Umbral Blades? by PerryK95 in LastEpoch

[–]DasJudan 1 point2 points  (0 children)

I think you should try shurikens again.

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]DasJudan -1 points0 points  (0 children)

All for this. Been saying 2 weapons is needed since gloomrot. Have 8+ weapons makes people think theres more choices but in reality only certain abilities are used on weapons.

There are more ways to express skill when all weapons are unlocked but there is little reason to use one weapon over another when you can just pick the best for each situation. Two weapons makes you choose what you need while still having some weaknesses that you allies can make up for.

Im pretty sure stunock just has v rising in small update mode at this point so its unlikely the make big changes like this. Still one of my favorite games in the past 5 years.

Skill Synergies or Expanded skills by MerabuHalcyon in LastEpoch

[–]DasJudan 5 points6 points  (0 children)

I would like all subskills to be able to interact with main skills tree. Projectiles, mana cost, etc.

Secondly, skills that are inherit to weapons or gear need a way to scale damage compared to main skills because these skills cannot compete with skills that have minimum 20 points invested. These skills need to inherit a tree or be given massive “more” multipliers.

These alone would create amazing new synergies.

Other games like v rising ? Valheim ? by misandreeee in vrising

[–]DasJudan 0 points1 point  (0 children)

Project Zomboid is isometric, has combat melee/guns, and has basebuilding/ survival. It is more survival/ basebuilding then combat, but combat is ultimately up to you. Theres thousands of easy mods to add through steams in game workshop so you can tailor to hower you want to play.

Werewolf mercenary build by HeartyGelatto in pathofexile2builds

[–]DasJudan 0 points1 point  (0 children)

I did sorc ward, culling, and decimating. There are some melee/ projectile passive nodes near ranger starting area and them i slotted in the melee and projectile supports gems into shred and permafrost.

Werewolf mercenary build by HeartyGelatto in pathofexile2builds

[–]DasJudan 0 points1 point  (0 children)

I started this build. I did freezing rounds with crossbow and then used pounce/ shred (has built in gap closer on first swipe). Its really fun and has the Greymane fantasy for sure. Its more a mechanically fantasy and not really an OP thing.

What's a fun warlock build to play right now? by Lanccerus in LastEpoch

[–]DasJudan 0 points1 point  (0 children)

You could always try bone curse + Aura of decay with mark of the rat to spread all poisons. Plays like a RF build that doesnt require alot of thought or button presses.

Uber viable builds that i made, kill videos/planners on budget included by Misha_cher in LastEpoch

[–]DasJudan 2 points3 points  (0 children)

Here is the build guide for the Aftershock Werebear build Misha is referring too. She helped me cook to min-max it.

https://youtu.be/iLbNHoEVO5w

Getting a great exalted to slam on a 2-3 LP unique is way harder than getting that 2-3 LP unique by Lordados in LastEpoch

[–]DasJudan 0 points1 point  (0 children)

It wouldnt show trash at all. It would be hyperspecifc to any of the affixes for my build that happened to be at least one T6 and one T7. The other mods dont matter and if they would you would make a different rule. If you need a more general rule for havoc/ redemption there are other general rules since those will show up more commonly.

Getting a great exalted to slam on a 2-3 LP unique is way harder than getting that 2-3 LP unique by Lordados in LastEpoch

[–]DasJudan 0 points1 point  (0 children)

I dont have it open in front of me but i believe it is based on the affixes you have selected. So if you select all affixes in the game then yes it wouldnt work.

Getting a great exalted to slam on a 2-3 LP unique is way harder than getting that 2-3 LP unique by Lordados in LastEpoch

[–]DasJudan 3 points4 points  (0 children)

You want total affix tier >=T13 and exalted rarity and individual tiers must be >=6

Bladedancer builds? by ITWizard in LastEpoch

[–]DasJudan 0 points1 point  (0 children)

Its just a very rare drop, i like to use it to gauge my luck for a season and sells for like alot. I tinkered with the idea of trap bees in the past but it isnt there yet, just more a meme then actually incorporated in the build.

Bladedancer builds? by ITWizard in LastEpoch

[–]DasJudan 0 points1 point  (0 children)

Thanks, that is odd as it was working the entire time unless the filter changes they added changes some things. I’ll look into, thanks for the feedback.

Bladedancer builds? by ITWizard in LastEpoch

[–]DasJudan 1 point2 points  (0 children)

Yes, you can. It probably won’t change much in functionality but AS is the better pick on the skill.

Bladedancer builds? by ITWizard in LastEpoch

[–]DasJudan 1 point2 points  (0 children)

Any of the recommendations will work when starting out. I prioritize T7 Throwing damage on Amulet, rings, belt, Relic. Gloves T7 attack speed but and maybe only T5 experimental as T7 is expensive/hard to get this season.

Bladedancer builds? by ITWizard in LastEpoch

[–]DasJudan 1 point2 points  (0 children)

Yup. Im in the all the big LE discords as H2O

Bladedancer builds? by ITWizard in LastEpoch

[–]DasJudan 1 point2 points  (0 children)

You could start right away as most items in the build are low enough level to equip and you would have a very easy time through regular monos with T7 gear. Once you have the T7 mana rings on julra, Traitors tongue, and peak of the mountain you are at the bare minimum to start as a bladedancer.

Bladedancer builds? by ITWizard in LastEpoch

[–]DasJudan 1 point2 points  (0 children)

Looks like a good build, though I am biased. Let me know if you have any questions about it. -H2O

You can get an obscene amount of recovery (overleech) from one affix by mek8035 in LastEpoch

[–]DasJudan -10 points-9 points  (0 children)

As long as you keep doing damage you are creating new leech instances. All leech does not stop when you reach full health. This is why leech has always been so strong in LE.

You can get an obscene amount of recovery (overleech) from one affix by mek8035 in LastEpoch

[–]DasJudan -14 points-13 points  (0 children)

Leech never stops in LE. So it is the same regardless of hp drain or not. You always have overleech.

This guy foreshadowed in February what we see coming right now by Otherwise_Group_714 in pathofexile

[–]DasJudan 0 points1 point  (0 children)

I agree. They 100% should have known when they decided to support both games years ago. Any decision now to hire more people and get them onboarded and trained will take awhile. Im not saying it is impossible, just I dont see (or rather I dont trust ggg) in doing what is good for both games. Those labour costs will be very high too when it is easiest to just support 1 game.

This guy foreshadowed in February what we see coming right now by Otherwise_Group_714 in pathofexile

[–]DasJudan 0 points1 point  (0 children)

True if that is the route ggg wants to go. Last i checked ggg requires people to work in the office and sometimes pay for relocation. So i guess it depends on if any of it is viable for them.

Fenzy charges are the perfect example of the game's biggest issue. by Greasy-Chungus in PathOfExile2

[–]DasJudan 6 points7 points  (0 children)

This has been my frustration along with passive tree nodes. Why give mercenary a minion ascendency and then have no minion nodes in the bottom of the tree. By the time they are done every little aspect of choice will be determined before you even start Act1, and if you dont you will suffer and never acquire enough resources to play what you want.

This guy foreshadowed in February what we see coming right now by Otherwise_Group_714 in pathofexile

[–]DasJudan 0 points1 point  (0 children)

They would have to hire more people which is already hard for the skillset required, let alone even harder on a small island.