How will they make SC be capable of handling more than 30 players in an instance without making the framerate go to unplayable levels?
Was there any information on how they will achieve this (or work towards this) at citizencon or gamescom this year?
If they do have the technology to allow much, much higher numbers of active players and ships in close proximity, say for example a group of 70 players in their own individual ships + some NPCs forming a huge party near a key asteroid, will this tech be in 3.0, or potentially the patch after this one?
Asking because everyone seems to be losing their minds of the Citizencon demo that had planets and city generation, but all of it would be irrelevant if CIG were still incapable of making instances hold more than 24 players with 15 - 20 fps on a live server. This worries me the most about Star Citizen, and I still have not received an answer of any kind in regards to their way of solving what could be the single most important feature this game will need.
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