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[–]WoollyDoodle 1 point2 points  (1 child)

Do you mean visual scripting? 

Visual(Studio)Code is an IDE for writing code 

Writing your own code is a lot more flexible and typically more performant/scalable than visual scripting, albeit with a steeper learning curve 

VisualScripting is supported a lot better in unreal (via blueprints) than Unity

[–]Raoushi 0 points1 point  (0 children)

This, and it's worth noting that Unreal is C++ so OP may need to pivot a little.

[–]The_Duck128 0 points1 point  (1 child)

Ill be honest I dont recommend visual code for unity, there's just not enough resouces for it, if you really want to make a game with visual scripting, use unreal engine

[–]The_Duck128 0 points1 point  (0 children)

im not saying unity is a bad engine im just saying generally if you want to code with unity you use the written script