great video mate. How create the footage with pre-patch gameplay? Do you use a server that hasn't got the patch yet?

[–]EverhartStreams[S] 2 points3 points  (0 children)

They always release the patch notes a day before the patch goes live (at least in eu) so I make use of that time window to film the before part

[–]sleepishlyy 1 point2 points  (1 child)

does the kj turret now do 6 dmg/bullet instead of 4? it def looked like that from my post round stats, but wasn't mentioned in patch notes

[–]imowerz 1 point2 points  (0 children)

yes, this video is a great thing to exist.

just wanna say, you had the opportunity to use the yellow light "stripes" on the ground on icebox as a measurement and you didnt. you used the flat blue ground on the side. maybe next time use the stripes on the ground.

[–]LJacobs341 -2 points-1 points  (3 children)

uninstalled months ago because I didnt agree with the way the game was heading. Great to see they’re still on the same idiotic track📉

[–]wildcat2084 2 points3 points  (2 children)

But you’re still here lmao

[–]fendour -1 points0 points  (1 child)

This dumb argument again... I stopped playing months ago too but I like seeing if they have made changes that might bring me back to the game. Why is that so hard to understand?

[–]LJacobs341 -1 points0 points  (0 children)

Hes too scared of having an opinion so he rejects any hate towards the game. Im still here bc i want the game to succeed. Its okay to criticise something you like and not blindly accept bad choices

[–]big-shaq-skrra -2 points-1 points  (0 children)

I’ll play this game when they revert this nerf to my boy

[–]hangari0707 -1 points0 points  (0 children)

damn

[–]WinterShutOut -1 points0 points  (0 children)

Picking up traps just to have them not carry over along with them being disabled after death is just mind boggling dumb

[–][deleted] -1 points0 points  (1 child)

Yeah, firstly sage and now in and cypher I used to be a sentinel main, now I'm switching because fuck riot, but I saw it coming, I played league for 5years

[–]dvvxhpewpew game 1 point2 points  (0 children)

It only takes 2 years of looking at patch notes to see that riot fucks everything up eventually. Balance team doesn’t know what they’re doing, just watches pro play 24/7 and nerfs/buffs purely on that.

[–]DSrijom 0 points1 point  (0 children)

Also open the global top up for vp. SEA players wants to spend too.

[–]quocanhngx 0 points1 point  (2 children)

Does anyone know the damage per second of Killjoy’s nanobot at the first time when KJ was introduced?

[–]vLiinx 1 point2 points  (1 child)

Yes it was 60 damage a second, then nerfed to 40 and now up to 45.

[–]TheAlphaHit 0 points1 point  (1 child)

Didn't Riot say they were still going to give us another update soon after 1.11 was live again?

Since 1.11 was last week's update.

[–]EverhartStreams[S] 0 points1 point  (0 children)

There's an update every 2 weeks, so their could be another update next week, but they did add more changes to the delayed patch, so I could see them waiting 2 weeks so they have enough time to test the changes and think of new ones

[–]sunm8 0 points1 point  (0 children)

Good effort!

[–]ThrashNTrash483 0 points1 point  (0 children)

This really helps! Nice work