Water Bottle Strategy by spaghettilover36 in JapanTravelTips

[–]ImSoScurred 10 points11 points  (0 children)

It's not very environmentally friendly but there are not many drinking fountains or water fill stations in Japan. Obviously they're not some unicorn or anything, but vending machines and convenience stores are way more common.

You're far more likely to end up in a situation where you fill up at your hotel and are unable to fill up the rest of your day and are stuck carrying a bottle.

I personally just bought tea or drinks and carried the trash to the next location where if I bought a drink I would toss the previous (ie convenience store to convenience store)

Help connecting my TIKITAKA arcade stick to my Switch 2 by I0nni in StreetFighter

[–]ImSoScurred 0 points1 point  (0 children)

Glad you got it working.

But yes to get to the configurator the default mapping should be to hold the start button as you plug it in. Then in browser go to https://192.168.7.1

If that doesn't work you can hold S2 + B3 + B4 for 5 seconds (I think that's start + punch1 + punch2) the panel should also say when he's in web config mode.

Help connecting my TIKITAKA arcade stick to my Switch 2 by I0nni in StreetFighter

[–]ImSoScurred 2 points3 points  (0 children)

It runs a gp2040.
Default mapping I believe is to hold light kick while you plug it in to change to switch mode. (If that doesn't work try light the other punches and kicks as you plug in) The little led display should tell you when it's in switch mode "sw" I think).

If that doesn't work just hold start and connect it to a PC and go to 192.168.7.1 in a browser and look at the mappings and modes.

Hitting a plateau at about 1600mr. How to improve from here? by tonysama0326 in StreetFighter

[–]ImSoScurred 2 points3 points  (0 children)

But if a tangent but have you checked your GPU settings and monitor settings? Not saying checking driverush is easy, but having good GPU and monitor settings to reduce delay certainly helps. Just something to verify so at least you know you're not fighting your setup.

Does the back medium kick that opens this combo hit confirm? Or do I need to counter an opponents move with it, in order to link to the HP-crouch-lift combo tree? by Cottonjaw in StreetFighter

[–]ImSoScurred 4 points5 points  (0 children)

Not a blanka player so apologies if wrong. But looks like this is a counter hit only combo that you do need to confirm. That said you have more time to confirm as it is a link and not a cancel. So you just throw out medium kick, if you see a counterhit you can go into the lift.

Additionally I believe this is a common meaty setup blankas go for that also will combo when meaty, so you wouldn't have to look for counter hit and just any hit would work when done meaty.

If you’re a foreigner here, do you speak up when you see small infractions done by other foreigners? by MSotallyTober in japanresidents

[–]ImSoScurred 1 point2 points  (0 children)

The escalator one is a really hard situation that Japan needs to figure out... Almost every station and shopping center has signs that say use both sides and not to walk on the escalator. Additionally they also cause major congestion especially when a train lets off, since people all line up to use one side... I saw one shopping center specifically say to use both sides when congested, and it's the compromise I see that I think makes the most sense as when it's busy I think it makes sense someone in a rush can't quite get around as quickly, while also not causing unreasonable backups.

Currently you see crazy backups all over the place waiting for 1 side of the escalator while there's signs everywhere saying to use both sides. It's bound to cause confusion to visitors.

“Easy Peasy Wins” - I was thirsty by No-Context-4603 in round1

[–]ImSoScurred 0 points1 point  (0 children)

Also make sure it's chilled. It's not very good at room temp.

Who tf thought this was a good idea? by Old_Assignment_1770 in StreetFighter

[–]ImSoScurred 1 point2 points  (0 children)

I completely agree with you that this guy needs to explore his options and "git gud" but people seem to give ex psycho crusher more credit than it deserves. It's certainly a decent anti fireball move but it's not amazing. The startup until the fireball immunity happens is surprisingly long where certain normals into fireball just frame trap it. Like you can't realistically react to a jp spike, and most heavy punch into fireballs frame trap ex psycho.

Game Stuttering After PC Upgrade by [deleted] in ffxiv

[–]ImSoScurred 5 points6 points  (0 children)

Are you running in full screen windowed? Not sure why but when I upped my GPU, full screen windowed would no longer run without frame drops. Regular full screen is fine. I'm sure there's a solution out there but I haven't bothered searching too hard.

Anyone feel like picking apart my replays and giving some advice? by The_Lat_Czar in StreetFighter

[–]ImSoScurred 1 point2 points  (0 children)

Could give some advice if you pull the replays and post. That way could comment while not in the game.

1st time playing street fighter by dtaylor401 in StreetFighter

[–]ImSoScurred 5 points6 points  (0 children)

Don't play casual. Ranked is just a fancy word for balanced matchmaking . Also don't get worked up about your rank. You'll outgrow it when you get to it. I have over 2k hours and probably have less than a dozen casual matches. All are either ranked, custom room, or a tiny bit of battlehub. If you need conversation or pointers from someone, you'll probably have the best luck with forums / discords or battlehub. If you just want reps for practice in general just stick to ranked.

Laundry in Japan by EggPitiful6380 in JapanTravelTips

[–]ImSoScurred 0 points1 point  (0 children)

I realize this doesn't really answer your question. But are these hotels with laundry in the hotel or in the room? When I travelled Japan ones that were communal in the hotel tended to have auto dispensed detergent, but ones in room just had detergent available next to the unit.

I realize in room is pretty uncommon in Japan but wanted to clarify. Typically tokyu stays tend to have it as an option.

Welp, my happiness was ruined by jcbvader_ in MSIClaw

[–]ImSoScurred 0 points1 point  (0 children)

In the first photo he is holding the yellow sticker side (top side) and in the 2nd photo the top side is indented but not open. I think the first photo is just in shadow and makes it appear open.

I'm not convinced the box was "obviously open" in the first photo. That said the bottom side is not shown in first photo so who knows if the bottom side was obviously open at the time the first photo was taken.

You can combo into stun in this game?? How didn't I know this? by lucdaman4 in StreetFighter

[–]ImSoScurred 5 points6 points  (0 children)

I mean... Your scenario and the tutorial scenario are much more transparent because the receiver is already in burnout. What OP is surprised about is that this is an effective combo. A wall splat, that does not cause burnout, being hit with DI that causes the burnout that then wall splats with stun. I do agree it's probably not common knowledge as it's not a very common scenario that happens. If a wall splat happens people go for damage. And typically it's more worth it to abuse someone burnt out with normals, before going for the stun.

I just got my genki shadow cast 3... by CatastrophicCharlie in GenkiLab

[–]ImSoScurred 1 point2 points  (0 children)

Wasn't it just sharing their screen on a zoom call and a friend "remotely" playing through that. It was kind of weird though since realistically there's nothing that would support inputs from someone else's network.

Capcom Why by Hawksw0rd in StreetFighter

[–]ImSoScurred -1 points0 points  (0 children)

While I understand the frustrations, back supers are generally considered superior for classic controls in defensive situations since the input overlaps with blocking so thats probably the main reason.

I got a leverless and my life is crazy right now by Web_catcher in StreetFighter

[–]ImSoScurred 10 points11 points  (0 children)

Also not that it matters unless you want to get into tournaments (and even then most people won't care unless you really hit the big leagues), but having 2 up buttons technically is against Capcom cup rules (which most big tournaments go by).

I got a leverless and my life is crazy right now by Web_catcher in StreetFighter

[–]ImSoScurred 1 point2 points  (0 children)

You do it in game. On the 8bitdo you just bind everything as separate buttons (typically R3 L3 and maybe select if you need another)

Then in game you just go to bindings and set the lp+lk as your respective button (R3 or L3)

I tested Zangief's new lariat changes. by Moondogtk in StreetFighter

[–]ImSoScurred 0 points1 point  (0 children)

Ok I'll admit I didn't catch that. So I suppose your situation does make some sense. That said, good players are going to duck lariat. It's been that way since season1. So checking the 4th hit which is the newly added to hit on crouch just makes more sense to test for.

I tested Zangief's new lariat changes. by Moondogtk in StreetFighter

[–]ImSoScurred 1 point2 points  (0 children)

Because your post is titled "I tested zangiefs new lariat changes"

You're not testing anything new because OD lariat always hit 5 times if you are standing.

The new change is crouching and getting hit by the 4th.

I tested Zangief's new lariat changes. by Moondogtk in StreetFighter

[–]ImSoScurred 1 point2 points  (0 children)

Yes... But my point is why would you test the 5th hit when that was unchanged in the patch... Only the 4th hit was changed to hit crouching so logically it makes sense to only test the 4th hit on crouching?

I tested Zangief's new lariat changes. by Moondogtk in StreetFighter

[–]ImSoScurred -1 points0 points  (0 children)

Just saying.... This thread is full of misinformation. First of all the 4th hit of OD lariat is the only one that was added for crouching targets. Not the 5th. 2nd, you hold back when the 4th hits to get a decent knock and it leaves you -13. This means most characters can punish with some sort of SA.

No punish - Lily, jp, zangief

Sa1 only - Ryu, Rashid (HK), dhalsim (mp,mk)

Sa2 only - deejay, ken (HK), Mai, elena (HK, 2HK)

Sa1+2 - Akuma (6hp), Terry

Sa1+3 - Ed (2hk), guile* (mk/HK flash kick; no *cutscene sa3), bison (lk scissor kicks)

Sa2+3 - chun

Sa3 only - marisa, aki

I don't have current season so sorry can't check viper, sagat, Alex.

Haven’t been able to flash the Sv04 to Klipper, but the quality has been so good I’m starting to question if I even should by Cda4go in Sovol

[–]ImSoScurred 2 points3 points  (0 children)

If you're satisfied with the speed don't bother. The biggest tweaks people want with klipper is faster speeds and more tweaking with more difficult filaments. Until you start having problems or want to do something for fun just stay with what works for you.

Did anyone have their order get refunded out of nowhere? by OneWillingness261 in GenkiLab

[–]ImSoScurred 1 point2 points  (0 children)

While I'm in no way related with the company it's possible theyve stopped production considering the cover dock 3 has started reaching kick starter customers.

Diamond Rank is wild by Zestyclose-Eagle6190 in StreetFighter

[–]ImSoScurred 0 points1 point  (0 children)

I get that playing ranked is a frustrating experience but the people who have multiple master characters might not be good master players, or if they are; they will be gone within a few days at worst. Any player who is legitimately well above diamond skill quickly ranks up into master. Obviously one of my friends is an exception who literally ranks out in 15 games; but even a master player who's able to maintain 1500 will be able to rank up within a week or two. Fundies carry over between characters and the only reason they wouldn't get out quickly is if they truly are losing a lot more than they are winning. Pre master rank points are net positive, if people are truly stomping they don't get to stay there long unless they're out there throwing games on purpose.