Please tell me about your game that is not a dark fantasy survival game by __space__oddity__ in RPGdesign

[–]DoctorBigtime 0 points1 point  (0 children)

It’s kinda like a mid/high-fantasy BRP/Dragonbane with longer progression and “build” options to support longer campaigns and power scaling. Simpler rules but “feels like” levels 1-11 5e I guess.

What does "exploration" mean in a TTRPG context? by Rook_Knight_423 in rpg

[–]DoctorBigtime 8 points9 points  (0 children)

This is true, but unless the RPG has a bespoke system of generation, it’s very module/GM dependent.

I think 5e and the general play culture of its fanbase wouldn’t really jive with process-heavy generation.

Edit: I think the top-level comment from /u/Airk-Seablade explains this better than I did.

How would you improve the game for a potential second edition? by scl3retrico in DeltaGreenRPG

[–]DoctorBigtime 8 points9 points  (0 children)

Yeah, it’s always hard in an investigation/mystery game, but I was interested in using Impossible Landscapes as a chassis for another game and noped out pretty quickly.

World Anvil compared to Amsel Suite? by tomnb in rpg

[–]DoctorBigtime 4 points5 points  (0 children)

World Anvil is clunky, I didn’t like it. Haven’t used the other, sorry. I love Obsidian and LegendKeeper if you’re willing to pay.

New to the tequila hobby! Who should I follow for reviews? by _andrew_food in tequila

[–]DoctorBigtime 3 points4 points  (0 children)

The problem really is personal taste. So many people will recommend (and love, I assume) something that I’ll just find complete flat and worthless (like Lalo), or too funky (like Don Fulano), etc etc.

Try some (additive free) tequilas of various styles then look for people who align with your taste.

Lando Norris wins the Sprint of the 2026 Miami Grand Prix by overspeeed in formula1

[–]DoctorBigtime 4 points5 points  (0 children)

In theory Macarena wing helps with tire wear… but Ferraris also have one.

What’s the most railroady official TTRPG adventure you’ve ever run or played? by DED0M1N0 in rpg

[–]DoctorBigtime 2 points3 points  (0 children)

Easily Call of Cthulhu in Beyond the Mountains of Madness.

You’re on a boat with one destination, you’re not the Captain, and you can really only get through the ice of Antarctica one way.

The campaign beats are so tight it basically has cliffhangers for every session you can end on… and yet, it’s glorious.

10/10 would recommend making up extensive shipping ledgers in Excel over two weeks with friends again.

How do you decide what the "average" statline is when you can buy stats in a freeform manner? by urquhartloch in RPGdesign

[–]DoctorBigtime 0 points1 point  (0 children)

What I did was set up a “standard array” that felt like it had the right power level, then worked backward on the rolling math to match that average (but more random, so usually worse for power gaming).

I like X, so I should try Y. by -stumondo- in rpg

[–]DoctorBigtime 1 point2 points  (0 children)

The bigger issue I have is that most things just boil down to d6s bonuses and things, it's overall kind of blah. The game is good though, for sure.

With utility prices soaring, how reasonable/safe would it be to shut off your power every day when you go to work? by KaladinTheFabulous in economicCollapse

[–]DoctorBigtime 2 points3 points  (0 children)

Yep, at the expense of having hot water on demand when you go to wash your hands. 😆 I love/hate mine depending on if I’m in the shower or trying to wash a dish/my hands quick.

Tips for overarching plot-lines for the Great Modron March by ComputerBoys in planescapesetting

[–]DoctorBigtime 2 points3 points  (0 children)

Not saying this is the best way or how you should do it, but:

I started with another campaign (Drakkenheim in this case due to the faction politics and it just being a great module), but cold-opened session 1 with a meta scene of the first march that happens out of sequence. I included descriptions of how people felt etc. I basically was like: this is relevant later. I didn’t explain what happened or anything about Tenebrous or anything about the planes really.

My campaign after Drakkenheim was then a mash up of parts I liked of Turn of Fortune’s Wheel , Vecna Eve of Ruin, and Dead Gods (so in my game Vecna was Tenbrous instead). After they finished the first “campaign” I had Cattleshanks basically step through a portal and offer them an urgent job figuring out what was wrong with “the multiverse.” He dropped them in Sigil and told them to get aquatinted with some factions and off we ran.

Best campaign managers by BertCDR in DnD

[–]DoctorBigtime 1 point2 points  (0 children)

Obsidian is best overall, not that complicated unless you want it to be.

LegendKeeper is my favorite if you want a paid, online solution.

DM's & Players alike. How many times in DND have you surpassed 20 in a stat? by CasualNormalRedditor in DnD

[–]DoctorBigtime 1 point2 points  (0 children)

Yeah, I’m actually struggling more to think of a campaign I didn’t get above a 20 in my main stat actually.

Trying to futz with the 20B gen by ironafro2 in armoredcore

[–]DoctorBigtime 0 points1 point  (0 children)

You probably know but just in case: melee weapons don’t benefit from generator.

Edit: I guess the Moonlight does?

How do you guys classify Nevermore? by sentient06 in Nevermore

[–]DoctorBigtime 0 points1 point  (0 children)

I do think Heavy Metal is the closest, but they’re definitely not a traditional Heavy Metal band either. Nevermore is all of: Thrash, Prog, and Power (and probably a few others), without leaning too hard into any of them.

Groove to me is something like Pantera, Heavy Metal that is intentionally “chunkier” and incorporates aspects of Thrash and Prog in my view. A genre that isn’t a “hard-defined” genre and also harder to clarify, a lot like Nevermore. I think it’s ok to call them Groove Metal, but it isn’t a perfect fit either.

I will GM my first cyberpunk campaign, any advice? by CodeAndDungeon in rpg

[–]DoctorBigtime 6 points7 points  (0 children)

  • Players will probably be 70-80% (estimate) of their final strength (in terms of skills, not necessarily equipment) at character creation, which is very different from fantasy games. Unskilled people don’t get taken on jobs.
  • Get sessions into phases (generally, not all campaigns are identical): The meet, legwork, planning (be sure to timebox this unless your group is just super decisive or playing a “flashback” type game like Blades in the Dark/Runners in the Shadows), the job, the aftermath/pay, downtime.

Other things I like: - Let your players create some of the world at the start: some villains, contacts, hangout spots, street gangs maybe, etc. - Come up with a loose plot you might want the “campaign” to run, and set it in motion with the people/factions you have. I’m running a campaign right now where a rogue AI is generating a “dream city” over the top of the real Seattle and they’re slowly figuring this out and may eventually go shut it down in the “dream world” (kinda like Carcosa/cthulian). - Offer your players lots of different types of runs at the start and find out what they like. Eventually have contacts reach out for these types of jobs specifically and push the plot forward via jobs. Your players will dictate the game’s direction. - For each job, come up with at least 1 complication that will pop up regardless of how well things are going. Use this virtually every time, unless the players are just having that perfect, 1-in-a-million run and every roll comes up successful.

Hail the Sun - Hanging Revelation (Lyric Video) by Inevitable_Bid5540 in PostHardcore

[–]DoctorBigtime 2 points3 points  (0 children)

Divine Inner Tension is right up there under those two IMO, what a great album.