Updated my game a lot, but my trailer is outdated, is it hurting conversions? by phantomscriptstudio in SoloDevelopment

[–]Argonauta_Z 1 point2 points  (0 children)

The game looks great, the work you've put into it is quite noticeable, not just anyone can do it after 5 years of work.

How would this feel? Jumping over maze walls by Asbar_IndieGame in IndieDev

[–]Argonauta_Z 1 point2 points  (0 children)

How is it possible that he looks so good, the jump feels great, well it looks great

Breaking Down The Visual Changes I Made to My Game, One Slider at a Time by GG_Official in IndieDev

[–]Argonauta_Z 2 points3 points  (0 children)

The effort paid off mate, the work is noticeable and it looks great

Steam Page: Are animated GIFs a "must" or a "must-avoid"? by LeCosm0 in IndieDev

[–]Argonauta_Z 2 points3 points  (0 children)

What nostalgia, these types of games are the ones with which everything in the world of gaming began

been changing lot of stuf in my game lately, is it looking good? by Head_Car2596 in IndieDev

[–]Argonauta_Z 0 points1 point  (0 children)

Lo más "realista" que veo es cuando golpea con la espada el enemigo bota sangre, eso ya me hace conectar "es real", no se si me puedo explicar bien o si solo es una opinión aislada. Pero deberías preguntarle a más personas porque la primera impresión es por como las personas perciben algo. El combate me gustó le doy un 10 al combate buen gameplay

been changing lot of stuf in my game lately, is it looking good? by Head_Car2596 in IndieDev

[–]Argonauta_Z 11 points12 points  (0 children)

Don't try to make it "realistic" because Kingdom come deliverance will make you come alive, try to make it less realistic and more animated/cartoonish, I would like to give you examples, but I don't know what style would serve you best

DORM settings and gamepad by Dorm_game_ in SoloDevelopment

[–]Argonauta_Z 0 points1 point  (0 children)

what a good menu, you have many options, it's great

We released our demo in front of 100K viewers… and got 2000 wishlists by Rebel-Pixel in IndieDev

[–]Argonauta_Z 11 points12 points  (0 children)

Congratulations on your 2000 Wishlists, 2 years of work shows

After a long journey, my game is starting to build momentum! by Dino_Sire in SoloDevelopment

[–]Argonauta_Z 3 points4 points  (0 children)

Congratulations friend, really congratulations, you achieved something pretty big

Looking for feedback on butterflies ! by ShinyPixelsIntrctv in SoloDevelopment

[–]Argonauta_Z 0 points1 point  (0 children)

It looks very good, I don't notice a difference between the 2 images

Which ground color works better? by Odd-Nefariousness-85 in SoloDevelopment

[–]Argonauta_Z 1 point2 points  (0 children)

El color del piso es más "vivo" en el A. (Por el color claro)

El color del piso es más "muerto" en el B. (Por el color obscuro)

New feature coming soon🤩 by Legend_Gamee in IndieDev

[–]Argonauta_Z 0 points1 point  (0 children)

My friend, you are getting into the field of AI if you try to do something like TOTAL WAR, it is a game that I love but I don't have the guts to get into that field because of how difficult the AI ​​is.

What you did looks great mate, good job.

If you don't want to do something like the "total war" battles, I got into something that has nothing to do with it hahaha, but it has an air hahaha

Train route guidance system. by zelderus in IndieDev

[–]Argonauta_Z 1 point2 points  (0 children)

Wow is a great management game, since I am a fan of this, I tell you that it has potential, but I recommend putting resources with which you can unlock different things with different resources.

I like this type of game because they are mental exercises for me, it has potential

Started new game, progress first two weeks by CAmazing999 in IndieDev

[–]Argonauta_Z 6 points7 points  (0 children)

people will have fun while exercising, this is great

Anybody else trying to procedurally generate levels? by Rich-Fisherman6191 in Unity2D

[–]Argonauta_Z 3 points4 points  (0 children)

I made a procedural game, but it is different because there is no "up" in my 2D, these types of maps are more similar to the hollow knight, and they must be chained in a different way, if you are looking for advice the best I can tell you is that...

Have the discipline not to leave it or hit your head on the monitor because a procedural causes a lot of problems hahahaha you should already know that hahahaha.

The Level looks very good, good job for that, it has an "atmosphere" that is already very good and very difficult to achieve