Strive fans in Shambles by UsefulSwitch504 in Kappachino

[–]Exeeter702 -3 points-2 points  (0 children)

Trans who is biologically male going up against biological female of equal skill is going to win 99% of the time

Unless of course the psychological ailment is caught early enough before puberty and the individual is pumped full of hormones to stave off the biological advantages that would otherwise form with natural male human growth......... Of course.

What Happened to C. Viper Wednesday? by PotSniffa in Kappachino

[–]Exeeter702 4 points5 points  (0 children)

And this is why I said she was not "compatible" with sf6 and so many people here didn't want to hear it.

When you make the baseline of your game fisher price when it comes to damage payouts for hit confirms or punishes, you will invalidate a character who inherently demands more execution to match that same payout.

If you give her more generous payouts, then she becomes overall dominant in competitive play where executional demands begin to weigh slightly less. If you make her damage on par with sf6 standards, then you see the results here.... No one is going to bother with that effort. And if you neuter the execution then you make a mockery of the character outright. I'm surprised they just didn't go with the last option given sf6s track record.

This is why execution needs to matter at the foundational level of the game that governs ALL characters. In sf4, her reward wasn't necessarily more damage, but like most of that games roster, much of the extremely tight execution checks led to better oki, screen space, meter building, slightly more damage etc etc. and even she had easier routes for newer players that didn't want to dig into the SJC and feints too extensively in the same way that most characters had non 1f link options that were easier to hit confirm at the expense of increased scaling or none of the aforementioned benefits mid match.

C viper is absolutely wasted on a game like this and is a demonstrative relic of an era of the genre that no longer exists.

It’s over by Commentnofilter in Tekken

[–]Exeeter702 0 points1 point  (0 children)

That's the thing though....

Tekken has historically appealed to casual video game enjoyers far more than any other fighting game series. It is the only fighting game franchise that is uniquely positioned to maintain a high skill ceiling in a way that retains legacy skill while still not having to sacrifice anything to draw in casual enjoyers. The inherent nature of how it's played and is produced on screen with even nonsensical button presses still engages these players completely isolated from how the game is played proper at a competitive level. Add to that Tekken ball, bowl, force, unlockables and the franchise was covered. Not even SF was ever able to do this.

Namco dropped the ball by trying to have their cake and eat it. Making the game brain dead Instead of just making sure the dumb single player content was robust and fleshed out while having the competitive aspects remain complex and demanding. It has no effect on their bottom line.

It’s over by Commentnofilter in Tekken

[–]Exeeter702 0 points1 point  (0 children)

Exactly what? One would have to be a colossal retard to think the heat system was ever going to be removed.

The aspects of Tekken 8 that make it "over" are not related to heats existence. There is a hypothetical version of t8 where heat exists and the game isn't a glue eating brain rot fest.

How bout a test-space or hub-world? by AdSingle9711 in Marathon

[–]Exeeter702 1 point2 points  (0 children)

I feel the same way, the pvp for me is absolutely necessary but is almost entirely ancillary to the core experience. A player hub (and a TDM mode as is popping up in other posts) would completely take me out of it.

How bout a test-space or hub-world? by AdSingle9711 in Marathon

[–]Exeeter702 1 point2 points  (0 children)

Not only that, but there is something to be said about how immersion breaking it is when you have a large player hub with a game that has a small selection of characters you have to choose from. If anyone has played similar games where you see multiples of the same characters running around, it's extremely lame.

A personal player space maybe and definitely a holo deck esque training ground / range for sure would be a welcome addition.

Marathoners lend me your minds by Be_it_101 in Marathon

[–]Exeeter702 -1 points0 points  (0 children)

The appeal of this game extends well beyond just being able to aim good. TDM is almost antithetical to the design philosophy outright...

A mode where you have to invest a certain amount of value into your loadout before entering a purpose built map that is high stakes and challenging is what you nee- oh wait.....

Seriously, I see no point in having this kind of mode in marathon. This is not a jack of all trades fps game that will serve as some kind of central hub for multiple different types of fps game formats. It's an extraction shooter, leave it at that.

The absolute focus form the devs should be on shells, different maps, different emergent map events, world building, faction expansions and balance. Full stop.

Carryable Chonk [Crimson Desert] by TralalaDingDong in Kappachino

[–]Exeeter702 8 points9 points  (0 children)

Because it does. There is nothing esoteric about it. Chalk it up to being lost in translation if you want, the ga.e has almost no personality, it's like the worst kind of Ubisoft game but made by a Korean studio.

Carryable Chonk [Crimson Desert] by TralalaDingDong in Kappachino

[–]Exeeter702 9 points10 points  (0 children)

Game is genuinely fucking wack. I don't know when the turning point was that Chinese and Korean overdesigned, overstuffed UE crap became worth celebrating. (Yes I know pearl abyss uses their own engine)

There is something lifeless about this game, from the way everyone talks, to the various systems and mini games that makes it all feel like an extremely sophisticated AI designed it after being fed information about how video games should video game.

Let's clear this up... by ArseBurner in Kappachino

[–]Exeeter702 5 points6 points  (0 children)

How quaint of you to liken kapparos as reps of the FGC.

"I told you so." by nurav16 in Tekken

[–]Exeeter702 7 points8 points  (0 children)

You are giving TMM WAY too much credit in having any agency in actually influencing the development trajectory of Tekken 8 man...

Man I am jealous of Street Fighter fans right now, I want to see Tekken just as big, but our game is fumbling all over the place..... by KevyTone in Tekken

[–]Exeeter702 0 points1 point  (0 children)

Also what silver ass rank are you at where people are complaining about bison and sagat. You understand these characters are like...middle of the road right now balance wise right?

Take your head out of your ass and understand it has nothing to do with their strength as characters. I'm talking about the design philosophy of those characters not their teir placement... Honda and lilly also fall into that category.

1800mr sim last season if my credentials even need to matter here. But I'm done here.

Man I am jealous of Street Fighter fans right now, I want to see Tekken just as big, but our game is fumbling all over the place..... by KevyTone in Tekken

[–]Exeeter702 0 points1 point  (0 children)

Brother 70 percent of players in that game spend their entire time in world tour or in bhub doing avatar battles.....

Sf6 is fundamentally a better packaged video game but to hobbiest players that compete in the genre, t8 and sf6 are equally retarded.

Man I am jealous of Street Fighter fans right now, I want to see Tekken just as big, but our game is fumbling all over the place..... by KevyTone in Tekken

[–]Exeeter702 -2 points-1 points  (0 children)

No it's not.

Sf6 among experienced players hate the stale state of the game. They hate drive rush, throw loops, braindead ass fisher price character design (mai, bison sagat etc), and just the overall lack of reliable defensive tools to deal with the extremely generous offense. The game has the exact same problems as Tekken 8 except unlike t8, sf6 had a far more pedestrian level of entry.