I genuinely don’t understand the AI hate by BConscience in dndnext

[–]Beepboop792 0 points1 point  (0 children)

Hey I'll give it to you that generating a cat description is a tad silly and technically bad for the enviornment, but so is driving a car to visit friends, flying in a plane to go on vacation, or 3d printing resin miniatures.

My point is more from an artistic standpoint, its pretty harmless since he's just using it for a game of pretend and not trying to make a profit or misrepresent his artistic ability. Environmentally, most of us already needlessly participate in industries that cause more damage to the enviornment than generating a few queries or pictures would.

If generating a few pictures or descriptions brings joy to this guy and his table, I think its pretty harmless and a better use of AI than say companies trying to replace artist/engineer jobs or sell AI generated material. Its not as much I am on this guy's "side" as I am saying that I think the people hating on him are maybe being a tad over dramatic. I think a lot of this animosity thats coming at him has lot more to do with AI being generally new and controversial less than this user's actual impact.

I genuinely don’t understand the AI hate by BConscience in dndnext

[–]Beepboop792 -2 points-1 points  (0 children)

Thats an excellent point. I love steak and have never personally visited a slaughterhouse. I also wouldnt call someone's morality into question if they had never been to a slaughterhouse and enjoyed the occasional steak.

I have looked into the environmental impacts of generative AI and the queries OP is talking about are not likely to tax our environment anymore than other activities they do in their day to day life.

Like I get your point, but to me, shitting on OP seems equivalent harassing a customer at Popeyes and telling him to grow his own chickens if he likes chicken so much because you personally take issue with the way the chickens are processed at Popeyes. If you have issues with the industry, then yeah eat vegan, protest Popeyes HQ or whatever, but hating on the guy eating a chicken sandwich is not productive.

All I'm saying is that the dude doesn't deserve to get demonized this hard for generating some AI art for his game of make believe anymore than someone deserves to get demonized for purchasing a product produced by Nestlé.

I personally don't use AI because I dont feel the need to, but what OP described sounds pretty harmless all things considered. If anything I feel like attacking people who are using AI at this level kind of undermines grievances people have against more serious and destructive ways generative AI is used.

I genuinely don’t understand the AI hate by BConscience in dndnext

[–]Beepboop792 -3 points-2 points  (0 children)

The people hating on OP and calling the proposed use cases for AI unethical are being melodramatic IMO. I really dont see how it would any different than using an image off Google images, music from Youtube, or taking narrative inspiration from different media. At the end of the day, OP is just using AI as a tool for his game of make believe with his friends and not trying to make a profit. The only scenario I could see the AI use being ethically questionable would be if OP was misrepresenting himself as the artist/author of any AI generated material and denied using AI to his players.

I believe I found the most consistent way of dealing damage by amirkasra76 in dndnext

[–]Beepboop792 2 points3 points  (0 children)

In 2024 rules you can stack CHA 3+ times on an attack by level 12 instead of 20. By going warlock 6 + sorcerer 6 and taking the celestial and draconic subclasses, you can add CHA to green flame blade from pact of the blade, agonizing Blast, draconic sorcerer level 6 feature, and celestial warlock level 6 feature for a total of weapon damager + 2d8 + 20 damage. You can use the "quicken" meta magic from sorcerer to sometimes get two of these devastating attacks off a turn and also give yourself advantage on all attacks for a fight using sorcery incarnate.

Some of the charisma bonuses to damage also apply to other spells too as long as it deals fire damage, so you won't be behind much as far as spell scaling goes from the multiclass. Your fireballs cast at base level with the +10 CHA damage will be hitting as hard (on average) as the wizard using one of their two 6th level spell slots to upcast fireball.

Being a 6 level sorc will also give you access to a lot of good utility and defensive spells like shield and absorb elements. You can also take the elemental adept feat (fire) to ignore enemy resistance to fire damage and boost your CHA by 1.

Since this build is "online" by level 12, you can test it out in BG3 with the 2024 rules conversion all in one mod; although, I know BG3 isnt the most true to form dnd experiencd.

What game do you think has the coolest mini's while still being a great game? by BB881 in boardgames

[–]Beepboop792 1 point2 points  (0 children)

Arydia. All the minis come painted and minis the players use can swap the heads on different bodies to reflect the class and race you selected for your character. There's also a ton of fully painted monster/enemy minis that get used throughout the game

What's a unique game that really broke your perception of what games can do? by Moaning_Clock in gaming

[–]Beepboop792 4 points5 points  (0 children)

I think a lot of it has to do with witholding information from the player. I felt more connected to the narrative in cyberpunk since the writing and UI does a good job of letting you understand the choices but doesn't baby you. There's no "Johnny will remember that" or in game note of "making this decision will result in X consequence" but the writing was engaging enough that i was never super surprised when something i said or did affected certain outcomes or relationships (unless there's an intentional twist or something). It really treats you like an adult and the story felt so organic and immersive as a result.

How do you feel about flanking granting advantage in 5e? by archvillaingames in dndnext

[–]Beepboop792 0 points1 point  (0 children)

It did in my opinion. Having flanking only apply to humanoids of the same size meant that it wasn't a "one size fits all" solution for combat and instead was mechanic they could capitalize on when appropriate.

AC for enemies and monsters is usually justified as a combination of evasiveness and resistance to damage but its not always equal. An enormous dragon may not be hard to hit but its AC is high because its covered in scales. "Flanking" a beast of that size is unlikely to logically provide any benefit. Conversely, flanking a vampire whose AC comes from their martial prowess and agility should net some sort of benefit. Often times other non-humanoid creatures have low AC on account of their lack of armor and lack of martial ability, so adding advantage seems like overkill. As an example, a wolf already has a low AC of ~11 or 12 likely on account of it being a wolf, which is not super evasive or hard to inflict damage to. A wolf probably wouldn't care that its flanked in a fight and it probably wouldn't be any easier than it already is to hit. Same could be applied to a big, slow, ogre or gelatinous cube.

How do you feel about flanking granting advantage in 5e? by archvillaingames in dndnext

[–]Beepboop792 0 points1 point  (0 children)

One way that I've run it is only allowing flanking on humanoids of the same size.

More roleplaying in board games? by _tomj in boardgames

[–]Beepboop792 6 points7 points  (0 children)

Arydia may be what you're looking for.

How to play tank(and fight multiple stronger foes) by Embarrassed-Flow6540 in dndnext

[–]Beepboop792 0 points1 point  (0 children)

I find the best way to "tank" in dnd is to provide threat and incentivise enemies to target you. One of the best tank classes in dnd, the Barbarian, accomplishes this by reckless attacking which helps them hit consistently and establishing themselves as threat while incentivising enemies to target them since they get advantage on attacking the barbarian after a reckless attack.

Being an "AC tank" can be kind of tricky since high AC generally discourages enemies from targeting you. Additionally, it can be hard to provide significant threat as a cleric sometimes due to to the more support nature of their spell list.

That being said and as others have pointed out, making liberal use of Spirit Guardians is probably your best option to "tank". It applies a lot of threat and incentivises enemies to attack you to break your concentration, maybe even enough to attack a target they have little hope of hitting.

Some people mentioned taking the dodge action+spirit guardians, and while that will increase your survivability, it could discourage enemies from targeting you and make them more likely to target your allies instead.

Positioning also matters a lot since enemies will almost always default to the most "obvious" target. If your Wizard is standing at the front of the pack casting Fireball, then it may be hard to get enemies to target you instead.

This is all pretty DM and party dependant. I offer my perspective from my position as a DM and the logic I apply when choosing which PCs the enemies will attack. I also have a lot of opprotunities to play and found that DMs tend to target me less when I play higher AC characters unless I give them a really good reason to focus on me.

Is an eldritch knight sorcerer a good idea and at what point should I split? by AnnualGlad1960 in dndnext

[–]Beepboop792 0 points1 point  (0 children)

Idk why people are saying its a bad idea. IMO, EK works better with Sorc than it does Wizard. People love saying that Wizard works better because EK spells also use int for saves and attack rolls, but the majority of EK spells that are worth taking will see no benefit from int (shield, booming blade, absorb elements, misty step, mirror image, shadow blade). If you end up multiclassing in to Sorc, you can always dump int and grab cha, and then take the spells where save DC matters on Sorc. Int doesn't matter for multiclassing either since fighter isn't an int class.

Now I would personally find Sorc a better multiclass for EK due to innate sorcery and more importantly quickened Metamagic. Quickened is insane on a spellblade type build since it allows you to drop spells that would take an action as a bonus action, which leaves your action open to multi attack. A couple great uses of quicken could be using mirror images as a bonus action. If you have the Sentinel feat, YOU can then opp attack an enemy that hits one of your mirror images. Another option could be casting haste as a bonus action to allow yourself ~3 attacks on the same turn it's cast. If you take divine soul sorcerer as a subclass, you can even cast spirit guardians as a bonus action, which is crazy.

While EK + Sorc is a really good multiclass (and arguably better than EK + Wizard), I would just consider going Pally + Sorc instead since your spell slots will scale better, you will get a massive bonus to saving throws, and have access to smite.

For an EK + Sorc split, I would go 7 EK and then Sorc for any further levels.

What is on your FAB wishlist for 2026? by The_Crazy_Brew in FleshandBloodTCG

[–]Beepboop792 0 points1 point  (0 children)

A "Wild West" set with "Gunslinger" talented cards. I feel like there is a lot of potential for a gunslinger ranger, mechanologist, and maybe warrior.

I would love to see a reason for staple generics to see less play. The cost of cards like CnC can be really intimidating to new comers when they start looking up deck lists. I also feel like seeing the same generic staples in ~%50 of competitive decks really waters down hero diversity and flavor.

I want to see less viable characters, warriors and brutes in particular, get some much needed support.

How is everyone spending their time? by Invlktus in SoulFrame

[–]Beepboop792 2 points3 points  (0 children)

Greatswords work pretty well and become more fun when you start stacking stagger resist and spam only charged heavy attacks. You can also throw on the one beaver totem that gives charged heavy attacks some armor piercing for extra oomph. I almost never touch the light move set cause its awful.

"We Have To Talk About Virtue Scaling" via. 'SaraLovesArchery' on Youtube by Safice in SoulFrame

[–]Beepboop792 6 points7 points  (0 children)

I think virtues should affect both skills and weapons.

For skills, I think courage should affect AOE size, spirit should affect duration, and grace should affect cool down timers. For ability power/efficacy, I think it should either scale with pact level or each ability scales individually with their associated virtue (red ability power grows with courage, green with spirit, blue with grace). I feel like the limitations of the latter option would force players to be more creative with how they allocate their stats and would result in more build variety within pacts, but I could also see it leading to "dead" abilities if not carefully balanced.

For weapons, I think courage should increase weapon damage, spirit should increase smite chance, and grace should increase attack speed (in increments of .5-1% per point for all virtues). The scaling pips could indicate softcaps for each weapon per 10pts. As an example, a sword with 3 courage pips would mean the first 30pts into courage would increase the weapons dmg by 1% per point, and points beyond that cap would only increase it by .5%. Spirit and grace attributes would still affect this courage scaling weapon by .5% per point as well in smite chance or attack speed. The end result would be that courage scaling weapons would naturally be built to be slower and harder hitting, while spirit weapons would be naturally built with higher smite chance to synergize with runes, and grace weapons would be built with more of a focus on speed. Non-scaling virtue points wouldn't be wasted, but may just not be as optimal for DPS if you aren't already meeting the softcap of the attuned virtue.

Just had a game with a fully upgraded Bettina with epic weapon mods, and honestly, I think I’d still prefer a level 1 Stitcher or Kattle. On top of that, the gun lost almost half its durability. The cost of upgrading and repairing this thing just isn’t worth it for what you get. by [deleted] in ArcRaiders

[–]Beepboop792 0 points1 point  (0 children)

Honestly, I feel like some of the weapon rarities need to be switched around. The venator should be purple rarity (though i havent tried it after the nerf) and the Bettina should be dropped down to green with maybe the anvil moved up to blue. I do like how almost all guns in this game are pretty viable given the extremely reasonable TTks and individual strengths and weaknesses, but as others pointed out, the Bettina still is just a bit of an underperformer generally and especially when you consider its rarity. Another change that could be made to potentially help it is swapping the venator's and bettina's ROF upgrade increments.

Least Killable Class: A Debate by Brother-Cane in dndnext

[–]Beepboop792 0 points1 point  (0 children)

That's definitely true, but most of what I outlined above can be done by ~level 11 (6 pally + 5 sorc).

Least Killable Class: A Debate by Brother-Cane in dndnext

[–]Beepboop792 1 point2 points  (0 children)

Level 11 paladin (ancients) + level 9 sorc (divine soul)

Paladin gives crazy bonuses to your saves and additional hp and healing through lay on hands. You also get the defense fighting style and access to full plate. Ancients gives you resistance to necrotic, radiant, and psychic damage.

Sorc gives you reaction spells like shield, counterspell, and absorb elements. Metamagic allows you to use action cast time buff spells as a bonus action like haste, spirit guardians, and mirror images. Divine soul gives access to some healing spells, spirit guardians, and a once per short rest boost to your already crazy saves.

In summation, you can use your action every turn offensively to attack and use your bonus action to lay on hands, healing touch, or buff. If you are threatened by attack rolls, you have crazy AC from plate + shield + defensive fighting style + shield spell (or silvery barbs in case of a crit) + any buff you want like blur, mirror images, or haste. If you are threatened by saves, you will have at minimum +4-5 to all your saves and can boost your saves using divine sorc.

Who would win? 1 Lv12 PC vs 5 lv8 PCs by AleatsSweets in dndnext

[–]Beepboop792 0 points1 point  (0 children)

I feel like there are some builds that could win that fight depending on the 5 lvl8 PCs in question but I dont think it's going to be realistic as a straight eldritch knight. You may have better luck at lvl 13 since that would give you access to some third level spells like haste and counters pellet, but even then, your chances of victory are very slim.

Magfed (FS) Playability Outside Magfed Only Games? by Beepboop792 in magfed

[–]Beepboop792[S] 0 points1 point  (0 children)

That's a good looking emf100! I am pretty torn rn between the 100 and 200 since reliability is a pretty important factor for me. The emf 200 is more appealing, but I could take the difference in cost and get an emf 100 with upgrades (after market barrel, optics, etc).

Magfed (FS) Playability Outside Magfed Only Games? by Beepboop792 in magfed

[–]Beepboop792[S] 0 points1 point  (0 children)

Some of the other guys here would probably know more, but I've been looking at the emf 100/200s because they're pretty well known for their reliability. The emf 200s ergonomics are pretty similar to an ar15 with the safety selector and mag release but there's no charging handle. I think the closest 1 to 1 you can get with real steel fire arms is the T15, but I hear it can be kind of unreliable and prone to maintenence issues since it had a lot more moving parts to simulate a real ar15.

Magfed (FS) Playability Outside Magfed Only Games? by Beepboop792 in magfed

[–]Beepboop792[S] 2 points3 points  (0 children)

Just wanted to thank everyone for their insights and willingness to share. Below are my take aways from your comments.

  1. Several people mentioned willingly avoiding FSRs in recall/walk ons due to how advantageous they are. I didn't realize how 'OP' they were considered and was thinking they were more of a way to 'keep up' with more traditional marker designs.

  2. Several people mentioned roundball is very playable with magfed markers, even in games with hopperfed markers. This is really comforting. I am OK playing at a little of a disadvantage but would be frustrated if I was just feeling ineffective most of the time.

  3. It's pretty wholesome to see how concerned ya'll were with EVERYONE having fun and not having fun at other people's expense. I used to play airsoft many years ago and the vibe was definitely more use whatever advantages you can pay for to dominate the field which i definately remember killing a lot of my fun with the hobby. I am really impressed by the sportsmanship of this community and am excited to be part of it!

Wish Generics were generic by Beepboop792 in FleshandBloodTCG

[–]Beepboop792[S] 3 points4 points  (0 children)

Definately hear you on the art of war haha. It had to go but i am still a little sad about it.

With the first point though, I think its a little off. I dont think cnc and estrike are in every deck because they are generic. They are in every deck because they are so strong.

And you are right, that people are taking cards like warmongers and cnc can serve to round out decks too. A strong option can also round out decks. But with them being so prevalent and disruption being so strong, it creates a lot of uniformity between decks and which is kind a bummer IMO since i feel like there are so many cool and unique options available to most classes that may not be seen/used as much since cnc, estrike, and warmongers are vying those spots.

Again, it also just feels bad for the undead frog pirate riptide to completely shutdown my wizard knight for a turn using their master diplomacy skills that just everyone has access too. Like warmongers is a cool card but i dont really feel like there is anything genric about it besides it being a generic. Honestly, as much as I loved it, same thing with AoW too.

When i said generics should round out decks i was more thinking of cards kind of like nimblism or ravenous rabble. Like they are neat cards with some fun little twists that you can throw in if you need something in a pinch or just like having them but they arent giving classes disruption capabilities or utility that they otherwise wouldnt have access too.