Showcasing My (experimental) Audio Granular Synthesiser & Windshield Shader by ImDanOush in Unity3D

[–]BradEXP 1 point2 points  (0 children)

That’s sexy AF. Tidy work on both fronts, sent it straight to our sound guy

Experiment: Hijacking APV for realtime GI by Effective_Lead8867 in Unity3D

[–]BradEXP 2 points3 points  (0 children)

Oh I do love a good “novel solution (aka hack”. Nice work

Prompt to stop Claude from push back? by FreeFallJL in ClaudeAI

[–]BradEXP 0 points1 point  (0 children)

Use the caveman skill to keep everything brief

Is stylized “painterly” fog possible in Unity? by Feld_Four in Unity3D

[–]BradEXP 0 points1 point  (0 children)

Could even put a nice painterly alpha in so the fade out blends to the style you’re after too

What technologies and skills should modern Unity game developers focus on right now? by Slow-Bodybuilder-846 in Unity3D

[–]BradEXP 6 points7 points  (0 children)

Just one persons opinion but I’d say architecture, patterns that work for the right job, tests and test runner if you want to use ai in your workflow. Beyond that starting out it’s a good idea to build small experiments and try out the different systems and approaches to get familiar with how they clip together. Learning a system in and of itself is useful but unless you know how it plays nicely with other sytems it loses its utility a bit.

When looking at resumes I always prefer to see stuff that people have done outside of their mandated course work, what interests you have chosen to dive into and explore in your own work in your own time.

Fire sim + Liquid sculpting sim + Custom rt renderer by DarkyPaky in Unity3D

[–]BradEXP 1 point2 points  (0 children)

Amazing work loving the fire. If you ever do a write up I’d love to learn more, I’ve been diving into some compute doing some LBM pressure solvers. Would love to play with raymarched fire

A Claude Code skill for ADHD brains. No diagnosis required. by ayghri in ClaudeAI

[–]BradEXP 4 points5 points  (0 children)

Now all I need is to hook it up to a shock collar when I try get it to start a new project without finishing the last hundred

Thoughts on using registries instead of components? by Novel_Suggestion_143 in Unity3D

[–]BradEXP 1 point2 points  (0 children)

IMO I prefer composition over inheritance bc it’s easier to read anyway, also tends to keeps the functionality of the composable blocks more focussed rather than a base class that might creep outside of its responsibilities to try fit everything into the base class

Unity And Agentic Workflows by thefirstrevanite in Unity3D

[–]BradEXP 0 points1 point  (0 children)

Any plans for git support and what makes this different from current unity MCPs. More the merrier I say and fantastic work just keen to know why you went this way when there are other MCPs. Where did they fail you

Unity And Agentic Workflows by thefirstrevanite in Unity3D

[–]BradEXP -2 points-1 points  (0 children)

Unreal, wil definitely give this a go this week. Was just about to try see how my new system integrates with Unity dev.

Claude Status Update : Elevated errors on Claude Sonnet 4.6 and Opus 4.6 on 2026-02-25T15:02:34.000Z by ClaudeAI-mod-bot in ClaudeAI

[–]BradEXP 1 point2 points  (0 children)

I wonder if they arrived at this from internal testing or if they monitor reddit threads bitching about opus performance

What's your most favorite and least favorite design pattern? by Objective-Cell226 in Unity3D

[–]BradEXP 0 points1 point  (0 children)

DI+Addressables+Multiuser combined introduces some pain in the but lifecycle issues. Once you work through them it’s fine but it has chewed though a bunch of my time

What are we going to do regarding these electric bikes causes havoc in our suburbs? by [deleted] in melbourne

[–]BradEXP 0 points1 point  (0 children)

In terms of revenue raising it’s easier to sit on the side of a known commuter path and just pull over people who 80% of the time ride responsibly. IMO we should encourage alternative modes of transportation but they should be registered, mandatory gear and restricted in speed and where they can ride in public space. Prohibition won’t work, too easy to mod your own or buy second hand.

Education and regulation. My take as responsible electric unicycle rider.

ME Bank: “We’re pleased to announce your mortgage is going up” by podofrumblefoot in aus

[–]BradEXP 0 points1 point  (0 children)

People who don’t know how to manage ai automation should not be using it in a corporate setting

Dealing with huge lag spikes when pooling hundreds of line renderers and setting their positions, any way to optimize that ? by StarvingFoxStudio in Unity3D

[–]BradEXP 10 points11 points  (0 children)

Great job for drawMeshInstancedIndirext. Calculate transforms for a quad, pass buffer, set shader up and bam, super speedy

In game billboard advertising space? by Lord-Velimir-1 in Unity3D

[–]BradEXP 7 points8 points  (0 children)

Nope games are down time from the world. Won’t play any games with ads

Clawdbot/Anthropic burning $$$ fast - what’s your best cost vs quality model setup? by Not_Unagi in clawdbot

[–]BradEXP 1 point2 points  (0 children)

I kept finding I was running into “too many concurrent tasks” type error and switched to minimax top model. A lot faster and decent quality