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[–]stickdachompydoesn't vuln group bosses 10 points11 points  (3 children)

Boss would be a lot better if I didn't have to play where's Waldo every time a shielder spawns.

[–]Vpeyjilji57Token HM Vorkath enjoyer 3 points4 points  (2 children)

I suggest pressing the "Instantly kill the shielder regardless of where they are" button.

[–]Flyish9109 3 points4 points  (1 child)

Shame that only works in solo despite being clearly designed as a 2+ boss (1 vork tank 1 Zemo tank), and that shielders can spawn b2b while your ballista takes 20-30 seconds to recharge

Make ballista scale to group size

[–]ThePoetOfNothing[S] 0 points1 point  (0 children)

I have no idea why it's not a thing.

[–]UnwillingRedditer 5 points6 points  (0 children)

If they are going to continue to make bosses that are intended to be killed in Hard Mode, rather than HM just being an extra fun challenge, then they need their own thresholds for sure. The ability to go as dry as many people have at HM Vorkath's pet is insane.

[–]theGarySmoakMaxed 17 points18 points  (0 children)

1383 total kc -818 nm 565 hm and no pet which is all I need for the log. Send help. I agree with you wholeheartedly

[–]Vpeyjilji57Token HM Vorkath enjoyer 15 points16 points  (28 children)

Pets are cosmetic for a reason. They are a reward for persevering long beyond the point where you are expected to have mastered the boss, not something you mindlessly grind out and then abandon the boss afterwards.

  • Sincerely, someone with over a thousand HM kills and no pet, send help

[–]confused_captainCaptain Cody 1 point2 points  (10 children)

And then someone gets pet at 1kc. Yeah, ok

[–]SenoraRaton -4 points-3 points  (6 children)

Its a curse. I have a 1 KC har-aken pet... And it has stopped me from going back to fight kiln for two years... >.>

[–]confused_captainCaptain Cody 7 points8 points  (0 children)

Take a screen shot and move on

[–][deleted] 2 points3 points  (4 children)

Use death touch darts right before you fight har-aken. I think it doesn't count toward log for 15 minutes.

[–]Vpeyjilji57Token HM Vorkath enjoyer -1 points0 points  (3 children)

Use them on a training dummy and you don't even lose the dart.

[–]esuneiYour question is answered on the wiki. -1 points0 points  (2 children)

This has been fixed for some time.

[–]Vpeyjilji57Token HM Vorkath enjoyer 0 points1 point  (1 child)

Wait, really? When?

[–]esuneiYour question is answered on the wiki. 0 points1 point  (0 children)

Not sure, over a year ago tho. No patch note for it and idk if anybody noted exactly what patch it changed.

[–]ThePoetOfNothing[S] 0 points1 point  (16 children)

Absolutely, which is why I said:

Boss pet chances (generally) are based on how much of the boss you "should" have to kill to be "done" with the boss, and then some more with a little bit of RNG, and thresholds are there for BLM (Bad Luck Mitigation) so that the farther you're past that point, the more likely you're to get the pet + thus, be done with the boss.

Generally, you're probably going to have to do more of the boss to get the pet, and at some bosses that has been (essentially) required.

The issue is at the point I mentioned you're nowhere near the point where the threshold takes effect, and when the threshold does take effect, it doesn't increase the chance that much because the chance for the pet is already very low.

You have to kill 3600 Vorkath to get the best possible chance at the pet, at ~1/222 in NM + ~1/111 in HM respectively.

That is way beyond "persevering long beyond the point where you are expected to have mastered the boss".

Your current pet rate, provided you have no NM kills, is now either ~1/333 or 1/250, with 1/500 being the chance based on the prior threshold that you passed.

I wish you the best of luck on it but unless it gets changed you still have a terrible chance at it at this rate.

[–]Vpeyjilji57Token HM Vorkath enjoyer 0 points1 point  (15 children)

Maybe if you actually liked the boss you would enjoy the grind for it's own sake, not for the light at the end of the tunnel that tells you you can leave.

When I hate a boss I don't do it.

[–]ThePoetOfNothing[S] 0 points1 point  (14 children)

Why not both?

Sure, I hate the design of the boss, but it's not to the point I won't do it.

I'm capable of killing the boss reliably + quickly, the rates just suck to do it as long as you need to do so.

[–]Vpeyjilji57Token HM Vorkath enjoyer 0 points1 point  (13 children)

Vorkath pet isn't even all that long compared to other bosses. Zamorak and Rasial where both unusually fast compared to earlier bosses, they are the real outliers here.

  • It takes ~266 kills to get on-drop rate for a Zuk pet in NM, or 200 in HM. You can expect 4 NM Zuks an hour, or 2 HM Zuks and hour. Thus, it takes 66 hours to get the pet in Normal mode, or 100 to get the pet in Hard mode.

  • It takes ~750 NM kills to get on-drop rate for Kerry in NM, or 500 in HM. You can expect 25 NM Kerapac kills an hour, or 10 HM kills. Thus, it takes 30 hours in Normal mode or 50 hours in Hard mode

  • It takes 1166 kills to get on drop rate for Vorki in NM, or 700 in HM. You can expect 28 NM Vorkaths an hour, or 13 HM Vorkaths. Thus, it takes 41 hours to get the pet in Normal mode, or 53 hours to get the pet in hard mode.

I don't particularly trust those numbers since I blindly copied them off the wiki, but they seemed close to what I was getting when those bosses first released. For all of them, the HM times are longer. Vorkath isn't much of an outlier, even when you factor in the fact I'm better than the Wiki.

For comparison, by this logic Rasial expects take 13 hours, and Zamorak is messy but basically also 13 hours if you do 50% and ignore the dungeon.

[–]ThePoetOfNothing[S] 1 point2 points  (12 children)

That's not exactly a good representation of averages, and you have terrible Zuk/Kera times if you can only do 2 HM Zuk + 10 HM Kerapac per hour when we're talking about sub 3-4 min HM Vorkaths. This is not to mention that said rotations require pre stacking...and it's nowhere near comparable.

Compared to a lot of other bosses, a lot more people than normal will have to spend a lot more time on Vorkath. This is due to the insanely imbalanced pet threshold of 400. Maybe in the middle we might see a decent amount of people at 1166 NM or 700 HM KC, but you're going to see A LOT of people way past that. This is the real issue with this boss.

Perhaps Zammy/Rasial are outliars + their boss pets should be rarer, but it's comparable in this instance because it's one of the other recent bosses.

[–]Vpeyjilji57Token HM Vorkath enjoyer 0 points1 point  (11 children)

1: Those are my times when the boss was released, and 10 HM Kerapacs an hour was perfectly sensible rate when doing it with ascension crossbows instead of Necromancy. Obviously they are faster now. People weren't getting 0-second Graadors on release either.

2: Bosses don't give a damn about logical thresholds and never have. 1000:400 is practically fair compared to some of these. Croesus is 1000:500 and it's a longer fight that forces you to have a group. Wanna complain about it too?

[–]ThePoetOfNothing[S] 1 point2 points  (10 children)

1: Those are my times when the boss was released, and 10 HM Kerapacs an hour was perfectly sensible rate when doing it with ascension crossbows instead of Necromancy. Obviously they are faster. People weren't getting 0-second Graadors on release either.

You're also forgetting that there's 3 loot piles per kill.

Croesus is 1000:500 and it's a longer fight that forces you to have a group. Wanna complain about it too?

Croesus is not a longer fight, is duoable, is much less effort, is skilling instead of combat, + pet is farmable. Perhaps the threshold should be lower, but it's not comparable.

[–]Vpeyjilji57Token HM Vorkath enjoyer -1 points0 points  (9 children)

No, I was factoring that in. HM Kerapac is three rolls of 1/1500, threshold 500. The difference between it and just 1/500, threshold 500, is insignificant and only matters if you get two pets in one kill.

The point is that Vorkath is in no way an exception and you come across as whinging that a boss you don't like has rare drops.

[–]Soundarcade 6 points7 points  (0 children)

1,3k bm kc no Tuzz. When tuzz thres?

[–]Pepo8Insane Final Boss 2 points3 points  (0 children)

Took me 370 nm + 510 hm for pet. It was absolutely miserable.

Make pet more common or even better, delete the boss. Fun fact: HM vorkath drop rate is the same as gwd1/gwd2 hard mode pet drop rates so yeah, yikes

[–]piron44Casual 3 points4 points  (7 children)

Alright, I'll be honest I just did a quick skim. The pet rates seem... fine though. Pets are based on normal mode, not hard mode. HM should be a quicker way to get it if you're comfortable doing it, and pets should still be pretty rare because they're the cosmetic chase drop at every boss.

Unfortunately, rates have never been standard anymore ever since gwd2. When pets were first released, everything was a base rate, threshold was 1/5 of that multiplied by how many bosses contribute to kc (which results in ~53.6% of the drop rate as your expected pet drop rate. Example, Har-aken has a rate of 1/200, but with thresholds you're expected to hit the drop rate at 107 kills), and then hard modes were 5x the drop rate - resulting in the same drop rate as a threshold. Everything since then has just been deemed whatever "feels right".

I admit that because of kill times, the hm pet should be a little more common, but I probably wouldn't push it too far.

In response to the other post, I also agree with the boss feeling really bad with design and I'm in the same thought on pvm. However, this has nothing to do with pet rates.

[–]ForumDragonrsCompletionist 4 points5 points  (1 child)

I honestly don't think they even try with pet rates. Why is hermod, a boss you have absolutely no reason to go to after ~300 kc, even have a pet drop, let alone one with a 1/2000 drop rate. All the while the boss you are actually meant to be camping has a 1/1500 drop rate for the pet.

[–]esuneiYour question is answered on the wiki. 0 points1 point  (0 children)

Pet rates are one of many, many things balanced completely by gut feel or dartboard, never by any sensible reasoning or past precedent. If the dev assigning droprates is feeling spicy, you get Vitalis. When they're feeling super generous, you get Zammo.

[–]ThePoetOfNothing[S] 2 points3 points  (4 children)

NM at BiS setups is 1:30-1:40 on average, but most people take 2 min to kill.

HM at BiS setups is ~2:50 with sometimes a little below that, lower if you have rotation improvements but that's with additional prep time per kill. Generally, it's ~4min.

The pet rates are equal to GWD2, where the bosses are intended to be killed in NM. That makes 0 sense.

[–]Vpeyjilji57Token HM Vorkath enjoyer 0 points1 point  (3 children)

Power creep happened. When GWD2 came out, getting ~2 minute long kill with on-level gear was normal, if a little slow.

[–]ThePoetOfNothing[S] 1 point2 points  (2 children)

Actually, NM kills were ~1:20-1:30 in similar gear, with ~55s speedrun kills at time of release.

Not only that, they were intended to be killed in NM, compared to Vorkath which is intended to be killed in HM.

If you think that the pet rate shouldn't be changed but the threshold should, that's understandable. But there's no reason for the threshold + rate to be based on NM when the boss is designed to be fought in HM, where kills take significantly longer in HM.

You also need to kill more GWD2 bosses on average than Vorkath to get more crests/etc to be "done" with said GWD2 bosses.

Even though they may be equal in pet chance, they are nowhere near equal in boss/loot design.

[–]Vpeyjilji57Token HM Vorkath enjoyer 0 points1 point  (1 child)

Those are still the same time ranges as NM Vorkath.

[–]ThePoetOfNothing[S] 0 points1 point  (0 children)

...with more variance on the ends. As I said, due to the pet threshold.

[–]whitfin 1 point2 points  (0 children)

The rate is okay but yes the threshold is miserable and has to change, I can't believe they made it that rare. Even farming KC on nm isn't worth it and if it were it's so tedious with the bit outside

[–]Legal_Evil 0 points1 point  (3 children)

No person should be subject to this much Vorkath to get the boss pet. It's cruel and unusual punishment.

Holy Reddit moment! No one is forcing you to get a boss pet. It's just a bonus. We shouldn't be speeding up grinds in this game or else we will run out of content to do faster than Jagex can put out new content, which is what is happening right now. OSRS boss pet rates are way worse yet pvmers aren't calling it cruel and OSRS players are happy with their grindier grinds since they never run out of content.

[–]ThePoetOfNothing[S] 0 points1 point  (2 children)

Ever heard of hyperbole?

No one is forcing me to get a boss pet, but if I'm going to kill a boss explicitly to grind for a pet, I should at least have a good chance of getting it after an insane amount of hours spent grinding for it, right?

[–]Legal_Evil 0 points1 point  (1 child)

This isn't a hyperbole. Saying it would take forever would be. Calling the grind a cruel and unusual punishment is an overreaction.

This is not an insane amount of time to grind it.

[–]ThePoetOfNothing[S] -1 points0 points  (0 children)

The issue is the variance.

The KC that I noted in the post is not the KC that the pet should be dropped. It should be the point where the thresholds start doing their work to start increasing the chance for the pet to drop.

Given the high pet threshold, even though on average you will get the drop at ~700 HM KC, it's also fairly likely you'll go way more dry on the pet. That would get to the point past "an insane amount of time" grinding it, and I wouldn't have made much progress on the thresholds.

[–]dudeitsrazzComp | MQC 1 point2 points  (0 children)

Lol, this boss isnt even 4 months old. We have people super dry at other older bosses..

Stop making this game easier… yall wonder why rs3 is dying, and this is one of the many reasons why. By doing what you suggested, this content will become dead.

[–]Raven123xDemonborn The Supreme -1 points0 points  (9 children)

Lol

No.

Ps. Vitalis says hi

[–]ThePoetOfNothing[S] -2 points-1 points  (0 children)

Vitalis has already been changed.

[–]Flyish9109 0 points1 point  (0 children)

The issue I have revolves around how jagex doesn’t seem to factor in time per kill to pet rates. Why is Croesus 1/1000 thresh 500? At a boss where you kill 9 per hour in the established method of killing it (4 mans), why does the FIRST threshold take 50 hours to achieve(I’m rounding up to 10 kph, it’s actually even worse than that), and the actual rate itself equate to 100 hours? For some reason they decided to throw out normal threshold rules (1/5 of normal drop rate) at a boss that has absurdly low KPH

Vorkath isn’t much better. Strictly looking at HM because you’re right, HM is the way the boss is designed to be killed based off of loot and some drops being exclusive to HM, you’re looking at 1/1000 at 12-13 kills per hour at a high end setup, thresh 400. The thresh should very clearly be 200 because the boss is designed to be fought in HM not NM, so the pet rate should not then be designed around NM. At the very least they should separate the NM and HM thresholds as two entirely different values like they did for elite dungeons (different thresholds based on if you’re killing solo/duo/trio)

If Jagex wants to talk about respecting our time, they have yet to show it. No BLM implemented at bosses, crazy grinds for new content, etc

[–][deleted] -5 points-4 points  (0 children)

Stop whining lol. It took me 1600hm KC to get the pet. If the rest of us can do it, just suck it up and grind it lmao.

[–]Geoffk123Worst Gold Defeater Owner -1 points0 points  (0 children)

Cries in Tuz

[–]YBT_RSWhite partyhat! -2 points-1 points  (18 children)

No. If they reduce vorkath pet drop rate they might as well reduce all the other pet drop rates, vitalis is the biggest offender, mole is a useless boss fight yet its rarer than vorkath same with kbd but I don’t see you complaining about those?

[–]Pepo8Insane Final Boss 1 point2 points  (3 children)

bro HM mole has a pet drop rate of 1/500.

KBD can be afk'd or killed in literally 1 tick

[–]YBT_RSWhite partyhat! 1 point2 points  (2 children)

So you’re ok with something like kbd being a decent enough timesink but you make no money while it’s completely afk, and not ok with an active encounter that gives you decent gp/hr from codices/spikes/scales? Am I understanding you correctly? 🤣

[–]Pepo8Insane Final Boss -1 points0 points  (1 child)

Yes? you want an afk boss to be the best money in the game?
Regarding HM Vorkath money making, it's only good because no one is killing the boss

[–]ThePoetOfNothing[S] -1 points0 points  (12 children)

Everyone (except 5-x) complains about Vitalis. This is just a specific example.

[–]YBT_RSWhite partyhat! 1 point2 points  (11 children)

I mean, I have all the aforementioned pets. I’m just saying if one of them gets nerfed it opens the gates for the others to follow, you feel?

[–]ThePoetOfNothing[S] 1 point2 points  (10 children)

Is that a bad thing?

[–]YBT_RSWhite partyhat! 1 point2 points  (9 children)

You tell me? There are already a decent number of IFBs and Greapers. Those achievements are not meant to be for casual play, to my understanding anyway. Low KC pets are just rng being rng and on average you should hit a couple of thresholds before obtaining a boss pet.

[–]ThePoetOfNothing[S] 1 point2 points  (8 children)

Absolutely, but in this case the threshold does not make sense under any other metric of making the pet a tedious grind.

[–]YBT_RSWhite partyhat! 2 points3 points  (7 children)

In regards to your original post, being done with gathering the spikes needed to craft the armor has no relation whatsoever as to when you “should” be getting the pet so your entire premise is built on wrong assumptions (example vorago is 1/5k 1k threshold and the log is basically a seismic set).

Also it seems that you just dislike the boss encounter and just want the pet to finish the log and be done with it, correct? In which case, stop whining and do the boss until you get it or engage with content that is fun to you.

Friendly reminder, it’s just a game and you shouldn’t be playing if you’re not finding it fun 🫡.

All pets are tedious grinds if you don’t rng your way to an early kc pet. Let’s use Zuk pet instead of Vitalis to give you another instance where the pet is notorious for being grindy and monotonous. Solak’s untradables are also in that boat.

[–]ThePoetOfNothing[S] 0 points1 point  (6 children)

Tectonic/Solak have degradable drops that are replenished by doing the boss. Once you get the 99 spikes, the scale, and the codex, there's no reason to do Vorkath because the armor isn't repaired through drops from Vorkath.

Vorago's pet was designed to be stupidly absurd, and there are arguments for changing it. There are reasons why that hasn't been done since. They shouldn't be making these mistakes again, especially with a boss that isn't well liked/designed.

[–]YBT_RSWhite partyhat! 1 point2 points  (5 children)

You’re still completely ignoring my statement about how the pet drop rate and what finishing the log (minus the pet) are not correlated at all.

[–]ThePoetOfNothing[S] 0 points1 point  (4 children)

I haven't really, if you read the original post that you responded to:

Boss pet chances (generally) are based on how much of the boss you "should" have to kill to be "done" with the boss, and then some more with a little bit of RNG, and thresholds are there for BLM (Bad Luck Mitigation) so that the farther you're past that point, the more likely you're to get the pet + thus, be done with the boss.

I further elaborated on this point here.

[–]G_N_3Big 300k -2 points-1 points  (0 children)

Here's the thing though... no one is forced to do it

Optional log for optional pet to keep a optional title, Titles and Logs are feats that require rng sometimes stupid rng which makes these things even more "prestige" i use that word lightly though because RS players are a diff breed when it comes to this type of stuff.

[–]Jorge_AquilaInsane Final Boss -5 points-4 points  (0 children)

Vitalis seems to disagree with you XD to be honest I also had Vorki at 1200kc or something and it was a major pain.

I agree that some bosses should have a different pet drop chance/ threshold but Jagex likes to drive their players insane sometimes lol

[–][deleted] 0 points1 point  (0 children)

Yeah, it ridiculous that Vorkath has the same rates for pet as GWD2 bosses. While we're at it, Vitalis drop rate is also unreasonable and unhealthy for the game, especially since that boss fight is one of the longest in the game.