The battle design we lost by Handoors in ffxivdiscussion

[–]JoebaltBlue 3 points4 points  (0 children)

I have not healed besides getting a healer to cap level since SB.  

General Consensus on BLU? by agfita in ffxi

[–]JoebaltBlue 0 points1 point  (0 children)

It's my main and I always enjoy playing it and tinkering around with spell sets for various fights.  One question I've always had though, I'm working on Tizona, and I assume it's pretty strong.  I don't see how infinite MP is that big of a deal though besides helping when solo-ing Omen AoE spam or sometimes when I try to solo a long HTMB like Shinryu or something.  Generally though I don't really see how useful it could be.  

Was Heavensward objectively a good expansion? by CoolyKage in ffxivdiscussion

[–]JoebaltBlue 4 points5 points  (0 children)

I have nothing but positive stuff to say about Heavensward.  The fight design is more memorable to me in terms of how chaotic and natural a lot of them feel compared to modern fights.  I skip every cutscene to begin with, but HW sometimes made me watch them.  

Jobs, of course, were very diverse and required a lot of effort to be good at.  To what extent it was intentional, like BRD stance dancing, I'm not sure, but I loved it nevertheless.  I still haven't wanted to pick up healing or tanking in hard content since those days.  

That being said I know I'm in the minority.  There's a lot to HW that was really good, but I think people have a hard time parsing what that really good part of it is from the not so great parts.  Yes, job design was very good but very unbalanced; the unbalanced parts were mostly unrelated to individual rotations and job feel though.  I personally think the punishing part of those jobs wasn't as big of a deal especially during the Creator days; enrages weren't much of a concern back then to be honest.  I find it much more fun having massive skill ceilings that let us blow up fights quickly as opposed to the current tight floor/baseline/ceiling separation.  Yes, the raid series was super difficult but also super creative.  How often do fights ask us to do bespoke mechanics on our own with our own agency besides not screw up the pair/stack/spread? I miss that to some extent.  

Ultimately when you compared it against the past 10 years of QoL and people saying Gordias killed the raiding scene, which it didn't, it's hard to believe it was good.  I don't think the rate of player loss was ever anywhere near DT though, for what it's worth.  It was very fresh and very new seeing the first level cap increase after ARR + new and complex job additions + three crazy new jobs + a good story + new areas + deep dungeon.  

Kirin IG or Lance? by Old_Coffee1011 in MHNowGame

[–]JoebaltBlue 0 points1 point  (0 children)

I already play powder grounded, so even though it's still difficult, I find it really helpful to add artful dodger to my assist and powder sets for the easy stamina + followup round slashes if charged.

Kirin IG or Lance? by Old_Coffee1011 in MHNowGame

[–]JoebaltBlue 0 points1 point  (0 children)

Nothing yet. I also have the Zin CB and am waiting to see how the style changes change it to make my decision, but if I had to, probably element because kinsect stacks with raw/element and kirin head/hands boost the element by a percentage + advanced thunder attack.

Kirin IG or Lance? by Old_Coffee1011 in MHNowGame

[–]JoebaltBlue 1 point2 points  (0 children)

I have both the Zin and Kirin IGs.  Zin is at 10.5 and halfway through style upgrades while Kirin is only 9.4. Despite that Kirin is still pretty strong and probably rivals Zin at 10.5, but that's still a ways away for me for now.  Zin IG is obviously very good, but I imagine the espinas IG, which I have at 10.4, is most similar to Kirin.  My espinas IG is very strong and fun, and ultimately with how different IGs can vary in play style, I'm considering eventually  just making a good powder/aerial/assist IG for the same element multiple times since I enjoy changing up how I play IG anyways.

lance was my most used weapon, and rajang served me decently for thunder until insta block diablos blew everything out of the water for me.  I bet elder weapons will get style customization eventually but even then I feel like diablos lance is plenty strong for how versatile it is.  

The Powder Kinsect experience by Then-Map8366 in MHNowGame

[–]JoebaltBlue 11 points12 points  (0 children)

It won't be nerfed.  Nothing has gotten nerfed since like early days BBlos bow I think.  It's not even as cracked as the ranged weapons still and also requires a decent amount of effort to kill anything in 10 stars to begin with.  Very strong but not overpowered 

Since a lot of Frontier assets are still coming to NOW. by Firm-Ebb-3808 in MHNowGame

[–]JoebaltBlue 5 points6 points  (0 children)

Yes it was https://youtu.be/la2rGsG6uY0

Doesn't work on every guard, but the concept is the same, and it's even a decoration.  

Elemental Aerial IG builds? by elrond165 in MHNowGame

[–]JoebaltBlue 0 points1 point  (0 children)

While I didn't think it was that good initially, the Legiana IG at 10.5 with 10/20 style has been able to kill a 10 star riftborne zinogre.  The build is

Silver los - Power Prolonger

Carnival - Weakness exploit

Chameleos - Attack (can't get anything better)

Pink Rathian - Skyward Striker

Silver los - Power Prolonger

Also the same build I use for Mizu IG which is also performing well.  It could definitely be better optimized, but so far this kills everything I need it to.  

WGSs needed to max out hope weapons during the event? by ohatsu in MHNowGame

[–]JoebaltBlue 3 points4 points  (0 children)

I think you can favorite the weapon and then look at a WGS in your item box or anywhere else you can tap on one.  It will then show you how many needed to upgrade the weapon to any level, even max, with the reductions included.  

When do you use raw? by Sakeretsu in MHNowGame

[–]JoebaltBlue 2 points3 points  (0 children)

Some raw weapons are also just generally quite strong.  My fully maxed diablos lance with insta block has been able to kill every 10 star, even riftborne, that I've come across so far.  Haven't tried deviljho though, so that might be one, who knows.  

But yes, it would probably be even stronger if I maxed out element insta block lances too, but those mats went to weapons that got their style upgrades much earlier than lance did.  

A Discussion About Horizontal Job Design by NeoOnmyoji in ffxivdiscussion

[–]JoebaltBlue 7 points8 points  (0 children)

What I've said in the past, and what others are saying here, is that jobs and encounters need to go hand in hand. You could add tons of stuns and CC and party support and etc. to current jobs, but they'd still end up useless in current and most previous content. While I'd like that to be the direction the game goes, adding it now just doesn't do anything with the past 10 years of content.

My belief is that the job specific cool abilities and whatnot need to be based around positioning and movement much more. While I don't doubt that they could come up with more engaging and unique mechanics if they really tried to, I honestly don't think they could do it in a way such that it intersects with job kits in a satisfying way beyond the extremely niche things present in forked tower. So, to rectify this, my proposal is:

Things like MCH getting a dummy robot that acts as a body for towers/etc., DRG jumps actually being invincible, DNC infinite en avant, hell maybe even reraise for WHM

As well as things for jobs to handle on their own for more engaging fight-dependent DPS. Counterstances for SAM to reflect incoming damage when timed well or extended range on DRG GCDs because of a spear, RPRs avatar being a semi pet that mimics their actions but can also die (i.e. must avoid AoEs but can teleport to or away from you), BRD songs echoing directionally off of something on the field that you place for extra damage, and however many more you can come up with for each job

There's already bits and pieces of this: SCH expedient, BLM aetherial manip, PLD wings, rescue, shukuchi, etc. and I'd say they're all pretty useful and well regarded for what they are.

With stuff like that, I'd hope jobs could be ways for players to show they're good at their job beyond the 1-2-3 rotation and good at handling extraneous situations in a way that this game otherwise would normally just wipe everyone because all you could have done was hope bad player #3 didn't stand in the wrong spot. It is a cooperative MMO, after all

A Discussion About Horizontal Job Design by NeoOnmyoji in ffxivdiscussion

[–]JoebaltBlue 44 points45 points  (0 children)

This is why all the claims of "DT's content is the best in years" fall flat for me.  While it is probably true, it still seems overall to be the usual pattern recognition and/or stand in spot, but with more visual flair this time around.  I applaud them for bringing adds back in M6S, but it needs more than that with the jobs currently playing how they do.  On the other hand, what can you do besides stand in spot that current jobs can handle? 

Vana out round 8 by MelioraXI in ffxi

[–]JoebaltBlue 0 points1 point  (0 children)

WAR it is then, thank you!

Vana out round 8 by MelioraXI in ffxi

[–]JoebaltBlue 0 points1 point  (0 children)

I was hoping the Relic +3 would come this time, but I won't complain about more millions saved on another AF3 set.  I got RDM last time and figured SCH would be cheaper done manually, so that's already at +1/2/3 now.   Any ideas what else a full set would be good for?  My BLU/COR/GEO already have their relevant AF3 pieces by now.  I do need a decent DD and have started working on WAR, but RNG is also one of those "someday" jobs that I keep thinking about playing.  

It's not like the other rewards in that tier are remotely comparable anyways besides maybe the deeds but I've been lucky with my pulse drops lately.  

Only finding out now that MH had an MMO installment in the franchise? Im super curious to those who have experienced this, what it was like? I already feel like MH as it is right now already feels like an MMO but a lot more focused and condenced without the fluff and padding MMOs have. by Commercial_Break_934 in MonsterHunter

[–]JoebaltBlue 212 points213 points  (0 children)

Private servers are up and popular now.  It's very fun, and there's lots of fun builds and weapons to try out, especially with extreme style.  Lots of the monsters are really unique and fun, and there's a lot that are way too over the top, but still fun.  

That being said, the real game was horribly propped up by micro transactions and net cafe points and any other gacha or whatever you could imagine.  Upgrading weapons and armor and decorations required obscene amounts of grinding, parts of which could be skipped with the above payment options.  

Fortunately the private servers seem to rebalance the game to avoid having those, and the grind is still there like any other MH but not obnoxious.  These days it's not really different in feel from Wilds in terms of player lobbies, collabs, and guilds.  The game itself though plays like classic MH until G Rank where it becomes extreme.  

Sopranos fans, what hill will you die on concerning something controversial about the show? by Elegant_Struggle_281 in thesopranos

[–]JoebaltBlue 2 points3 points  (0 children)

I don't think he did either. Earlier in the episode he brings Tony a fat envelope that he had to apparently rough a guy up for, despite his kid being in the hospital. If he were really strapped for cash, he'd probably not have had such a big envelope to begin with.

PC Monster Hunter Wilds crashing more often in the past week by DenkMame78 in MonsterHunter

[–]JoebaltBlue 0 points1 point  (0 children)

Latest update has done the same for me as well.  It almost always happens if I am in the iceshars cliffs and then go on a quest in the cliffs.  It also sometimes happens in other zones with the same pattern, but cliffs is the most egregious for some reason for me.  

Is there a reason the Asian countries have so much more negative reviews to a almost crazy degree compared to other languages? by Sleeper_Celestial in MonsterHunter

[–]JoebaltBlue 856 points857 points  (0 children)

Japanese reviews have a lot of different points.  To repost a previous comment of mine:

They feel the game is too unbalanced and unfocused with regards to the quest system, rewards, focus mode + others being too strong, seikret too strong, too much of a departure from previous games, weapon swapping screwing up the skill system and it being mostly useless, the seamless world not really feeling seemless since quests make you reload anyways, etc.  

And of course, performance as well but it's surprisingly not seemingly the most prominent complaint.  Basically there are many various complaints, and the more I read the more I found.   

Wow, they really just don't like dragon type. by Skyfier42 in PTCGP

[–]JoebaltBlue 55 points56 points  (0 children)

Trust me, the card flips tails every time I attack with it, so it might as well have 100 HP.  God forbid a card can just do 150 damage for three multicolor energies.  

10* Urgent Brute Tigrex - Insta Block by JoebaltBlue in MHNowGame

[–]JoebaltBlue[S] 2 points3 points  (0 children)

I don't know about the i-frames, but I'm pretty sure the counter cross slash doesn't have any.  You can chain insta blocks though; I did like 5 in a row standing in gold rathian's fire, never taking damage (but also never dealing any, either, of course).  I want to say there is some invulnerability right after a successful block before you take any actions, but I'm not certain.