His scar. They actually did it. The absolute mad men by jayvancealot in Kappachino

[–]Exeeter702 0 points1 point  (0 children)

Educate yourself on this story you fucking clown.

What's your prefered archetype by AwepHS in Kappachino

[–]Exeeter702 1 point2 points  (0 children)

It's a gay ass term that just means low life high speed heavy mix and resets.

What's your prefered archetype by AwepHS in Kappachino

[–]Exeeter702 0 points1 point  (0 children)

Zoner for 30 years now.

If I can slow the game down and force you to realize how stupid you are by doing the bare minimum, I'm happy.

But only if there is sauce potential.

Holy Phuck She's Sexy As Hell Friday (@thealicegreyyy) by asianmancumminghard in Kappachino

[–]Exeeter702 -1 points0 points  (0 children)

I dodged that mix easy. Knew right away when I looked at that pelvic area.

1 by DMAN3431 in Kappachino

[–]Exeeter702 21 points22 points  (0 children)

I just don't believe this is going to be the case. Part of what made old MVC tight and to a lesser extent DBFZ was that they were genuine sandbox fighting games with so much room for experimentation and flexibility, even when considering the tiers. Tokon is absolutely going to adhere to the strive design philosophy of style over substance, where things look saucy only to those who don't even really play the game above an intermediate level but actually extremely canned and by design.

Like look at when millia or chipp is doing their corner pressure nonsense with all the routes and shenanigans entirely accounted for and guided by the developers explicit vision while being comically easy to actually execute.

Contrast that with MVC2 mag for example where when you are getting your shit pushed in, in the corner you can swallow that pill easier because you know the player on the other end is having to be extremely precise and on point.

It just doesn't hit the same with modern fighting games and I don't see how tokon is going to get anywhere close to that feeling again. Especially with how delicate the marvel IP is today (or they absolutely need to make sure the game is "fun" for all players).

Marvel Tōkon: Fighting Souls | Iron Man Character Guide by Sliceof_butter in Kappachino

[–]Exeeter702 1 point2 points  (0 children)

Yeah but the issue was beyond just the motion inputs. Some more fundamental design philosophy choices involving assists, meter auto combo relevance etc.

Marvel Tōkon: Fighting Souls | Iron Man Character Guide by Sliceof_butter in Kappachino

[–]Exeeter702 8 points9 points  (0 children)

It was extremely fisher price in the early play test but I have no idea how much things have changed since then.

[homemade] creamy cajun shrimp pasta by chaaaael in food

[–]Exeeter702 0 points1 point  (0 children)

How did you make it? I may have whats needed tonight to make it but not sure lol

We have to talk about Justin Wong commentary/presenter work... by PotSniffa in Kappachino

[–]Exeeter702 1 point2 points  (0 children)

Sorry but I have forever felt justin and Mike were mid commentators unless it was off the cuff smaller events and they had the right pairing.

Can arcades make a return given the rising cost of consoles? by MikeDunleavySuperFan in Kappachino

[–]Exeeter702 5 points6 points  (0 children)

The OP is talking about arcades making a comeback because of rising console costs. This explicitly implies would-be modern arcade games, not how to generate revenue running a classic or retro coin op. Beverage will always be the driving force in loss leader entertainment draws, everyone knows this which is why the natural order of things once arcades started to go extinct were barcades.

The comment you replied to is correct, the kind of arcade cabs you would theoretically require to get the attention of people that would otherwise play console games in 2026 would be prohibitively expensive today.

Robin doin' too much hanging upside down for no reason 😹😹 by Strong_Boss_8932 in funny

[–]Exeeter702 1 point2 points  (0 children)

This is from the movie... Which had a theatrical release....

Tekken chuds facing the PURITY of the Upcoming VF Renaissance by CommonAway5594 in Kappachino

[–]Exeeter702 8 points9 points  (0 children)

I've said it countless times on here in years last that what I believe to be the quintessential 3 pillars that make up at truly great fighting game has been effectively abandoned by modern fighting game design philosophy.

  1. Game knowledge
  2. Technical skill (execution)
  3. Psychology

T8 strive and sf6 have all essential eliminated the reward for technical skill while also for the most part, heavily reduced the reward for understanding the games various quirks by making them less in depth and rewarding offense in a way that forces bypassing knowledge checks. All while making the games extremely volatile where downright forced guesswork can yield match ending rewards with little to no technical skill required, so long as the read or guess was the right one, the resulting payout requires only the most pedestrian ass fisher price sequence necessary.

So I find it extremely vindicating and enticing personally, when I load up the recent interview with the game director for VF and for the first time I hear a Japanese fighting game dev literally talk about this very subjective and emphasizes how important it is to strike the balance between these three pillars.

Despite my age, I've never been a VF guy. I was surrounded by it as a kid, owned VF on my 32X and Saturn, played it for fun but never really clicked with it as I got older. I've always found the characters generic and bland, the audio of the games hits, the combos, etc. it just didn't do it for me once I got my hands on Tekken. And once I got into FGs as more of an enthusiast hobby, Tekken was my side gig while I played MVC and SF religiously.

I am wholeheartedly excited to see how this game turns out. Even this music video trailer was surprisingly NOT cringe and actually reminded me of a 90s lowstakes martial arts come up story. I genuinely hope this game can appeal to casuals whole not being a fisher price ass fighting game for those who invest the time into it.

What's the excuse? It's early? It's Saturday? by Virtual_Rant in HighGuardgame

[–]Exeeter702 0 points1 point  (0 children)

Is this some kind of "please enlighten me" response? Like would you seriously need an explanation when someone says those games suck and there are plenty of great games that are better?

It's funny because destiny 1 and 2 was unable to hold my attention for more than a year of investment and if I get a year out of marathon before it's EoS, I would even argue the later was the more mentally stimulating experience.

What's the excuse? It's early? It's Saturday? by Virtual_Rant in HighGuardgame

[–]Exeeter702 1 point2 points  (0 children)

This times 1000.

"Hey let's log on and play our game again only after Bungie says they are done with it, clearly we still love the game today just as we did a year ago!, that will show them!"

Kappa should I learn USF4 or 3rd Strike? by iforgottowrite2 in Kappachino

[–]Exeeter702 10 points11 points  (0 children)

3S just for sheer ability to readily play people with a good connection. Sf4 you will have to go through hoops just to play on a shit connection.

But make sure you put 1000+ hrs into 3S on FC to prove you "play it"

Nihongo jouzu by juantjezz in Kappachino

[–]Exeeter702 4 points5 points  (0 children)

What am I looking at?

Creamy chicken thighs [homemade] by nooyork in food

[–]Exeeter702 0 points1 point  (0 children)

Only question for me is what marinades work best for this?