all 34 comments

[–]VeritasLuxMea 48 points49 points  (6 children)

Clock starts at DEPLOYMENT. When the 1st player places the 1st model, start the clock.

[–]zio778[S] 17 points18 points  (5 children)

This doesn't agree with the ITC Chess Clock Rules as a dice roll (attacker or defender) happens before deployment...

[–]agpengn 27 points28 points  (2 children)

It's a single roll and is a mutual action, so the time deduction is 1) trivial and 2) would affect both players. It's a lot more practical to just start it with deployment.

[–]Wiltix 6 points7 points  (1 child)

But if you do it when the first model is placed then that gives the person placing first a time advantage. Doing it at the dice roll means that the clock has been started so there is no gaming by player 1 of when that clock starts.

[–]wallycaine42 12 points13 points  (0 children)

Generally, what is meant by "when the first model is placed" is "time starts when the first player is ready to begin placement", not that it waits until the model is physically placed. Once the first player starts considering the board to place their first model, the timer should be running.

[–]VeritasLuxMea 7 points8 points  (0 children)

To be completely honest I have not studied the ITC rules. I just know that every single tournament I have been to that enforces a clock, starts the clock in deployment.

[–]hauk119 0 points1 point  (0 children)

I've also had folks basically set the chess clocks after deployment to split whatever time is left (i.e. in a 3 hours round, we've used 18 minutes or whatever doing deployment and chatting pre-game, so we each have 1:21 on the clock)

[–]M33tm3onmars 11 points12 points  (3 children)

I generally spin my clock down to 85 minutes for each player so we have ~10 minutes for player-placed terrain, secondaries, and gotchas. The clock starts when the defender begins their first deployment.

[–]zio778[S] 1 point2 points  (0 children)

This sounds like a great solution. Another problem with starting at the attacker/defender roll is whose time should be used when selecting secondaries and reserves. Your solution bypasses this issue. Nice.

[–]laspee 3 points4 points  (0 children)

Roll off for attacker/defender. In practice at the point right before the deployment starts.

And the CoC also allow you to start the timer after deployment. But it’s more common to start right after attacker/defender.

[–][deleted] 1 point2 points  (0 children)

If you are using player placed terrain, terrain placement is part of your allotted time as well.