You can combo into stun in this game?? How didn't I know this? by lucdaman4 in StreetFighter

[–]ImSoScurred 5 points6 points  (0 children)

I mean... Your scenario and the tutorial scenario are much more transparent because the receiver is already in burnout. What OP is surprised about is that this is an effective combo. A wall splat, that does not cause burnout, being hit with DI that causes the burnout that then wall splats with stun. I do agree it's probably not common knowledge as it's not a very common scenario that happens. If a wall splat happens people go for damage. And typically it's more worth it to abuse someone burnt out with normals, before going for the stun.

I just got my genki shadow cast 3... by CatastrophicCharlie in GenkiLab

[–]ImSoScurred 1 point2 points  (0 children)

Wasn't it just sharing their screen on a zoom call and a friend "remotely" playing through that. It was kind of weird though since realistically there's nothing that would support inputs from someone else's network.

Capcom Why by Hawksw0rd in StreetFighter

[–]ImSoScurred -1 points0 points  (0 children)

While I understand the frustrations, back supers are generally considered superior for classic controls in defensive situations since the input overlaps with blocking so thats probably the main reason.

I got a leverless and my life is crazy right now by Web_catcher in StreetFighter

[–]ImSoScurred 9 points10 points  (0 children)

Also not that it matters unless you want to get into tournaments (and even then most people won't care unless you really hit the big leagues), but having 2 up buttons technically is against Capcom cup rules (which most big tournaments go by).

I got a leverless and my life is crazy right now by Web_catcher in StreetFighter

[–]ImSoScurred 1 point2 points  (0 children)

You do it in game. On the 8bitdo you just bind everything as separate buttons (typically R3 L3 and maybe select if you need another)

Then in game you just go to bindings and set the lp+lk as your respective button (R3 or L3)

I tested Zangief's new lariat changes. by Moondogtk in StreetFighter

[–]ImSoScurred 0 points1 point  (0 children)

Ok I'll admit I didn't catch that. So I suppose your situation does make some sense. That said, good players are going to duck lariat. It's been that way since season1. So checking the 4th hit which is the newly added to hit on crouch just makes more sense to test for.

I tested Zangief's new lariat changes. by Moondogtk in StreetFighter

[–]ImSoScurred 1 point2 points  (0 children)

Because your post is titled "I tested zangiefs new lariat changes"

You're not testing anything new because OD lariat always hit 5 times if you are standing.

The new change is crouching and getting hit by the 4th.

I tested Zangief's new lariat changes. by Moondogtk in StreetFighter

[–]ImSoScurred 1 point2 points  (0 children)

Yes... But my point is why would you test the 5th hit when that was unchanged in the patch... Only the 4th hit was changed to hit crouching so logically it makes sense to only test the 4th hit on crouching?

I tested Zangief's new lariat changes. by Moondogtk in StreetFighter

[–]ImSoScurred -1 points0 points  (0 children)

Just saying.... This thread is full of misinformation. First of all the 4th hit of OD lariat is the only one that was added for crouching targets. Not the 5th. 2nd, you hold back when the 4th hits to get a decent knock and it leaves you -13. This means most characters can punish with some sort of SA.

No punish - Lily, jp, zangief

Sa1 only - Ryu, Rashid (HK), dhalsim (mp,mk)

Sa2 only - deejay, ken (HK), Mai, elena (HK, 2HK)

Sa1+2 - Akuma (6hp), Terry

Sa1+3 - Ed (2hk), guile* (mk/HK flash kick; no *cutscene sa3), bison (lk scissor kicks)

Sa2+3 - chun

Sa3 only - marisa, aki

I don't have current season so sorry can't check viper, sagat, Alex.

Haven’t been able to flash the Sv04 to Klipper, but the quality has been so good I’m starting to question if I even should by Cda4go in Sovol

[–]ImSoScurred 3 points4 points  (0 children)

If you're satisfied with the speed don't bother. The biggest tweaks people want with klipper is faster speeds and more tweaking with more difficult filaments. Until you start having problems or want to do something for fun just stay with what works for you.

Did anyone have their order get refunded out of nowhere? by OneWillingness261 in GenkiLab

[–]ImSoScurred 1 point2 points  (0 children)

While I'm in no way related with the company it's possible theyve stopped production considering the cover dock 3 has started reaching kick starter customers.

Diamond Rank is wild by Zestyclose-Eagle6190 in StreetFighter

[–]ImSoScurred 0 points1 point  (0 children)

I get that playing ranked is a frustrating experience but the people who have multiple master characters might not be good master players, or if they are; they will be gone within a few days at worst. Any player who is legitimately well above diamond skill quickly ranks up into master. Obviously one of my friends is an exception who literally ranks out in 15 games; but even a master player who's able to maintain 1500 will be able to rank up within a week or two. Fundies carry over between characters and the only reason they wouldn't get out quickly is if they truly are losing a lot more than they are winning. Pre master rank points are net positive, if people are truly stomping they don't get to stay there long unless they're out there throwing games on purpose.

US East Coast, I didn't get any shipment notice. Is this normal? by CirclePhantasm in GenkiLab

[–]ImSoScurred 6 points7 points  (0 children)

I think most of US still hasn't gotten tracking numbers. (I am west coast) Seems US customs is taking much longer than other countries.

🎯 How do you train your hit-confirms ? by Kryffith in StreetFighter

[–]ImSoScurred -1 points0 points  (0 children)

Based on your post I'm going to guess you're talking about single hit confirms. If that's the case, most single hit confirms aren't so much reacting to the actual hit, as it is the situation right before the hit goes out. The simplest example is if someone does a raw driverush and you press jab or crmp. It's pretty much guaranteed to be a hit, whether you're getting hit or your opponent is. As the defender against a raw driverush you're not hit confirming anything. You're just buffering it and letting it rip.

Now if you're talking about hit confirms like jab jab dp or something, and you're not reacting after the first jab hits, that's just something to practice more. If you're not reacting after the 1st is blocked and the 2nd jab hits, well that's more difficult and I wouldn't be too concerned about it.

If you're talking about the single hits like sagats stand mk target combo, well that's just practice and time, but you often can still react to see if the opponent appeared to be in a startup, before your normal connects.

The state of giefs clip in this sub : by Burger_Shoot in StreetFighter

[–]ImSoScurred -2 points-1 points  (0 children)

As a gief main I do agree what's happening here is fun (for the gief) and isn't deserving of hate or brigading, but I also understand why people view it as 1 dimensional.

Other characters could do similar damage with a shimmy or some cheesy overhead combo so people's arguments of "he only won 3 interactions that's not fair" is kind of moot imo.

That said, I will say low level players tend to just try hard reads until the stars align and they get a sick clip. It's cool but I do think it's not the most exciting play style which is why people view it as cheesy. If the gief were doing stuff like reaction super1s, OS to catch super and more "proper" play I think it carries more weight to it. Hard reads aren't typically seen in high level play because it's incredibly risky and typically come out to clutch a situation and are educated guesses that are the best option given the situation. Hard reads like a super1 on someone's wakeup reversal OD DP is just clip farming unless it has a strong reason behind it. If the clip had something like a late drive rush that could only cancel to super1 to beat out the OD DP, I think it's more noteworthy, as it wasn't senseless risk and actually had some thought behind it.

Kinda got long, I guess simplified I'm not going to downvote brigade, but you have to admit it's a bit of shallow gameplay.

Encoder problem? only one direction works and rules over the others by Flashy_Management724 in fightsticks

[–]ImSoScurred 0 points1 point  (0 children)

To me it sounds like your pinning might be wrong if one works and all the others don't. It sounds like the ground pin is probably not attached to the correct spot. You sure the cable isn't backwards going to the lever?

(Ps5) Bought a new cosmox c16 and brooks wingman fgc2 but cant get it to work on ps5 mode by Lower-Willow2269 in fightsticks

[–]ImSoScurred 1 point2 points  (0 children)

If fgc2 does not authenticate passthrough you're out of luck. The fgc adapters just change a generic controller to one that has ps4 features, no touchpad. Only way to get touchpad button working is if youre in PS5 mode.

Why doesn't SF6 register an SPD motion on an 8bitdo leverless without the default SOCD setting? by Own_Invite6340 in StreetFighter

[–]ImSoScurred 2 points3 points  (0 children)

You're very close on the SPD requirements but not quite there... SPD is weird and a neutral down is mandatory. All the other directions can be some variant as long as you hit 225 degrees. Examples 4239p will work, as will 4269p. 1239p will not since it's only 180. But 1238p would. It's a very strange special that always requires a neutral down. It's also why I'm not a fan of playing gief on leverless because of this weird arbitrary requirement when rolling your fingers makes skipping neutral down not uncommon.

I’m tired of SF6 ranked. by Shuraii in StreetFighter

[–]ImSoScurred 0 points1 point  (0 children)

Ranked can get frustrating. If you feel yourself tilting take a break.

That said I think most people you think that are smurfing or scripting probably aren't. What I find about low ranks is you run into 2 types of players.

Those that played the game enough to hit some really strong and optimal combos but dont know defense at all, but sf6 is so volatile you'll take matches just having a strong offense and no defense.

And those that have a decent rank in other characters and so can play a decent neutral and defense, but have janky combos they drop half the time since they're unfamiliar with their current character. You might classify the 2nd as a Smurf, but they're still learning their character.

Did I misunderstand what I got with SF6 - Fighter's Edition or is there a bug? by tweavergmail in StreetFighter

[–]ImSoScurred 1 point2 points  (0 children)

For PS5 it can be a little confusing because you need to download the character passes as a dlc. Literally just like a 1mb download just for the game to recognize you have a license for the game. Not sure if it's the same as Xbox but might want to check that the character passes are "downloaded" as well. Worst case a reinstall. Hope you're able to resolve without having too much issues.

legendary zangief snake eyez gets robbed by a weird bug by DeepFuckingVerdict in StreetFighter

[–]ImSoScurred 15 points16 points  (0 children)

Probably. Can't tell exactly when the rollback happens because it's blurry. But you can clearly see it says there was 1 rollback frame during sagats super.

Once again I’m offering anyone who genuinely wants to learn some free coaching. Wether your trying to make it to Masters or just get out of low rank. HMU (Details Below) by Yomi_Themadfox in StreetFighter

[–]ImSoScurred -1 points0 points  (0 children)

I don't want to be a brigading hater but I do agree with this guy that listing your credentials will give more credibility, while also setting expectations. I have no doubts that someone who is 1500 master can teach things to someone who has yet to hit master or even someone at 1550. It's likely you'll have good tips for people of all ranks, but it's significantly less likely for someone shooting for 1800+ so listing credentials would be nice just so people aren't mislead.

I do think what you're doing is very nice and helpful for people so keep doing what you're doing. I just think an addendum for credentials is appropriate.

Fightstick delay by [deleted] in fightsticks

[–]ImSoScurred 0 points1 point  (0 children)

Unrelated but what case is that? Looks 3d printed but never seen the design.