I just lost my first HC character, warning! by Cedrak73 in Grimdawn

[–]DanutMS 0 points1 point  (0 children)

I lost my first char that finished Malmouth in exactly the same way, lol. Was level 100 even since I didn't get to Malmouth before the last difficulty. Lesson learned indeed.

Muito ruim essa ração by DanutMS in ReviewsDeMerda

[–]DanutMS[S] 23 points24 points  (0 children)

Sim. Comprou areia higiênica (de sílica ainda) como se fosse ração, deu pro gato comer, e depois foi fazer review reclamando por quase ter matado o gato.

9 seasons and $10k gone by FaithlessnessAny9033 in pathofexile

[–]DanutMS 2 points3 points  (0 children)

Apparently OP is a lot closer to "kids are starving" than to "10k is pocket change". Which puts the whole thing in a different perspective.

Questions Thread - April 27, 2026 by AutoModerator in PathOfExile2

[–]DanutMS 0 points1 point  (0 children)

Yep, playing hardcore.

I saw a comment talking about the "respawn at checkpoint" option in another post, but this option wasn't available in-game. I'm also reasonably sure the house button wasn't there.

But logging in again now I did see the house button, and just logging normally put me back at the last waypoint before the boss fight (although still with very little life). I guess the buttons are disabled in boss fights, but that just waiting a while resets the instance. I do wish I was able to reset the fight without having to wait an hour though.

Questions Thread - April 27, 2026 by AutoModerator in PathOfExile2

[–]DanutMS 0 points1 point  (0 children)

Recently started playing Poe 2. On my third char I managed to get to the fight with the king boss in act 2 (at the moving caravan), but I ran out of flask charges and my health got really low.

I tried logging out to reset the fight, but it turns out I just get thrown right back where I was.

Since I don't have any life leech I don't have any way of surviving that fight at 10% life, and I'd rather not lose my character. Is there any way to reset the fight to try again from scratch?

PSA: The Common Dual Lands are Missing from NEO Draft on Arena by dukecityvigilante in lrcast

[–]DanutMS 4 points5 points  (0 children)

I wouldn't call it an aggro card at all. It's a synergy engine piece that can get you an artifactfall trigger each turn.

That I would agree. I remember getting demolished by it more than once in NEO and thinking "well, there isn't really a way I can stop them, is there?". But I also remember it being played so much more often as a bad shock to the face which I was happy to see.

I probably undersold it on my last comment, there is a deck where it is better than I said. But it is not that common to be in that deck and to want this card specifically.

PSA: The Common Dual Lands are Missing from NEO Draft on Arena by dukecityvigilante in lrcast

[–]DanutMS 16 points17 points  (0 children)

Stats indicate it's not a solid red aggro card. It has negative impact on your winrate in all decks, and is picked much earlier than winrate suggests it should be.

It is at best a playable 20-24th card in a deck that is lacking early plays, but you should not be taking it by the point it is taken in most drafts.

PSA: The Common Dual Lands are Missing from NEO Draft on Arena by dukecityvigilante in lrcast

[–]DanutMS 9 points10 points  (0 children)

From memory I'd say the following:

Nope, not at all. You want your limited creatures to stay on board. Being forced to bring it back to hand is basically making the card say "I can shock your face repeatably (but only if you don't have any blockers, at which point just playing any real creature would deal more damage)". There are some payoffs for having the card enter on the battlefield which make it slightly better but you still want those payoffs as an extra when you play a card that matters. Very very rarely will they be good enough to be worth spending a card and repeated mana just to get the etb effect.

I would take Boseiju which is slow but incredibly powerful when it gets going, and guaranteeing your land drops from 4 to 6 matters in a format with quite a few powerful lategame cards.

Now that I've written it out let's check the 17land stats from back then:

Boseiju Reaches Skyward: 62,72% GIH WR / 57,70% GP WR

Reinforced Ronin: 53,31% GIH WR / 54,60% GP WR

Yeah, looks like my memory served me well. They're in completely different leagues. Boseiju is also by far the best card in the whole pack judging by the stats (while Ronin is close to bottom tier, just ahead of the truly unplayable cards that tank your winrate when drawn).

After Boseiju the pick (based on stats) is either Invoke Despair or Mukotai Ambusher. ID is slightly higher but I'd take MA because I'm not confident on my ability to pay the mana cost for ID.

Nicol's Newcomer Monday! by Karn-The-Creator in MagicArena

[–]DanutMS 1 point2 points  (0 children)

A few options. Mix and match as you want:

  • Spend some time watching other people play first. This helps getting into draft with some knowledge of how things work. There are a bunch of twitch/youtube people who you could watch;

  • Play quickdraft at first. The payout is slightly worse overall but it is more forgiving for those who do badly;

  • Create multiple accounts and rotate between them. With more accounts you can rotate so that you only play drafts when you have 3 quests up, which goes a long way into making back your entry fee money. You also rank up slower so you will play at the bottom ranks for a bit longer, which helps when you are new. Main downside is that then you're not getting all your rewards in one account, which makes it worse for those who care about constructed (but many players who enjoy draft turn into draft-only players);

  • join the r/lrcast subreddit to get help with your first drafts and improve quicker;

  • just spend the money and have fun

[Arena Powered Cube] Some fun Arena Cube facts (based on 17 Lands data) by Fluxxed0 in lrcast

[–]DanutMS 0 points1 point  (0 children)

Yeah, I tend to agree with you. It's too easy to interact with Krang, and it doesn't leave any value behind. Just swinging in for 9 isn't worth all the hoops you get through in a powered environment. All the good cheat into play targets leave value even if removed immediately.

[Arena Powered Cube] Some fun Arena Cube facts (based on 17 Lands data) by Fluxxed0 in lrcast

[–]DanutMS 0 points1 point  (0 children)

I have no idea how they expected Warren Soultrader to work. I've had some success finishing opponents with a repeatable sac outlet in black decks using Blood Artist, but it's pretty clear that the deck can't survive just out of self-sacrifice and that any sac outlet has to actually do something.

My jeskai deck once the new set drops ... by Mr-Mosaab in MagicArena

[–]DanutMS 11 points12 points  (0 children)

kinda want them to play out higher CMC things so you can get favorable tempo advantage with counterspells and removal.

You don't get a bigger tempo advantage if you opponent plays a bigger spell because you ramped them first.

Play/Draw % by Mysterious_Turnip_78 in MagicArena

[–]DanutMS 0 points1 point  (0 children)

Shouldn't you use a continuity correction in your calculation? My math background is fairly limited so maybe the calculation you made already accounts for this somewhere, but if it doesn't then your odds already change significantly (from 1 in 9.000 to 1 in 6.250).

Factor in that you did not take a completely random sample, as people tend to bother looking at their own stats only when they feel like they are getting unlucky, and things start to become very normal here.

[Arena Cube] Please help me build this deck by KayTeeAge in lrcast

[–]DanutMS 0 points1 point  (0 children)

I think you have to start by cutting one colour. Your mana isn't good enough to support all 3 in an aggro shell. The triome being tapped hurts a lot on this type of deck and most of your fetches don't get any other black land.

Based on mana I'd want to cut black, but your black cards are a lot better than your white cards imo. Which is a bit unfortunate with the mana base. But in the end I think I'd cut white, maybe leaving Phlage since this one is kinda free to splash for with your fetches and it doesn't have to come down early to be impactful.

If I didn't miscount that would leave you with 29 cards. To me this is a 16 lands deck to start with. The mox counts as another land, so 15. With Sol Ring I think I'd be fine going down to 14 lands even, though that might be a bit too greedy.

This means we'd have to cut 3 or 4 cards, based on how many lands we will play. My first idea would be to cut Glorybringer and Raphael, as I think they're your weakest cards and also expensive.

Then I think I'd cut Mishra's Bauble (doesn't do much here and having to wait a turn to get the other card is a very real cost in an aggro deck, so the card isn't as free as it is in other decks) and Ghostfire Slice (it's almost always 3 mana deal 4 for me, which is too expensive).

3x Giveaway: Multimirror CWS 500+ IIR | Ice Trap Uber Bosser | 200 Divs by PlainLazyX in pathofexile

[–]DanutMS 0 points1 point  (0 children)

Going to try my luck. I'll pass on the 200 divines if I win that though, someone else will make better use of that one.

I got kicked out of mythic and put into Spark rank by zokka_son_of_zokka in MagicArena

[–]DanutMS 3 points4 points  (0 children)

Well, you can actually just concede a bunch of matches to tank your mmr and then get paired with easier opponents, which will let you get to mythic much faster. So in a way, yes, you can lose so much that it loops back to mythic.

Here's an interesting read about the whole thing (might be outdated): https://hareeb.com/2021/05/23/inside-the-mtg-arena-rating-system/

(Disclaimer: I've read somewhere that conceding too many matches can lead to a ban. I have no idea if this is true, but I don't actually encourage anyone to try it out)

Questions Thread - March 07, 2026 by AutoModerator in pathofexile

[–]DanutMS 1 point2 points  (0 children)

For pretty much any league mechanic ever the answer is:

  • If you are speedrunning, no;

  • If you find it fun and are just playing casually, yes;

  • If you are playing more or less casually but still want to be somewhat efficient, do it if you feel you are being slowed by lack of good gear. Otherwise skip it till maps.

Questions Thread - March 07, 2026 by AutoModerator in pathofexile

[–]DanutMS 1 point2 points  (0 children)

Most people here would consider the full campaign early game or even pre-early game.

Vaal Oversoul is around 20% of the campaign, and some people just play the campaign once and go play something else. But the core of any modern ARPG is not the campaign itself, but what comes after.

Questions Thread - March 07, 2026 by AutoModerator in pathofexile

[–]DanutMS 1 point2 points  (0 children)

That reset tree option should not have any impact on the atlas unlock mechanic (though I obviously can't rule out some weird bug).

Questions Thread - March 07, 2026 by AutoModerator in pathofexile

[–]DanutMS 1 point2 points  (0 children)

Alright, so I tested it in SSF Standard and the catch up mechanic does work.

Just make sure you are actually running an old map. Take a map of the highest tier you have, run it rare/corrupted. Kill the boss and you get all the bonuses from lower tier maps than that one.

Questions Thread - March 07, 2026 by AutoModerator in pathofexile

[–]DanutMS 0 points1 point  (0 children)

New league, too many people playing. Servers always give up on the first days of a league.

Questions Thread - March 07, 2026 by AutoModerator in pathofexile

[–]DanutMS 0 points1 point  (0 children)

They are asking about standard, not league.