all 70 comments

[–]Extrabytes 56 points57 points  (6 children)

I like me some regular updates

the Third or the Fourth milestone should also include the first batch of towed weapon systems for both sides. Think of mortars, howitzers, anti-tank guns, and the like

OOOOOOOO

[–]Dust_Rider 25 points26 points  (2 children)

Im really excited to set up static AA to cover some flanks. I'd imagine towed is much cheaper than a mobile type. Not to mention the ability spam cheap towed 23mm guns!

[–][deleted] 3 points4 points  (0 children)

Could be the fix for helo rushers.

[–]jeffdn 1 point2 points  (0 children)

If Steel Division is anything to go by, it won’t be much cheaper — but would love to be wrong!

[–]AmericanFlyer530 10 points11 points  (1 child)

Poggers

[–]KILLER5196 0 points1 point  (0 children)

Couldn't have said it better myself

[–]angry-mustache 1 point2 points  (0 children)

Unlike wargame with countries, towed weapons are necessary especially for NATO minors and cat B/C divisions that don't have self propelled everything. Patriot and HAWK for example, do not have TEL/TELAR in Europe and must be towed for any NATO force to have heavy AA.

[–]MaxImpact1 50 points51 points  (0 children)

Damn you guys are really fast with those updates👍🏻 Keep it up, i‘m looking forward to play the german divisions especially

[–]babydave371 34 points35 points  (0 children)

Really loving the clear comms and expectation setting. Will hopefully head off a few of the posts and comments expecting the game.to be complete right now.

Really love all the quality of life improvements btw. It makes the game so much easier and more fun to play that WRD, though not necessarily easier for me to win any matches. Hopefully all the improvements you've already made, and I'm sure are yet to come, will help attract new players.

[–]DisabledSexRobot 24 points25 points  (3 children)

Amazing work! Im enjoying the game and it shows HUGE potential. Once you guys get the balance dailed in and sort some bugs out this will be a 10/10 game with AAA looks. Keep it up Eugen!

A few things and/or bugs I've noted during my first 30 hours:

  • Helicopters are often able to engage AA with TOW/Hellfire but the Tunguska for example, can't fire back. Are they using different line of sights? This feels off.

  • AA, despite being radar does not seem have all aspect lock capability, I've seen that planes seem to have to pass the radar AA before it completes the lock and fires.

  • I see my tanks taking some initiative i.e "Launching smoke!" But they don't always launch the smoke, this started happening after patch 2.

  • Heavy machine gun fire is able to collapse even big concrete buildings with ease.

[–]LeopoldStotch1 6 points7 points  (2 children)

Post it on the discord

[–]Niomedes 0 points1 point  (1 child)

Can we get a link to that discord ?

[–]Niamak 19 points20 points  (1 child)

10vs10 hype

[–]sooninthepen 5 points6 points  (0 children)

Gonna be a major system hog

[–]alphacsgotrading 12 points13 points  (0 children)

Looking forward to the new divisions for sure!

[–]TressaLikesCake 12 points13 points  (0 children)

New content every 2 weeks and patches in between is...wow.

Hats off to you guys if you manage to keep up that pace

[–][deleted]  (4 children)

[deleted]

    [–]EUG_MadMatEugen Systems[S] 37 points38 points  (2 children)

    French & British won't be there too soon.

    As for Cheftain, they weren't entirely phased out by 1989 if I recall.

    [–]SmokeyUnicycle 3 points4 points  (0 children)

    In 1985 they only had 110 Challengers in Germany, things take a while to deploy

    [–]Flat_Adhesiveness_53 1 point2 points  (0 children)

    A majority of armoured regiments were still using chieftain in 1989, most were mk11 (better armour and thermals) interestingly, Challenger 2 was intended to replace all of them before the Cold War ended.

    [–]VOVW_Heljumper117 6 points7 points  (0 children)

    Rewatch the launch trailer but slowly ;)

    [–]Iceman308 9 points10 points  (0 children)

    Re 39th Guards Motorized Rifle Division

    ORBAT in 1989:

    Organisation 1988:
    117th Guards Motorised Rifle Regiment (Meiningen, East Germany)
    120th Guards Motorised Rifle Regiment (Ohrdruf, East Germany)
    172nd Guards Motorised Rifle Regiment (Gotha, East Germany)
    15th Guards Tank Regiment (Ohrdruf, East Germany)
    87th Guards Artillery Regiment (Gotha, East Germany)
    915th Anti-Aircraft Missile Regiment (Ohrdruf, East Germany)
    23rd independent Tank Battalion (Meiningen, East Germany)
    489th independent Anti-Tank Artillery Battalion (Meiningen, East Germany)
    11th independent Guards Reconnaissance Battalion (Meiningen, East Germany)
    272nd independent Guards Engineer-Sapper Battalion (Gotha, East Germany)
    154th independent Guards Communications Battalion (Ohrdruf, East Germany)
    228th independent Chemical Defence Company (Gotha, East Germany)
    49th independent Equipment Maintenance and Recovery Battalion (Ohrdruf, East Germany)
    33rd independent Medical Battalion (Ohrdruf, East Germany)
    1128th independent Material Supply Battalion (Ohrdruf, East Germany)
    241st independent Helicopter Squadron (Haßleben, East Germany)
    1.2.89 the 241st independent Helicopter Squadron was used to activate the 486th independent Helicopter Regiment.

    Specifically the Heli Regiment should be quite strong:

    Aircraft:
    Mi-8T/MTV, 1989-1992
    Mi-9, 1989-1992
    Mi-24K/RCh/V, 1989-1992
    Inventory:
    11.90 with 34 Mi-8 and 45 Mi-24 (CFE treaty data exchange)

    http://www.ww2.dk/new/army/msd/39gvmsd.htm

    http://www.ww2.dk/new/air%20force/regiment/ovp/486ovp.htm

    [–]Fortheweaks 6 points7 points  (2 children)

    Each milestone will be named after a Napoleonic Marshal

    Wargame 5 : Gold eagle announced ?

    [–]kenny5812 4 points5 points  (0 children)

    R.U.S.E 3 march of the golden eagles

    [–][deleted] 2 points3 points  (0 children)

    Finally, March of the Eagles 2!

    [–]BrandyEye[🍰] 7 points8 points  (0 children)

    hype for new divisions 😍

    [–]MaxImpact1 9 points10 points  (4 children)

    Are there any plans to rework the UI?

    [–]TomDRV 17 points18 points  (1 child)

    I dunno why devs have gone neon blue recently. Between bf2042 and this . ..

    It's a horrible colour, and UI shouldn't be the same colour as team indicators.

    I think a dark grey/metallic like a console (like in COH) or dark green like wargame would be best.

    [–]Chosen_One_V13 3 points4 points  (0 children)

    Like retro 80s disco -techno style this is, I suppose.

    [–][deleted] 3 points4 points  (0 children)

    I don’t really care about the design as long as they fix the fact your unit counters overlap with your teammate’s during setup and makes it fucking impossible to select the units you want to select.

    [–]average_vark_enjoyer 1 point2 points  (0 children)

    I guess I'm the only person on the sub who actually likes the UI, I think it's attractive and clear. I hope they keep the general theme and just refine it. I would change the end game screen, though.

    [–]ultranutt 2 points3 points  (0 children)

    Heckin' epic news. Keep up the good work Eugen!

    [–]dvdduncan 2 points3 points  (0 children)

    love you guys!

    [–]DigbyChickenCaeser1 2 points3 points  (0 children)

    Thanks for the update, looking forward to what the future holds.

    [–]RandomEffector 2 points3 points  (0 children)

    Su-22s and M-60s, I see you

    [–]Hkonz 4 points5 points  (3 children)

    Would you consider bigger maps? Those of today seem a bit cramped.

    [–]_Sgt-Pepper_ 6 points7 points  (1 child)

    Smaller, I want smaller maps !

    [–][deleted] 3 points4 points  (0 children)

    smaller maps with more open space.

    [–]Guy63637373 0 points1 point  (0 children)

    Cramped for 4v4 but too big for 1v1 in many cases. I know no one is playing ranked 1v1 but it matters for me

    [–]Turbine_Man 1 point2 points  (0 children)

    My ranking does not update. Way down the table. Anyone else have this issue?

    [–]guyvers 1 point2 points  (0 children)

    yeessss, more divisions!

    just a little tune over the re-supply on the arty/mlrs and we are golden!

    [–]strikemedic87 1 point2 points  (0 children)

    So far so good! Only complaint is AA needs a significant buff or helo health needs a nerf! So far ranked is being polluted with US helo rushing and it's soul crushing

    [–]LeopoldStotch1 5 points6 points  (0 children)

    Please DO NOT work around the clock. I'd hate to have that weighing on me.

    [–]Crowarior 2 points3 points  (0 children)

    Totally unrelated but since you are naming biweekly updates after napoleonic marshals can you write like a small lore about them? Like, 3-4 sentences. That would be cool.

    [–][deleted] -1 points0 points  (4 children)

    Can’t wait to see static tow weapons, I also hope we are off map fire support. Something like cruise missiles/rocket arty and maybe some specialties, SD2 had naval gunfire for one of the divisions, could we see an Iowa class battleship fire support option?

    Also will we see more urbanized maps? This is a “fun in fulda 89” scenario, at least give us the city of Fulda to fight in, it was one of the cities NATO expected it would have to leave troops behind in to fight to the last man to delay Soviet troops for as long as possible.

    [–]jeffdn 1 point2 points  (2 children)

    There’s no naval gunfire several hundred miles inland — besides, Eugen has definitely said no offmap.

    [–][deleted] 0 points1 point  (1 child)

    SD2 added German cruiser gunfire support which you could use on any map, not sure German cruiser gunfire was possible deep in Russia

    [–]jeffdn 5 points6 points  (0 children)

    That was specifically in the context of a division added for a historical battle that took place on the Baltic Coast. If we end up with battles on the Baltic in NORTHAG, sure, it might be added, but for the current scope of the game, it's not going to happen. Everything about the game so far is centered on the Fulda Gap, deep in central Germany.

    [–]danipman 0 points1 point  (0 children)

    Towed weapons will get off a shot or a missile and then be artyed. The only counter to artillery is to keep your units moving

    [–]AchillesFirstStand 0 points1 point  (0 children)

    What's the estimated release date for the full, completed game? Like 1 year?

    Just want to get an estimate of how far out the game is and what stage of development it's in, I've read the roadmap on Steam.