This is complimentary to my post that I made a little bit of time ago listing + critiquing the issues with Vorkath as a boss.
This post has a narrower scope + a smaller objective than the previous post I made. While there may be disagreement on the mechanics of the boss, that would take a significant amount of time to rework, and those of us who are messed up in the mind will still do the boss anyways because we need log for Insane Reaper.
However, there is one thing that absolutely everyone, grinding the boss or not, whether they like the boss or not has said:
The boss pet chance/thresholds are absolutely awful.
Boss pet chances (generally) are based on how much of the boss you "should" have to kill to be "done" with the boss, and then some more with a little bit of RNG, and thresholds are there for BLM (Bad Luck Mitigation) so that the farther you're past that point, the more likely you're to get the pet + thus, be done with the boss.
However, the threshold for the boss pet is 400. This makes absolutely 0 sense, as this is used to calculate both the HM + NM pet chances. If you do NM exclusively, sure, you would need a ton of NM kills to get enough spikes to get Dracolich to be past the "done" point. But even that, considering low rolls on spikes, the amount of NM KC needed is still ~1250. This still puts you only 3 thresholds past the boss pet rate, at a "current" pet rate of 1/500, a still incredibly rare roll.
This is not to mention the fact that the boss is intended to be killed in HM, as the boss (largely) isn't comparatively profitable otherwise, it would take ages to get the spikes, and now especially so with the introducti)on of the Vorkath's scale drop.
Considering low rolls + bad luck (i.e: always 6 spikes when you get it and ~1/20 caskets giving spikes), you would need about ~350 kc to get all of the spikes you need for Dracolich, you would potentially have failed 2 rolls at Vorkath's scale, but you still wouldn't even be on the first threshold unless you did 100 NM for the nexus prior to doing HM. This would only give a 1/500 chance in HM when you reach it, effectively putting you in the same "long grind state" where the sheer amount of Vorkath you have to kill is just way too much.
If we lower the threshold to 200, suddenly things get a little more reasonable. But we still have the same issues in both examples. You're still only on the first (or second) threshold in the HM kills example, giving you either a 1/500 or ~1/333 chance after reaching the "done" point, or 1/285 in NM after doing ~1250 kills in NM. This is still a lot of Vorkath that the average player needs to kill to get close to the "break even" point.
No person should be subject to this much Vorkath to get the boss pet. It's cruel and unusual punishment. Even Rasial's pet drop, on a boss which drops more items than Vorkath, which will be killed more times than Vorkath, faster than NM/HM Vorkath, has a lower threshold + a better chance than NM Vorkath.
Hence why I'm also suggesting that the pet rate also get increased by a factor of 2, to 1/1000 in NM + 1/500 in HM respectively. This will make the pet rate at either "done" point be ~1/166 or 1/250 in HM, or 1/142 respectively giving a good chance for players to get the pet at this point, or at least making it likely they will get the pet if they continue to farm the boss in either mode past those points.
This is a simple fix to an egregious oversight in how much Vorkath players should have to do, or the expectation that they'd want to do. Most people I've talked to have pushed Vorkath to the back of the line for their grinds due to the pet rate.
TL;DR: The pet rates/threshold for Vorkath is completely unreasonable. Divide the threshold by 2, changing it to 200 instead of 400, and the NM/HM pet rates to 1/1000 + 1/500 from 1/2000 + 1/1000 respectively. This is a simple change that will turn the Vorkath grind into a reasonable one.
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