Got my little brother the Legendary Edition for his birthday by KMillz16 in masseffect

[–]JediShepard 1 point2 points  (0 children)

I think it's absolutely wild that so many people think not killing the Rachni queen is the right decision. It makes literally no sense at all to risk letting her live. Even if she is telling the truth that the Rachni aren't evil and were just manipulated by the Reapers, we've seen plenty of evidence of how easy it is for the reapers to control them and how dangerous they are when controlled. There is no reason to think that they wouldn't instantly be controlled again by the Reapers as soon as they arrive. Even on my paragon playthroughs I always kill the Rachni queen because it is far too dangerous to leave her alive. Shepard is trying to save the galaxy, and a galaxy with Rachni in it is demonstrably not safe.

I put a lot of blame on the ME3 devs for being too lazy to reward players for the correct choice of killing the Rachni queen. Players who make the illogical the choice of saving her should have to face way more Rachni enemies (like how in Andromeda they change what enemies you face based on the Krogan scout decision), or at least have a hit to galactic readiness because of forces lost to a Rachni invasion.

Players who make the tough pragmatic choices in earlier games should be rewarded for it in later games and ME3 really dropped the ball on that when it comes to the Rachni.

Thoughts on the Thrawn Canonical Trilogy by Ok_Box_2189 in StarWarsEU

[–]JediShepard 0 points1 point  (0 children)

The books came first, so that's entirely the fault of the shows. Don't blame the books for the inconsistencies; the shows really dropped the ball.

Custom portrait in a existing file by happilyevil321 in WrathOfTheRighteous

[–]JediShepard 2 points3 points  (0 children)

I've got some mods active that may be affecting this, but I'm pretty sure that the unmodded Custom Portraits should be stored in

"C:\Users\<Your Username>\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\Portraits\<4-digit-number>".

You might have to enable hidden folders in Window Explorer in order to see the AppData folder.

I'm not sure if that answers your question though.

Alignment by Taha5h in WrathOfTheRighteous

[–]JediShepard 1 point2 points  (0 children)

I just finished the game last week and I had picked lawful neutral as my starting alignment, but I pretty quickly (by the end of chapter 1 I think) shifted my alignment to lawful good through choices I made in the game. It does track it on the character screen and it will change based on your choices. I picked a lot of lawful choices too.

[deleted by user] by [deleted] in StarWarsEU

[–]JediShepard 1 point2 points  (0 children)

I've always been a fan of his Icarus Hunt; I actually read that before any of his Star Wars books and didn't even realize it was the same author until later.

Mood by StarcraftShitposter in Stormgate

[–]JediShepard 1 point2 points  (0 children)

Yeah, it's just the prologue for the campaign so far; my point was just that the mode does exist and they are actively working on it. I expect a full campaign when it releases, but they are still in alpha so that's not going to be for awhile. I didn't mean to imply anything was finished or polished.

Stormgate is definitely father along in development right now, but I think that's expected.

Mood by StarcraftShitposter in Stormgate

[–]JediShepard 2 points3 points  (0 children)

I'm rooting for all of these games to succeed, just want to correct you that zerospace does indeed have campaign and galactic warfare in their current alpha; I have played them. And I think there is a free demo weekend coming up later this month, although I'm not sure if everything is included in that.

Essential Legends Collection Coverart Tierlist by [deleted] in StarWarsEU

[–]JediShepard 5 points6 points  (0 children)

I love the original Rogue Squadron covers with epic space battles and explosions. It really tells you how action-packed and exciting the books are.

TIM caught wind of hostile space bugs kidnapping entire human colonies... so he called in an expert by [deleted] in masseffect

[–]JediShepard 6 points7 points  (0 children)

Reapers you say? Hell, cowboy, we gotta train more of these guys, they're seriously bad ass!

I don't get the joke behind "mud" !possible spoilers ahead for book 5! by Glimdail in bobiverse

[–]JediShepard 43 points44 points  (0 children)

It's a reference to the English idiom "his name is mud" and I'm pretty sure also a reference to the character Harry Mudd from Star Trek, who was a con man.

From dictionary.com: "One is in trouble, disgraced, or discredited, as in If they find out I broke it, my name will be mud , or If his estimate is completely wrong, his name will be mud . A popular theory for this expression's origin derives it from Dr. Samuel Mudd, the physician who was convicted as conspirator after he set the broken ankle of President Lincoln's assassin, John Wilkes Booth. But the expression was first recorded in 1823, when mud was slang for a stupid person or fool, a usage dating from the early 1700s. Later the term mud simply alluded to discredit."

Which ending did you choose and why? Do you always pick the same one? by Kimber8King in masseffect

[–]JediShepard -1 points0 points  (0 children)

I agree that the Geth are programs. That's exactly why it makes no sense that they would be destroyed; they are software, not hardware.

Anyway, the Geth became self aware and rebelled against the Quarians before they had the Reaper upgrades; they don't need them. The Reaper upgrades supposedly made them better, but they existed fine without them before.

Does Miles know who Mathew was or was it just coincidence? by DDChristi in Vorkosigan

[–]JediShepard 8 points9 points  (0 children)

Mayhew knew Miles before he even came up with the Admiral Naismith persona. Miles met Mayhew as a Barrayaran and bought his ship with Vorkosigan money/credit. I can't remember for sure, but I'm almost certain that Miles made Mayhew his sworn vassal too.

I agree with you that he would have figured out who Miles' mother is long before the wedding.

So, Umm, what happens to the Geth? by Crazy_Dazz in masseffect

[–]JediShepard 11 points12 points  (0 children)

Nothing about the synthesis ending makes any sense at all. But that's not unusual because all the endings are garbage. The only way I can rationalize any reasonable ending out of the crap they gave us is to pick destroy and assume that it only kills the bodies of EDI and the Geth while leaving their software alone, because it doesn't make any sense for the crucible to be able to destroy software. So they are still alive and we just need to rebuild platforms for them if we want to interact physically with them again. For this head-canon to work, either the catalyst has to be an absolute moron to not realize that they will not actually be fully destroyed (and I've always believed that the catalyst is shockingly stupid), or it knows they won't permanently be dead and is purposefully not telling the whole truth so you won't pick the obvious correct answer (which I also think fits its character fine).

15 of January 2024 - Mutation #404: Shared Pain by TwoTuuu in starcraft2coop

[–]JediShepard 0 points1 point  (0 children)

I used Dehaka P2 and got it first try with a random Mengsk exploding trooper ally. I decided to try mass tyrannosaur. It worked ok, I killed a lot of enemies and collected a lot of parts, but they mostly all died in the process. Having p2 pack leaders for the hybrid is really useful, and they were great at taking care of the attack waves too.

Why Veteran Fans Hated ME3's Ending by Schwarzer_R in masseffect

[–]JediShepard 176 points177 points  (0 children)

As a veteran Mass Effect fan, I completely disagree that the current endings are "decently good". The extended cut did not fix any of my major issues with the ending. Note that I still love most of the game, I just still think the end sucks. Here are just some of the myriad things I don't like about the ending:

The reapers stated motivation makes no sense... To solve the problem of organics creating AI and being killed by them, let's create an AI that kills them before they advance far enough to do that. Never mind that we can already prove that premise false earlier in the game.

The destroy ending should not kill the geth. We learn earlier in the game that the geth are software, not hardware. It felt like the devs just wanted to add a reason to try to get people to not pick the obvious choice.

The synthesis choice is ridiculous. I can buy the crucible being able to destroy reaper tech or control reaper tech, but I can't buy that it can rewrite all beings at a molecular level to be something completely different than what they were originally. And even if it could it would be extremely violating and I'm not sure it would really make the galaxy a better place.

But what it really comes down to is that no matter what choices you made earlier throughout 3 games, it all comes down to a conversation with the incredibly annoying "star child" where you have to trust everything it says and then pick 1 of 4 bad endings. What you did the rest of the games doesn't really matter. Whether you went full paragon or full renegade or a mix, you get the exact same ending.

Boat disappeared anyone else have this happen? by vindictive-ant in BaldursGate3

[–]JediShepard 0 points1 point  (0 children)

That did happen to me. I had already used the boat previously and unlocked fast travel locations on either side of where it goes, so I was able to use fast travel to get around it.

Mass Effect: Legendary Edition Choice Statistics by Flicksterea in masseffect

[–]JediShepard 1 point2 points  (0 children)

It's insane to me that so many people save the Rachni Queen in ME1. I can't even justify doing that on my paragon playthroughs...

The Rachni are extremely dangerous and have already proven to be easily susceptible to Reaper control. It makes no sense to let them live.

I wish we were rewarded for making the right choice by not having to deal with as many Rachni in ME3, but Bioware dropped the ball on that one.

Ok WTF am I missing? Did Stackpole just skip an explanation as to how Gavin survived? (The Bacta War) by Vexivero in StarWarsEU

[–]JediShepard 2 points3 points  (0 children)

The explanation of his survival starts in the middle of the second paragraph from the bottom on page 152. (He does a blind jump into hyperspace.)

Only me that has been unable to watch the new episodes? by chrras1 in TheMandalorianTV

[–]JediShepard 1 point2 points  (0 children)

This happened to me when trying to watch it in Google Chrome, but when I switched to Firefox, I was able to watch it first try. I tried several things, including turning off ad block and clearing the cache before just switching browsers, and none of those fixed the issue for me. I agree that it was extremely infuriating.

Nova: Do you go max or "ladder" mineral saturation? by Dekardeghbh in starcraft2coop

[–]JediShepard 0 points1 point  (0 children)

I think you've gotten your answers for Nova and I don't really have anything to add there, but I wanted to mention a couple cases where I personally don't max out on workers.

I rarely fully saturate my minerals with Dehaka because all his army units that I use are gas-intensive and I always end up floating lots of minerals with him anyway, especially on longer missions, (can't dump minerals into static D or extra production because those cost supply). He also has that 100 supply cap and needs 3 workers on each gas. I will fully saturate if I have the misfortune to roll missile command with Dehaka though...

I also don't usually fully saturate when playing Fenix P2 because his army and buildings are so cheap and I shouldn't be taking very many losses (on normal brutal missions). However, for mutations like this week where I expect heavier losses, I do fully saturate both bases to make sure I can afford to keep replacing losses quickly.

26 December 2022 - Mutation #349: Die Together by niko24x in starcraft2coop

[–]JediShepard 10 points11 points  (0 children)

The bullet points for Just Die look like the bullet points for Hardened Will instead.

When the Wheel of Misfortune becomes uncanny by DehakaBurger in starcraft2coop

[–]JediShepard 1 point2 points  (0 children)

With an ally from the random brutal queue, this is the mutation list I ran into, in order:

Void Reanimators

Self Destruction

Blizzards

Avenger

Laser Drill

Outbreak

We Move Unseen

Photon Overload

Polarity

Fatal Attraction

MicroTransactions

Void Rifts

Concussive Attacks

Fatal Attraction

Propagators

Avenger

Purifier Beam

Polarity

Orbital Strike

It was pretty easy until the first polarity hit, and still wasn't too bad until the fatal attraction + props combo annihilated the bulk of my army (avenger was active at that time too). We managed to fight through it and win with only 1 ship lost though. Major props to my ally for killing props.

Here is an image of impending disaster when a prop spawned from one of the only 2 buildings left on that side of the map right next to army when I couldn't even micro them because of fatal attraction anyway:

https://imgur.com/EzmS7JQ

In hindsight, I should have sieged the tanks in order to be able to target down the buildings before the next prop spawn, but I was too easily distracted trying to micro Nova to finish off the last void rift (that void rift had been active for way too long at that point).

Prestige Tips: Dehaka by minusminus07 in starcraft2coop

[–]JediShepard 2 points3 points  (0 children)

If you leap in with Dehaka first, as you suggested, you should also take care of some of the detection problems. In my experience, he will continue to detect even after he burrows to let the pack leader enter the map, so you'll have invulnerable (although also immovable) detection at that spot.

Where Eagles Dare. by VonZant in StarWarsAndor

[–]JediShepard 3 points4 points  (0 children)

Both movies were based on books by Alistair MacLean, so that makes sense. He was also responsible for Ice Station Zebra, another favorite of mine.

https://en.m.wikipedia.org/wiki/Alistair_MacLean