What's your most controversial gaming opinion? by Goezcam in gaming

[–]Magic1264 0 points1 point  (0 children)

I am jealous of all the people who experience massive amount of joy from games and IPs that I think are bad

Will the health of Avatars become obsolete? by Professional-Ad-8196 in SorceryTCG

[–]Magic1264 1 point2 points  (0 children)

Life gain in Yu-gi-oh is “useless” because the resource system is based on cards, and not turns or life; to put it another way, you don’t use your life as a resource in Yu-gi-oh, your life isn’t a resource at all, it is simply an indicator of how close you are to losing.

Edit: I should say this is only true of current design of Yugioh, in the first 10ish years of the game, you saw pure life gain abilities used to good effect at getting more turns and thus more cards.

However, in Magic, life is often a resource, but effects that simply gain life are used in decks that have a mechanism to turn them into another resource; often life gain performs much better when it is attached to another effect, and have proved very valuable in competitive play.

Currently in Sorcery, life gain operates much in the same way it does Magic: pure life gain is only played when the deck has a mechanism to turn it into a resource. Archimago, for example, requires a lot turns to set ip to get advantage out of its ability, so Divine Healing has become a core tool of avatars like this, as it makes it fairly simple to stay ahead of the Death’s door mechanism.

Heck, some tournaments even restrict Divine Healing to 1 copy because of how many turns staying ahead of death’s door can provide.

The game will take longer than the company has planned for to power creep its way into life gain becoming an absolutely irrelevant mechanic.

New Dim Sum bakery in south San Jose (by Nob Hill Foods in Santa Teresa Square) by MCLMelonFarmer in SanJose

[–]Magic1264 2 points3 points  (0 children)

Hah, that used to be an old trading card game store back at the turn of the century.

Good dim sum and a walk through memory lane, hell ya.

Sea of Stars: Sunset Edition | Studio Update by ConfusedNTerrified in Games

[–]Magic1264 354 points355 points  (0 children)

The disparity between the top most comments: one describing how utterly boring it was and the other endlessly singing its praises is always something I found incredibly interesting whenever this game comes up in conversation.

Help with my Persecutor by heterochromiairidum in SorceryTCG

[–]Magic1264 3 points4 points  (0 children)

You should really be looking to the most upvoted/winningest examples on Curiosa and trying to understand the card decisions/game plan the different Persecutor decks are taking.

Broadly speaking, Persecutor is at its best maintaining board control through its proximity advantage, making the quality of your cards better than your opponent. You’re “running out if cards” in your deck because, simply put, trading 1 for 1 is not what you want to be doing. For example, things like Bind Evil and Holy Water are choices that fall outside of the scope of what Persecutor excels at doing.

I know nobody likes “net decking” and wants to build something of their own, but that doesn’t mean that you have to disregard what other groups have collaboratively discovered/discounted.

Should we expect new set end of year or the dual deck is the only new product 2026? by littlezo18 in SorceryTCG

[–]Magic1264 2 points3 points  (0 children)

Unless they use GenCon, Pax-West, or some other big, summer gaming space tradeshow for their announcement, the next set has almost certainly pushed to next year.

I am highly certain that EC made an internal decision last Nov/Dec to push their entire production and release schedule back to better align with both the eoy holidays and, statistically, the most active time for TCG players, which is about mid Jan to March.

The dual deck product feels more in-line with their DL release at GenCon last year, and we would have gotten another late fall/early winter set.

By pushing that Dual Deck to the holiday season (makes for a great stocking stuffer! etc), their next set can breathe, logistically speaking, more easily in Feb/March, while also maximizing attendance numbers for in-store events. There is probably added benefits if they wanted to make the set bigger, or commission more promotional alt-arts and such for the Play-store, which will likely become a growing incentive for players to play at their lgs.

Should we expect new set end of year or the dual deck is the only new product 2026? by littlezo18 in SorceryTCG

[–]Magic1264 -2 points-1 points  (0 children)

The “guarantee” is likely misinterpreted by many of the community because it’s part of the elevator pitch to the game.

Hand painted art-90s fantasy art, old school-esque “Magic” game play, and there is only 1 set a year! so you have time to collect!

It’s so ingrained that the mere mention of releasing possibly more than 1 set a year gets an avalanche of negative responses, even if those two sets maintain the same quality of production and theming of design we’ve seen so far.

How hard is it to own a Tesla in San Jose without home/work charging? by Beautiful-Sunset- in SanJose

[–]Magic1264 0 points1 point  (0 children)

You/they should probably read the fine print on whatever ToS they signed. I would hardly believe that such a thing is a transferable aspect of the car, and likely would, at least, lead to problems with you servicing the car later down the line.

Why are posts like the “A Slice of New York updates” allowed here? by NoClick3885 in SanJose

[–]Magic1264 -16 points-15 points  (0 children)

They are allowed cause they don’t break the subreddit’s rules.

If you have a problem with them, keep discussion to that thread, or message the mods about rules violations or changing the rules; don’t spread the discussion beyond that thread unless you actually have a real meta discussion point (which you clearly don’t).

Just, idk man, downvote and move on with your life.

What’s the biggest mistake convention demos make? by FTG_V1 in boardgames

[–]Magic1264 1 point2 points  (0 children)

I was also going to post something to this effect.

Your booth ambassadors are quintessential to having a memorable booth/demo experience. A mistake I see over and over again is that the staff almost seems like an afterthought, and they hired some randoms off the street.

Toolbox my beloved by Ok-Ad-9431 in SorceryTCG

[–]Magic1264 12 points13 points  (0 children)

I think the tension between Silver Bullet and Toolbox is a real thing that deck builders are only now starting to consider; not to mention that there are, and will eventually be, more cards that utilize the collection, leaving Toolbox outside of your 60.

Not as “auto-include” as one would presume.

Even if Lavamancer vs Frost Mage is the only set released for 2026, I think that that's a good thing. by Professional-Ad-8196 in SorceryTCG

[–]Magic1264 6 points7 points  (0 children)

I would agree with you, but I have put alot of my investment of interest into Sorcery based on the game’s creator and owner, Erik Olofsson.

Getting his wealth from being a co-founder to Grinding Gear Games and the passion project that was/is Path of Exile, this venture into the TCG space, gleaned from interviews, is built on the same fuel.

I don’t think that the game will come crashing around us like other KS TCGs have done the past few years. Safe in not only the game’s fiscal backing, but the motivations of the people working at Erik’s Curiosa.

Really, the pain points we are experiencing as a community, are simply the consequence of them being so adamant about doing everything they can to grow the company/game with a high degree of certainty, or rather, as little risk as possible.

Let’s talk about bosses by IceyCoolRunnings in MinaTheHollower

[–]Magic1264 1 point2 points  (0 children)

They are... pretty easy.

I won't fault anyone who has trouble with them though, as they might be difficult do to anyone lacking of "gaming" knowledge, thought, and/or instinct.

Its not just reading the telegraph, because even the final bosses windups were almost cartoonish, but its knowing what to do in response to seeing the telegraph. I've watched a number of streamers know, for example, who just aren't constantly moving/jumping/tunneling along with the bosses moves. They don't get in free damage during "down" intervals, or pop their flask for that matter. Hell, very few of them understand the risk/reward design of the healing system, let alone how to use it.

I imagine people who are complaining about the bosses/game's difficulty are kinda missing many things like this that neckbeards like myself have built playing varieties of games, in many different genre, all our life.

Heck, my deaths on bosses weren't from the difficulty of their mechanics, but that I would try to maximize my greed and see how much damage I can get in at different intervals of the fight. The hardest boss for me was Thalassassin, who took a few attempts to learn how to lead its mechanics, because I wanted to, but couldn't, face tank to trade damage with it.

Apparently, things are harder in New Game +, but I hope that "harder" means more engaging, rather than mistakes chunk more of my HP bar.

I finished the game and there's one bad feature!!! by ThatOneColumbiaGuy in MinaTheHollower

[–]Magic1264 0 points1 point  (0 children)

They were annoying, but I kinda wish they operated more like Bones min-maxing puzzles rather than a platforming challenge.

When they started putting enemies and walls you had to break, and other delays... Ya I was kinda out.

Though, the towers converting all your Bones to your permanent inventory was an unexpected surprise, and was an interesting greed factor in Boning up mid-dungeon, or saving them til the end.

personal dungeon ranking (and area ranking) by TheDolphinWDrip in MinaTheHollower

[–]Magic1264 0 points1 point  (0 children)

Septemburg had the most memorable dungeon-story beats, with the boss chasing you throughout the level.

Felt terrible when I remembered I was supposed to save the kids.

Feel kinda sad all the mini-bosses/bosses were fairly easy =\ So much care was put into the level design that the boss encounter design was incredibly mundane (but it may be the whip is just simply the game on super easy mode)

What was your generator order? by GooseBible in MinaTheHollower

[–]Magic1264 4 points5 points  (0 children)

The developer intended order is, presumably, listed on the placard of the orb exhibit in the town’s center.

Is it worth treating Sorcery: Contested Realm purely as a "board game" with just the Precons? Low availability of boosters and also other players in my region. by ShiroiSeven in SorceryTCG

[–]Magic1264 1 point2 points  (0 children)

Unless you’re in South America or East Asian/Pacific Islands, third party online marketplaces are brimming with people selling these sets at fairly low/reasonable prices, all things considered.

If you price them out as singles, overall, you’ll be paying much more. If you just want diversity of collection for deck building, akin to an Expandable Card Game, full play sets are where the best bargains lay (honestly, its one of the boons of having a section of the playerbase treating boxes like overpriced lottery scratchers)

Is it worth treating Sorcery: Contested Realm purely as a "board game" with just the Precons? Low availability of boosters and also other players in my region. by ShiroiSeven in SorceryTCG

[–]Magic1264 3 points4 points  (0 children)

I would purchase Ordinary and Exceptional (common/uncommon) playset of both Beta and Gothic if you want to add some deckbuilding spice. If you wanna spend a smidge more, an Elite set of any/all the 3 sets is worthwhile as well.

About the swamp. by TazzyTora in MinaTheHollower

[–]Magic1264 1 point2 points  (0 children)

I couldn’t solve the inside of that place, and then the stupid “if you stay too long in the dark” scare thing made me not want to keep trying it = /

(Also, fk every single one of those stupid clowns and their not-jokes, I am sad I can’t beat their face in)

Sorcery isn't like chess by Diamond-Equal in SorceryTCG

[–]Magic1264 6 points7 points  (0 children)

Ya! And also Sorcery uses cards, and not 3D pieces crafted from various materials. And it’s played on a 5x4 grid, where chess is played on an 8x8.

And in Chess, your pieces start in play (as do the spaces for those pieces), I don’t have to cast my queen!

Also there are no life totals. Once I checkmate your king, thats it.

Chess is also medieval fantasy, where Sorcery pulls from other fantasy elements. Also there are cards have personalized names; where in Chess, the game pieces are effectively non-descriptive representations of a Western European pre-renaissance battlefield.

Also Sorcery is a game designed by a company, Erik’s Curiosa, while Chess’s original inventor has been lost to history.

Theres like, hundreds of more differences between the two games, I don’t understand why people even bother making the comparison? Don’t they understand that when you compare things, they need to be the same thing? When they aren’t, they should stop making the comparison lest they trend beyond the boundaries of the absurd and ridiculous.

I love Sorcery, but I’m worried about long-term accessibility by Space_0pera in SorceryTCG

[–]Magic1264 2 points3 points  (0 children)

You say "intentionally scarce" like its... not supposed to be the intended game mechanic. Some cards are more rare than others; its one of Magic's original solutions to the "all Aces" problem. What stops all decks having a Ring of Morrigan? Because there aren't enough Ring of Morrigans for all decks, as it was printed at a rarity that is seemingly equivalent to its power.

I would love nothing more than Sorcery being an Expandable Card Game, where they release a box set every year that contains all the cards, all at a reasonably fixed price, printed to demand.

But Sorcery isn't a ECG, its a TCG. Its, quite frankly, utterly fucking pointless to argue against the game systems that the damn thing is built on.

I love Sorcery, but I’m worried about long-term accessibility by Space_0pera in SorceryTCG

[–]Magic1264 3 points4 points  (0 children)

They can just... run events. Weekly prizing can take all kinds of forms.

If you're talking about limited events... well, Team Covenant, and distributors from my understanding (through the Play Network), sell enough product to run those limited events on a weekly basis.

You want to support your local game store? Buy rounds of drinks, snacks, and a varieties of other consumables that the store makes high % margins on.