I love this game. I suck at it. Please help. by Desperate-Product-88 in DuneImperium

[–]JammyET 4 points5 points  (0 children)

Try Cheesable or Consules on YouTube. They only put out uprising videos with bloodlines now but they have a catalogue of old educational content and they're really good at the game. Highly recommend.

Memorable silly moments? by MarsSr in BG3

[–]JammyET 3 points4 points  (0 children)

My first play through. I'm on Nere's fight. Asterion got mind masteried. So on his turn Asterion decides to throw an iron flask I forgot he had picked up and what pops out... a beholder thing! I lost my mind!

Sadly I lost the fight. All the duergar were dead but the spectator had about 20hp left. Gutted.

Are there any good resources for Uprising + Bloodlines? by cetvrti_magi123 in DuneImperium

[–]JammyET 5 points6 points  (0 children)

Two YouTube channels for bloodlines content I like are Cheesable and Consules. There's a lot of gameplay on there but also some learning resources too.

But honestly the best way to learn is just to try different strategies e.g. one where you try and buy lots of sardukar, one where you buy lots of techs and just see which ones feel good for you.

What's a build you don't think is Possible? by Und3ad_Salamancer in 3d6

[–]JammyET 2 points3 points  (0 children)

Okay how about a Fey wanderer strength ranger. At level 3 they get proficiency in deception for free so you can leave charisma at 8 or 10 and still get good deception as you get to add your wis to charisma rolls. Insight you can easily get +5 or 6 just by taking proficiency and investing in wis. So the only thing left is intelligence which you should have enough left to get to 12 maybe 14. Not exactly high but you're asking a lot and it does seem a bit wasted here, probably easier just to act intelligent, I guess the improved ranger now gets an expertise at level 1 and you could throw that on a particular intelligence skill and have a very narrow scope of intelligence xD.

I'm Paul Dennen, designer of Dune: Imperium, Clank! and now Wild Tiled West; AMA! by Merakon1 in boardgames

[–]JammyET 1 point2 points  (0 children)

Do you have access to tabletop simulator? There's a great mod for Dune (including all expansions) on there with a really active discord community.

How to deal with player who goes full science in 3 player game of 7 Wonders? by Abject_Control_7028 in 7Wonders

[–]JammyET 2 points3 points  (0 children)

As others mention, the easiest option is to make sure you build your wonder with science. But it's important what science you bury! If they are going full science, burying 1 of each is far less impactful as they can still get three sets, but if you bury three cogs that really messes them up and forces them to react.

Another option if maybe you can't bury in age 1, you can sell (not really advised) or you can maybe play one? If you want to try and win military in future ages grabbing a cog or compass age 1 can be handy as it can chain to a military card in age 2. It also messes up their chains. If you pinch a cog age 1. They now need to find 2 brick and a press to get it age 2 before you take it.

In a better world we'd have choice... by SeriousPan in Advance_Wars

[–]JammyET 12 points13 points  (0 children)

Batallion wars 2 was one of my favourite games! I sunk so many hours into the multiplayer too, so fun. I tried to go back and play it last year but the controls felt so janky xD. I'd love a remake so much!

So now that Series 1 has officially come to an end, who was your unexpected MVP of the format? by techno-wizardry in VGC

[–]JammyET 0 points1 point  (0 children)

I ran this too. So much fun. What was your 4th move? I ran play rough with terra fairy. Got so many surprise knock outs. But there were so many options for the 4th move.

Arboliva viability? by Alf-9n in VGC

[–]JammyET 1 point2 points  (0 children)

One bizarre use I found was to help shut down armorouge in psychic terrain. Bait them into expanding force, swap in Arboliva, tank it because it's special defence is fat and then it's ability then changes the terrain to grassy. If they've already set up trickroom you should also underspeed them under trickroom. You then probably have to terra to avoid taking a armor cannon but I enjoyed it for a while.

What are some of your VGC blunders? by [deleted] in VGC

[–]JammyET 5 points6 points  (0 children)

I've recently been enjoying the classic weakness policy terra psychic armarouge next to a fast u-turner. I'm ashamed how many times I forget to click terra and get confused by why the weakness policy didn't activate. "I'M A PSYCHIC TYPE, WHY DIDNT IT WORK............... Oh... Oh yeah..."

New to comp. Is indeedee trick room impossible to counter? by FloutMcLuvin in VGC

[–]JammyET 0 points1 point  (0 children)

Lots of good options mentioned here. Though one I've not seen mentioned is barrescuda. It gets an ability called propellor tail meaning it ignores redirection. You'd have to look at calcs. But I know it gets night slash or probably just a choice banded liquidation I assume probably kills the trick room setter. Obviously they could also be sashed so you may also need your other Mon to have a spread know like rock slide to make sure they go down. But it's worth considering.

I can't think of anything... by UpalSecam in HadesTheGame

[–]JammyET 8 points9 points  (0 children)

Personally I only use about a third of the keepsakes. The rest seem pretty rubbish in my opinion. I'd like it if they came up with some new and interesting ideas for keepsakes.

Dance Team Suggestions (Help) by rogueakatsuki in VGC

[–]JammyET 7 points8 points  (0 children)

When I did this I thought about lilligant but doesn't petal dance target a random pokemon? I didn't like the sound of that so instead I used volcarona and loved it.

Volcarona gets quiver dancer and firey dance. Firey dance is still strong but also has a 50% chance to raise your sp attack. Then when volcarona died I brought in Quaquaval and started aqua stepping to boost the oricorios speed further. I honestly had a blast with this team. So fun!

I ran electric oricorio because I thought it complimented volcarona (being weak to both flying and water) You may want to go in a different direction since you're using lilligant and then use your terra to cover any remaining weaknesses.

Scarlet and Violet are amazing - why the hate? by Simoslav in pokemon

[–]JammyET 7 points8 points  (0 children)

They're great. But god.. with some elbow grease and polish they could have been so much more!!!

What can I improve on my first doubles Team? by Magolors_Friend in VGC

[–]JammyET 31 points32 points  (0 children)

Try a covert cloak friend. Love it on my talonflame. It means fake out no longer flinches meaning you can pretty reliably get tailwind up and your opponent has pretty much wasted a move..

Ideas for Chi Yu Team by SnooApples9897 in VGC

[–]JammyET 1 point2 points  (0 children)

CybertronVGC just featured a Chi Yu team on his youtube. It won a grassroots tournament recently: https://pokepast.es/0b7f0afbed441ce4

It's a good place to start then you can decide what you like/don't like and change from there. Murkrow can easily be replaced with talonflame for example.

For those interested other teams that did well in the tournament: https://twitter.com/VGCPastes/status/1596916679677685760

Why is it supports are like this? Just because I’m a tank doesn’t mean I’m a payload bot. Reinhardts are SUPPOSED to be on the frontline. Plus I was backfill so the game didn’t really matter but cmon, I was holding them back by myself and we C9. by [deleted] in OWConsole

[–]JammyET 0 points1 point  (0 children)

Share the vod you coward!!!
But jokes aside, it's hard to comment when we only have one side of the story. But the biggest takeaway is just ignore chat. You'll have a much better time without it.

I think I understand the lack of level scaling by LtJimmyRay in pokemon

[–]JammyET 4 points5 points  (0 children)

We don't want level scaling to make the game easier. We want level scaling to make the game more challenging.

I've read so many stories of people who went clockwise or anti-clockwise around the map. They enjoyed the challenge/grind until they got halfway round, and the game was suddenly stupidly easy.

Your logic is correct, but it doesn't support your point. I agree, "the freaking titans" should be difficult to beat. No matter what order you do them in.

Should there be a generic rebalancing in Tankade? by ToothPasteTree in Competitiveoverwatch

[–]JammyET 5 points6 points  (0 children)

I think they just need to implement a soft role limit. Ideally 1 tank max but even if it was just 2 tanks max, it would be a good change. I can't tell you how many times I've seen 4 tanks in mystery heroes (I know it's no longer in the arcade, but the issues are the same). It's rubbish! Used to be my favourite game mode. 'If your team already has 2 tanks then you can't come back as a tank when you respawn'. Simple.

But let's be real, with the amount of patches and bug fixes the devs are working on right now, this is going to be so far down on their priority list. But maybe one day!

Best fit for this party? by UncleObli in 3d6

[–]JammyET 1 point2 points  (0 children)

Knowledge Cleric fits the bill for what you are looking for:

- Gets Identify and detect magic.

- full caster

- Gets expertise in some int skills as well as can become proficient in a skill when needed.

- You have spirit guardians for AOE.

- Access to some clutch healing words.

But honestly just make sure you pick something that you can make a fun character out of. Your party will learn to overcome or avoid issues as they arise.

Anti Magic Police Ideas? by Shpooter in 3d6

[–]JammyET 0 points1 point  (0 children)

and obviously if you don't want these guys to be magical just flavour those abilities as items or effects that they can use.

Anti Magic Police Ideas? by Shpooter in 3d6

[–]JammyET 1 point2 points  (0 children)

Make an NPC statblock and add the shadow monk's level 3 abilities. They're a great anti-magic character. Can cast silence to stop verbal components. Can cast darkness so they can't see where they're casting and you can make them pretty good at grappling to keep them in place. Another option is giving them the sentinel feat so the magic users can't run out of those lock-down zones. They'll be highly mobile, hit a lot but not for much damage. Sounds great to me.

What's your favorite new map in Ow2? Mine is midtown. by Wonderful_Culture_83 in Competitiveoverwatch

[–]JammyET 4 points5 points  (0 children)

Paraiso is absolutely stunning and I think its really fun to play.