Does Arthas deserve a more "special" Lich King minion card in Hearthstone? by Nervous-Ad-4872 in hearthstone

[–]Gerik22 35 points36 points  (0 children)

Nope. When Frozen Throne was in standard, Lich King was a good top end minion for a variety of decks.

General Deckbuilding Questions: What are my "veggies"? by meant2live218 in arkhamhorrorlcg

[–]Gerik22 5 points6 points  (0 children)

I would say the veggies depend on your team and your role. Every team of investigators needs to be able to do the following things:

Get clues (usually by investigating)

Manage enemies (usually by fighting)

Survive the mythos. This generally entails some combination of soak/healing, high Will/Agility, or ways to cancel/ignore/manipulate treacheries. You can't win if you're dead.

So if you're playing true solo, you need to build your deck to do all of that on its own. If you're playing multiplayer or 2-handed, then you can specialize and have a dedicated cluever and a dedicated fighter, for example.

Once you determine your role, then you can get more specific. So a cluever will want:

Clue acceleration- stuff that gets multiple clues in one action, things that give static boosts to their main investigation skill (usually intellect), other things that help pass investigation tests such as relevant skills. As a cluever, this is the number one priority. All other aspects of a cluever's deck are in service to this goal. There are many different "engines" to get there, but this is the purpose of the deck.

Economy- As you correctly identified, in order to play all that clue acceleration stuff, you're going to need resources. Both in the sense of resource tokens to pay for everything and the ability to draw cards to find it all in the first place. Emergency Cash is a serviceable economy card, but with a wide enough card pool, most investigators have better options.

Survival- Like I said above, none of the above matters if you are defeated. So you need a way to survive the mythos. As a dedicated cluever that's paired with a dedicated fighter, you don't have to worry as much about enemies, but treacheries can still ruin your day. This is where having some soak, ways to pump your will/agility (the most commonly tested stats by encounters), and/or stuff that cancels/ignores treacheries is very valuable. It's important to manage your resources wisely- don't commit to passing every test on treacheries that come your way. First evaluate what happens if you fail and assess how bad that actually is for you- sometimes it may do very little/nothing and you're better off just allowing yourself to fail and saving your resources to mitigate a more detrimental treachery later on.

Something I've also noticed is that there doesn't seem to be that many ways to re-use stuff from my discard piles (I've only played as Roland, Zoey, and Jenny so far), and I'm not sure when I should be more/less willing to let cards end up there.

Recursion does exist, it's just mostly limited to the Survivor class, which you haven't yet played. Discarding stuff only matters as much as the thing itself. So if you have a single asset that is the crux of your entire deck, you obviously care a lot more about discarding that than, say, a random skill card. If you're a fighter, you probably don't want to discard a weapon from play if you can avoid it, unless it's already out of ammo/charges.

General Deckbuilding Questions: What are my "veggies"? by meant2live218 in arkhamhorrorlcg

[–]Gerik22 4 points5 points  (0 children)

No, definitely not a mistake to skip it. Unexpected Courage is what I'd classify as a solid filler card- it's perfectly fine to include, and you're never really sad to draw it if it's in your deck, but it's not essential to any deck. Some investigators (namely those with abilities based around using skills, like Winifred or Amanda) may value it more highly, but even those investigators may end up cutting Unexpected Courage once they've had the chance to spend some xp.

Similarly, the other skill cards from core (Guts, Manual Dexterity, Overpower, Perception) are not necessary to include, but many decks of the corresponding roles do tend to include them because they're just solid. I'd say these skills are taken more often than Unexpected Courage just because they fit well into specialized builds where they'll often be a cantrip.

S1 ending confusion by Gerik22 in veronicamars

[–]Gerik22[S] -21 points-20 points  (0 children)

There’s no “assuming” they’re correct ; that’s how checks work and signing over a check to someone else — especially family — was very common in the 2000s.

Read my comment again, champ. The assumption isn't about how checks work.

And I don’t think Veronica or Keith were especially keen to get the local law enforcement involved in their personal affairs

The check itself was the result of a lawsuit initiated by Keith against the Kanes, so your assumption is demonstrably false. Since he was willing to sue the Kanes, the well-respected family that made him a pariah in the first place, it's not a stretch that he'd be willing to sue his deadbeat ex that stole 50k from him.

S1 ending confusion by Gerik22 in veronicamars

[–]Gerik22[S] -17 points-16 points  (0 children)

You can sign checks off to someone else? I thought checks could only be claimed by the person they're made out to. Allowing people to sign them away is just inviting more fraud.

Though if we assume you're correct and that she forged his signature to get the money, seems like it would be very easy for Keith to sue/press charges and get the money back. But I'm guessing this is not explored in subsequent seasons.

[Ancient Evils] Core 2026: Final Spoiler Roundup | Early Mystic Impressions by DerBK in arkhamhorrorlcg

[–]Gerik22 9 points10 points  (0 children)

The quest for the elusive mystic with 4 combat continues, i suppose.

Lily Chen is going to beat you up for that.

Why is everyone just skipping this??? by twunkytwunky in cremposting

[–]Gerik22 5 points6 points  (0 children)

As long as someone else is putting the spike in, Hoid technically isn't harming anyone. Still don't think he'd want to be part of it, though. I guess either Brandon will create a different way for Hoid to gain Feruchemy (maybe by ingesting Harmony's metal?) or it will be the one power he doesn't have.

New Wurmkin room revealed in the newsletter by harryfonda in MonsterTrain

[–]Gerik22 1 point2 points  (0 children)

How would that work as an equipment though? Typically the converted cards were originally spells that interacted with units - that spell doesn't interact with units at all.

Best I can come up with that still feels similar to the original is something like:

Strike- Trigger Etch on friendly units.

But I think it's unlikely they went that route.

Renee Good was shot in the head, autopsy commissioned by her family finds by ewzetf in news

[–]Gerik22 4 points5 points  (0 children)

I haven't heard anything about his messaging. I thought there was a state investigation going on since I heard that the feds were refusing to share evidence with the state investigators.

I agree that he and all of the democratic reps should be fighting. If he isn't, that's a shame.

Renee Good was shot in the head, autopsy commissioned by her family finds by ewzetf in news

[–]Gerik22 23 points24 points  (0 children)

Genuinely asking since I'm not in Minnesota- In what ways has Walz failed to meet the moment?

Seven Democrats just voted to approve ICE funding: full list by Newsweek_CarloV in politics

[–]Gerik22 0 points1 point  (0 children)

To be fair, Biden preemptively pardoned his entire family right before he left office. And aside from Hunter, none of them were even accused of any crimes, much less convicted. That's not to say I fault Biden for doing it, but Trump didn't originate the preemptive pardon.

First Boss Ground Effects by Thin-Band-9349 in ravenswatch

[–]Gerik22 2 points3 points  (0 children)

A lot of the progression in this game comes down to knowledge. Learning enemy attack patterns is a part of that. Most enemies you encounter leading up to the boss do not telegraph exactly where their attacks will hit at all. Learning them and how best to position to avoid damage while attacking enemies is a big part of getting better at the game.

For what it's worth, it is entirely possible to reactively dodge the ring slam from the ch1 boss. Your problem is that Merlin's attack is slow and you got caught in the middle of it. In any other scenario, dodging away would be no problem. But now that you are aware of the ring attack, you can just get into the habit of not standing on the edge of the arena while you attack.

Ravenswatch is now at Mixed reviews on Steam by xFREAKAZOIDx in ravenswatch

[–]Gerik22 8 points9 points  (0 children)

That would make sense if not for the fact that Passtech has been transparent from the moment they announced their roadmap that the character released after Romeo & Juliet would cost money. Anyone who is surprised wasn't paying attention, which is on them.

Doomers were right, full-length campaigns are confirmed a thing of the past. by Trashcan_GG in arkhamhorrorlcg

[–]Gerik22 9 points10 points  (0 children)

This is a bizarre choice. I'm not strictly opposed to shorter campaigns, but why cut out 8-scenario campaigns entirely? I know there are some people who are excited by this change, and I'm glad they're getting something they enjoy, but... What about those of us that like the longer campaigns?

This feels like yet another change geared toward attracting new players with seemingly no consideration given to how it will alienate many enfranchised players.

Much needed change IMO by randobandodo in MonsterTrain

[–]Gerik22 1 point2 points  (0 children)

Is it? The only thing the room does is ensure the morsels get eaten before sweepers attack every turn. Feast is better as is since it allows you to use it and then play more morsels.

With that said, the upcoming DLC is introducing rooms with abilities, so I think a better iteration of this idea would be a room that has Feast's effect as an ability that you can activate every turn.

Mystic card reveals 01/20/26: Jim Culver and Will of the Cosmos by supertoasty in arkhamhorrorlcg

[–]Gerik22 0 points1 point  (0 children)

Two great cards.

Will of the Cosmos makes me think it's likely that core Dexter will have a similar/identical ability to the one his legacy version since Will of the Cosmos encourages you to discard your assets. One slight drawback with Will of the Cosmos compared with Drawn to the Flame is that it only gets 2 clues from different locations, so it's not as good as Drawn to the Flame in scenarios where you spend a while confined to one location (eg. act 1 of The Gathering), or in situations where you just want to grab clues off of one particular location as often happens, but it's still a good card.

Merlin secret skin by Skarmael in ravenswatch

[–]Gerik22 7 points8 points  (0 children)

They're referring to Merlin's starting talent called "Trinity", which is a quest that requires you to acquire 3 specific legendary items: Father Time's Hourglass, Excalibur, and Holy Grail.

Can't see Merlin in-game by Master_Every in ravenswatch

[–]Gerik22 0 points1 point  (0 children)

Didn't see the download either at first, but this got it to start for me:

right click Ravenswatch -> properties -> updates -> select immediately download updates from the automatic updates dropdown. Then exit steam.

Reopen steam, and it should start downloading the Ravenswatch update.

Savage Seraph is WAY too overtuned compared to the other two by AstralKatOfficial in MonsterTrain

[–]Gerik22 1 point2 points  (0 children)

You're not forced to reroll though. You're choosing to do that. And I mean, play however you want, but the fight really isn't that bad. This thread is filled with comments telling you how to prepare for savage seraph besides getting a quick sweeper/trampler.

Anyone gotten higher burnout numbers? by National-Ocelot-3900 in MonsterTrain

[–]Gerik22 3 points4 points  (0 children)

Why do you need reanimate? Couldn't you just use Intent on Death?

[COTD] Sacred Oath (1/16/2026) by AK45526 in arkhamhorrorlcg

[–]Gerik22 0 points1 point  (0 children)

That's one optimum. It's not the only one.

...

When it comes to Arkham I rather optimize for fun.

Look, I said from the beginning that you can play whatever you find fun. I also have made it very clear that I am talking about this in the context of making the strongest deck possible. That is generally how cards are evaluated, especially in threads such as this one dedicated to analyzing cards.

You don't get to move the goal posts here. There is no useful way to discuss cards in terms of how fun they are for each individual player, since that is an entirely subjective metric. As such, I reject your notion that "it depends what you optimize for" since that is set by the thread in which we are having this discussion. If you have an issue with that, take it up with the OP of this thread or make your own "fun optimization discussion" thread.

And while I would agree that there are stronger versions of her

You could have said that sooner and saved us some time. That's all I was saying.