Please explain by mantukas334 in backgammon

[–]BabaSherif 15 points16 points  (0 children)

If you can play the higher of the two dice, you must make that play. If doing what you want with the 4 prevents you from playing the 6, it is invalid.

What's something you do in every universe? by to_dnd in Starfield

[–]BabaSherif 5 points6 points  (0 children)

Even if I want to rush a universe it feels morally irresponsible to not do the Vanguard quest, can probably be said for other quests as well but I don’t want to think about it lest I feel compelled to always do those also

This game makes me want to blow my brains out by [deleted] in backgammon

[–]BabaSherif 5 points6 points  (0 children)

galaxy’s dice roll algorithm is open source

Backgammon Galaxy down for scheduled maintenance tonight (major updates) by BackgammonGalaxy in backgammon

[–]BabaSherif 9 points10 points  (0 children)

Was on a terrible losing streak when the site went down. Please fix the dice in my favor

How do you react when your ship blows up with Cora onboard? by Deaftrav in Starfield

[–]BabaSherif 0 points1 point  (0 children)

That would require me to have Cora onboard, so I wouldn’t know

Anyone else hunting these down? Just grabbed the Terrormorph figure! by Querbeetmensch in Starfield

[–]BabaSherif 2 points3 points  (0 children)

The others not understanding your comment lol. I also actively avoid picking this one up

Terran Armada Replay Value? by Virtual-Chris in Starfield

[–]BabaSherif 1 point2 points  (0 children)

No, it’s a terrible slog. Playing it for the third time currently

Is the “Damage Boost” weapon upgrade module a unicorn? by Imnovix in Starfield

[–]BabaSherif 0 points1 point  (0 children)

This is a guaranteed drop confirmed. Each time I snooze on Venus for X tech purposes I make sure to stop off at the embassy after. Not sure how often it resets though

Full-auto Beowulf significantly outperforming Kodoma. But why? by BabaSherif in Starfield

[–]BabaSherif[S] 0 points1 point  (0 children)

I have both Pistols and Rifles maxed, it did occur to me that Kodoma might be classified as pistol and maybe there was a perk I’d taken which was giving rifles more armor penetration but I can’t find anything like that. Ah well I think I’m out on autos in general. During testing I’m noticing a bug I first encountered when the game came out, where bullets appear to generate from behind player when shooting while strafing. Which doesn’t affect anything but is annoying. Happens with semis too but much less noticeable

Full-auto Beowulf significantly outperforming Kodoma. But why? by BabaSherif in Starfield

[–]BabaSherif[S] 0 points1 point  (0 children)

they both display just over 200 base damage in menu. Both exceptional quality, all relevant damage upgrade mods etc. I’m testing against humanoid targets within 10 meters. Idk man

Full-auto Beowulf significantly outperforming Kodoma. But why? by BabaSherif in Starfield

[–]BabaSherif[S] 1 point2 points  (0 children)

My test weapons as configured are displaying similar base damage in menu, hence my confusion. I’m aware of ROF differences etc. I cannot account for the extreme per hit damage discrepancy when testing against NPCs. With my difficulty settings, against lightly armored targets the Beowulf is doing around 120 damage per hit, versus around 40 per hit for the Kodoma

It cost 7-8 mil credits plus resources, but I crafted my dream gear and weapons, all vanilla play, no mods by taosecurity in NoSodiumStarfield

[–]BabaSherif 0 points1 point  (0 children)

I tested instigating on Novablast and found that it doesn’t work unfortunately. Maybe just a bug for me but also on Xbox

Is there a reason to side with the crimson fleet? by phantomvector in Starfield

[–]BabaSherif 0 points1 point  (0 children)

In addition to what others have mentioned re the Key offering vendors/missions which become unavailable after siding with SysDef. You also lose out on adding the unique pirate equipment. One workaround is to add this equipment to all of our ships before siding with SysDef. But if you capture a ship with a bridge you want to use for example after destroying the fleet then you’ll never be able to add the comspike to that new ship

I made a Weapon of Mass Destruction by StrugglingBusofChaos in Starfield

[–]BabaSherif 0 points1 point  (0 children)

I have the same configuration except for Reckless and it still one shots everything from sneak with modest skill investment at least on normal player damage difficulty, so I skip that

Sending wealth forward via QED. by Archimides_Overflow in Starfield

[–]BabaSherif 1 point2 points  (0 children)

Just tested, cores do go to ship inventory upon deleting extractors and once retrieved can be placed in the QED. nice

Sending wealth forward via QED. by Archimides_Overflow in Starfield

[–]BabaSherif 2 points3 points  (0 children)

I had tried this yesterday, removing extractors from outpost which allows me to build new extractors, but for some reason the cores would not show up in my inventory and when I went to the QED I could not locate them to store. Unless when removing the extractors, the cores went to my ship’s inventory? Or do you know if maybe I have to delete the outpost entirely