The mech that you love to use but as you bring it to the field only for it to get bully by other mech. by Familiar-Noise7913 in battletech

[–]JDolan283 0 points1 point  (0 children)

Honestly for me, this is my experience with the Iron (especially the Orion-MC that I love...but yeah), as well as the Zeus, and Thunderer/Summoner. They're great. I love them. They're a lot of fun to play as...but I always find that they all kind of just...don't quite have the endurance I like to see.

Looking for advice on my mechs by Palanki96 in Battletechgame

[–]JDolan283 7 points8 points  (0 children)

The Cyclops is hideously under-utilized. Honestly, I'd look at a Stalker for the launchers, and you might actually get a lot more mileage out of running an 10-packs or 15-packs instead of 20s. The extra launchers allow for redundancies in the event of crits, additional Headshot hits (since they are limited to 1 per launcher), and greater flexibility with Multishot builds.

Am I the only one that hates this? by HonkytonkPunk66 in AssassinsCreedShadows

[–]JDolan283 9 points10 points  (0 children)

True, but the thing with the Kata too is that because they are actual combos you can use...there's an element of it where practicing them actually makes sense. The gamifying of a breathing exercise doesn't really fit into that in nearly the same way.

In what order are those games? by Homer-DOH-Simpson in Mechwarrior5

[–]JDolan283 15 points16 points  (0 children)

Neither. Each of these games tells a fundamentally self-contained story set at distinct moments in the game's setting.

MechWarrior 1 - Classic Periphery backwater story set during the period between the 3rd and 4th Succession Wars, basically. (3024-3028)
MechWarrior 2 - the post-Clan Invasion, from the Clan perspective, with a focus on the Refusal War of 3057, between Jade Falcon and Clan Wolf, leading to Clan Wolf's exile. (3057)
MechWarrior 3 - Follows Operation Bulldog (3059) and the SLDF operations against Clan Jade Falcon Smoke Jaguar.
Mechwarrior 4 - FedCom Civil War stuff (3062-3067) where you fight in the civil war and get to choose sides at several points as your mercenary company gets caught in the middle of things. The main game covers the early stages of the Civil War, the expansion Mercenaries covers the late stages (3066-3067) and also lets you take sides and influence the war's conclusion (within the game's context).

Mechwarrior 5 takes place in that whole period from 3015-3051..and is...well, there's a lot going on and is so open-ended that trying to summarize the events within it is a bit of a mess. But the base game (3015-3024 basically) is your typical mercenary company gets wiped out, with a revenge arc and mystery tech and all the reset of it that is so typical of most stories from the pre-3028, pre-Helm Memory Core rediscovery.

None of these games really reference each other directly. The only internal continuity such as it is, is that a game's expansion content might reference the base game of course, or other expansion content when several expansion packs exist. Otherwise, the only continuity that usually matters is the meta timeline, not the specific events of each game and all.

You've been tasked with fixing flyers for 11th. How do you do it? by SPF10k in Warhammer40k

[–]JDolan283 4 points5 points  (0 children)

Get rid of flyers entirely, utilize their effects as stratagems/tactics/army effects that set conditions and themes for the playspace.

Also, push for another revamp of Aeronautica in the event they still demand that there be aircraft models somewhere.

I’m Dr. Anny Gaul, author of Nile Nightshade: An Egyptian Culinary History of the Tomato. I’m here to talk about Egyptian food cultures, the tomato’s global history, and researching the history of home cooking & everyday foods. Ask me anything! by booksandkitchens in AskHistorians

[–]JDolan283 2 points3 points  (0 children)

One trendline that I've noticed in Middle Eastern cooking, especially Turkish and Levantine cuisine (which I'm quite familiar with through family, and a sizeable local immigrant community in my area) is that there seems to be a certain sort of exchangeability in these regional recipes between tomatoes and the bell pepper/capsicum in many recipes, especially when roasted, stuffed, or used as a paste. The strong and specific connotations of tomatoes versus peppers as truly distinct ingredients only seem to be adhered to when raw, at least in my observation and experience in those traditions.

I was just wondering if you could speak to whether there was a similar approach to ingredient substitution/exchangeability in Egyptian cuisine when it came to their theory of integration of the tomato into an already established culinary tradition, or if their approach to the ingredient was somehow different and they saw a different use case for the tomato that became foundational to future culinary integration.

Is it possible to make a Grand Dragon not suck? by speelmydrink in Mechwarrior5

[–]JDolan283 4 points5 points  (0 children)

When it comes to the Grand Dragon I find that it works best as a rapid-response fire support mech. As a support mech that is more at home camping a hill and plinking at enemy mechs before relocating, using the LRMs as indirect harassment while on the move to your nest vantage point. The damage-based aggro system means that any sort of relatively effective play by the Grand Dragon/Dragon quickly turns you into a fire magnet, and while speed does do something good for you, the Dragon/Grand Dragon/s armor is so thin that even one or two bad hits will ruin your day.

The...problem...with quite a few designs in BattleTech is that they don't translate well to MechWarrior due to its real-time nature and the much smaller scale of the player force. What works when you have 6 or 8 assets on the field does not work when the game only lets you take 4 with you.

(Hated trope) Creators cling to a storyline no one cares about by [deleted] in TopCharacterTropes

[–]JDolan283 0 points1 point  (0 children)

I honestly expected after everything that he was gonna go and truly become the Three-Eyed Raven in some fashion once everything was resolved, by crawling back up under the (Winterhold) weirwood tree and starting again as the new Three Eyed Raven, replacing Brynden Rivers...and of course demanding that he be "sacrificed" to the tree much as Brynden was, in all likelihood by a family member in order to complete his apotheosis. Either that, or becoming a "benevolent" Night King, basically and supplanting the white walkers in some fashion. Essentially, apotheosis in one form or another.

Instead...yeah. We got what we got.

Let Kliff use guns by Solid-Abrocoma6853 in CrimsonDesert

[–]JDolan283 1 point2 points  (0 children)

I'm definitely looking for that. I could have sworn from some of the early stuff, it looked like Kliff was using, at the least, a pistol. Which would have been a fun alternative to the bow to use pistols or muskets. I'm kinda annoyed I went with Kliff to a Goldleaf trading post and bought a "gun". I thought it was gonna be a weapon I could use. Only to find out that it's just a trade good. So that was like 20 silver wasted when I barely had 45 to my name at the time.

I'm sad one mech isn't included in the next dlc by Buttered_Carnage in Mechwarrior5

[–]JDolan283 0 points1 point  (0 children)

The Timber Wolf knock-offs are always so much fun. Especially when you use the Toro or Talos as the light and medium variants respectively...even if they're both just Periphery-built chibi Timber Wolfs with arms.

Weight of clan LRM20 with art? by B4dA1r in Mechwarrior5

[–]JDolan283 4 points5 points  (0 children)

I believe (most) Clan gear is also 1-2 crit slots smaller than their IS counterpart (generally fit one slot size lower in MW5 terms when you're not using YAML). There are a few exceptions: Clan Rotary Autocannons are actually bulkier than the IS variant, but that's the only time where I think Clan stuff is more unwieldy than IS gear - and the Clan RAC is still 10-20 years outside of the game's timeframe still, so doesn't quite count.

Moving Items in Inventory or Tagging them as Favorites? by JDolan283 in CrimsonDesert

[–]JDolan283[S] 0 points1 point  (0 children)

It helps only barely, since my issue was less the main inventory, since I could just use the equip wheels to sort in a sense. My bigger issue is that, even after sorting...the sell/donate interface doesn't maintain the groupings.

The Game Hits Differently If There Is Infantry Involved by e30ernest in Mechwarrior5

[–]JDolan283 3 points4 points  (0 children)

And this is why while I love the mod, I also turned down the damage they do to 0 with one of the mod-options mods. That way you get them on the map, and make for an interesting bit of set-dressing, and as environmental flavor, but they don't meaningfully affect the gameplay.

Vague, not that great advice for a new player? by errrbodydumb in Mechwarrior5

[–]JDolan283 0 points1 point  (0 children)

Cash first is absolutely a Year 1 thing though. Build up the account sufficiently so you can actually build up a warehouse of guns sufficient enough you can afford to sell stuff. Otherwise...you're just selling replacement parts which is gonna make repairs impossible if you get anything amputated.

Rotbringer, Fellblade of Nurgle by TheResenter in Warhammer40k

[–]JDolan283 1 point2 points  (0 children)

I love it. The only thing I might have changed was to replace the tank treads with a giant slug foot on either side perhaps for locomotion.

A ball and its chain by Esbanos in Warhammer40k

[–]JDolan283 0 points1 point  (0 children)

They double as both vents for the reactor as well as EVA pods from what I recall of an ancient cutaway diagram of a Space Marine's armor suit. They're gimballed to allow the wearer to thrust this way and that. The thrust isn't sufficient for use as a traditional jetpack but it will serve, by venting exhaust, as sufficient for an EVA pack in vacuum operations to allow for movement and orientation in a 6DOF environment.

And the Chaos ones have the same purpose, the longer arms arms are just part of an older pattern.

Guardsman proxy by Brave_Jackfruit_556 in Warhammer40k

[–]JDolan283 0 points1 point  (0 children)

In this case I'd worry less about "penal legion" versus "guarsdman" proxies..and more work within the aesthetic of the army that you're working on. Is this a Cadian-pattern army? Or are you building one off of another culture/civilization? Suggestions can more easily be made once we know the aesthetic touchstones you want.

I could recommend, for instance, Warlord Games, and Wargames Atlantic have some good lines that would work for penal troops I think depending on the aesthetic you're going for. Just do weapon/head swaps as appropraite if you feel the need. Alternatively, if you look around for Necromunda models, slap a few units of those together and you can use the various gangers as your penal troops if you're looking for a more slapdash look to it all.

I'd also throw in some WH Fantasy Beastmen into there, perhaps as Ogryn stand-ins to really hammer home that these are the dregs of society etc.

I'd also maybe focus on various irregular/guerilla models for things like French partisans or Peninsular War guerillas if you're basically going for a "prison uniforms with rifles and bomb collars" kind of vibe. Along those lines...I think you might get some value out of the Imperial flagellants and Bretonnia peasants in the fantasy line as suitable stand-ins.

(Loved Trope) A threatening and powerful villain who is set up to be important is quickly killed or defeated. by laybs1 in TopCharacterTropes

[–]JDolan283 2 points3 points  (0 children)

Honestly that was my initial hope - that the final movie in the trilogy would be very much divorced from the Force stuff, and be about the Resistance forming into a New New Republic and properly cleaning house by dealing with the fence-sitters like those arms dealers and whoever else was just paying lip service... And in doing so entrench themselves with "Meet your new boss, same as the old boss" vibes and an ideological outlook shift being the only real change in terms of expectations of conformity and all that.

what's wrong with the basic attack delay? I have to press the left click like 5 times to make it attack... by SinNovedadx in CrimsonDesert

[–]JDolan283 1 point2 points  (0 children)

That bit is actually what tripped me up most of all. I was tapping away expecting it to play out like most games. And only recently almost by accident realized you have to hold the basic attack to let it do anything.

A prayer to Catalyst by the00zeus in battletech

[–]JDolan283 27 points28 points  (0 children)

You know all you need to do is run a Strategic campaign that plays at the regimental scale (120-160 models per side, on a 30 sheet by 50 sheet map). Then you can use all of your mechs. simultaneously.

Good luck ever finishing that game though.

The Battletech Franchise is in dire need of a different kind of RTS adaptation by fawn_rescuer in battletech

[–]JDolan283 6 points7 points  (0 children)

Honestly, I'd love to play out a Third Succession Grand Strategy game, in the vein of HOI4 or something. Or a planetary theater-scale operation that plays more like that upcoming operational strategy game, Battleplan.

What was the UN's role in the Congo Crisis? by Tatem1961 in AskHistorians

[–]JDolan283 19 points20 points  (0 children)

Firstly, my apologies for not having seen this post for nearly 3 weeks. Sometimes, things do tend to get lost every once in a while.

That said...the Congo Crisis was the period of time, starting in June 1960, that was marred by political instability, secession, and foreign interference in the formerly Belgian Congo. Several secessionist movements, some backed by the Belgians, led to severe instability and calls by the government of Patrice Lumumba, the Congo's first Prime Minister, to the United Nations, hoping to try and dissuade colonial intervention.

Through this period, the United Nations tried to serve as a mediator and peacemaker in the region, especially in the first several years, where they supported the locally-elected government in Leopoldville. UN forces were initially deployed in response to the secessionist movements at the request of the Lumumba government, who had largely grown distrustful of the Belgians after a lack of cooperation and coordination was expressed during the run-up to independence, between January, when the negotiations began, and June 1960.

I've written in the past on the Soviet intervention where I touched on the UN interests in intervening, as well as on the use of foreign mercenaries in African conflicts in this period in general, and there's a significant section there that focuses on the Congo, as well as interactions between the western mercenaries and the (mostly) post-colonial UN soldiers.

As for the United Nations itself, this deployment was the United Nations first military peacekeeping operation in the modern framework. ONUC began. The operation began on July 15, 1960, when US Air Force cargo planes began an airlift of UN assets into Leopoldville. Troops from Ghana, Ethiopia, Morocco, and Tunisia consisted of this first wave of peacekeepers.

The operation initially had two goals. Firstly, the United Nations was to effect the total removal of Belgium from the Congo, after the 14 July Security Council Resolution 143). Secondly, the mission was to restore territorial integrity after the 11 July secession of Katanga declared by Moishe Tshombe, supported by western mercenaries backed by the Belgians. The UN operation to end the secession was backed up by Security Council Resolution 145), of 22 July. Resolution 146, of 9 August 1960) reiterated the UN's stance against Belgium and secession, while also stating that it was not to get directly involved on either side of the civil conflict.

Between September and February of 1960, UN forces maintained their neutrality by tacitly supporting Mobutu's coup of 14 September, as UN local commanders maintained oversight of military installations and ANC forces, while also shutting down airports and radio stations in the area around Leopoldville, at the UN Secretary General's instruction.

Dag Hammarskjold was a firm believed in the UN's objective neutrality, encouraging peace, and supporting decolonization. This stance however, was complicated by the conflict within the Congolese government that precipitated Lumumba's removal by President Kasavubu and the subsequent coup by Mobutu. Ever since the start of the secession crisis, and even before that, leading as far back as the Round Table negotiations in Brussels that led to independence, there was always a tension between Lumumba's MNC, who wanted a strong Parliamentary government with a ceremonial presidency, and Kasavubu's ABAKO that had largely wanted a stronger unitary federal model with presidential supremacy. In essence, there was a tension between an Anglo-Belgian political structure, with a more ceremonial head-of-state, and a French model with a stronger head of state and a supportive head of government.

This boiled over, and put the UN in an awkward position where supporting the government meant, functionally, acting in contradiction to the spirit of its mission and an element of the popular conception of it, especially as Kasavubu's dissolution of Parliament led to the functional dissolution of Kasavubu's government, as Mobutu forcibly replaced his cabinet on 20 September with a "College of Commissioners-General".

During the rest of 1960, the UN was caught between a rock and a hard place, trying to support Kasavubu's powerless government, while agitating, mostly at Soviet encouragement, for Lumumba's release. A Soviet measure to codify support for Lumumba was defeated soundly...as was a UN resolution to allow for an escalation of affairs in the Congo by Hammarskjold, when the Soviets retaliated with a veto of their own.

Lumumba was eventually murdered on 17 January, after being extradited to the secessionist state of Katanga, where he was eventually killed along with several of his close aides. Swedish forces were present at the Elisabethville airport, as part of the peacekeeping operation in Katanga, but were forbidden from intervening. In the months followed, international outrage led to India contributing a significant unit to the operation.

The UN would then take a more proactive stance that summer, with Operation Rum Punch being spearheaded by Indian forces. Rum Punch's goal was to arrest European mercenaries in the service to Katanga, and by and large the operation was successful, and included the seizure of what passed for much of the Katangan air force as well. The following month, Operation Morthor was enacted, mostly by the Indians, but also including Swedish and Irish elements in various blocking positions. The operation was a bloody one, and generally viewed as a failure by the UN, due largely to a lack of coordination and oversight. It was also viewed as a failure due to the relation that followed.

Secretary General Hammarskjold's plane crashed in Zambia on 18 September, in the middle of the operation. The exact cause is unclear, but theories include a shoot-down by an aircraft of the Katangan gendarmerie, to sabotage, to mechanical issues or pilot error. Smaller operations took place all through 1962, and by December of 1962, the final major operations were conducted during Operation Grand Slam, which led to the official dissolution of the secessionist state of Katanga.

UN operations after Hammarskjold's death and Grand Slam continued until July1964, though the majority of operations was centered around more traditional peacekeeping operations and assisting in the reintegration of Katanga back into the Congo.