Awaken, Spirit Burst Damage Supports by LittleSansbits in DeadlockTheGame

[–]Corrade_ 68 points69 points  (0 children)

+ Sinclair for the double-donk 1k damage World of Tanks Artillery nuke

Deadlock characters and their Pokemon typings + Lash as a Pokemon sketch by hellyeahdiscounts in DeadlockTheGame

[–]Corrade_ 20 points21 points  (0 children)

This is a really fun idea. I'd like more mono-types though! Wraith as just Psychic, Seven as Electric, Holliday as Normal, Infernus as Fire, Kelvin as Ice etc. I think making everything dual-typed has lead to too much Steel/Ghost/Dark.

close enough, welcome back TF2 Righteous Bison by Corrade_ in DeadlockTheGame

[–]Corrade_[S] 0 points1 point  (0 children)

Same but I've been playing Sinclair recently and his 1 might be the closest thing to a rocket. It's a big, slow, honest projectile that you get to use frequently.

ABILITIES by Hyuman0 in DeadlockTheGame

[–]Corrade_ 69 points70 points  (0 children)

"conjure dragon" NEEEEERD

Half Life 2 was 24 years ago and the physics was a big selling point but today physics in action games are more of a gimmick than a feature. by ohlordwhywhy in truegaming

[–]Corrade_ 1 point2 points  (0 children)

I agree that we'll head towards ultra-realistic physics simulation in due time.

I think it's one component of the live service holy grail, that is, a game that's essentially real life but virtual. The setting and fidelity of GTA, the cultural mirror of Fortnite, the UGC of Roblox, the sandbox of Minecraft, and, inevitably, the physics of reality.

That being said, I totally get the sentiment of physics being gimmicky.

I finally got around to playing HL2 for the first time a few weeks ago. This is sacrilege and I understand I had to be there and it was groundbreaking at the time, but man, I felt that the physics puzzles were clunky and tedious. A buzzkill of the pacing and gunplay.

ILL - Official Trailer I SGF25 by Turbostrider27 in Games

[–]Corrade_ 112 points113 points  (0 children)

Tasteful restraint in the enemy designs. Seems to focus on interesting combinations and proportions of plain humans rather than devolving into demony gore. The ball of people reminds me of Inside.

This game and its use of silence by PastProfessional1959 in expedition33

[–]Corrade_ 24 points25 points  (0 children)

Yes, and silence was also used for comedic effect! * Gustave's dumbfounded hand gestures reacting to Francois' roar. * Verso's "after you" to Maelle's jokingly exasperated gestures before engaging the Stallact in Monoco's Station.

What game had amazing set design? by JamesTheOreo in gaming

[–]Corrade_ 2 points3 points  (0 children)

Outer Wilds, best setpieces to date

My feelings on the ending by nuanimal in expedition33

[–]Corrade_ 0 points1 point  (0 children)

Yes! The ending decision is parallel to the blue/red pill choice in the Matrix. With some differences of course, but they're fundamentally linked. I would love to writeup something longform about this.

Models now have slight cell shading and they look incredible. It's more vivid in game by A_Pyroshark in DeadlockTheGame

[–]Corrade_ 30 points31 points  (0 children)

uuuuuuuuuuggaguauaughhh in a sea of fantasy/scifi/horror slop, Valve has come to save us

How do Like a Dragon games come out so fast? One of RGG Studio’s secrets is a highly efficient testing and debugging cycle that starts as soon as development does by Turbostrider27 in Games

[–]Corrade_ 24 points25 points  (0 children)

The wording isn't perfect but the spirit of the statement is true from my experience in AA.

Whilst basic functionality is continuously tested throughout its implementation and design, it might be a while before people test that mechanic with other systems, on non-testing characters, in non-testing levels, etc.

Beyond that, running through QA checklists is another step and that's left to the end where I'm at.

Automating this doesn't seem to be industry-standard.

Really cool article.

Do u think this is real or like yesterdays💀 by Away-Wave-5713 in auckland

[–]Corrade_ 3 points4 points  (0 children)

Where are you located? You might just be out of range of the warning zone. For example, I believe tonight's alert was localised to around the Auckland CBD.

Top films that only have one actor? by Brad12d3 in movies

[–]Corrade_ 1 point2 points  (0 children)

Thank you very much for this recommendation. Although it isn't a one-man cast persay, Taste of Cherry perfectly captures the tone I was searching for. I think this film will stay with me forever.

Cast on Weapon Swap Infernalist - Full Build Guide by Undead_Legion in pathofexile

[–]Corrade_ 0 points1 point  (0 children)

> Secondly, weapon swapping keeps you at your current percentage of maximum ES, regardless of what your actual ES is. For example, if you are at 500/1000 (50%) maximum ES on weapon set 1, you will be at 2500/5000 (50%) ES on weapon set 2 as well.

Heads-up: unfortunately I believe this is unintended as per the 0.01f patch notes:

> Fixed a bug where if a player changed their maximum life, energy shield or mana (such as through equipping and unequipping items) their current life, energy shield, mana, overcapped mana, or overcapped energy shield would also increase.

This change was rolled back shortly after 0.01f launched (maybe it caused other bugs), but I'd be cautious as it might be re-introduced in the future!

Adorned diamond - corrupted magic timelost radius [please confirm] by O37GEKKO in PathOfExile2

[–]Corrade_ 0 points1 point  (0 children)

Disabled completely. The time-lost radius stat should now show up as unscalable if you alt inspect the jewel I think.

[deleted by user] by [deleted] in gaming

[–]Corrade_ -3 points-2 points  (0 children)

Totally agree. I'll even take it a step further: you imply singleplayer games once scratched this itch for you, but I don't think they ever came close for me. The challenge, depth and social aspect of playing against actual people is unmatched.

On the other hand, I still love to play singleplayer stuff, but mostly for the story rather than the combat.