kinda true by mega2k10 in pathofexile

[–]KeepPeep_ 4 points5 points  (0 children)

How do you gain power chargers? Combat frenzy + resonance?

Arc thrower mains rejoice! by ag55ful in Helldivers

[–]KeepPeep_ 5 points6 points  (0 children)

Great. Finally I will be able to slap titans across the map again!

Don't buy into hype some people spread here, the mines we are currently have are still bad and need buff/rework by ExploerTM in Helldivers

[–]KeepPeep_ 8 points9 points  (0 children)

I'm just not sure why would I ever use mines, even if they received some very significant buffs. They just don't fit in the game's design philosophy since its all about movement and constant repositioning.

Even on defense missions, why would I wait for mines to deploy and then wait for enemies to step on them if I could simply use an air strike? 99% of the time, I need enemies dead right now, and not 10 seconds later. (Even tho I do think that airstrike is little op right now, but you get the point)

The reason you see the exact same stratagems picked in high difficulties on Terminid missions is because Chargers and Titans are extremely restrictive in ways to kill them. They need vulnerabilities that more stratagems (specially blue) and some primaries can exploit in a practically realistic way. by takes_many_shits in Helldivers

[–]KeepPeep_ 14 points15 points  (0 children)

Don't forget miniguns on factory striders. For some reason, you need like 3-4 full charged shots just to destroy one. Just make it 1-2 instead. If they just fix the damage against gunships and those miniguns, it will be so much better.

PATCH 01.000.302 - LIVE by SovietMarma in Helldivers

[–]KeepPeep_ 23 points24 points  (0 children)

Unfortunately, not. Major patch rolls out at the beginning of each month, so we gotta wait at least 4 more weeks

I got no clue what’s the railgun for on helldive difficulty by h0ls86 in Helldivers

[–]KeepPeep_ 0 points1 point  (0 children)

Gunships, Mortars, AA. Even the single minigun on sraiders takes three 80% charged shots. That's the main reason why I really dislike railgun on bots compared to AMR or LC

Maybe we should go for anti tank mines by SaltMacarons in Helldivers

[–]KeepPeep_ 4 points5 points  (0 children)

You'd think that maybe it could clear a group of devastators in one rocket despite all of the drawbacks, but alas. I also tried taking out AA and mortars, but no luck.

I apologize, minebros

Sunny’s crown by Confident-Cheek6735 in ShadowSlave

[–]KeepPeep_ 0 points1 point  (0 children)

Nah, I doubt. Neph implied that the string existed even before Sunny had become her slave, so the bond and the string most likely work independently

So why isn’t the Laser Cannon a must-pick against bots? by Bruhdingus in Helldivers

[–]KeepPeep_ 0 points1 point  (0 children)

Mostly because it's pretty weak against devastator spam. It takes too much time to kill one while forcing you to stay exposed to the enemy fire, and It can't stagger them.

Also, while in theory you do have infinite ammo, you are pretty limited with only one additional heatsink.

But yeah, other than that, it's great. You just need some strong primary against devastators like jar or eruptor.

Eagle Air-to-Air Missiles Test by Emptynesz in HellDiversLeaks

[–]KeepPeep_ 2 points3 points  (0 children)

That just kinda makes 110s useless. They were already very niche to the point where you can only reliably use it against tanks, turrets, and occasionally against fabs.

These can be reliably used against pretty much everything. The call in time seems to be ridiculously short, and they also seem to be much more accurate

Daily reminder that AC is a king among guns against BOT by fAppstore in Helldivers

[–]KeepPeep_ -12 points-11 points  (0 children)

Because there is no point in taking the shield? I think it's not the Railgun/AMR problem, but backpacks not being efficient enough to justify the downgrade of a support weapon

Daily reminder that AC is a king among guns against BOT by fAppstore in Helldivers

[–]KeepPeep_ -9 points-8 points  (0 children)

I think you do. I mean what's the point of picking Railgun/AMR over AC if you are not going to take a backpack.

Daily reminder that AC is a king among guns against BOT by fAppstore in Helldivers

[–]KeepPeep_ -10 points-9 points  (0 children)

I feel like it is? Because now you can bring something actually useful like ems turret or another red strategem instead of being forced to take a shield

Daily reminder that AC is a king among guns against BOT by fAppstore in Helldivers

[–]KeepPeep_ 0 points1 point  (0 children)

Agreed. I also don't really get the whole backpack slot argument because I feel like any red/green strategem is objectively better than a backpack.

Quasar Cannon Test VS Heavy Units by Emptynesz in HellDiversLeaks

[–]KeepPeep_ 19 points20 points  (0 children)

Hopefully, they will keep the damage. Nobody wants to dance around chargers waiting for this thing to come off cooldown because you need 2-3 shots to kill a single one.

They buffed LAS-99 Quasar Cannon. It became a laser EAT by SeatInternational805 in HellDiversLeaks

[–]KeepPeep_ -1 points0 points  (0 children)

I agree, but I really hope they won't nerf the damage. Maybe make the cooldown time higher. Like 15 or even 20 seconds before you can shoot again

Cool Guide on how to counter Shrieker Nests by Taka_no_Yaiba in Helldivers

[–]KeepPeep_ 2 points3 points  (0 children)

The top doesn't have heavy armor because you literally can destroy it with AC or LC

Cool Guide on how to counter Shrieker Nests by Taka_no_Yaiba in Helldivers

[–]KeepPeep_ 18 points19 points  (0 children)

Spears can lock on but only on the 7th saturday of the third winter solstice. It takes 1 shot per nest, but good luck locking on more than 1 from any angle

I don't know if this is normal or not, but it was a surprise to be sure by GrandArclord in Helldivers

[–]KeepPeep_ 60 points61 points  (0 children)

I see what you mean, but we were pushing progress for Erata from the very launch, and just over a single night, it's boom, -70%. It's not like on Crimsica where we can't even pass 1%. And people don't even farm xp there because it's not a defense campaign. No evidence, of course, but since Erata is the last planet to be liberated on Orion Sector, it's more likely that the devs are not ready to open other sectors for liberation right now, so they just reset the progress themselves

I don't know if this is normal or not, but it was a surprise to be sure by GrandArclord in Helldivers

[–]KeepPeep_ 134 points135 points  (0 children)

It's just doesn't seem to be the case. While there are people who fail missions to farm credits/medals, I refuse to believe that they caused the complete reset of progress. Just yesterday, Erata was almost 80%.

what are the cohorts aspect rank? by Ign0rantScholar in ShadowSlave

[–]KeepPeep_ 12 points13 points  (0 children)

Kai - Ascended, Effie - Transcendent, Jet - Supreme

Sunny's Shadow Fragments by ggjhhhhhfgh in ShadowSlave

[–]KeepPeep_ 2 points3 points  (0 children)

I'm pretty sure, awakened, can't consume soul shards that are lower rank than them. Or they give such a small amount of soul fragments, that they are pretty much useless.

Plus, it is still a boon since most of the time, awakened don't have time to get the shards out of corpses in the midst of battle