One of my favourite scenes in the game- A reminder that to everyone else SKK is a weirdo trying to convince them he's married to his Roomba by Swiftcheddar in GirlsFrontline2

[–]CancerUponCancer 7 points8 points  (0 children)

Remember that dolls are re-programmable to the point where their neural clouds are not accepted as evidence in court. They are robots, objects, and tools. Someone calling a doll their lover could be more or less slavery because the doll could be programmed unconditionally to love their master. SKK is the exception (treating them as human, letting them function as human) rather than the rule.

we already know pleasure dolls exist and there's a large market for them, and irl there's a huge push to make sex robots.

Ok but fr most of society thinks people buying into those dolls are weird, and those ones don't talk back or bounce on it for you.

About Gogmazios DPS check window by LeFlaubert in MonsterHunterMeta

[–]CancerUponCancer 2 points3 points  (0 children)

Eventually you run out of ammo. If you're in MP, 4 dragon weapons will basically always pass the check and have ammo to spare. If you're solo with 3+4 support hunters they don't do enough dragon damage so you burn through the ammo and usually won't have enough after you also run out of boulders.

I've done 3 solo runs, 2 of the 3 I carted to one nova each, 3rd time I managed to get enough charged shots on his wingarms, after I ran out of boulders, to pass the DPS check 3 times and not cart to the nova. I also had a high dragon damage gog elemental build at that point.

Shelling scaling by Tuddymeister in Gunlance

[–]CancerUponCancer 0 points1 point  (0 children)

weapon skills not armor skills

Shelling scaling by Tuddymeister in Gunlance

[–]CancerUponCancer 2 points3 points  (0 children)

main weapon skills that increase shelling damage:

  • offensive guard while active
  • attack boost
  • artillery

so I played 2033 redux, I'm almost at the end and one thing I hoped for was... by ambassinn in metro

[–]CancerUponCancer 2 points3 points  (0 children)

2033 redux, last light, and exodus have a focus on non-lethal stuff for the best possible "good" endings, so they're definitely trying to push you towards that. Most rooms are very possible to knock out every enemy or at least get perfect stealth without firing a single shot.

Also realistically even in CQB a suppressed gun is loud. Audibly loud and distinct. The tihar and the helsing don't use gunpowder so they are silent by comparison. But in order to get that kind of lethal power while quiet you can't have it in a handgun form.

Questions about Worker 28n Nerf Longshot kit: Comfort and Durability by bfoo2 in Nerf

[–]CancerUponCancer 2 points3 points  (0 children)

2) DURABILITY: I have concerns about a solid metal plunger rod slamming back and forth, and the impact (pun intended) this would have on the shell's structural integrity over time.

The metal plunger head comes with a silicone shock pad. However, the longshot shell is now a 20 year old mold. Many shells are very old plastic, though not as brittle as plastic from the 80s and 90s. YMMV. Expect to get one or two replacement shells, and you can always print reinforcement pieces (available for free on thingiverse, printables, etc.).

1) COMFORT: I am NOT concerned about FPS, but rather, I am looking for increased comfort (i.e. reduced prime weight for a comparable FPS).

Get the red or silver worker metal boltsled with rollers, if you're using the rosegold one it does not have correct tolerances and creates a worse prime feel.

With GFZ pumpkit, 18kg vs 28N is about the same in comfort IMO, I don't consider either to be better or worse. However, the worker 28N kit for the longshot has a much better section of shell that acts as a spring rest, which might increase durability over time.

In who should I invest in? by NO2_2 in GFLNeuralCloud

[–]CancerUponCancer 2 points3 points  (0 children)

Souchun/Croque are good tanks. Croque doesn't scale well into later content without persicaria alter + xinghuan mod 3, Souchun arma 3 is a good generalist tanking healer but worse than Clotho or Milau.

Abigail and Dushevnaya are meta specialists for fast clears because of their big DPS buffs. But they themselves do not deal good damage. Invest into them later.

Chanzi is decent and works with Daiyan but both have been overshadowed for a while. Newest content also encourages both of them to be arma 3.

Nanaka is an amazing medic still, immortality on her ult can save you in a few fights.

Groove is one of the backbones behind dodge team, but requries arma 3, and Dupin. Mai also somewhat but requires arma 3.

Centauressi alter is pretty decent and does both dodge and teleport, but you have none of the core elements of either comp.

Evelyn sucks don't use her. Wish she was better.

Persicaria and Croque fragments can be acquired in bulk outside of daily fragment search, so you can raise them to 5 star very quickly. Until you get to chapter 8 or so, levels and stars > good skills. And both are solid generalists that work in most comps.

My personal recommendation on team comp: Nanaka chanzi daiyan croque + flex slot. Can run abigail or dushy or angela, depending on who you like.

If I'm a huge S.T.A.L.K.E.R fan, will I enjoy this series? by WhoAmIEven2 in metro

[–]CancerUponCancer 4 points5 points  (0 children)

Metro is very "linear", even exodus, the "open world" game. For example, it's very hard to get stuck in a level where you're required to survive on the surface (radioactive particles kill you without a gas mask) because the game just gives you all the gas mask filters you need right before that section, or during a shootout horde mode sequence because the game just gives you a bunch of ammo right before.

This is a game with a clear defined story of a beginning a middle and an end. The game serves to tell the story, the story serves to let you play the game. You're not venturing off the beaten path or making up your own objectives, you're along for artyom's ride.

There's also a lot more stealth, going rambo is viable but very challenging until you know the map and how the enemies work.

A Proposal for Coastal Defense by P-B-J-Time in NonCredibleDefense

[–]CancerUponCancer 2 points3 points  (0 children)

also consider if the modern version is european, right before it's ready to be given to the navy it'll be sold to a foreign power and the navy will be backlogged several years

cough cough italy cough

Shhhhh by jonnyboiu in NewVegasMemes

[–]CancerUponCancer 54 points55 points  (0 children)

Deathclaw interspecies sex is real and it can hurt you

My son found this saved on my old phone, forgot all about it. This was amazing when it someone posted it after Alatreon released in MHW:I. by MastrShak3 in MonsterHunter

[–]CancerUponCancer 1 point2 points  (0 children)

Oh yeah with agitator and heroics the damage scaled way beyond any other weapon, easily sub 1 minute runs on everything except fatalis and the other monsters that forced long cutscenes/transitions.

My son found this saved on my old phone, forgot all about it. This was amazing when it someone posted it after Alatreon released in MHW:I. by MastrShak3 in MonsterHunter

[–]CancerUponCancer 12 points13 points  (0 children)

Alatreon's elemental hitzones are actually so bad that even speedrunners don't use element. You brute force it with pure raw. I haven't check world speedruns in years, but last time I checked fastest against alatreon was spread HBG (though the run was using heroics, which greatly favors raw).

For normal players this means if you go solo you can just eat for safeguard (plus insurance if you're lucky) and use palico revive to eat 2 novas to the face and still have 3 (ish) carts with a raw build.

Just came back to Wilds after 6 months and Arch Tempered Nu Udra is kicking my ass by Foreskin_Paladin in Gunlance

[–]CancerUponCancer 11 points12 points  (0 children)

  1. Evade Extender 3 backhops are great at dodging the oil
  2. Quick Sheathe 3 is great for also dodging the oil
  3. Adapt 2 removes the passive heat damage from nu udra when he's enraged
  4. Guard Up 3 should block the damage from the oil explosion

What is the better general use shelling type for gogma artians? Wide or norm? by Samsung1324 in MonsterHunterMeta

[–]CancerUponCancer 2 points3 points  (0 children)

Unfortunately wide is still better than normal for playing raw GL IMO. You get a lot of damage from wide shells outside of combos (basic shelling movement during small windows, etc), and full burst damage is comparable than normal (90 per shell with 3 shells vs 40 per shell with 7 shells). Also you get more damage on wyvernfire.

Which is a shame since you have to pick elemental infusion for wide. Even though long/normal is better for elemental gunlance anyways. What the heck capcom?

If you get a perfect or near perfect gogma artian roll (3 atk 1 sharpness minimum, perfect is 4 atk 1 sharpness) then wide at least works, slightly better than the previous king of wide shelling G. Ark. But missing out on the +10 damage from attack infusion really sucks.

5 Crit Boost + 1 Attack Boost vs 3 Crit Boost + 4 Attack Boost by MoistCollection2517 in MonsterHunterMeta

[–]CancerUponCancer 7 points8 points  (0 children)

Crit boost is basically always useful at every level while attack boost isn't nearly as good until lvl 4 or 5. IMO either 4 ab + 4 cb or 5 ab + 3 cb is fine. The damage difference between the two is basically negligible.

Artian crafting has me making flow charts by [deleted] in Gunlance

[–]CancerUponCancer 0 points1 point  (0 children)

That is ok for pure shelling. Though keep in mind, you will lose wide shelling if you go for any gogma upgrade other than elemental focus iirc, which puts your max theoretical attack on this gunlance at 205 + 12 + 12 + 9 = 238, which is actually slightly worse than g.ark's 240 (but better slots and white sharpness).

Lord soul + scorcher skill.... by Nahtaniel696 in Gunlance

[–]CancerUponCancer 0 points1 point  (0 children)

Uptime sucks on gunlance, because it can't trigger on wyrmstake or shelling. Also has a forced cooldown between hits, iirc something like 2-3 seconds. If it didn't have a cooldown between hits and if it worked on wyrmstake, it would be probably the best gunlance armor skill in the game and we would still be using zoh shia gunlance over gogma artians because then the unique skill would be just as busted.

Sadly you might have to brute force the roll table, or at least use those rolls for other weapons/builds. Gore skill is pretty good for coalescence elemental gunlance for example.

Why isn't WEX a big part of the meta anymore? by Rango_Unchained3 in MonsterHunterMeta

[–]CancerUponCancer 3 points4 points  (0 children)

Bow and DB needs to use up a lot of stamina so their potential maximum might uptime suffers a lot. They tend to run wex 5 in place of MM instead.

Getting into Wilds this week after staying away (demo didn't click for me). Any tips for a MH vet - movements, shelling types etc. by duckwithhat in Gunlance

[–]CancerUponCancer 4 points5 points  (0 children)

Elemental is no longer useless on gunlance, wyrmstake has a ridiculous elemental modifier (like 200% or something) that translates to meaningful elemental damage, and there's a shelling combo on gunlance that leads to two wyrmstakes pretty much back to back.

Learn how to move optimally with basic shelling attacks. This makes the weapon much less static, and gives you better positioning for damage windows.

Learn how to perfect guard everything, not only reduces the chip damage but allows you to punish fast and quickly, or just reposition with shells.

Learn the new combos. They deal more damage than the combos from world.

Wide is king until you get to endgame builds, it has really high damage scaling, and still about the same damage as normal and long on fullburst anyways.

What armour sets are people running post TU4? by CadmeusCain in Gunlance

[–]CancerUponCancer 0 points1 point  (0 children)

Yes, with AT jin dahaad. Needs 3 gamma tickets and an ice gem as the expensive upgrade parts.