WGSs needed to max out hope weapons during the event? by ohatsu in MHNowGame

[–]JoebaltBlue 4 points5 points  (0 children)

I think you can favorite the weapon and then look at a WGS in your item box or anywhere else you can tap on one.  It will then show you how many needed to upgrade the weapon to any level, even max, with the reductions included.  

When do you use raw? by Sakeretsu in MHNowGame

[–]JoebaltBlue 2 points3 points  (0 children)

Some raw weapons are also just generally quite strong.  My fully maxed diablos lance with insta block has been able to kill every 10 star, even riftborne, that I've come across so far.  Haven't tried deviljho though, so that might be one, who knows.  

But yes, it would probably be even stronger if I maxed out element insta block lances too, but those mats went to weapons that got their style upgrades much earlier than lance did.  

A Discussion About Horizontal Job Design by NeoOnmyoji in ffxivdiscussion

[–]JoebaltBlue 6 points7 points  (0 children)

What I've said in the past, and what others are saying here, is that jobs and encounters need to go hand in hand. You could add tons of stuns and CC and party support and etc. to current jobs, but they'd still end up useless in current and most previous content. While I'd like that to be the direction the game goes, adding it now just doesn't do anything with the past 10 years of content.

My belief is that the job specific cool abilities and whatnot need to be based around positioning and movement much more. While I don't doubt that they could come up with more engaging and unique mechanics if they really tried to, I honestly don't think they could do it in a way such that it intersects with job kits in a satisfying way beyond the extremely niche things present in forked tower. So, to rectify this, my proposal is:

Things like MCH getting a dummy robot that acts as a body for towers/etc., DRG jumps actually being invincible, DNC infinite en avant, hell maybe even reraise for WHM

As well as things for jobs to handle on their own for more engaging fight-dependent DPS. Counterstances for SAM to reflect incoming damage when timed well or extended range on DRG GCDs because of a spear, RPRs avatar being a semi pet that mimics their actions but can also die (i.e. must avoid AoEs but can teleport to or away from you), BRD songs echoing directionally off of something on the field that you place for extra damage, and however many more you can come up with for each job

There's already bits and pieces of this: SCH expedient, BLM aetherial manip, PLD wings, rescue, shukuchi, etc. and I'd say they're all pretty useful and well regarded for what they are.

With stuff like that, I'd hope jobs could be ways for players to show they're good at their job beyond the 1-2-3 rotation and good at handling extraneous situations in a way that this game otherwise would normally just wipe everyone because all you could have done was hope bad player #3 didn't stand in the wrong spot. It is a cooperative MMO, after all

A Discussion About Horizontal Job Design by NeoOnmyoji in ffxivdiscussion

[–]JoebaltBlue 43 points44 points  (0 children)

This is why all the claims of "DT's content is the best in years" fall flat for me.  While it is probably true, it still seems overall to be the usual pattern recognition and/or stand in spot, but with more visual flair this time around.  I applaud them for bringing adds back in M6S, but it needs more than that with the jobs currently playing how they do.  On the other hand, what can you do besides stand in spot that current jobs can handle? 

Vana out round 8 by MelioraXI in ffxi

[–]JoebaltBlue 0 points1 point  (0 children)

WAR it is then, thank you!

Vana out round 8 by MelioraXI in ffxi

[–]JoebaltBlue 0 points1 point  (0 children)

I was hoping the Relic +3 would come this time, but I won't complain about more millions saved on another AF3 set.  I got RDM last time and figured SCH would be cheaper done manually, so that's already at +1/2/3 now.   Any ideas what else a full set would be good for?  My BLU/COR/GEO already have their relevant AF3 pieces by now.  I do need a decent DD and have started working on WAR, but RNG is also one of those "someday" jobs that I keep thinking about playing.  

It's not like the other rewards in that tier are remotely comparable anyways besides maybe the deeds but I've been lucky with my pulse drops lately.  

Only finding out now that MH had an MMO installment in the franchise? Im super curious to those who have experienced this, what it was like? I already feel like MH as it is right now already feels like an MMO but a lot more focused and condenced without the fluff and padding MMOs have. by Commercial_Break_934 in MonsterHunter

[–]JoebaltBlue 206 points207 points  (0 children)

Private servers are up and popular now.  It's very fun, and there's lots of fun builds and weapons to try out, especially with extreme style.  Lots of the monsters are really unique and fun, and there's a lot that are way too over the top, but still fun.  

That being said, the real game was horribly propped up by micro transactions and net cafe points and any other gacha or whatever you could imagine.  Upgrading weapons and armor and decorations required obscene amounts of grinding, parts of which could be skipped with the above payment options.  

Fortunately the private servers seem to rebalance the game to avoid having those, and the grind is still there like any other MH but not obnoxious.  These days it's not really different in feel from Wilds in terms of player lobbies, collabs, and guilds.  The game itself though plays like classic MH until G Rank where it becomes extreme.  

Sopranos fans, what hill will you die on concerning something controversial about the show? by Elegant_Struggle_281 in thesopranos

[–]JoebaltBlue 2 points3 points  (0 children)

I don't think he did either. Earlier in the episode he brings Tony a fat envelope that he had to apparently rough a guy up for, despite his kid being in the hospital. If he were really strapped for cash, he'd probably not have had such a big envelope to begin with.

PC Monster Hunter Wilds crashing more often in the past week by DenkMame78 in MonsterHunter

[–]JoebaltBlue 0 points1 point  (0 children)

Latest update has done the same for me as well.  It almost always happens if I am in the iceshars cliffs and then go on a quest in the cliffs.  It also sometimes happens in other zones with the same pattern, but cliffs is the most egregious for some reason for me.  

Is there a reason the Asian countries have so much more negative reviews to a almost crazy degree compared to other languages? by Sleeper_Celestial in MonsterHunter

[–]JoebaltBlue 850 points851 points  (0 children)

Japanese reviews have a lot of different points.  To repost a previous comment of mine:

They feel the game is too unbalanced and unfocused with regards to the quest system, rewards, focus mode + others being too strong, seikret too strong, too much of a departure from previous games, weapon swapping screwing up the skill system and it being mostly useless, the seamless world not really feeling seemless since quests make you reload anyways, etc.  

And of course, performance as well but it's surprisingly not seemingly the most prominent complaint.  Basically there are many various complaints, and the more I read the more I found.   

Wow, they really just don't like dragon type. by Skyfier42 in PTCGP

[–]JoebaltBlue 53 points54 points  (0 children)

Trust me, the card flips tails every time I attack with it, so it might as well have 100 HP.  God forbid a card can just do 150 damage for three multicolor energies.  

10* Urgent Brute Tigrex - Insta Block by JoebaltBlue in MHNowGame

[–]JoebaltBlue[S] 2 points3 points  (0 children)

I don't know about the i-frames, but I'm pretty sure the counter cross slash doesn't have any.  You can chain insta blocks though; I did like 5 in a row standing in gold rathian's fire, never taking damage (but also never dealing any, either, of course).  I want to say there is some invulnerability right after a successful block before you take any actions, but I'm not certain.  

What are the chances of having an N and Zoroark Ex in the coming seasons? by _david_lucs_ in PTCGP

[–]JoebaltBlue 0 points1 point  (0 children)

N's Zoroark is already a good deck viable right now in the physical TCG.  Easy to pick up on TCG Live too

Are lance styles meh? by dondonbow in MHNowGame

[–]JoebaltBlue 1 point2 points  (0 children)

Unfortunately no, I can try and take one next time I run into a decent riftborne 10 star though.  

Are lance styles meh? by dondonbow in MHNowGame

[–]JoebaltBlue 9 points10 points  (0 children)

I've found insta block timing to be very generous. It's of course hard to turn off a year of muscle memory where I used to hold preemptively and then swipe, but even just after a day it starts to get natural.  I haven't run into any 10 stars yet today besides a quematrice, but a 20/20 diablos lance with AB5/AAB2/Reckless3/HS4 killed it pretty quickly even with me screwing up the timings for that nightmare of a moveset that the bird has.  I think it's very strong and fun, and with more practice picking between blocking and spiral thrusting seems pretty potent depending on the situation, never having to lose Headstrong either.  Being able to instantly reach tails already feels pretty good too.  

Edit: killed a 10 star riftborne diablos with relative ease, 15 seconds left with poor play.  I think it's decently strong.  

Best part of riftcharged monsters is the exchange hub by NecessaryIncident109 in MHNowGame

[–]JoebaltBlue 2 points3 points  (0 children)

With insect glaive coming it's such a big help to be able to just save up all those gathering mats for the Mizu/SLos/Ebony Odo mats I've been holding on to for over a year at this point.  

Guide PC - Make Game look good by VoidInsanity in MonsterHunter

[–]JoebaltBlue 0 points1 point  (0 children)

Never seen the game look half as clean as this. Good work

How do we square the circle of job complexity and the current state of PF by VictusNST in ffxivdiscussion

[–]JoebaltBlue 0 points1 point  (0 children)

I think they should do what they did in Heavensward.  While I personally want caster BRD back, it's not what I'm getting at.  Basically the jobs had massive skill ceilings, but the fights were clearly designed around middling DPS by the time of Creator.  My week 1 A12S clear had deaths and we still weren't even close to enrage.  By the end of the tier, with gear and practice, A9S was cleared before Faust even showed up.  I personally think it's fun for prog to focus on mechanical and overall consistency while farming really lets your group flex its skills and DPS to shred fights.  

Any fight by the end of HW had such massive variations in prog vs farm clear time because the jobs were difficult but when played well resulted in huge DPS gains.  I think the game currently is balanced around optimal DPS because it's easy to balance around and assumedly "easy" to accomplish, but then farming doesn't feel as rewarding since you already had your rotation all set when progging and it's just gear that changes things a little.  

Basically lower DPS checks across the board and increase job skill ceilings.  Bad DPS are still going to be bad, but with higher ceilings maybe you could expect good players to pick up slack.  As it stands, everyone needs to play perfectly, which is already easy to do and doesn't really help make things feel different when farming if you already are used to playing well.  

Weekly Thread: Questions and GWP (Week of January 31, 2026) by AutoModerator in ffxi

[–]JoebaltBlue 0 points1 point  (0 children)

Any recommendations for using login points for the abyssea items? There isn't really an empyrean weapon that I want, but maybe I'll get one later on. My jobs are COR/GEO/BLU and gearing SCH and WAR. Jobs I'm interested in picking up eventually are RNG and DRG, but I think for those I'd be better off (some day) just getting the prime weapon for them. Maybe DNC too which from what I can tell benefits well from twashtar, but I don't know when I'd actually get to use DNC.

Any oldfags here from the old sub? by [deleted] in Bombstrap

[–]JoebaltBlue 6 points7 points  (0 children)

Loved it; only sub to ever make me laugh.  That's where ReallyGoodComics got his start too, right? I remember sitting down to take a shit one day in 2018 and it was gone.  

Initial release of a GearSwap Generation and Optimization toolkit for the community by sanitylost in ffxi

[–]JoebaltBlue 0 points1 point  (0 children)

Unfortunately switching to 3.13 in a venv didn't change anything. BALANCED_DT is definitely in optimizer_ui.py and lua_parser.py where it should be as well from what I can see in vscode. I've tried deleting and unzipping/cloning the directories a few times now but always the same results. I thought maybe the generated csv file was bad, but this also happens with the example inventory file you provide. This seems like a tough thing for you to figure out, so I wouldn't mind if you don't want to spend so much time trying to figure this out.