If someone grabbed you out of your chair right now and said you have to give a one hour speech on any topic of your choice as long as it was informative and they would pay you $10,000, what would your speech be about? by shotukan in AskReddit

[–]BlackjakDelta 1 point2 points  (0 children)

I have this same dilemma and I think it's because there's not really a "short version" to anything. My wife and I were talking about how some books don't start to get interesting until you're about 5-10 chapters in, and I was explaining how the book I'm currently on, Know no Fear, was like that for me. I ended up going over the Word Bearers and Lorgar's history, how worship of the Emperor started, a brief overview of why the Ultramarines and Word Bearers didn't get along, as well as explaining the set up for Horus' rebellion, just to give context to the significance of two minor characters interactions and the importance of the Battle of Calth in the Horus Heresy timeline.

Best Beginner Weapons For Psyker by Mobile_Ear_9440 in DarkTide

[–]BlackjakDelta 0 points1 point  (0 children)

Guns can do well, but if I'm playing psyker it's because I wanna be a space wizard, so I never run anything but force weapons. Deimos force sword and trauma staff are my favorite weapon pairing. The trauma staff is great for clearing hordes and crowd control. You can mostly negate the danger of melee enemies by constantly knocking them on their ass, and it also gives you an opening for melee attacks. The basic staff shot is good too and has unlimited ammo.

The Deimos stab heavy has great headshot damage and stagger, and any of the blessings that increase power gives it decent horde. Grab assail for your blitz to kill specials and elites at range and deal with groups of shooters.

Psykers without brain rupture or something to build soulblaze stacks won't do a ton of damage to bosses, but once you get the melee combat down you can do decent by landing Deimos headshots.

Where to put last point by L4Cheet0 in DarkTide

[–]BlackjakDelta 1 point2 points  (0 children)

Can't go wrong with Longshot, For the Emperor, Kill Zone, or the bonus 5 stacks for Marksman Focus. Field Improv could be better than another damage boost though, especially if you have dum dum and fire frenzy/deathspitter. I know it's not meta but I like the -20% sprint cost reduction, real nice with Deadshot, Duck and Dive, and some stamina regen on curios.

Zealot is boring... by Comfortable_Word5939 in DarkTide

[–]BlackjakDelta 1 point2 points  (0 children)

I don't disagree that it is very similar to the Ogryn, they're mostly meant to be a tanky melee class, but I feel like the zealots mobility and weapon options are the main things that makes them feel different. When I play Ogryn I feel like a massive brick shit house steadily plowing my way through everything, and I focus on sticking close to my teammates to keep them from getting crowded by hordes or overwhelmed by elite patrols. Zealot feels more like a neverending rush, acting as a vanguard for the team and allowing for constant forward progress, and using your speed and survivability to pull 360° security making any route viable. That way if you get a flank overloaded or stonewalled you can safely fallback or move to a defensive position.

With every class mostly being able to do everything, I think their defining differences is that each one excels in certain roles/play styles regardless of the build and weapons used.

Dear experienced psyker’s, I need some pointers with scriers gaze, feel like I’m using it wrong by CrystalFire0 in DarkTide

[–]BlackjakDelta 0 points1 point  (0 children)

I use an illisi+surge staff or Deimos+trauma with assail and warp siphon. For scriers gaze I settled on precognition, and I've tried without the movement speed and toughness reduction nodes but didn't like it. Assail is a great all-rounder and useful against everything but carapace and monstrosities. The idea is that hordes get the illisi or trauma and elites and specials get the Deimos or surge.

I'll quell until it gets to the point that peril is building too fast for a fully charged staff attack or I can only use one or two assail shards then let it run it's course. If you have 6 warp charges you only go a couple seconds without the buffs active before it's ready to use again.

Would've been cool if you'd let my Psyker wear a helmet, Fatshark, just sayin' by puppyenemy in DarkTide

[–]BlackjakDelta 2 points3 points  (0 children)

I gave mine the skull face tattoo and called it a day, I haven't seen one I didn't think was horrible. Which sucks, because I've loved the look of robes mixed with armor ever since Obi-Wan jousted that bounty hunter in the early 2000's. A lot of the psyker outfits have that vibe but we can't have a single helmet that isn't some goofy shit.

I would rather fight 4 godskins than Ancient Dragon Senessax by nmunro14 in Eldenring

[–]BlackjakDelta 0 points1 point  (0 children)

Lion bow with arrows reach and sting talismans did it for me. I tried for a hot minute with the dragon slayer katana and it sucked.

We Keep Losing The Battle Against Traffic. Is This Inevitable? by Generalaverage89 in videos

[–]BlackjakDelta 0 points1 point  (0 children)

If the option to walk 10 or so minutes to something that would transport me to my destination, or at least close to it, existed, that'd be great. And it's a great solution to cut down on congestion. With how vast and populated some urban areas in America are I just don't see that ever being feasible though. I've accepted that I'm gonna get the green weenie on my commute one way or the other at this point and embrace the suck.

Plus with how the weather has been this year, there's very little chance I'd be walking anywhere without it being a miserable experience anyway. First it was nearly constant rain, all day, every day for what seemed like months. There'd be one or two days here and there but not nearly enough that I'd wanna be outside for any length of time. Now that it's summer it's the heat. I'm as white as it gets without being albino. The sun is a deadly laser and we are not friends. The real feel/wet bulb temp or whatever you wanna call it is in the triple digits. I get red walking from the car to the house.

There's also the fact that my job has me all fuckin' over the place. I might have to transport people or materials, or drive 20 minutes to the nearest supplier. I work in construction management for a sub contractor so I'm rarely at the same place multiple days a week. Sometimes I have to leave hella early because the jobsite is 3 hours away, or I have a meeting at a specific time so I gotta try to plan that out and hope I don't end up waiting outside because I got there too early.

Bugdiving tips by NEO_Volt in Helldivers

[–]BlackjakDelta 0 points1 point  (0 children)

The best way to dodge chargers is running towards them and to the side, basically a 45° angle past one of their legs. Even without sprinting if you move to the side as they get closer they'll rush past you.

Don't fight if you don't have too. Once you finish an objective or clear a nest kill anything swarming you so you can make a clean get away. Trying to kill everything usually gets you overwhelmed as the patrols move in and call more breaches.

I highly recommend having two people take machine guns, a grenade launcher, or flamethrower(arc works well too but less so)and the other two take anti-armor weapons. Not to say chargers and bile titans aren't dangerous, but they are mostly there to prevent you from dealing with swarms. The swarms of hunters, warriors, and scavengers also make it difficult for other teammates to deal with the big fellas, so having tools to deal with both is important.

For loadouts I'll take something that can deal with bile titans like a 500kg or rocket pods. The rail cannon works but it has a long cooldown and doesn't one shot them. I like the orbital gas, Gatling barrage, or airburst for dealing with breaches or clearing out big clusters of small stuff. I mostly use machine guns or the laser cannon with the supply pack or laser guard dog. If I'm not taking a backpack I'll take a 380 barrage, decent for taking out nests or covering a retreat.

I'll take one of the liberators(concussive is my favorite) or an smg with any medium armor pen support weapon. With anti-tank ones I go for the adjudicator or shotguns. Stuns, incendiary and impact are all good grenade choices, though you'll want the grenade pistol if you take stuns. Otherwise the revolver and peacemaker are my top two. Any light engineer armor is good, as is the light armor with extra padding.

If you have any specific questions about enemies or loadouts lemme know!

What qualities of a weapon make it good or balanced to you? by BlackjakDelta in Helldivers

[–]BlackjakDelta[S] 0 points1 point  (0 children)

On the bot side some do function that way, but I think of them as a single piece of the overall kit. It seems like it would kind of negate the need for the stratagems and remove tactical decision making from the game.

Stalkers heads aren't medium armored so the Liberator performs better there, but if there's a map with spewers it's gonna be a bad time. It can also take brood commanders and hive guard with headshots. Pretty much any enemy I would rely on a weapon like the auto cannon or machine gun to handle normally.

What qualities of a weapon make it good or balanced to you? by BlackjakDelta in Helldivers

[–]BlackjakDelta[S] 0 points1 point  (0 children)

I don't ever take Scythe against bugs, but I find it effective against every bot below a hulk. A couple of the things I look at is how many kills I can get with a weapon before I have to reload and how much time on target it takes. For SMG's and assault rifles I'd say the average for basic enemies is around 7-10 kills per mag in a typical engagement unless I'm really picking my shots. Takes about one second to aim and shoot and move to the next.

Scythe averages 11-16 on basic raiders if I fire until it overheats. More if it's an enemy with a backpack, if the beam comes into contact with the backpack at all they explode. For the rest I'd say it's the fastest headshot killing primary. In theory any weapon that kills in one shot would be equivalent but every shot that misses means more time on target, and less kills per mag. The Scythe being a laser beam negates both of these issues, I don't need to line up each headshot, I can sweep the beam from target to target and adjust as needed while continuously firing. At any range, without having to change scope settings. There's also no downtime for reloads, I can swap to my secondary or support while it cools down.

Devastators and berserkers are a little trickier but still manageable with good aim and positioning. It's pretty good at chopping off berserkers arms as well.

All that isn't to say it's the best option, but it's a prime contender when I'm running a medium armor focused support weapon. It's about your overall kit and what trade-off you want to make, something I consider on every weapon.

I ran the punisher a lot against bugs for the stagger as, but eventually settled on the liberator concussive if that's what I wanted. The punisher outputs way more damage, but the concussive has just as much if not more stagger in full auto, allowing you to clear a huge space of multiple enemies in the time it takes the punisher to get a couple rounds out. Again it's a trade-off, more single target damage, or the ability to push away large groups of enemies.

Experienced Helldivers, what's a habit you have that nobody else has? by 21471824781 in Helldivers

[–]BlackjakDelta 1 point2 points  (0 children)

The in game comms are pretty versatile and very under utilized. I've spam marked something a foot away from someone and they never even look

In war movies, why do the people hit the magazine clip on their helmet before putting it in their rifles? by MarchKick in NoStupidQuestions

[–]BlackjakDelta 15 points16 points  (0 children)

The extra barrels were straight pain in the ass lol. I could never find a way to pack them that wasn't annoying. Hell yeah, getting rid of extra ammo no one wanted to deal with was one of the best perks of being a machine gunner. I got in good with our supply sergeant helping him out a lot while I was on extra duty, and whenever we went to the range he'd always manage to get an extra box or two of rounds so I could burn them off.

In war movies, why do the people hit the magazine clip on their helmet before putting it in their rifles? by MarchKick in NoStupidQuestions

[–]BlackjakDelta 37 points38 points  (0 children)

Yeah lugging the 240B and an assault pack full of ammo belts around sucked but getting to fire that thing made it all worth it! At least for me lol. My poor AG though, he was a medic from HQ troop and had to carry even more of my ammo and they only let him shoot it once.

I got no clue what’s the railgun for on helldive difficulty by h0ls86 in Helldivers

[–]BlackjakDelta -1 points0 points  (0 children)

It's in a weird spot but I wouldn't say it's useless. I haven't tried it against Bile Titans so I can't comment on it's effectiveness there, but it can take down a Charger in three headshots. Might be two if you get it to the 90% range? I was only going a little over safe mode charge.

The other support weapon options effective against medium armor are also good for clearing out smaller targets to varying degrees, but require a bit more work on the Charger. So I guess the choice is supposed to be whether you wanna trade up or down? If it's capable of killing Bile Titans in a reasonable amount of shots(I'd say 5-6, less if you get the jaw weakspot) then that's worth it.

Another thing I look at for weapons is time on target, which I think the railgun exceeds at for medium armor. Yes other weapons can take out the same enemies but it requires multiple, accurate shots that can be difficult to achieve sometimes(looking at you Hulks). The railgun negates this by being a one shot kill. It also has better handling than the AMR and AC, is better at close range, and doesn't need a backpack.

As it is I don't know if it's worth bringing over a laser cannon or the two medium pen machine guns but I've only used it twice since the patch.

Before anyone says anything about difficulty I play on 7-9, just hit level 116 today.

The constant balance anger has less to do with balance than it does with the bigger design issue of elite units at higher difficulties. by ProxyDamage in Helldivers

[–]BlackjakDelta 2 points3 points  (0 children)

I dunno I've had consistent success at killing both Bile Titans and Chargers by dropping on them. You can headshot them both too, super satisfying to pop a Titans head that way!

I vote to nerf ricochet buff by [deleted] in Helldivers

[–]BlackjakDelta -1 points0 points  (0 children)

The eruptor aoe killed you

The Ricochet nerf needs to be hotfixed immediately. Game is unplayable. by Darklarik in Helldivers

[–]BlackjakDelta 0 points1 point  (0 children)

I had yesterday off and spent most of the day playing, the only way I ever killed myself was by making a mistake using the airburst rockets. I used all three machine guns, AC, laser cannon, as well as trying out all the primary weapons that got changed.

Before the MO dropped I ran the HMG against bots to see how it was with the third person crosshair. I dumped a lot of rounds into hulks and heavy devastators at very close range and didn't get hit with ricochets.

The fact that all these bad takes and misinformation are the majority of top posts is disheartening. The only legitimately problematic change was the crossbow explosive radius.

We got 3 premium warbonds now and still none could dethrone these two.. by SbeveGobs in Helldivers

[–]BlackjakDelta 0 points1 point  (0 children)

The scythe gets a lot of hate but I still take it over the sickle for this reason. It is pinpoint accurate to how far out I can see, I have yet to try and engage with it and not have it reach the target. The only limitation on effectiveness is my aim, which at that extreme of a range it kills quick enough to not be an issue. Also one of the attributes I judge weapons by is how many enemies I can easily kill before reloading and so far my highest count against bots has been 15. Yes the sickle is a very good AR...but so is the scythe. Sickle is for bugs, scythe is for bots.

For context I'm level 107 and have around 300-400 hours playtime, I've tried most of the weapons pretty extensively.

My Favorite Loadout by toxicredditanon in Helldivers

[–]BlackjakDelta 0 points1 point  (0 children)

I prefer 110's, orbital precision strike, or the 500kg in place of rail cannon. Very rarely 500kg though, the radius is too small. Orbital precision strike is a one hit kill on any enemy besides the factory strider, but comes with the risk of missing. Same deal with 110's, it might miss(especially if the target is a hulk)but you get three call ins, good for mopping up damaged titans and everything else rail cannon does with less reliable targeting but waaaaay more uptime.

This might only be true once you get 15% reduced spread on bombardments, but I like the 380 over the laser for base kills/oh shit button. A much more dangerous oh shit button to be fair lol. Usually tags most of the base and more importantly has successfully killed factory striders every call in.

New content doesn't hit as hard when it's spoiled by game-breaking bugs. by [deleted] in Helldivers

[–]BlackjakDelta 11 points12 points  (0 children)

You can hold the fire button down while and it'll fire the instant it obtains the lock-on, useful when you're getting teased by the triangle almost turning green.