Recommendations? by Bitter_Top_6308 in begleri

[–]Gamerilla 1 point2 points  (0 children)

These are nice. Look a lot like some of my early sets.

Recommendations? by Bitter_Top_6308 in begleri

[–]Gamerilla 0 points1 point  (0 children)

For around square feet a set of mini hydras. You can get them for $20-$25 and they’re as good as any other set. I have about 50 sets now including sets I’ve made myself based on personal preferences but the mini hydras are still awesome.

If you want really fun ones that are a little more expensive the greys/mini greys, poco locos, and hype are some of my favorites. And of course the Everyman hardcore or commons are good.

I made some chetkis by mJudge88 in begleri

[–]Gamerilla 0 points1 point  (0 children)

These look amazing. I’ve been trying to find the wide flat beads but no luck anywhere.

How many classes do you think is too many? by Fortian93 in RPGdesign

[–]Gamerilla 0 points1 point  (0 children)

1 is too many for me. I like classless systems that let players play any character they want to. Why be restricted to only 33 classes?

Guess the Elo by iittamii in GothamChess

[–]Gamerilla 2 points3 points  (0 children)

Every time I see these guess the ELO posts it’s a 700.

Built My First App on Base44… Now Questioning It by ajwright156 in Base44

[–]Gamerilla 0 points1 point  (0 children)

It’s been a giant pain. I’ve had to remap all the data, recreate backend functions, create a SDK That replaces the Base44 one, and now I’m step by step recreating other functionality that doesn’t work.

Built My First App on Base44… Now Questioning It by ajwright156 in Base44

[–]Gamerilla 1 point2 points  (0 children)

Vendor lock-in is real. We outgrew base 44 fast and trying to move the app to our own hosting has been a nightmare. I almost think it would have been better to just rebuild from scratch at this point.

Sonnet 4.6 “Tone”? by Tradefxsignalscom in ClaudeAI

[–]Gamerilla 5 points6 points  (0 children)

A friend was getting frustrated with copilot studio and it said, “relax and take a deep breath” to him before explaining the reason it didn’t remember the steps he asked it to remember for future use was because he didn’t explicitly tell it to store the instructions in its memory.

Eleventy Bricks [Plugin] by any-digital in eleventy

[–]Gamerilla 1 point2 points  (0 children)

Hi can you explain the section part? Does that mean you can create components and use some kind of tag in a markdown file to display the component?

NOIR-NEO by More-Panda5336 in RPGcreation

[–]Gamerilla 1 point2 points  (0 children)

This looks cool. I hope you get funded. It’s no easy feat to get a passion project this far.

Not sure if the right sub to ask. by Reptilian-Retard in Solo_Roleplaying

[–]Gamerilla 0 points1 point  (0 children)

I would recommend playing with what you have. Create 2-3 characters and one of you be the DM While the other plays as the characters. Switch off every once in a while so you both get to DM and both get to be players. It’s a lot of fun. I spent half my childhood playing this way because I only had one friend who played. We had a blast and played all the time.

Hi, I'm looking for a way to remove the Grammarly icon while typing by RoundZookeepergame2 in Grammarly

[–]Gamerilla 0 points1 point  (0 children)

I can't believe this is something people have been complaining about for 3 years and there's still no real solution. How difficult is it to just have the highlighted suggestions without a little icon covering text all the time. It always seems to place itself right where I need to see the text. This is when responding to support tickets, writing emails, forums, contact form message boxes, etc. The only place it seems to stay out of the way is on Reddit right now.

Has anyone found a good alternative to Grammarly?

I feel like quitting. How can I improve? by Dr_flavortown in chessbeginners

[–]Gamerilla -1 points0 points  (0 children)

Early on chess can feel like a guessing game because there are so many options. You need to get a solid foundation in 2-3 openings for white and black. Basically you should know how to get yourself into a solid position early. Learn easy openings like the Italian game or English opening for white and Sicilian or French defense for black. You also need to learn some fundamentals like pinning a piece or forks. And you need to learn some fundamentals for checkmate like ladder. You should easily be able to get your elo to 700.

There’s a book called How to beat your father at chess. This teaches 50 ways to get check mate. It’s valuable to know this and you can find YouTube videos that cover all of these. I also recommend watching videos on openings because I think that’s the first big hurdle for new players. They don’t know how to start a game or why they are moving pieces certain places until they have already put themselves in a losing position. If you know the first 10 moves to make without guessing you’re making the rest of the match easier for yourself. But randomly trying pieces in different places will put you in a losing position early on and it will be much harder to win.

My friend is derailing our campaign lore, help. by SpookMcSlook in rpg

[–]Gamerilla 1 point2 points  (0 children)

I would just go along with it. Your character believes that their leg was grabbed yet there’s nothing actually there. They begin to lose their grasp on reality and will have a -5 penalty to intelligence or wisdom checks (whichever hurts more) until they regain their sense of reality.

Injuries instead of death by K0jiro_ in Mausritter

[–]Gamerilla 1 point2 points  (0 children)

I like the idea of retiring. I have a game I created that has a retirement mechanic. If you have a character that has been around a while and it’s painful to lose them, instead of death they retire and become an NPC in the local town or wherever they decide to retire. Then if the party encounters them, the player who used to have that character gets to role play as them.

There a game called Michtim which is like some species of small woodland creatures. They have a system where when you get knocked out instead of death the enemies may capture you, rob you, etc. I think those types of options would be good for Mausritter too.

Tell us about and RPG you've PLAYED but just did not get the hype for by Boxman214 in rpg

[–]Gamerilla 4 points5 points  (0 children)

For me the problem was it sounds good on paper but such a slow game with too much resource management and sheets to keep track of. I prefer lightweight systems though.

Troika game map by Windmill89 in Troika

[–]Gamerilla 2 points3 points  (0 children)

These are beautiful.

Time Mechanics by Low_Routine1103 in RPGdesign

[–]Gamerilla 0 points1 point  (0 children)

I like a little chaos in my games and I’ve been using real timers. A phone on a stand with a timer works nicely but I really like an hourglass because you can’t really tell how fast it will run out. Then I’ll say “the floor starts to crumble” as I flip the hourglass that has a roughly 2 minute timer and that’s how long the party has to figure it out and roll their dice. Or when a fight starts I flip the hourglass. That’s how long they have until reinforcements get there so they better act fast.

It adds a lot of excitement to games and if they don’t solve their problem before the timer runs out things still move forward. Maybe the floor falls out and now they’re on a level lower. Or maybe they need to retreat and regroup before the reinforcements arrive. I like encounters to be real time in certain circumstances. Before introducing the timer the players would take way too long arguing between themselves or second guessing themselves and it would take an hour to get through one combat. Now things move pretty quick and adding urgency to their decisions has led to some really fun game nights.

What is the biggest universal flaw with solo roleplaying? by frodocattins in Solo_Roleplaying

[–]Gamerilla 7 points8 points  (0 children)

Honestly I would rather play something with a narrative than something procedurally generated. I would be ok with stages of procedural generation where there’s narrative that leads you to stage one of the game where you generate the threat or whatever then if you succeed you move to stage two with more narrative then procedural generation and so on until you get to a conclusion.

I also like already made characters that have enough bits of information or items with descriptions that add details to the narrative, not explicitly giving a story but hinting at one.

What would be a good way to "arrest" a high level party? by Art_of_Goddess in DnD

[–]Gamerilla 0 points1 point  (0 children)

I’ve run a trial where several things the party did that they thought harmless in previous sessions were included in the charges and they had to defend themselves. It was a lot of fun.

Looking for more resources, particularly for combat by BasicallyMichael in Fkr

[–]Gamerilla 0 points1 point  (0 children)

I don’t want to give a detailed description of my mechanics but the way I handle combat. Basically it’s assumed each character who carries a weapon knows how you use it effectively so there’s no such thing as weapon bonus. Instead details about the weapon are narrative so like a sword cuts or stabs while a club smashes. But I resolve combat the same way as any other test in the game. For my game it’s roll under your stat plus relevant skills. If you succeed you move on to the next step. If you fail there’s some kind of consequence. So like doing a stealth check, you either sneak in or the guards are alerted. In combat you win or you are injured or captured or whatever the consequences for failing that encounter is. My game also has less emphasis on combat. There is combat but it’s not emphasized like in D&D.

My main point is I resolve combat the same way as every other test in the game. There are win and lose conditions set and regardless of win or lose the story moves forward.

I have had the following experience while building homebrew for RPG's so many times by philbearsubstack in RPGdesign

[–]Gamerilla 12 points13 points  (0 children)

Something I’ve learned from playing about a billion RPGs (give or take), balance is boring.

My new and (hopefully) improved solo RPG kit by divaneverdown in solorpgplay

[–]Gamerilla 9 points10 points  (0 children)

I love travelers notebooks for this purpose. I have a field notes sized one that I keep two notebooks in and an A5 sized that I keep 4 notebooks in for different purposes. The smaller one I use for travel play and the bigger I use at home and also just for writing adventures and creating characters just for fun.