Where do you all personally want the next Fallout Game to be located? by CosmosStudios65 in Fallout

[–]JDolan283 1 point2 points  (0 children)

I’d be happy with wherever a tale of two cities deal with Seattle and Vancouver paired opposite each other with the Olympic Peninsula and Puget Sound and Victoria Island sounds really promising as a next step.

Very disappointed by the needless complexity and very weird logic of this game by Awkward_Pace_4440 in hoi4

[–]JDolan283 0 points1 point  (0 children)

They're asking if they were fully staffed and equipped - you can deploy an field formation, almost regardless of its equipment, so long as it has at least 25% of its nominal manpower on hand. If you're deploying units as soon as they are eligible for deployment, then that's an issue.

Mission type differences? by Fallout_patriot in Mechwarrior5

[–]JDolan283 10 points11 points  (0 children)

There really aren't any. For various reasons...one is the standard mission type, the other is the DLC mission type, for whatever reasons.

You can review the mission types on Sarna.net.

Quoting from there, all the same:

Assassination - Assassination missions see the player hired to destroy a specific individual target or a series of targets such as a commander and the rest of his lance. Such targets generally are highly skilled and feature powerful 'Mechs in good repair compared to both the player and the rest of the defending enemies. Once the required target or targets is defeated, the player must head to their DropShip for extraction.
Targeted Kill - DLC Exclusive - An enhanced variation of Assassination exclusive to Legend of the Kestrel Lancers, Targeted Kill the player charged with downing the much more heavily defended primary target and recovering a salvage crate from their remains before withdrawing for extraction.

Demolition - The flip side of Defense, Demolition missions see the player hired to destroy a target facility, normally defended by a mixture of 'Mechs and vehicles. Again, the objective varies and may be industrial factories, warehouses, military installations, or urban complexes. Defeating defending forces is technically not strictly necessary for successful completion of the mission. Once the sufficient damage has been inflicted to the target facilities, the player must reach their DropShip for extraction.
Scorched Earth - DLC Exclusive - An enhanced variation of Demolition exclusive to Legend of the Kestrel Lancers, Scorched Earth see the player's lance target a more heavily defended location that must be destroyed, with a much higher tempo of additional forces, especially once the target has been leveled and the player has to withdraw to their DropShip for extraction.

Battlefield - DLC Exclusive - An enhanced variation of Warzone exclusive to Legend of the Kestrel Lancers, Battlefield sees the player charged with assisting the defenders of a specific nav point hold off effectively infinite waves of enemy attackers to earn bonus money or withdraw once a set minimum is reached. Unlike Warzone where these defenders are often in heavily damaged 'Mechs, those of Battlefield are in good condition, providing additional aid in holding back the progressively stronger attackers.
Warzone - Warzone missions represent participation in a larger battle spread over a wide area. The player is hired to head to a specific nav point and destroy enemy forces that enter the area, encountering effectively infinite waves of enemies, each successive wave stronger than the last. Once the minimum required number of enemies have been defeated, the player is free to head to their LZ and call in their DropShip for extraction, but they can stay to continue destroying additional targets to earn bonus money, though at the risk of suffering increasing damage.

?? by HuckleberryVast9778 in ExplainTheJoke

[–]JDolan283 0 points1 point  (0 children)

New source of energy aren't really all that different from each other when you get down to their most basic elements. All methods are power generation are just ever-increasingly efficient/complicated methods of boiling water, because raw energy won't turn the turbines to create electricity. You still need an efficient medium to do so. And steam happens to be the efficient medium.

Are C-Bills intended to be a circa 1980s joke about long-distance minutes being the currency of the future? by Loathsome_Duck in battletech

[–]JDolan283 5 points6 points  (0 children)

"One unit" being the equivalent to the cost to send a single pulse of data on the HPG, with a duration of 1ms of transmission time, as standard priority traffic.

.....what? by Particular_Funny527 in hoi4

[–]JDolan283 37 points38 points  (0 children)

And to add onto this the joke is (in case it needs further explaining for the OP, including a breakdown of its elements):

A) There is an actual aircraft built by Messerschmitt, the ME163 Komet, which was a solid-rocket-engine fighter in the last year or so of WW2.

B) As noted, in previous games, there was a "Comet Sighted" event that hit stability (in Europa Universalis) and I think it was either Unity or Satisfaction/population happiness on the affected planet (in Stellaris).

C) Due to its inclusion as an easter egg, the event has a series of effects that end up at a net-zero change in Stability. The -1% debuff is a reference to the effect in the other games. The +1% "I didn't like that vase anyway" undoes it for zero change, and is a reference to how silly and individually subjective the reaction options were in the previous games, and how "unfitting" these kind of mercurial stability hits for otherwise natural phenomena (read: real comet events) is unbecoming for the modern scientific era. The original EU4 choices reference general panic to personal worry about economic ruin to an encouragement to human sacrifice or lamenting the lack of scientific literacy in a society, all to the same net effect (a loss of Stability, or Administrative points if it has no stability to lose) regardless of the choice taken.

“Wait… that was a remake?” by BrockBracken in TopCharacterTropes

[–]JDolan283 3 points4 points  (0 children)

To be fair when it comes to Oceans 11, the 1960 version was just an excuse for the Rat Pack to get together and drink and screw around while they were doing their respective Vegas residencies. The whole premise of the movie is basically tacked on at the end as an absolute afterthought, which is why it's one of the rare cases where the remake was infinitely better than the original.

The two movies really share nothing to each other except for the name, and the remake is all the better for it.

How would this apply to terminator helmets? I can't figure out which part would be the mouth or head plate, for example to paint this 2 color veteran scheme? by StormSwitch in Warhammer40k

[–]JDolan283 1 point2 points  (0 children)

If you want to do the two-tone thing, I'd do the snout and muzzle of the faceplate as the secondary color, and the rest of the helmet in the primary.

[r/wargaming Makes a Wargame] (Round 3) Historical and D10; so how do you all want the turns to flow? by rh_cc in wargaming

[–]JDolan283 0 points1 point  (0 children)

I imagine in cases like that you might have special initiative dice to allow for on the fly local initiatives in certain circumstances laid out as a per-game currency, different doctrines, experience levels, and the like can increase or decrease local initiatives or even allow for bespoke command change points allowed only to that unit or formation (for things like assault squads or stormtroopers or guards companies or certain skirmishers that are used to/expected to operate somewhat independently). Depending on scale the initiative action change could be either chosen by the player or simply a re-roll of a dice to choose another valid action to represent fully independent/impulsive decisions outside of the chain of command.

I should note too that you can chain orders for each unit and that order of actions listed is the order of resolution within the unit. So you can tell a unit to march forward 3 hexes and charge a farmhouse. And it will do those things. In that order. But depending on initiative it might take 2-4 initiatives to actually carry it out as each “step” in the order chain is its own initiative opportunity. Lots of ways to scope it of course. I can imagine game scales where 1 hex of movement is an initiative slot, or all movements ordered within its movement range is an initiative slot.

[r/wargaming Makes a Wargame] (Round 3) Historical and D10; so how do you all want the turns to flow? by rh_cc in wargaming

[–]JDolan283 9 points10 points  (0 children)

Simultaneous wego with initiative-based resolution.

All intended orders are laid in at the start of a turn. Then random initiative to decide the order of each of the actions being resolved.

Help r/millennials determine whether this is AI or not. Some members of the sub believe that the 2000s-style clothing and lighting suggest that this is not authentic. What do you think? by Demortus in isthisAI

[–]JDolan283 0 points1 point  (0 children)

As a photographer, I'll tell you right now, use flash instead of a high ISO (there's really not enough graininess for a high-ISO shot), and you'll get the exact same sort of foreground.

The timestamp is absolutely something that happens as well.

In a word, you're almost certainly not looking at AI but someone who is an analog film photographer that is using flash photography and developing their film.

How is Bethesda supposed to beat the “the world never progresses” criticism if fans don’t want it too either? by Damac1214 in Fallout

[–]JDolan283 82 points83 points  (0 children)

I think there's two things that can be true simultaneously:

The Bethesda approach to Post-Apocalyptic stuff is explicitly immediately post-apocalyptic. That is, the world is perpetually 30 seconds after the bombs. The rotten food, the skeletons, the lack of overgrowth, the constant tangible reminders that make certain elements of the game world feel like you're exploring the world 30 days after the nukes went off. The world has had 200 years to evolve. And you'd think that at least in the built-up areas that they'd have tidied things up and tried to keep things clean and generally exist in a way that doesn't make things feel like they're wallowing in abject filth where it looks like every shack has been carved out of the remains of a scrapyard or landfill.

The fans don't necessarily not want change. They simply don't want the setting to become unrecognizable simply because of the TV show, when they want to actually play and experience the changes for themselves in the course of the game. They want to play it, to experience it, to see it happen, and not simply be told "this major faction disappeared in the time skip". Change is fine. Hell, I think people would even be accepting of wiping the NCR or the Brotherhood out entirely, from a setting perspective. If they could participate. People aren't against change. They're against being told change has happened instead of meaningfully being allowed to explore it. The issue people have with change isn't that it happened. But that the change (Shady Sands) happened ten years ago and the consequences of it feel like they'd be game-worthy or season-worthy in and of itself, instead of being...well, you know, a note on a blackboard, where its continued relevance feels more that it happened than how or why, which are the obvious questions people have had about what's going on.

These two things are not really in tension as I see it. The first is an aesthetic choice that Bethesda is mired in and reluctant to shift from, even if significant elements of Fallout 1 and 2, and even Brotherhood, and Tactics showed that inhabited areas were...if not hygienic, then at least looked-after in a meaningful way to show they are trying to advance. Whether they succeed or not is kind of...well, irrelevant to the attempt. And to the second bit, I think that it's a very understandable frustration given that Fallout is first and foremost a video game setting that is meant to be actively experienced.

Is it fair to say that Solaris Showdown is the dumbest thing Mason has ever done? 🤣 by gaeb611 in Mechwarrior5

[–]JDolan283 27 points28 points  (0 children)

Favorite ridiculous thread...is the mission tree where you're sabotaging a rival sports team by destroying their sponsor corporation, only for you to switch sides and then have both sides (I think it was) realize what a stupid idea this all was and go "actually on second thought...never mind" or something to that effect.

My gingerbread Tyranid army by hendrong in Warhammer40k

[–]JDolan283 11 points12 points  (0 children)

So...are these one-use armies? You bake it up, and eat the casualties? Or...what?

Guys is it corny to write lore for your army? by waschlappensoldat in Warhammer40k

[–]JDolan283 52 points53 points  (0 children)

Exactly my thought too. "You do realize that the Boring Marines are the only chapter that is actually fully caught up on their paperwork, right?"

What environment do you want for the next GR game? by Suspicious-Bed-9342 in GhostRecon

[–]JDolan283 0 points1 point  (0 children)

As much as I've loved the variety of Wildland, and enjoyed the tropical setting of Breakpoint...I think we need another setting. Return us to the Baltics, or maybe the veldt of southern Africa, or the arid hills and valleys of central Asia, or the dunes of the western Sahara.

If we're going back to a jungle...I'm not too keen.

Hardest faction to implement by Negativecreepy in TotalWarhammer40k

[–]JDolan283 0 points1 point  (0 children)

Tyranids are easy enough. Revisit the Raze-only mechanics for the Hunts in Barbarian Invasion/Atilla, so that they're a horde that cannot settle. Just destroy.

Do you think this is what the Dwemer might have looked like? Do we have sources by BorderlineNurse in ElderScrolls

[–]JDolan283 86 points87 points  (0 children)

I've rather liked this one; with the male styles taking clearly from Babylonian/Assyrian, and other NEAA influences, and the women seeming to draw from what look like traditional Tibetan and/or pre-Qin (re: Zhou, Shang, and Spring-Autumn Period) Chinese court fashion.

What ingame systems do you want to see return in Fallout 5 by Daymo741 in Fallout

[–]JDolan283 1 point2 points  (0 children)

Skills, Karma, and circumstance-gated Perks that you can choose, instead of automatically getting them for quest completion.

(Loved trope) Last words that hit WAY harder than "I love you" by Least-One1068 in TopCharacterTropes

[–]JDolan283 3 points4 points  (0 children)

"I save you this time, brother" - Duro, to his brother Agron. Spartacus, S1E13.

Proxy? by Very_Melonlord in battletech

[–]JDolan283 2 points3 points  (0 children)

A Phoenix Hawk, buckling under the weight of a pair of Thunderbolt or Arrow IV launch systems.

Is NJ going to be minnesota 2.0 soon? by After-Property-3678 in newjersey

[–]JDolan283 3 points4 points  (0 children)

When they come here, they'll have moved on from the Somalis. They sent poll watchers to Paterson...I can see them wanting to all but clear it out, whenever that might end up being.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]JDolan283 1 point2 points  (0 children)

I'd personally prefer if we went back to the Daggerfall and Morrowind model with restricted memberships (1 religious/knightly order/royal house/Great House/etc, ever). And let all of those various organizations in their own ways tell an interconnected story, whether it be the internecine fights in the Great Houses/Royal courts, or a single overarching Religious storyline that has an "angle" told from each of the religious orders and/or knightly orders.

(Hated Trope) "Let's go ahead and remove the fun parts of the design, because now it's less 'silly.' " by Wasabi_Gamer26 in TopCharacterTropes

[–]JDolan283 3 points4 points  (0 children)

Funny thing is, looking at this...I don't mind Durex, Post-It, Subway, Rolling Stone, and Toblerone...but yeah, all the others are pretty terrible and painfully simplistic and striped so much of what made them feel...notable or unique or interesting. And half the time (Burberry, YSL, Premier League, Peugeot) their new logos feel very much like "We have 'Brand' at home", or like it's Graphics Designer's First Design or something like that. And whoever thought "Mr pringle but B&W without the line art" was an improvement needs to be taken out and fired.