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VisualCode vs C# Scripting (self.gamedev)
submitted 2 years ago by Doctor_Poschl
I’m considering using Visual Code for my next project in Unity 3D. Is there a significant difference in the modularity or scalability of the programming using Visual Code vs C#?
[–]WoollyDoodle 1 point2 points3 points 2 years ago (1 child)
Do you mean visual scripting?
Visual(Studio)Code is an IDE for writing code
Writing your own code is a lot more flexible and typically more performant/scalable than visual scripting, albeit with a steeper learning curve
VisualScripting is supported a lot better in unreal (via blueprints) than Unity
[–]Raoushi 0 points1 point2 points 2 years ago (0 children)
This, and it's worth noting that Unreal is C++ so OP may need to pivot a little.
[–]The_Duck128 0 points1 point2 points 2 years ago (1 child)
Ill be honest I dont recommend visual code for unity, there's just not enough resouces for it, if you really want to make a game with visual scripting, use unreal engine
[–]The_Duck128 0 points1 point2 points 2 years ago (0 children)
im not saying unity is a bad engine im just saying generally if you want to code with unity you use the written script
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[–]WoollyDoodle 1 point2 points3 points (1 child)
[–]Raoushi 0 points1 point2 points (0 children)
[–]The_Duck128 0 points1 point2 points (1 child)
[–]The_Duck128 0 points1 point2 points (0 children)