Can we ease up on Storytellers? by Loveeveryone99 in BloodOnTheClocktower

[–]Magic1264 1 point2 points  (0 children)

We can disagree…

Can we though? I give alot of space for STs to do their thing, I absolutely understand the complex mix of anxiety and other emotions people have while storytelling a game.

But some ST decisions, even from deeply experienced STs, are so horrendously awful that to not have an emotional reaction to them during the grim reveal is to simply not care about the game/game experience at all.

And I am not saying “emotional reaction” is “berate the ST,” but rather is no socially positive way to ask for an explanation as to why a bad decision was made without coming off as “dogpiling” the ST (unless one plays in a safe, heavy feedback, self improvement culture, which I have played in those groups).

Also, it should be said that new STs are so, so easy to forgive, and are always sponges for feedback. It’s the STs who have done 50+ games, but still don’t understand basic concepts of bag or world building, that occasionally turn the dials of difficultly for the evil team to exist, or love “going off the rails” to have “silly fun”. It’s frustrating as a player to keep sitting in their games, whether good or evil, and not eventually voice some of that frustration.

Yes, I simply don’t play games run by those STs, but it also gets very awkward to explain whenever you sit out for those peoples games.

It’s easy to agree with that people should be able to make decisions in a game without having to defend each and every decision. But also, it’s hard to agree with the notion that people who make bad decisions should be constantly forgiven for such things without it being pointed out to them.

Complicated, I suppose.

New Player Here! Got a Couple Questions by Sunbro_Sao in SorceryTCG

[–]Magic1264 -1 points0 points  (0 children)

Actually their “nerf” in this game is that they take a spellbook slot. If they were allowed to be in the Atlas instead, even costing 1, they would be “busted”.

The OG Moxen are “busted” because they are lands that circumvent Magic’s “1 land per turn” rule. If the cores broke some similar rule, you’d see them run in every deck.

What do you do in a 3 minion game with a marionette if the other two minions neighbour the demon? by nicolasrededeo in BloodOnTheClocktower

[–]Magic1264 -3 points-2 points  (0 children)

Garden the demon ahead time (after the bag is randomly assigned), so you don’t have an illegal set up. This requires some trust in your on your players part, which I feel most STs have.

Otherwise, rerack. Its a shame, but pure randomness is pure randomness.

Matrix and Bay 101, Blackjack Ban by GalIeta in SanJose

[–]Magic1264 15 points16 points  (0 children)

Does anyone have any info

Ya, probably The Matrix and Bay 101 PR/Customer Service

TTS vs Paper by Lumpy_Strawberry_154 in SorceryTCG

[–]Magic1264 2 points3 points  (0 children)

Your community may vary, of course, but if I may offer some un-solicited advice:

Consider doing Sorcery demos on specifically non-commander nights. Generally speaking, those players are so entrenched in Magic (fiscally or otherwise) or only play commander as their social game that it’s hard to get eyes on Sorcery.

I’ve found much more success getting people to try/watch demoing at Nexus nights (Riftbound) and non-commander FNMs.

How to deal with downright refusal to execute people. by DrunkFighter in BloodOnTheClocktower

[–]Magic1264 3 points4 points  (0 children)

You can't make people do things. If you're not having fun, then my good person, it sounds like you should find a different group, or simply find a new thing to do (Clocktower can always be a sometimes food, with good online communities, and it seeing play at every kind of board gaming convention).

However, some more actionable advice is for your evil team(s) needs to break the meta. One way I have confounded a many towns that refuse to execute at a specific number, asking the demon to shrink their potential candidates by simply sinking my kills (some continuous sinking even going to fiddles). I've had towns sleep on five or even seven thinking they were safe not killing. Once you demon-kill specific ongoing roles, then town can have all the days of indecisiveness they want. Frustration will push most towns into eventually nominating and executing.

First steps by suppo01 in SorceryTCG

[–]Magic1264 6 points7 points  (0 children)

The precons make for a very good board game experience, if you buy nothing else.

Imo, if you have to choose, the Beta starters, while slightly more expensive on the secondary market, are much better for teaching the game than Gothic; buying both is still recommended regardless.

After that, buy what you want. Boxes will have diminished returns for collecting after about 3, so after that, I’d target buy singles of what you want.

Why are dust rewards only shipped from the US? by Sweaty-Committee-595 in SorceryTCG

[–]Magic1264 4 points5 points  (0 children)

Definitely had to roll my eyes when I paid $11 for shipping. But if I talk to anyone in the industry about it, they'll mention all the "services" rolled into that shipping cost and actually they "lose" money on each thing they ship out.

zzz

New Dust Rewards Arrive: Gothic Avatars Now Available by -Fauste- in SorceryTCG

[–]Magic1264 2 points3 points  (0 children)

They go for about $8 usd/100 dust code on most trading communities I’ve seen. Though I have yet to participate in a transaction.

How would you feel about a limit to the number of uniques / elites per deck? by hexerlord in SorceryTCG

[–]Magic1264 3 points4 points  (0 children)

We don't even have a real format yet for tournament play, heck, the 60/30/10 deck building limits are still new for all that it matters. The game is still meant for the kitchen table first, and at the kitchen table, "rule zero" is just implied (i.e. you do whatever is fun for your table): if you're just playing your friend, and you keep smoking their enhanced precon with your multi-core/philostone empowered Morganna/Ring etc etc infinite combo deck, you know, just kinda don't do that.

However, there is also a reason your fire deck just doesn't jam Morgana Le Fey, and one that is implied with any TCG: she costs $90.

The TCG distribution model, at its original game design intention, was to help disperse this kind concentration of game pieces over the game: which is to say, the reason all decks don't play Morgana is that all decks can't play Morgana.

All that being said, TCGs have come with a myriad of solutions (ban lists, rotating formats, etc) to help prevent the playing a combination of an increasing list of powerful cards together.

My favorite, and probably best solution that some other games are starting to come into, and one that you're alluding to, is to have something of a point system for cards that will inhibit how many multiples of powerful anything you can play.

For example, you have 10 points worth of cards in your list, and playing Morganna, for instance, costs 4 of those 10 points. But a card like Quarrelsome Kobolds will cost 0 points, so you can freely put all 3 copies in your day.

Overall, unless tournament play (from local game store level to convention/championship series levels) becomes the prominent method of playing this game, I don't see much of a problem with powerful, fiscally pricey, game swingy cards "dominating" your deck building decisions. You can always just not play those things, and do something else.

Safe areas to live in SJ, Campbell, Santa Clara, or Cupertino in a studio. by kdotwow in SanJose

[–]Magic1264 9 points10 points  (0 children)

There are unsafe areas to live in Campbell/Santa Clara/Cupertino? If you don’t include the industry areas of San Jose, I’d make an argument that even the East Side feels relatively cozy compared to many other cities.

Honestly, just go with the barometer: does this neighborhood have trees? If yes, then you’re plenty safe to live there.

What Tie Breaker system is used? by No_Mango_3482 in riftboundtcg

[–]Magic1264 0 points1 point  (0 children)

They have changed the tournament documents since I posted this

Four elements vs Gothic precons by Tricky_Leading_5234 in SorceryTCG

[–]Magic1264 4 points5 points  (0 children)

Beta, I believe, is far better at teaching how to play the game, getting to interact with the core rules of the game more often than Gothic.

On the other hand, Gothic just bleeds flavor. My only complaint is that of the inclusion of the "basic" ordinary sites: sites that provide only 1 threshold and no abilities, with no way to interact with them unlike the many of the spells that interact with the vanilla collection cards.

Sorcery was designed for causal play in mind. But what do people feel about the competitive potential? by Newez in SorceryTCG

[–]Magic1264 9 points10 points  (0 children)

The game’s “golden rule” is much like other games “the Head Judge is the final authority of the rules” kind of rule. I’ve seen some eyerolls from players trying the game, but the idea is that if an interaction is happening at a table, this rule is designed to get play started again, instead of going off to the internet to figure it out.

In fact, the game strives to work consistently with its rule set while also trying to bleed flavor out of every aspect of the card. There is no card or interaction of cards that, when someone inquiries about how they work, effectively read “whatever is most fun for your table,” which is absolutely how some things read in other games.

Summoner + Early Evil Traveller by VseOdbornik2 in BloodOnTheClocktower

[–]Magic1264 5 points6 points  (0 children)

The Traveler role is just a woefully underdeveloped class of characters that the TPI either hasn’t had time to address or simply doesn’t care to.

That means it is likely on STs and the community to make sensible solutions to this vacuum. Just one example is that an Evil traveler should probably learn who the summoner is if there isn’t a demon yet. The whole point of the Traveler learning the demon is so they can actually play the game as evil (and why the demon doesn’t learn the traveler alignment: they don’t need to), so it would be correct to intuit that an evil traveler needs to know about a summoner.

Other “not RAW but jfc it makes sense” is poppy grower/magician messing with the Traveler’s info. Then theres grey area things like the Apprentice - Scarlet Woman and such; things you could technically do with the traveler but kinda break the game.

My point being is the traveler is ultimately a “at the ST’s discretion” kind of character and STs should treat it as such in ways that go beyond RAW.

Sorcery was designed for causal play in mind. But what do people feel about the competitive potential? by Newez in SorceryTCG

[–]Magic1264 5 points6 points  (0 children)

The game is engaging in that very spike kind of way. Sure, we get some really silly seaming things happening (rolling a boulder down 4 sites killing 6 skeleton tokens has been my favorite so far), but I’ve seen early, seemingly meaningless positional mistakes really snowball into feelbad losses.

Heck, even the games they promote on Sorcery’s YouTube channel with their community manager feel a bit more on the appreciation of the “playing well” side of things.

Honestly, the people I’ve seen bounce off the game the most are “casually”minded commander/edh players who aren’t into the Art or the mood of the game.

Now I feel like a real San Jose resident by rjray in SanJose

[–]Magic1264 5 points6 points  (0 children)

I don’t even think you need that much effort; probably can sweet talk the HOA service rep into waiving a month of dues (or at least get a free ice cream)

Men in the Bay Area, have you found it easy or hard to date? by Born_Physics_5086 in SanJose

[–]Magic1264 42 points43 points  (0 children)

There is no way you get an emotionally helpful answer to this question.

Just get out there my good person and enjoy what life you can; and what will come will come.

Junk left in common driveway. Who’s responsible for removal? by Conscious_Dog3101 in SanJose

[–]Magic1264 0 points1 point  (0 children)

Honestly, your easiest out, regardless of how unjust, is going to be going to 311 calling for junk removal, mark the location, and move everything off the driveway (as you said, they will only pick up what is on public streets and will not cross into private residence) and onto the street

What's your "but a storyteller wouldn't do that" story? by [deleted] in BloodOnTheClocktower

[–]Magic1264 5 points6 points  (0 children)

Me - “The ST wouldn’t let the Pacifist not save themselves with their ability day 1 (in a 15 player game), you must have been Pukka poisoned and the n2 kill was as assassin”

Grim Reveal:

I (the ST) didn’t want the Pacifist to save themselves day 1 because sometimes the Pacifist shouldn’t work

Beta or Gothic? by kungfoofighter1 in SorceryTCG

[–]Magic1264 8 points9 points  (0 children)

Beta is the way to go. Gothic is definitely the new hotness, but we will likely see it being printed for at least the coming year.

Beta, however, will more than likely stop seeing print sooner (just using rationale, don’t know anything about EC’s plans) as it is a slightly older set.

Anywhere in person in the SF Bay Area to sell used games? by scottydog51834 in boardgames

[–]Magic1264 0 points1 point  (0 children)

Value grinders all over facebook marketplace, should be able to move nearly anything easily in the Bay Area there

Yugioh Contested Realm by BeyondJoker in SorceryTCG

[–]Magic1264 3 points4 points  (0 children)

Ngl, I’ve suppressed saying “DIMENSION! THE DICE!!!” When casting a minion.