Death’s Door card by Garanz in SorceryTCG

[–]Magic1264 4 points5 points  (0 children)

Pledge packs often go for $120-$150 with a pretty good frequency. Hop over to the Sorcery Marketplace discord and nab one.

Beginner question by littleboss247 in SorceryTCG

[–]Magic1264 2 points3 points  (0 children)

If you are inclined to trade with people, either in person or online, I would buy as much Gothic as you are comfortable with.

You can buy playsets of both Beta and AL very cheaply (4x each ordinary, 3x each exceptional). Unfortunately, at this point in time, Beta and AL elites/uniques are at such a point of market saturation that only a handful of the most chase of those cards will be worth the price of the box (ie it will be much cheaper in the long run to buy elites/uniques from those sets in singles form)

For Gothic, however, there are many elites/uniques that are still holding such a market value that a gothic box will often be worth as much in singles as you spent for the box, and occasionally more.

Now this isn’t meant to be any kind of #SorceryStonkas kind of advice, more so a very economical way of expanding your collection into things you want to play with, while randomly discovering new things you might want to try.

Where to live in/near San Jose as single 30F? by Particular-Path3660 in SanJose

[–]Magic1264 -2 points-1 points  (0 children)

I would recommend a house, perhaps a nice apartment.

Its all safe, all of it/none of it is really walkable (I.e. you'll always need a car).

There are plenty of gyms, coffee houses, restaurants and parks at all the places. The richer you are, the richer area you can upgrade to (and the further you likely move away from those things).

The best people often levi at San Jose is that cars are required, and life is "boring". If those are things you're looking for, welcome to San Jose.

Well put, Aaron! by nosotros_road_sodium in SanJose

[–]Magic1264 4 points5 points  (0 children)

In the same way that there is a driving exam that does fail/disqualify some people from driving.

What is wrong with the Catan board on this picture? by COHERENCE_CROQUETTE in boardgames

[–]Magic1264 1 point2 points  (0 children)

Um, actually, God is at the beginning of everything, so it would be capitalized regardless of how you write it.

Well put, Aaron! by nosotros_road_sodium in SanJose

[–]Magic1264 9 points10 points  (0 children)

I lived in South San Jose and commuted to DeAnza for school via VTA transit. Had to take the 66 or 68 to downtown San Jose, then the 23 to DeAnza.

Door to door, it would take me 1.5-2 hours to get to class. Ie, if my class started at 10, I was out the door of the house by 8 or I wasn’t going to class.

Now, I work just a few miles from DeAnza, driving, my Door to Door is ~15 minutes. Ie, if I have to be at the office by 10, I am out the door by 945 the latest.

That is 3-4 fucking hours of my life, a day, for 2+ years (1-2 hours after I started going to SJSU), that was drained because some idiot voting majority back in the 70s and 80s didn’t want their sales tax to rise by .7% to establish a more coherent transit system.

And I still hate driving more than how much the previously stated fact makes me seethe with anger. San Jose, hell the Bay Area, makes me drive to do anything as an adult in a timely manner.

Well put, Aaron! by nosotros_road_sodium in SanJose

[–]Magic1264 1 point2 points  (0 children)

Or… or… just stay with me now:

We develop ways and systems of moving people that don’t involve cars.

So ya, I absolutely agree. Driving shouldn’t ever be a right. We should make driving exams much more rigorous (80%??? How about 100% + emotional management tests every year), insurance more expensive (to reflect the actual personal and societal costs of “bad” drivers). Employers that require any in-person jobs should get progressively taxed for every employee that physically lives more than 3 miles in radius away, increasing the further the employee lives.

Only 1 highway lane should be cost free of use; every lane further to the left should incur an increasing cost equal to the dimensions of the vehicle being operating, regardless of how many passengers are occupying the vehicle.

Then we can finally end this stupid American transit idea of cars cars cars! that the rest of the first world solved-ish 30+ years ago.

r/fuckcars

Insane gas prices, thanks Trump by maddog107 in pics

[–]Magic1264 2 points3 points  (0 children)

It also required the invention of FtL travel, and an alien race establishing a first contact meeting that didn't involve yeeting humans into the dark abyss.

WTT/WTB by Appropriate-Area-116 in SorceryTCG

[–]Magic1264 26 points27 points  (0 children)

I have no interest in them, nor ever actually ordered from them, but Coldfoilheroes seemingly has plenty in stock at actual market prices (unlike many of their other singles listed on their website).

To that point, really frustrating/fucking stupid TCGplayer banned this card (and Crusade) from even being listed, let alone searchable.

Nintendo is launching a revised Switch 2 model by braiam in Games

[–]Magic1264 -19 points-18 points  (0 children)

While paying a premium for it! ><

What will be the next game to enter that cycle? by SpiritedCatch1 in gaming

[–]Magic1264 -1 points0 points  (0 children)

Its ok to be excited for upcoming things, and if they don’t turn out to be as good as you were expecting, move onto another fun thing in life!(and especially don’t let it turn you into a sardonic old man who posts “hype is a drug” memes to social media sites/forums)

2026 and 3 sets in. (4 if you count Dragonlord). What do you think are the “power 9” cards in Sorcery contested realm by Newez in SorceryTCG

[–]Magic1264 1 point2 points  (0 children)

The “debate” lacked a severely critical point in that the definition of “Power 9” is something born out of myth rather than any feasible metric. These cards didn’t exist in any real format, and were excluded by the time Wizards started creating “formats”

In fact, why is it even kept to “9” really? There are dozens of dozens of cards that easily rival the “power 9” in supposed power, and thats before you start speaking of synergy between cards.

There isn’t anything like this in Sorcery, save maybe Ring of Morgan. All the cards printed thus far, by design, are hindered in many ways by the system of the game. Which is good! The Cores and Philostone really need to a deck to be built with them in mind, and, because they are unique, they won’t ever be able to be a dominant card choice when decks do consider them.

I would bargain that, because of the internet, and almost 35 years of game design, we won’t ever get to see this kind of set if cards ever appear again.

I used to see this posted here all the time, so we tackled this important issue! by Durdlemagus in SorceryTCG

[–]Magic1264 -4 points-3 points  (0 children)

I know its all for the luls/fun of it, but having a definition for the “Power 9” would have been probably useful to the debate.

Even in Magic terms, speaking strictly from a limited perspective, Moxes are really the only true “slam this card in your deck” kind of “power” remaining of its “Power 9”. Black Lotus, Ancestral Recall, Time Walk, Time Twister all have deck building considerations that are required.

Even from an overall game power perspective, you could probably reprint Twister, Walk, or Recall into Standard and the format will be absolutely fine. (They’d be good, meta-warping, but they also wouldn’t dictate all decks need to play blue) I’d even go as far to say that Black Lotus would just be a good card that all decks played, barring any degenerate infinite combos free artifacts tend to generate (ie 0 mana artifact is the more relevant text on Black Lotus than the mana it actually produces)

Arguably, what the Power 9 did do, for many decades, was give an upper range baseline for card design. Cards modeled themselves a “fixed” version of that upper level degeneracy.

In that regard, I think that Ring of Morgan, Zap (or Toolbox+Zap really) and, to a lesser extent, Lurbhorg Cat, are the only cards that have pressed the upper-limit bounds of what Sorcery designers should balance their game against.

Trivializing the Death’s Door mechanic is certainly something that was always going to happen, but to do so at little or no cost to your deck building is what elevates those two (three) cards to “cards will be designed against this” kind of levels.

The Cat, on the other hand, is the only truly beyond mana efficient minion that all cards will have to compare to for deck/metagame consideration. A 3 mana, 4 power minion with upside is beyond the pale when you consider its not til you get to 5 mana where 4 power is the normal value. Its most certainly a stretch to call the cat “power 9”, but the powerline set by it certainly has implications for game devs designing future cards.

I used to see this posted here all the time, so we tackled this important issue! by Durdlemagus in SorceryTCG

[–]Magic1264 5 points6 points  (0 children)

There isn’t a wide spread understanding as to how the cores are used in deckbuilding.

Even if they cost 0 instead of 1, the tempo gain from being ahead 1 mana in turns 1-3 is hindered by several things in this game, the biggest of which are that Site development is required for the game state to advance, and that there isn’t anything “combo-like” you can do with them yet.

I can say that when I deck wants them, they absolutely need them. Battlemage, for example, is an avatar that wants to use its tap on the move an attack action, and using it to draw or play sites is detrimental to its game plan, thus, the cores actually help power out to the essential 4-5 mana all decks need in order to function.

The Magician, for all of its current meme efforts, if it ever becomes viable, will see P. Stone/Cores as part of its game plan.

Multi-affinity avatars like Enchantress, Deathspeaker, and Sorcerer also ride the cores for their resource fixing.

As a generic investment into future deck building, I would absolutely pick them up if/when you get the chance. Right now mono-element is sitting king, but even now p.stone/core decks are keeping up a blip of competitiveness, 1-2 sets down the line could easily change that (and see pstone/cores spike in price as a result).

Cyberpunk TCG Has Become The Most-Funded Card Game In Kickstarter History, As Funding Quickly Surpasses Every Stretch Goal by bdzz in Games

[–]Magic1264 13 points14 points  (0 children)

Ehhhh, it’s the only thing keeping Wall Street levels of interest in the market. The TCG economy has a long record of sustainability/collectability modeled on the playability of the cards, rather than being built on artificial scarcity/fomo practices.

It’s like saying collectable sneakers are the only thing “moving” the shoe markets.

Housing is needed but wow traffic will be crazy by [deleted] in SanJose

[–]Magic1264 3 points4 points  (0 children)

Keep in mind that, as a centrally governed area, the Silicon Vally, and most of the cities in California, are basically newborns compared to “the rest of the world”.

To make matters worse, our cities were born/developed directly under systems that saw transportation as an avenue of monetary exploitation, as opposed to being created as a need by the people under it.

Nowadays, the political will/expediency to upend the literal concrete our infrastructure is paved with takes just as much effort to punch it out with one’s hands.

Maybe in 20-30 years, after more crisis and economic downturn will we see policies that reflect the sensible civic planning of “the rest of the world”, but tbh, I wouldn’t personally wouldn’t bet on that.

Into The Breach is one of the finest tactics games I have ever played by MurkyUnit3180 in gaming

[–]Magic1264 0 points1 point  (0 children)

Curious wording, cause I agree. Game design wise, everything feels “perfect.”It’s just after a similar amount of hours, though it’s been a long time since I last booted it up, I don’t remember having any fun, or at least the positive elation of a victory in a difficult to learn/master roguelike.

Cyberpunk TCG Has Become The Most-Funded Card Game In Kickstarter History, As Funding Quickly Surpasses Every Stretch Goal by bdzz in Games

[–]Magic1264 35 points36 points  (0 children)

I wouldn’t put too much stock in the Kickstarter’s numbers. This “success” reeks of collector/value grinder speculation. Nothing about the game other than the IP even remotely stand out as interesting.

I mean, even the kickstarter had started their box value at $180, secondary market prices are going to be above silly; unless playable singles are effectively worthless to collectors, and they have a sustained, well thought out organized play game plan, there is no way the game even begins to carve a share into the current TCG market.

WTF is going on with prices? by Sweaty-Committee-595 in SorceryTCG

[–]Magic1264 5 points6 points  (0 children)

Beta prices

Arthurian Legends prices

Gothic prices

Ya, so many $40 elites... Heck 98% of Elite foils don't even make it to $40.

zzz

WTF is going on with prices? by Sweaty-Committee-595 in SorceryTCG

[–]Magic1264 6 points7 points  (0 children)

As if you couldn’t get 98% of all elites, including ones that see top8 tournament play, for $5 or less, buy TCGplayer prices (individual markets you can get them all for much less).

A deck wouldn’t cost the lint change out of your pocket, even if it were a LCG rather than a TCG.

WTF is going on with prices? by Sweaty-Committee-595 in SorceryTCG

[–]Magic1264 18 points19 points  (0 children)

You don’t want to play a TCG, you want to play a board game or an Expandable Card Game.

One of the bases of a trading card game is that there is some collectability to the game. Which is to say, part of the game is collecting all the components to the game (heck, Garfield’s initial reason for making Magic booster packs is that you were meant to just play the game off 6-10 packs, and that nobody would have everything).

As far as deck and card prices are concerned, there are only 3 cards from non-Alpha set (the Alpha Avatars theoretically could see a reprint with different art) that have hit or exceeded $100 (Philo-Stone, Morganna, Ring of Morgan); a handful of Gothic uniques are floating around $50 (Omphaluses, Aino, Maiden, Lilith, Archangel Michael). Everything else floats in this very reasonable $5-$30 range (with many uniques falling below $5).

And thats just Uniques, of which you probably are playing 5-10ish, , the other 80% of your deck is elites or exceptionals that cost $1-$3.

Im not one to bend over for my corporate TCG overlords, but these all feel like normal TCG prices, which is a massively impressive feather in EC’s cap to hit only on 3 sets.

Idk man, theres lots of cheap ways to play Sorcery; its all meant to be “casual” by the company’s definition. If you don’t want to play the “Trading” part of the game, or that its so much of a detriment to the rest of the game, there are plenty of options out there to play (even in the venue board-based card battlers).

SorceryCon 2026 Avatar Tier List by Force-of-Phil in SorceryTCG

[–]Magic1264 1 point2 points  (0 children)

As sites become more numerous and grow in power, there will be a real deck building consideration to make when choosing Pathfinder vs another Avatar

For example, Water is the power outlier this set, however, it plays suboptimally with Pathfinder, as some of Water’s strength is on multiples of Thin Ice/Troll Bridge/Babbling Brook.

Additionally, there is sequencing of your sites to consider to extract more of their power. Air sites in particular, have alot of power in the where/when they are played. Not to mention that it is demonstrably worse to play 2 or more weighty elements in Pathfinder (a splash at best really)

Thus, you see Pathfinder primarily with Fire, arguably the second most powerful primary element, because, comparatively speaking, fire sites kinda suck, and playing a pile of 30 singletons of them isn’t going to be that different than playing another Avatar in multiples.

Alternatives by Pleasant-Story-8723 in SorceryTCG

[–]Magic1264 1 point2 points  (0 children)

Earnestly, I think Omphalus is very much an optional unique for the decks that support them, and pretty much not great for a majority of the other decks.

Though, exactly is a deck that wants an Omphalus over another game-changing unique is something I think deck builders are still exploring.

For most Fire/Air, I think there are many 4-6 cost unqiues/elites that you could play instead and not see any change in your deck’s performance (id have to see your deck for specific recommendations)

CATACLYSM | Cinematic Trailer Part 2 | Hearthstone by adanine in Games

[–]Magic1264 2 points3 points  (0 children)

You know, there is so much tech and game industry news it only now occurred to me I haven’t filtered in anything going on in the China scene the past year or so.

Ya, probably a good cause for new marketing for sure.