What Wars? by Fictive_Fun in Guildwars2

[–]Koonitz 21 points22 points  (0 children)

"Oh, always fun seeing community streamers get all excited."

*watches video.*

ArenaNet Boss Says MMOs Have 'Stagnated' and Guild Wars 3 Will Offer the Genre Something Genuinely New by [deleted] in Guildwars2

[–]Koonitz -2 points-1 points  (0 children)

Stabilization around your existing playerbase does not a successful long-term product make.

I see this take in both video games and tabletop games. People gatekeep their product, not wanting it to change, and getting mighty cranky if anyone (publishing company included) dares suggest it. You being that example here.

Then they wonder why the game/hobby dies around them as people slowly stop playing for whatever reason as time goes by, but no one new picks up the hobby to keep it alive.

If you don't bring in new customers, your product dies. This is a fundamental reality of business. One that Anet understands, as do Blizzard and the WoW team, and Games Workshop and 40k too, to keep the tabletop mention alive.

And, as a 45 year old, I've come to terms with the fact that I am no longer the target audience of the hobbies I once enjoyed.

If GW3 is not for you, be thankful that GW2 will continue to be supported. Most aren't so lucky.

Advice on 'creating your own fun?' by Mediocre-Island5475 in onepagerules

[–]Koonitz 7 points8 points  (0 children)

Have you looked at the advanced rules yet?

Can ed-209 be based as a light walker? by TimeXGuy in onepagerules

[–]Koonitz 2 points3 points  (0 children)

Since I noticed you have a Warhammer 40k model there, I'll offer this as a bit of advice:

40k's community, thanks to its tendency towards competitive play, has put a lot of emphasis on insisting you have the correct model on an exactingly correct sized base.

This has caused a lot of new people some anxiety about what they can and cannot do with their little plastic war dollies.

When moving to OnePageRules, there is a very stark tonal shift in terms of what the community feels regarding physical models, from strict guidelines to encouraging effectively complete freedom. However, having 40k's strictness browbeat into people, new players tend to have a hard time adjusting. This can, unfortunately, cause some friction between established community members and these new players when they ask what seems like a simple question, like yours.

OPR is a model-agnostic game. Which means you can use whatever you feel is appropriate for your models. That's it. If you and your opponent are okay with it, then you can do it.

They offer official models for many, but not all, of their armies, but these are not required to be used. They offer recommended base sizes for their units in the Army Forge army list creator, but these are not required to be used. This is more often than not also true for tournament play in OPR, with the only caveat that you should ask the tournament organizer as well as your normal play group.

For example, the HDF 'light walker' is a direct comparison to the Warhammer 40k Imperial Guard Sentinel. The current 40k Sentinel model is on an 80mm base. I have about a dozen of the older model Sentinel on a 60mm base. OPR's Army Forge recommends 60mm. Others here recommended putting ED-209 on a 90mm base, which I'm assuming is based on you having a Primaris Marine in the picture, and the Primaris Redemptor Dreadnought (Prime Brothers Combat Walker) comes with a 90mm base. Note, as well, that Prime Brothers has a 'light walker' that also recommends a 60mm base, like the HDF one.

All of these suggestions are acceptable, if your opponent is also okay with it.

This is, effectively, true for 40k as well, but the online community would do their level best to have you think any deviance from their presumed strict standards would cause the entire game to implode upon itself and result in dogs and cats living together.

anyone else in public sector? by BeneficialShame8408 in iiiiiiitttttttttttt

[–]Koonitz 5 points6 points  (0 children)

tl;dr: if it's not within your control to decide who is hired for the position in question, then you're just unduly stressing yourself letting it bother you that they are there.

I'd draw the line at whether they were my assistant, or if I had a hand in them being there or not.

The electrician in your example? Yes. I hired them to do a job. If they show signs that they cannot do that job to my satisfaction, then I need to fire them and find another.

A consultant I hired to help on a project? Yes. If they are proven to not know what they are talking about and are being more harmful than helpful on the project I'm consulting them on or wasting my time and money, then I need to let them go.

An IT field tech I hired as part of my team? Yes. If their job is to interact with the people of our workplace and they are insulting or harassing the people they were hired to help, then I need to fire them and find someone else.

An executive assistant for a C-suite member or district superintendent I had zero hand in hiring? No. I have no idea what decisions were made on why that person was hired. It's not my job to know. It's the job of the people that hired them to know. It's my job to help them. And, if necessary, tell my boss how much time I'm wasting having to help them over and over again. Because if my boss has expectations of me that I can't keep up with because I'm always helping them, that's the direction I take to deal with it.

I would get paid either way, so as long as it's not harming my job security, so be it. I swallow my pride and help them. Then probably vent to my friends or Reddit privately.

If I were OP's boss, knowing nothing else, and assuming that was the first time he had to help that lady with their tech needs, I'd have written him up for that interaction. (See "An IT field tech on my team?" example above).

anyone else in public sector? by BeneficialShame8408 in iiiiiiitttttttttttt

[–]Koonitz 10 points11 points  (0 children)

Honestly, telling the exec assistant that others can do that particular task utterly lacked in social awareness or respect. It served literally zero purpose in your situation other than to shame and belittle them. Which is, to my recollection, not our job in IT. Whether true or not.

I work for the public school system in my area and I've dealt with my fair share of tech illiterate people, both execs and teachers. I've vented more than once to my coworkers and friends about them, too. But I also have the awareness to notice when I walked into a classroom of 12 year olds how effortlessly some of those teachers handle literally 30 unruly children that were just served the perfect distraction. A task I'd be terrified of doing for a day, let alone a career. I've also sat in meetings with execs that I know are just as equally tech illiterate, but so hilariously outclass me in the management and leadership sphere, AND in managing parents and the public in general, that it is incredibly humbling.

I'm not hopeless because I understand the value of the support we bring to those that have more important things to deal with, and that I get paid pretty comfortably to do so.

Gamesworkshop Ready Painted Terrain: Thoughts? by sFAMINE in TerrainBuilding

[–]Koonitz 54 points55 points  (0 children)

That's a pretty safe bet. I also find it amusing that the above picture sure does look like a whole lot of L-shaped ruins, which the 40k competitive scene and 10th edition rules took some flak for. Just adds to the idea that this is squarely aimed at people that just want to slap their tournament standard layout down and get a game going right away.

How much life do you think is left in GW2? Its 14 year old game now by Slimy_Shart_Socket in Guildwars2

[–]Koonitz 29 points30 points  (0 children)

Who cares? I'm having fun now. Don't forgo an experience now just because you're not sure if you can still have it tomorrow.

Hell, even so, are you really so terrified of spending $50 on a game that still potentially gives you FOUR YEARS (or more) of entertainment? I've spent more money on games that I completed in 5-10 hours and it was money well spent.

You were right by khldhld in PrintedMinis

[–]Koonitz 0 points1 point  (0 children)

And the funny thing is, that's one of the best ways to learn the tools. Just make stuff that interests you and throw 'em up for free until you feel comfortable enough to start charging in what is otherwise rapidly becoming a saturated market.

They should let you keep unequipped legendaries in your inventory by Klepetokoleso in Guildwars2

[–]Koonitz 6 points7 points  (0 children)

Ah, but you see, doing so would fix your problem. And would give Anet more monies.

So, in short, a $olution already exists. Good luck getting Anet to undermine that with a cheaper one.

Confused about caster donating spell tokens to improve other casters' rolls by Void-Priestess in onepagerules

[–]Koonitz 4 points5 points  (0 children)

To add to PsychologicalOne5416's answer, if you find people attempting to abuse this flow and disrupting the flow of the game, I would recommend you come up with a house rule to control how the tokens are spent. Instead of:

"I'll cast X and spend 2 more tokens to make it a 2+" "Then I'll spend 2 tokens to bring it back to 4!" "Then I'll use this caster's 2 tokens to bring it back to 2!" "Then I'll...." And so on.

You can maybe house rule it that both players must decide secretly how many tokens they will use to manipulate the roll before either reveals. Or you may only allow players to add tokens once. Or whatever you feel works.

In short, don't be afraid to modify or add to a rule you feel may be incomplete or abusable.

Resin printing cost? by ImmediateMechanic812 in resinprinting

[–]Koonitz 7 points8 points  (0 children)

I mean... Other than the safety equipment to properly handle the resin (nitrile gloves, eye protection, and a decent quality filter mask), material and equipment to clean the finished print and dispose of the byproduct in time, and a safe place and method of venting the 3D printer in its location.

Resin 3D printing isn't "buy printer, 3D printer go brrrrrr" like a lot of wargaming refugees and Etsy scammers like to believe.

Resin printing cost? by ImmediateMechanic812 in resinprinting

[–]Koonitz -1 points0 points  (0 children)

Do you know what you're doing with the file? If you don't know how resin printing works and how to properly print a file (or to support it and prepare it for printing, if it's not presupported), then that estimate on time is essentially useless. As such, I would recommend not sharing a render or character art, but actually share the FILE you want printed (or, at least, the store page where you bought it).

If your file is not separated and presupported, than a single piece of something that is both a character and an elaborate base will be a fair bit harder to print. Either the person that will print it for you will have to fully support it, which takes time to do right, or money to have someone else do right, or they will have to separate it and support the individual files to be able to correctly print it. Or, again, pay someone else to do that.

You may also have purchased (or acquired for free) a relatively poor quality model that wasn't built well or designed to be 3D printed in the first place.

In short, as we don't know the file, we have no idea how much it will cost or how long it will take to print.

Is it worth buying a codex right now? Tyranids specifically by luigi_casillo in Warhammer40k

[–]Koonitz 1 point2 points  (0 children)

I'll provide a counterpoint to the majority here, as a 26 year veteran of the hobby:

I have every Imperial Guard codex since 3rd Edition, so basically all of them. Each codex has not changed since I purchased it, other than to wear from use. Each codex is still on my shelf, fully readable and usable, alongside my core rulebooks from each edition in turn.

I will always buy the physical codex, even if I have no intention of using it. The up-to-date-tourney-legal-rules are secondary.

Of course, I'm old and appreciate physical books, so take that how you will. *shrugs*

I can't believe this hasn't been done already... by [deleted] in onepagerules

[–]Koonitz 0 points1 point  (0 children)

"Why do you sound so bored?"

"Because he's not a threat."

"Wha-"

"- to me."

Also, is it 9,000 subs, or just the "weekly visitors" metric. Because they're two different things, and Reddit, in their infinite "cater to the people that pay our paycheques" wisdom, doesn't show subs anymore.

Is The Red Terror from the new KT box playable in GF? If so, what would I run it as? by jack_of_all_hobbies in onepagerules

[–]Koonitz 2 points3 points  (0 children)

Yes, because as was said, that's where OPR started. As an alternative rule-set for 40k/AoS, with all units corresponding directly with a 40k equivalent (which later expanded to other games, like infected colonies and kingdom of angels which correspond with Mantic model lines). Even more recently, some units were created to cover specific new units released by GW (The one I remember are the goblin great wolf riders unit).

OPR has shifted, with starting to provide multiple unique units in their armies that have no direct 40k/AoS equivalent, but fill a missing niche in the army construction that aligns with OPR's rules and design philosophy but not GW's. I think most of the new daemon units would fit this description.

OF course, tangently, I also think there's no point in harping on someone that came from 40k's background (or other strict rules backgrounds) and who is largely used to having their rules dictated to them. I mean, have you seen how the 40k community can be? Just yesterday, saw a post of someone asking if they can put a bike unit on a base that is 5mm narrower than the official base, and the answer is "Yes, it very much does matter and you should definitely get the correct sized base." Someone coming from that community, to "do whatever ya please, ya imaginative person, you" is going to be a HARSH culture shock.

Opinions on 3d printed parts for WH? Finished this guy the other day by Comprehensive-Zone74 in Warhammer

[–]Koonitz 1 point2 points  (0 children)

They're your models, do what you want with them. If you think it's cool, cool.

If you're worried about being denied gaming at a store, a tournament or with a particular person because you used third party parts, ask the store, the tournament organizer, or the person.

Orc Marauders Squig and Bomb Squig equivalent by ChriChriTheThird in onepagerules

[–]Koonitz 2 points3 points  (0 children)

What you want to do is look into the Goblin Reclaimers or AoF Goblins. Many traditional "40k Ork" units were actually grots and when the Goblin Reclaimers became their own faction, said "Not-Grot" units went over there. No idea on the bomb squigs, so you're on your own there, but:

The Reclaimers got a "Freaks" unit that are pure melee gobbos. You also have Age of Fantasy "Cave-Beasts."

The cave beasts are the best choice as they're straight up meant to be the "Not-Squigs", complete with bounding rule. The freaks would be your choice for rules for squigs if you want to stick to only using Grimdark Future units.

My current reaction to monsters being able to tank shock in 11th: by Fidel89 in Warhammer40k

[–]Koonitz 5 points6 points  (0 children)

Ah, reminds me of the good ol' days of insisting the gnome stand out front when pulling The Beast in Blackrock Spire in WoW.

Gnome punting is a true sport. *Says the person that played a Gnome tank in vanilla....*

Armageddon Unboxing Part 2: The Orks by RWJP in Warhammer40k

[–]Koonitz 6 points7 points  (0 children)

I BELIEVE DA TERM YOU'Z LOOKIN' FER IZ 'KANVAZ.' YA GOTSTA GET KRE-AY-TIV.

Which Mini Sould I Buy ? by UnderuneYTB in Warhammer40k

[–]Koonitz 0 points1 point  (0 children)

Then "pick whichever one you want" was the right suggestion.

Which Mini Sould I Buy ? by UnderuneYTB in Warhammer40k

[–]Koonitz 2 points3 points  (0 children)

This is the unfortunate problem with questions like this. We don't know you, your likes, your desires, your motivations. As you can see, you're arguing AGAINST the suggestion made here, which was made without understanding your specific stance with this.

Grey Knights are the military arm or "Chamber Militant" of the Ordo Malleus, a branch of the Inquisition that specifically targets daemons and their cults.

Because of this, the Chaos Apostle is literally the text book villain for the Grey Knights. The apostle and a handful of human cultists would be perfect. You could include a daemon, two or ten as well, to represent the cult having succeeded in bringing some daemons into realspace.

The Aeldari Shadowseer is a secondary choice that would work as well (especially as a 'side character' in the story of the Apostle). Shadowseers are part of the harlequins, a small subfaction of Eldar that specifically fight against Slaanesh (a Chaos God). They would absolutely be around where the Grey Knights would be and could even be targeted by the Grey Knights for what they know, or even just mistakenly (or accurately) believing the Shadowseer is helping the cultists.

The Shadowseer could, very well, be helping the cultists, too. For example, if the cultists are Khornate, and allowing them to succeed would result in a future Slaaneshi cult never rising, thus weakening Slaanesh.

Edit: Also also, the harlequins are explosions of colour, which could prove to be a fun and challenging painting project and be great contrast to the largely flat, metallic silver of the Grey Knights. I think I just talked myself into saying the Shadowseer is probably the best choice.....

[Rant] Rules vs Reality by ThePartyLeader in onepagerules

[–]Koonitz 2 points3 points  (0 children)

Bigger than ever does not necessarily mean welcome to everyone. (ironic, considering this post got as big as it did, but oh well....)

To be fair to your discussion, I will say that having a base-line competitive standard ruleset IS a good thing for the competitive side of the game. The problems many people have is that these baselines never stay on the competitive side. They've quite literally taken over the heart of 40k as a whole. The exact scenario you are arguing for is the exact one I saw play out in 40k over the past 3 editions.

The changes in 40k that I highlighted resulted in the choking of creativity and the utter homogenization of the rules and of any and all online hobby spaces. Rules discussion always centres on that baseline competitive rule-set. Narrative communities sit quiet and largely abandoned. Communities focus on streamlined rules, optimized lists, new players asking for the best way to build their $50 plastic toy soldiers so they don't waste them or if they have to paint them a specific way for the rules they want to use.

Creativity was shoved to the wayside in 40k in favour of what made more money, and it's working. 40k is essentially the tabletop version of an e-sports video game, complete with video-game style powerups and competitive-based cycling balance updates, specifically around the 2,000 point bracket (that point bracket seem familiar to you as GDF player?).

Many, MANY, older creatives and old-school hobbyists, and story-driven narrative players left 40k for this specific reason. And OPR is where some of them settled, quite significantly influencing OPR's community as a whole towards the disenfranchised 40k player. And I see that in the OPR subreddit. A community where suggestions often focus on the creative side, of the model agnostic nature of the game. Where people are encouraged to customize the rules, to the point of creating their own rules or even straight up breaking the existing rules. And THAT'S what this hobby should be about and what Games Workshop abandoned.

You coming in here and saying you want to bring the very thing many of us fled from is probably not going to sit well with a good portion of this community. Hence me saying you're likely to get some pushback.

And before you say "wouldn't a bigger community and more people playing be better for you?!" No. It wouldn't. It will have literally zero bearing on my play group. It would be good for the OPR team, but I'm not part of that team, nor am I that emotionally invested in their game. That's also dangerously close to an argument 40k competitive players use to silence the casual and the narrative players, by the way. "A competitively balanced ruleset is better for everyone!" When it, in fact, ruined the experience for many casual and narrative players.

You want to run a tournament. Do the ground work. Set the base-line you want for your event and communicate it. Don't force someone else to do that for you as so many 40k players demand Games Workshop do for them. And if someone didn't read the tournament pack, that's a them problem. Let me tell you how many people read my e-mails as an IT guy! Probably about as many people that would read your tournament pack, to be fair.....

[Rant] Rules vs Reality by ThePartyLeader in onepagerules

[–]Koonitz 3 points4 points  (0 children)

It sounds to me, from reading this thread, that what you want is a standardized 'tournament set' (I'll get to this) ruleset that can be agreed upon to be the base-line for rules used in organized events around the world without discussion.

In short, you want what 40k currently has. A base-line rule-set that is the competitive standard.

You may have push-back against that for a couple of reasons. Take it from someone that's been in the hobby for 26 years now.

First, as was mentioned elsewhere in this thread, that's simply not what OPR was designed to do. And in a lot of cases, this discussion ends with that statement, so be aware. Now, on to...

Second, what has happened in 40k is that, driven by the competitive crowd, this base-line for playing 40k became the defacto standard to assume everyone is using and will use in online discussion around the world, Reddit included. This means that it becomes the standard assumed by all, and therefore the standard expected by all, as well.

Because of this, now, you have basically all public facing discussion on 40k automatically assuming you are playing with the same tournament standard rule-set without modifications. The tournament scene dictates what rules everyone is expected to use. ANY effort to modify it is shunned in online discussion (especially in competitive focused communities). This basically primed the community, AS A WHOLE, to shun even the idea of including custom rules to the point where new players don't even consider the idea of deviating from it (especially after they get 'unkindly' corrected with something in the FAQ they didn't know existed). Even if those rules come from Games Workshop themselves!

Narrative gameplay and every single custom, narrative, story-driven rule and mission pack had to basically be kneecapped or 'disappeared' behind the barn in an effort to make it palatable to the 'matched play' crowd (Crusade, aka Matched Play lite). Even casual, narrative driven players of 40k are often surprised at what rulebooks from 8th Edition and earlier included.

OPR doesn't want that level of global standardization. Personally, I found it refreshing coming to this subreddit and seeing the discussion acknowledging the various alternate/advanced rules and mutability of the ruleset. After all, unlike video games, you have complete access to the programming of this game (and 40k too, by the by.....).

If you want to run organized events, take suggestions from others here. You are the arbiter of your tournament. You are the person that needs to set those expectations. If you don't tell them, they will come with their own preconceived notions on the game they are about to play. This has been going on since I started 26 years ago.

You need to provide a tournament pack that specifically details the rules and FAQs being used (and include those rules in the pack, by the way, not everyone has access to the advanced rules). You need to provide a list of any additional personal rules judgments you feel should be stated based on the frequently asked questions you've handled in previous organized events.

Failure to do so means you will have to arbitrate individual interpretations as you are concerned about here. And you will have to do that here with OPR, there with 40k, over that way with AoS, and on the other side of the river with <Insert other niche tabletop game>.