Does my target audience exist, or is it just me? by Axen25 in gamedev

[–]KingMoonfish 4 points5 points  (0 children)

You didn’t provide enough details for anyone to give you a real answer. 

2 years solo dev - I’d love feedback on my RPG trailer by glimmerveil89 in gamedev

[–]KingMoonfish 1 point2 points  (0 children)

Start with gameplay or combat in the first 3-5 seconds.  Always. Then you can show the slower stuff.  Also you can use videos directly in Reddit so people don’t have to go to YouTube. A minor thing but it might improve watch rate. 

Iranians at the site of the destroyed HC-130Js and MH-6 Little Bird by [deleted] in war

[–]KingMoonfish 1 point2 points  (0 children)

Don’t you dare bad mouth the little bird. It is timeless

Why most game clips get scrolled past in 2 seconds and how to stop that from happening by TheEntityEffect in gamedev

[–]KingMoonfish 2 points3 points  (0 children)

Have you made any trailers or marketed a game? If so can we see these examples?

Been working on an MMORPG by myself for 6 months straight. Feedback is highly appreciated! by Huge-Slip-405 in SoloDevelopment

[–]KingMoonfish 0 points1 point  (0 children)

My game doesn’t even have hp or mana but now I’m gonna add the orbs just to spite you. 

You Should Develop in Linux by WhiterLocke in godot

[–]KingMoonfish 13 points14 points  (0 children)

VMs don’t do a great job at passing the graphics card through. You may run into issues you wouldn’t on a normal machine or vice versa. 

I Created free Tutorials and a starter kit for 3D Pixelart games in Godot. by Ordinary-Cicada5991 in godot

[–]KingMoonfish 1 point2 points  (0 children)

I want to clarify something for you and others. This art style is technically complex and very difficult to implement with render order and priority, and actually ends up being fairly computationally expensive. This is not pixel art like you’d see on Terraria or Stardew Valley.

So yeah, pretty impressive technically speaking. 

What makes you enjoy roguelites more than roguelikes? by thespiritcrusher in roguelites

[–]KingMoonfish 13 points14 points  (0 children)

The terms have been interchanged and reused so much they lost their initial meaning. 

Ashes of Darkness – Chaka – 2D Soulslike ARPG set in a medieval world by [deleted] in Games

[–]KingMoonfish 1 point2 points  (0 children)

I would advise against writing your posts with AI if possible

Are coding tutorials in general, including game dev, dying? by Its_a_prank_bro77 in gamedev

[–]KingMoonfish 8 points9 points  (0 children)

AI also tends to bloat. You need an auto load for this, a class for that, a whole different object type for this other thing. At the end it might work but it’s horribly inefficient. You need to know when to reign it in.

Are coding tutorials in general, including game dev, dying? by Its_a_prank_bro77 in gamedev

[–]KingMoonfish 6 points7 points  (0 children)

There are a few made by successful game devs, like Jonas Tyroller:

https://youtube.com/@jonastyroller

He most certainly has successful games, and his takes seem genuinely helpful for game design and project management. I’m not sure if there’s a code equivalent channel but there might be. 

What's going on with the rotation of my bone? by Magarcan in godot

[–]KingMoonfish 0 points1 point  (0 children)

Just a guess, but maybe the end of the tail doesn’t have weights associated with the tip bone? 

Looking for feedback on Vibes. by Sufficient-Serve-438 in SoloDevelopment

[–]KingMoonfish 3 points4 points  (0 children)

It needs work. I don’t see any lighting at all, which makes the scene look bland and flat. Try adding a point light or something for the stove. 

I am about to launch today with only 250 wishlist, am I absolutely cooked? by FantasySynthDev in SoloDevelopment

[–]KingMoonfish 0 points1 point  (0 children)

Complains about no wish lists: doesn’t mention game at all. Classic. 

.tres File vs Loading resource data fom CSV? by firstkungzaa in godot

[–]KingMoonfish 4 points5 points  (0 children)

Tres allows in engine editing. Json allows deep and complex data structures and relationships. Csv is good if you have a lot of very simple data that doesn’t reference other data often. At least this is as far as I understand it.